Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Análisis de usuarios: Muy positivos (39,350 análisis)
Fecha de lanzamiento: 23 oct. 2013

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Recomendado por mentores

"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

Actualizaciones recientes Ver todos (104)

23 de julio

Update 01.092 - Tutorial scenarios, Indestructible voxels

This week we are introducing the first four tutorial scenarios. These scenarios are designed to slowly introduce new players to the basics of the game. The first tutorial is about movement & tools, the second is about building your first ship, the third scenario revolves around ore refining & component assembly and the last one is focused on conveyors, connectors, ejectors and collectors. Although the tutorial scenarios are basically designed for novice players, they are quiet fun to play even for the more experienced ones. Moreover, we have added the option to make voxels indestructible. Lastly, ventilation blocks can now trigger other blocks based on room pressurization; this will make automated air locks easier to build.

Full list of new features and fixes:

EDIT 07/23/2015:
Update 01.092.008
- added nullchecks in get server
- fixed crash when attaching landing gears
- fixed crash with scrap metal
- fixed crash in component serialization from scripts

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16 de julio

Update 01.091 - Bugfixing, New scenario editor options

In this week’s update, we are focusing on fixing various bugs. We are planning to have a more intense bug-fixing period during the upcoming weeks, so you should expect more fixed bugs in the next updates. Additionally, we are adding some more options and possibilities for the scenario creators.

Full list of new features and fixes:

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Informa de errores y deja opiniones sobre este juego en los foros de discusión.


“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Steam Workshop

Share your creations with the Community (upload and download worlds)

Acerca de este juego

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Requisitos del sistema

    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
112.8 h registradas
Publicado el 12 de julio
Análisis de acceso anticipado
Sólo he jugado en Survival coop (2 personas).

Lo primero es que el primer contacto con el juego puede ser un poco duro si no tienes a alguien que te enseñe los rudimentos.
Lo segundo es que cuando le pillas un poco el tranquillo resulta un juego muy divertido, sobre todo cuando te enfrentas a sobrevivir al inicio de la partida, sin apenas oxígeno ni uranio. Es un momento frenético en el que tienes que conseguir materiales a toda velocidad para poder respirar, alimentar tus reactores y constuir una bahía médica para poder reaparecer en la base cuando te desconectes (y cuando mueras, que también ocurren "accidentes" cuando tus colegas usan maquinaria pesada o encienden motores...).

La realidad es que después de unas 30 o 40 horas (repito, a 2) con una buena organización y naves para construir, minar y deconstruir (que el inventario es muy pequeño) llegas a punto en el que tienes una base sostenible y materia prima para mucho tiempo. Eso marca el momento en el que el juego empieza a perder un poco de interés. Supongo que con los motores de salto parte de ese problema se habrá subsanado.
Otro buen punto es el oxígeno, ya que antes no era necesario preocuparse demasiado por tu subsistencia (con un poco de uranio basta). ¡Cuidado con la tecla "J" que hace que te quites el casco! Se me quedó cara de tonto cuando morí la primera vez y no sabía el porqué...

Mucho juego por explorar, muchas cosas para crear y espacio para que cada uno pueda dedicarse a lo que más le gusta (en mi caso, minar y construir bases; mi colega, deconstruir y construir naves/engendros monstruosos), siempre buscando el bien común, claro.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
20.6 h registradas
Publicado el 10 de julio
Análisis de acceso anticipado
Bueno este es mi primer análisis en Steam, lo hago más que nada para los usuarios que piensan comprar un juego "medianamente completo" y no es así.
Sabemos que es un juego en desarrollo, pero así y todo pienso que está muy lejos de ser un juego funcional. A lo que voy es que es un juego muy experimental. Lo veo muy verde todavía, y por más que saquen cosas nuevas todas las semanas, veo que lo que está actualmente en el juego está a medias.
Principalmente la interfaz gráfica o el menú del juego para mi es el punto más flojo. Y hablo de los menús del juego que son muy poco funcional, debería resumirse todo en un menú y hacerlo más funcional. Aparte de que uno tiene que aprenderse de memoria todas las teclas para poder jugar, que la letra G, que la K, la Y o la T y está todo mezclado. Me parece que el menú tiene que ser más sencillo. Hoy en día el 90% de los juegos con se abrevian con pocas teclas, donde una tecla despliega una ventana con todas las funciones y con un click elige lo que uno quiera.
El modo Online le falta muchísimo, todos los servers tienen mods. La verdad que no me gusta instalar mods a un juego, que no sé cómo va a funcionar después, para cada servidor tienes 20 mods distintos, y aparte no se saben cuáles son, y si me afectan a mi juego en Single Player? qué hago?. Aparte mucho de estos servers tienen 1 persona, todos con mods distintos… Tienen que unificar todo, y hacer servers oficiales sin mods. Donde puedan entrar 50 personas. Como por ej, Rust, Ark, etc… para que sirve tener un universo si no hay más de 3 personas en un server online?
El modo construcción le falta mucho, para mí lo mejor sería (por lo menos para las naves pequeñas), que el pj se siente en una especie de estación de trabajo y solo vea lo que va creando sin tener que mover el pj en el espacio donde se desliza horriblemente, por más que uno tenga los amortiguadores, es insoportable. Tendrían que hacer algo al estilo Robocraft, donde uno activa el modo edición y solo ve lo que va editando.
Luego hay una serie de bugs y cosas muy difíciles, por ejemplo los rotores se bugean mucho, y por lo que leí con el lag en online explotan las piezas… el tren de aterrizaje a veces se destruye solo, y temas con la cámara cuando uno entra en el interior de una nave grande se vuelve insoportable. Creo que el personaje debería ser más pequeño en relación a los cubos, porque es como que entra justo en los espacios reducidos de las naves grandes, y la cámara en tercera persona no se puede usar.
El tema de los fps, creo que desde la última actualización bajo muchísimo, la verdad que no va a más de 40 fps. Y tiene tirones. Tengo una computadora bastante potente.
Cosas para agregar: que uno pueda editar el rostro o la apariencia del pj, más armas para el astronauta o las naves, escudos de defensa para naves o estaciones espaciales. Soldados con IA (alienigenas o robots), sistema de hambre para survival. Algunos muebles para el interior de la nave donde uno tenga que dormir o alimentarse. Y lo más importante hacer el juego un más sencillo desde el menú, que la verdad que lo veo muy complicado y poco utíl.
Así y todo el juego es bueno, pero veo que ahora están poniendo todas las miradas en la actualización de planetas. Pero lo que está actualmente no está pulido ni al 80%.
Espero que alguien lea esto y le parezca útil. El juego promete, y espero que mejoren mucho todo lo hecho hasta ahora.

Puntaje: 6.5/10
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1.0 h registradas
Publicado el 11 de julio
Análisis de acceso anticipado
Bien, si leéis este análisis para saber si comprar el juego o no, mejor no lo leáis por que escribo esto con tan solo 0.1H y no trato de escribirla para eso.

Estaría bien que mejorarais el rendimiento del juego (optimizar), en mi PC con 2.3Ghz, Intel Core i3 y 8GB de RAM no va del todo bien, a unos 20- 30 FPS más o menos, y según los requisitos del juego, el juego me debería de ir bien.

Podríais también poner más opciones en el apartado de Gráficos para que asi todos podamos crearnos nuestra ''optimatización'' o como se escriba, ya que tenemos que buscarnosla nosotros ya que es una early access..
¿Te ha sido útil este análisis? No Divertido
A 3 de 6 personas (50%) les ha sido útil este análisis
18.6 h registradas
Publicado el 30 de junio
Análisis de acceso anticipado
Angel Renedo me tiró de su servidor
11/10 lo volveria a comprar
¿Te ha sido útil este análisis? No Divertido
A 36 de 42 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
288.1 h registradas
Publicado el 7 de julio
Análisis de acceso anticipado
What do I do in the game?

(I have only played Survival but there is a creative mode, too)

- gather resources
- build a base
- build spaceships and other SiFi stuff
- fight NPC spaceships
- PvP

what I like:

- Science Fiction Setting
- Realistic Art-Style
- you can build spaceships that fly and shoot stuff!
- build your own tools (you can build spaceships with mining and/or crafting tools attached to them and use those ships to build even bigger ships or bases)
- working in-game programming language (code your own little programs to display container content on a display for example)(I believe it is C+ or something like that)

what I don't like:

- there is not enough to do besides building ships and stuff
- the NPC ships just fly a straight line and don't really engage in fights beside shooting their auto-aim turrets
- really, there is not much to do besides building and resource gathering


I have mixed feelings about this game. The Building part is super fun. The Resource gathering is interesting because you build your own ships for the Job.
On the other hand, the lack of content besides building and gathering can make this game pretty boring pretty fast.
Interested in building cool spaceships or a moon base? This game might be something for you then.
But if you want to use the stuff you have build in cool combat scenarios, you need to join a public server or play with(against) friends.
¿Te ha sido útil este análisis? No Divertido