Destacados
Juegos
Software Demos NOTICIAS Recomendados
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Fecha de lanzamiento: 23 de Oct, 2013
Ver los 4 trailers

Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
Leer más

Comprar Space Engineers

Comprar Space Engineers 4-Pack

Actualizaciones recientes Ver todos (48)

Update 01.047 - Remote ship control, Timer block

11 de Septiembre

The remote ship control system has been implemented. Players are now able to build drone ships and control them without being inside the ship’s cockpit. Moreover, the timer block has been added, which allows players to trigger a queued action after a set period of time. Additionally, gravity and sensor field view are also available and sensors can detect stations/platforms.

https://www.youtube.com/watch?v=kXdpUKkJyLU

Full list of new features and fixes: http://forums.keenswh.com/post?id=7075903


EDIT 9/12/2014:
Update 01.047.016
- fixed crash while pressing F6 in remote control
- fixed issue with direct access to inventory panel while in remote control
- fixed issue with T button was active while chatting in camera view
- fixed exiting camera view kicks player out of cockpit
- fixed control problem with RC block on same ship
- fixed issue where you could take control through toolbar, even though the button was disabled
- fixed issue always in 3rd person view after starting a new game
- fixed crash related to custom voxel material
- fixed remote control camera glitch
- fixed timer block delay reseting on log in
- fixed rotation while copy+paste a ship
- fixed issue with refineries still working when power is cut off

85 comentarios Leer más

Update 01.046 - Sensor block, Flashing lights

4 de Septiembre

The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.

https://www.youtube.com/watch?v=5_Nz2h1PEok

Full list of new features and fixes: http://forums.keenswh.com/post?id=7065930

EDIT 09/05/2014:
Update 01.046.014
- fixed spotlight cone visible during flashing
- fixed flashing control tooltip text
- fixed faction screen crash
- added different icons for action toggle/on/off
- fixed character crash
- fixed sensor toolbar sync
- fixed sensor station detection
- fixed terminal crash

104 comentarios Leer más
Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Space Engineers makes crashing spaceships into things look crazy fun”
Kotaku

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Steam Workshop

Share your creations with the Community (upload and download worlds)

Acerca del juego

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
 

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Requisitos del sistema

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    Recommended:
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Análisis útiles de usuarios
A 2,088 de 2,225 personas (94%) les ha sido útil este análisis
151.3 h registradas
Análisis de acceso anticipado
I just had an epiphany. Yes I did.

Let me explain.

All games I play I start on the hardest possible settings. I dislike easy mode because bad habits and the real intent of the developers never shines through. (The devs need to make games easy for some people because they're either time-poor or effort-poor and well, their money and wishes are just as important right?)

And this does that. In SE, easy mode doesn't teach you anything. It's a "Lego meet Asteroids" style and some even called it for a "Minecraft" clone as a result. Add building block. Add another block, and another ad infinitum until you have spaceship. For me, it got boring quickly. It's called "creative mode"- just... build.

And then there's survivor mode - on hard. Whoa!! I struggled for the first few hours. With little in the way of documentation and no real clue as to what to do, it took me over an hour to work out how to build a single block from the remains of a craft crashed into an asteroid.

First there's survival. Have I got enough uranium for power? Should I turn on the gravity generator? How can I save energy until I can salvage enough to.... live?

I need to mine. I NEED fuel. I can mine using my included hand drill but it's... messy. Slow. Trite.

So to mine I need a mining ship. To build a mining ship I need components. To make components I need an assembler. To use the assembler I need steel. I need glass. I need energy.

And all I have is a drill. I have a grinder. I have a welder. And in my scenario, I have a ship I can salvage.

Piece by piece with a grinder, all the while careful of my energy limit, my inventory. I need a refinery. The refinery is needed if salvage doesn't give me everything I need so I'll need raw material to convert to ingots, including uranium ore which I convert to processed uranium to fuel the reactor so I can do ALL these things.

Do you see where this is going?

To build my mining ship I need a mining drill. To build the drill I need motors, steel etc. Some of these can be salvaged. Some have to be made. Every component needs to located, transported, linked and welded. EVERY component. You need a plan. A rough sketch on what you intend to build helps alot. It gives you purpose because time is of the essence. if you're not watching and run out of fuel you're.... dead. No energy means no refining of uranium ore to refuel.

It's a grind. And a weld. Yep. Grind and weld. Hour after hour floating in your pressure suit. Maybe you can leave the grav gen on and walk around, expending more of that precious reactor fuel. Who knows. The decisions you make determine what you build and how fast it's going to take.

The flying is... space like. There's 3 dimensions. There's gravity. There's velocity. There's death. There's no attitude indicators, sky markers, "horizon" indicators, compasses or such.

Fly too far, lose your bearings and home.... disappears.

There are no fixed paths or objectives (apart from survive). It's a sandbox. And a multiplayer sandbox at that. Go public, lose it all or go "friends only" and do the hard yards with mates to build the biggest dang skyship ever made. There's missiles, guns, turrets, fire and light. Death. There's explosions, broken platforms, busted ships.

Or there's serenity and wonder as you quietly go about your mining ship construction.

The game caters for everybody from MP gung-ho blast'em players to SP anal-retentives with spreadsheets, CAD and a master plan.

At alpha, a lot of the options are not as intuitive as I'd like. The UI is a bit invasive and some work could be done here. The universe is.... grey. I'm sure some awesome nebulae would fit in great here and add appeal to the wonder of space.

There are glitches, it's alpha as I write, but I've experienced no crashes. It's going to be good thing this Space Engineers and the devs seem happy to include...whatever people damn well please.

7 hours went by in a single session. I'm only half through building my mining ship. I have no objective but to succeed.

My epiphany? What is success in SE?

It's when I finish this ship, I'll mine, refine, transport and assemble another. It'll be bigger. It'll do more. The welding torch will blind my eyes as I drift in and out of the superstructure boundaries, my suit energy draining away.

I'm fascinated.

THIS can only get better...

9.5/10
gg
Publicado: 4 de Mayo
¿Te ha sido útil este análisis? No
A 17 de 18 personas (94%) les ha sido útil este análisis
31.3 h registradas
Análisis de acceso anticipado
Me encanta este juego, recomendado jugar con un amigo para no aburrirse. Para estar en alpha va muy bien. Me gustaria que cambien un poco los sonidos del juego, principalmente el sonido de fondo, que sea un poco mas real, un soundtrack bueno que te haga sentir que estas completamente perdido en el espacio. En el multyplayer hay algunos bug, el que mas recuerdo es que al entrar en la partida de mi amigo, cuando uso el taladro para buscar materiales, se muere mi personaje... Pero si yo soy el creador de la partida no tengo ese problema, si juego solo tampoco me pasa eso. Me gusto el juego, 8,8/10
Publicado: 19 de Mayo
¿Te ha sido útil este análisis? No
A 955 de 1,054 personas (91%) les ha sido útil este análisis
17.5 h registradas
Análisis de acceso anticipado
Top 10 things not to do in Space Engineers.

-Run out of uranium.
-Set missile turrets to "all moving objects".
-Crash.
-Die.
-Chase after random ships before setting a beacon.
-Join a server titled "we kill you in the face"
-Forget to turn on your jet pack when stepping out of your ship.
-Try to build a to-scale death star on an open server.
-Try to park your now completed to-scale death star to close to an asteroid.
-Join a open server titled "hugs and helping hands" because its real title should be "we kill you in the face"

Top 5 fun things to do in Space Engineers.

-Build cool stuff.
-Chase random ships *after* setting up a beacon.
-Join a server titled "we kill you in the face" and kill them... in the face...
-Crash the cool stuff you build into well... any thing, its actually rather funny...
-Set missile turrets to "all moving objects" and then try to turn it off.
Publicado: 17 de Junio
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
47.0 h registradas
Análisis de acceso anticipado
I'm Getting addicted to this game in some autistic level. so many hours of flying in the space to ram at some meteorite/spaceship at full speed, taking at least 4 hours to build a Van-size space ship that barely does something, is actually really fun.

it is nice to put an effort on something and see the that the thing you made works, is nice, looks cool, and it makes you happy, unlike in real life.

i've never felt so attached to a game since minecraft or Dota 2 (games where i totally denied my Social life to play them at least 25 hours/day)



11/10 would recommend

dont be a ♥♥♥ and buy it now for you and your friends.
Publicado: 17 de Julio
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
28.6 h registradas
Análisis de acceso anticipado
Este juego YA es increible!! y es Early Access. si te gusta el survival, la recolección de minerales y craftear de todo a tu antojo, este juego es para vos. Tiene 2 modos de juego: Survival y Creative. Obviamente entienden de que va cada uno, igual los detallo un poco.

En Creative no hace falta explicar nada, solo tenes recursos ilimitados exclusivamente para construir hasta artarte!.

Mientras que Survival tenes que juntar diversos recursos en los asteroides con maquinas para ello (maquinas perforadoras, mineras). Estas maquinas "naves" podemos construirlas nosotros mismos o bien podemos usar las que ya nos da el juego al inicio. (una perforadora, otra moladora y soldadora y una de batalla con artilleria y misiles). Y en la ultima actualizacion del juego han incorporado ruedas!!! con lo cual podemos hacer mas cosas con ellas desde vehiculos como una variedad de distintos tipos de mecanismos.

La idea del juego se enfoca mas que nada en la construcción. Pero muy bien se puede hacer un tipo "Skyrmish" con otros, en multijugador. Pero reitero, el juego es mas para construir que para "atacar".
Se puede sobrevivir y al mismo tiempo hacer ataques aleatorios a los enemigos o bien defendernos de ellos.
Para cada construcción obviamente necesitamos diversos tipos de materiales, necesitamos primero ir a buscar los recursos, luego pasarlos por la refineria para procesarlos y hacer los lingotes, ya sean de Hierro, Oro, Plata, Uranio, Platino, Titanio entre otros..... una vez que tenemos los lingotes, tenemos que utilizar la maquina ensambladora que es la que realiza la producción de "las partes". Luego nosotros "A MANO" tenemos que armar la estructura e ir soldandola una por una.
Esto no es como minecraft que pones el cubo y ya. Sino que vos colocas el cubo, figura o "parte" que quieras, pero esta coloca lo que seria su armazón (osea bien basico), luego tienes que usar la soldadora para ir armando aquello que colocaste y asi soldarlo hasta llevarlo al 100% funcional. Obviamente tu inventario personal tiene un limite por lo que dependiendo que quieras construir vas a tener que hacer varios viajes a la maquina ensambladora para buscar las partes (osea que construir lleva su tiempo).

Tenemos que controlar el consumo de los recursos y ir prendiendo y apagando relativamente la refineria y la ensambladora junto con demas motores y reactores dependiendo lo que estemos usando ya que si dejamos todo encendido, tarde o temprano el Uranio (su combustible), se terminará y tendremos que ir a minar nuevamente.
El juego cuenta con una opción (si no se quiere, no) para lluvia de meteoros aleatoriamente, lo que podria provocar un lindo desastre en plena construcción o bien estar preparado con torretas automaticas para combatirlos y evitar en gran parte los destrozos.
Para las construcciónes tambien hay paneles solares, motores, reactores, centros de gravedad, contenedores, terminales, salas médicas, magnetos, entre una larga lista de cosas, y como dije antes ahora tambien, ruedas!!!.
Tanto solo como con amigos el juego es buenisimo!!!. Podemos hacer un server totalmente publico en donde se sume cualquiera, o totalmente privado sin acceso para nadie, o exclusivamente para tus amigos para construir nuestras propias cosas sin que nadie moleste, y luego invitar a amigos para que vean lo que hiciste o bien que te ayuden a continuar con tus proyectos,... uno se van a minar, otros construye, otros...pueden ir atacar y saquear "Cargo ships" para mas recursos, en fin.

Lo malo del juego?
El juego está pensado para la construcción en medio del universo con alguna batallita espacial sencilla hasta ahí es perfecto y realmente esta buenisimo!!! pero si somos un poquito mas ambiciosos, nos quedamos con ganas de cosas tales como :

-No se pueden hacer saltos a otros sistemas,
- no se puede descender a planetas (que seria muy pero MUY interesante para la mineria), solamente minar asteroides.
- no hay imperios galácticos con los cuales luchar por algo...
- ni tampoco exploración hacia ningun lado para ver "que hay mas alla"

...y digo "por ahora" porque sinceramente en mi opinión creo que eso seria lo que le falta al juego para ser un rotundo Espectáculo!!. Ojalá estos puntos se proponga en masa para que surjan!!.

Pero en lo que respecta al juego en sí, es buenisimo!!. los graficos, la iluminación, sonidos,
Del 1 al 10 le pongo un 8 Recomendadisimo!!!
Y sin olvidar que esta en Early Acces!!!:

Saludos!.
Publicado: 11 de Julio
¿Te ha sido útil este análisis? No
A 38 de 42 personas (90%) les ha sido útil este análisis
2.9 h registradas
Análisis de acceso anticipado
Genial juego, podes hacer desde naves muy feas (mi caso) a replicas exactas de star wars o otras series. Ya cuando le agreguen el ''modo survival'' va a estar buenisimo. Tiene algunos bugs, pero son perdonados ya que esta en early access. Totalmente recomendado.
Publicado: 25 de Febrero
¿Te ha sido útil este análisis? No

Premios



4th Best Indie Game of 2013



Perpetuum MOB 2013 Awards
"The Most Unusual Online Game"