Probably the first game in at least a year that actually warrents a $60 price tag.
The game is COMPLETE. It has an entertaining story, with developed characters, and pretty decent amount of depth for the main story. There is emotions all over the place. Anger, humor, pity... It also progresses at a good pace. The challenges of starting, mid game, and end game are perfect. Harder zombies are introduced as you go along at just the right pace.
For the most part the controls feel pretty natural. However at times (when zombies lunge forward, or when you are dropping on them from above, or trying to exexcute a "finish") they can be a tad clunky, leaving you unsure when you were supposed to time the button press or where you were supposed to aim.. One time it may work, but not the next.
I'm not a big fan of climbing around. The early A.C. games were fun because it was innovative, but once it became manditory and forced, I didn't enjoy it anymore. This game has just the right amount of forcing you to climb and "platform" around. Enough variety that it is different, but not annoying. Also not annoying is the respawns. Once you go through an area, it is pretty safe. Although there is freeclimbing to pretty easily avoid the zeds, once you clear an area it is pretty safe for the remainder of the game. Some stragglers but you really feel like to accomplished something after a big fight.
The weapons have some variety, and you can build a bit towards how you'd like to play with your weapons. I find the elemental additions to be a little more desired. 90% of the fighting is vs zombies, so some elements are pointless, and when you kill them you have to wait for the element to run its course before looting the body, or you will take damage. After the 1000th zombie, that's annoying.
It has a bit of Farcry, mixed with a bit of Fallout, and Dead Island (from this studio).
I love the "Survivor Sense". It's a small area radar that shows you things to interact with. Really nice mechanic so you aren't running around trying to loot things you already looted, or trying to find the right spot to open the trunk. It's one of those elements that makes the game run more efficient. Not hold your hand, but cut down on time wasting.
Overall, I love the game. I honestly can't think of anything that I really DISLIKE about the game, but I do have some improvements that I'd like to see.
1) The main characters have very unique faces. However everyone else in the game is very generic. I've seen this one character's face about 10 times (he looks like my friend so I notice). Also the zed models are the same way. Maybe 5 unique models for the most common zeds, and then 1 model for each specialty zed. All in all you're killing less than 10 models of zombie the entire game.
2) Sometimes the zombies feel hard to distract. It's like only 10 can focus on something at a time, and the rest just stand there. When using a firecracker, I'd expect every zombie from sidewalk to sidewalk to come to it.
3) The "runner" zombies can get annoying. These are the ones that can climb and chase you, and come when there is a loud noise. I like them to keep you on your toes, but sometimes they just keep coming, one by one by one seemingly forever. I just fought a pack, and I want to grab the loot and move on, but the runners keep on coming.
4) I spent the last 8 hours doing side quests. Although I got some skills from levels, the money/weapons seems to just scale. So it's all relative. Theoretically you could beat the game with the same ease at lvl 5 as lvl 30. I guess the point is just seeing the content.
5) I wish it wasn't such a linear story. I had hoped there would be at least 1 decision to make that would make a difference. It also wouldn't hurt to maybe have some factions or relations of some sort. No decisions, no factions, and just freerunning around doing random stuff is not as fun as other "open world/sandbox" games.
6) Multiplayer... Coop is okay.. But the "hunter" thing, just a huge annoyance. My first night in the game, someone dropped in and we did the Vs. thing. He was actually a kind player and told me how to fight him. It was a decent fight, but I wanted to get back to my game. Before I could turn it off, ANOTHER player jumped in. Fought again. Then ANOTHER.. By that time I said screw it and just left the game. That's just insane.. The reward is minimal and the annoyance is through the roof.. Probably the only truely BAD thing I can say about the game.
In conclusion, I'd like to say that this game has the polish of a real quality 2nd game of a franchise. Most times I see the first installment of a series and the best I can say is "it has a bright future", but this game is great RIGHT NOW AS IS. The next installment can just expand on this game, not worry about going back and fixing things.