Dying Light は、一人称型のサバイバルアクションゲームだ。このゲームは、広大で危険なオープンワールドで繰り広げられる。昼間は、原因不明の感染病で殺伐となった都市を駆け抜けていくんだ。感染病に汚染された敵は人間を餌とし、容赦なんてしない。
ユーザーレビュー: 非常に好評 (10,006 件のレビュー)
リリース日: 2015年1月27日

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キュレーターによりおすすめされています

"I was almost ten hours into Dying Light before I got my hands on a gun. It was an assault rifle, and I had to kill a man for it. Doing so wasn't pretty."
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最新の更新 全て表示(5)

2月14日

1.4.0 Patch Notes

List of fixes in version 1.4.0:

Hardware, performance & stability issues
• Resolved various stability issues
• Numerous general performance optimizations
• Significantly reduced RAM memory usage

Gameplay issues
• Added option to disable film grain video effect.
• Fixed the issue with reaching Survivor Rank 25
• Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
• Fixed extremely long load times that some users were experiencing
• Resolved issues with unlocking certain achievements
• Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
• Resolved issues with Personal Statistics menu
• Fixed problems with using keys assigned to gameplay features during chat
• Fixed duplicating weapons exploit

Be-the-Zombie mode
• Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
• Fixed several issues with connecting to games when playing as the zombie
• Added additional tools for tracking network issues

Game data integrity (modding)
• Games can be modded
• Modded games will not work online with original unchanged versions
• Modded games will work with other identically modded games

Graphical Bugs
• Resolved extremely low resolution textures on certain objects regardless of texture quality settings

Linux specific improvements:
• Fixed motion blur switching via main menu
• Fixed messaging when playing cross-platform session

Known issues we are still working on:
• Screen flickering when using dual-GPU setups
• Radeon support on Linux platforms

388 件のコメント 詳細を見る

2月3日

Multiplayer stability update - 1.3.0 patch notes



[Windows/Linux]

Fixed various co-op crash issues
Fixed various Be The Zombie crash issues
Hunter invasion during a GRE transmission sequence no longer possible
Fixed cut-scenes crash issue for Nvidia effects users
Minor performance tweaks for GTX970 users

KNOWN ISSUES WE ARE WORKING ON:

Performance issues of systems based on the AMD processor
Freezes when using Nvidia DoF
Unsatisfactory performance on multi-GPU systems
Limited ability to modify game files - future patch will allow modifications to game files, but will not allow users with modded game files to join/host public games (they will still be able to play with friends via invites)


[Linux]

Fixed a block with optional safe zones
Fixed a bug with spawning enemies
Fixed game process priority
Fixed mouse wheel sensitivity in map menu
Fixed too intense blur effect

KNOWN LINUX ISSUES WE ARE WORKING ON:

Game does not launch on some systems (i.e. Linux Mint)
Game does not work with Radeon cards
Some rendering/OpenGL performance issues

247 件のコメント 詳細を見る

更新されました



ナイトハンターを制圧して生存者を捕獲しよう。君が最強の敵ゾンビとして、他のプレイヤーのゲームを侵略していき、他のプレイヤーが生き残りをかけたゲームにさらに恐怖をもたらすことだってできる。獲物をやっつけ、Harranが味わったことのないような最強の悪夢となるように超人スキルに磨きをかけろ。侵略の影に潜む恐ろしい力というものを、強烈な非同期マルチプレイで体験してみよう。

このゲームについて

Dying Light は、一人称型のサバイバルアクションゲームだ。このゲームは、広大で危険なオープンワールドで繰り広げられる。昼間は、原因不明の感染病で殺伐となった都市を駆け抜けていくんだ。感染病に汚染された敵は人間を餌とし、容赦なんてしない。食料を調達し、武器を制作して、そんな敵を倒していく。夜になると、感染者は力を増し、さらに攻撃的になるので、狩る側も狩られる側になってしまう。しかし、もっと危険な夜行性の冷酷な敵が餌を探してさまよっている。夜明けまでの間、色んな方法、君のスキルを全部使って生き延びるんだ。

Good Night. Good Luck.

  • 隔離エリアへようこそ – 別世界から切り離され、感染した街で、強烈なオリジナルのストーリーを体験してみよう。生き残れるのは、一番体力のある者だけ!

  • 広大なオープンワールド – Dying Light では、混乱と破壊へと続く広大な世界を横断することができるんだ。この多様な環境で、多くの敵と戦い命を守れ。感染者だけが敵じゃない!多くの場合、貴重な食料を入手できるのは、うなだれ、捨て身の人間からだけなんだ。

  • 夜になるとルールは反転 – 昼は食料や武器の調達で街を駆け巡る。夜は、感染者の世界が大きく変化し、ゲームに新たな一面を追加する。昼は狩る側でも、夜には狩られる側になる。感染者は力を増すけれど、もっと不吉なものが暗闇から現れ狩りを始めるんだ。

  • パルクールスタイルの動き – 狩る側でも、ハンターに追われる側でも、簡単に素早く街を動き回ることができる。屋根から屋根へ飛んだり、壁を登ったり、上部からの敵を攻撃したり・・。Dying Light では、オープンワールドのゲームで今まで見たことのないくらい、自由に動き回ることができるんだ。

  • 激しく、心臓がバクバクする戦闘 – ナイフ、バット、おの、珍しい破壊武器など、様々な戦闘兵器を使って対戦しよう。敵へ振り下ろし、手足を切り落として、君の命を守るんだ!

  • 銃器 – パワフルかつ爆音!敵よりも有利になるようにピストル、ショットガン、ライフルを使うんだ。でも、忘れてはいけないのは、銃の音で気づかれて欲しくない奴にも気づかれてしまうことがあるってことだ。

  • 武器の制作 – 焼却ダメージを与えられるライターを取り付けられるのに、普通の道具をなぜ使うんだい?電流の流れた有刺鉄線をハンマーに巻きつけてみるかい?Dying Lightでは、自分の武器をアップグレードすることも、戦闘用に効率的な道具を制作することもできるんだ。

  • 隔離エリアのヒーロになれ – Dying Light には、RPG の要素があり、主人公を作り上げ、君のプレイスタイルに合わせて調節できるんだ。新人からすご腕のプレイヤーまで、長くて困難な旅路が君を待っている。

  • プレイスタイルの選択 – 武器、周りにあるアイテム、他の生存者がセットした罠を活用してみよう。敵を挑発して、敵同士で攻撃しあうように仕向けるんだ。昼夜問わず、目的を完了していこう。暗闇、霧、嵐などを使って姿を見られないようにするんだ。攻撃/防御ガジェットで自分の有利になるように持っていけ。すべて君次第だ!

  • 長編ゲーム – スリルのあるストーリーを見出し、100面以上あるクエストを完了して、特殊チャレンジで君のスキルをテストしよう。

  • 4 人 Co-op モード – ゾンビのいる世の終末。こんな過酷な状況では他のプレイヤーと協力するんだ。自分の個性を出して、キャラクターをカスタマイズしよう。

  • ゾンビになれ – ゾンビになってプレイするユニークなオンラインモード。他の生存者に追いかけてみたいと思ったことがあるなら、今がチャンスだ!さあ、今すぐ狩りにでよう!

  • 息を呑むほどのビジュアル、リアルさ – Dying Light は、Chrome Engine 6 をベースにした初めてのゲーム (画期的なTechland 独自の最新テクノロジー)。このゲームは次世代コンソールおよびDirectX11拡張グラフィックをベースにゼロから構築され、新しいレベルのビジュアルの品質、特別なエフェクト、ダイナミックな気候を表現しつつも、他と比較できないほどの効率性も保持している。

システム要件

Windows
SteamOS + Linux
    MINIMUM:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    RECOMMENDED:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    MINIMUM:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
    RECOMMENDED:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
参考になったカスタマーレビュー
41 人中 39 人 (95%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 101.7 時間
投稿日: 2月7日
【 良い点 】
  • 爽快感のあるアクション
  • 移動を楽しくするパルクール
  • 昼と夜でメリハリのある戦闘・探索
  • 豊富なミッション

【 悪い点 】
  • そこそこ多い不具合、バグ等
  • 終盤が微妙なストーリー
  • 次第に狭まる武器の選択肢

Good Night, Good Luck
パルクールやグラップリングフックを駆使した自由度の高い移動と、爽快感のある戦闘・アクションが売りのゾンビサバイバルFPS

【 移動について 】
今までこれほどまでに移動が楽しいと思えるゾンビゲーがあっただろうか。屋根から屋根へ次々と飛び移る疾走感、高い場所から飛び降りるときの緊張感、逆に高いところへ登る楽しみ等、どれをとっても良い出来である。マップの作りも丁寧で、街の端から端までストレスなくパルクールを楽しむことができる。加えてスキルレベルが上がるとグラップリングフックが使えるようになり、移動の楽しさを更に底上げしてくれるだろう。

【 戦闘について 】
武器を使って戦う他、今作では戦闘において役に立つスキルが豊富にある。スキルが開放されていないうちは普通のゾンビですら強く感じるだろうが、いざスキルが揃い始めると途端に戦闘が爽快になる。ドロップキック、受け流し、テイクダウンなどなど使えるスキルは豊富でプレイヤーを飽きさせない。
しかしたとえスキルが揃っても夜になれば話は別である。夜は通常のゾンビの他に特殊なゾンビが登場する。この特殊なゾンビの存在や視界の悪さ等が相まって、夜の探索は昼とは違って非常に緊張感のあるものとなっている。夜間うっかり敵に見つかってしまい、死に物狂いで逃げているときの恐怖感は中々他では味わえないものであった。

【 不満点など 】
ストーリーや演出が中盤までは楽しめたのだが、終盤、特にボス戦付近はいまいちだと感じた。
ここまで自由度の高い戦闘を提供してきたのに、最後の最後にQTEってどうなのよ
また、パフォーマンスの件を含めて不具合やバグなどがそこそこ目につく。特にサイドクエスト関連にバグがいくつかある模様。実績を気にする人は注意した方がいいかもしれない。他にも最終ステージで進行不能になるバグに自分は遭遇した(次のイベントシーンに入るためのフラグをスルーしてしまった)。
現在のバグ・不具合リストはこちらを参照

【 総評 】
ゾンビが好きな方、爽快感のあるアクションがしたい方、パルクールに惹かれる方は買って損はないはず。マップの探索なども楽しめる方はより一層ハマると思う。また、昼はゾンビ相手に無双をし、夜はゾンビ相手に緊張と恐怖を強いられる感じはたまらない。アクション大好き、ゾンビ大好きな自分にとっては大ヒットなゲームだった。
このレビューは参考になりましたか? はい いいえ 面白い
1,073 人中 966 人 (90%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 25.0 時間
投稿日: 2月7日
Dying Light

Note: Dying Light currently has known issues with AMD graphics cards. You may want to keep an eye on the forums and wait for a patch before purchasing.

Field Rating Review
Graphics
9
A pretty game to look at for sure, though it suffers with some animations on the part of NPC humans, particularly when they are speaking. The environment is very well put together, and the general ambience of the game, especially at night, is fantastic.
Gameplay
10
I have never played a game that offered such satisfying zombie smashing. On top of that, you have a variety of ways to dispatch of the zombies. The sound design is incredibly well done (save for the voice-acting, it is average at best), every smack of a weapon against a zombie is satisfying and has some weight behind it. Also notable is the parkour system in place in the game; It is extremely well executed, and gives an incredible sense of freedom to go where you want, and do what you want. The weapon system is reminiscent of Dead Island's, though gathering parts feels much more intuitive now. Missions feel varied enough that they don't come across as just "fetching" quests. They even serve to push you out of your comfort zone and into the dreaded night.
Story
7
A zombie game that calls zombies exactly that, for once. The story in Dying Light isn't anything spectacular, but it has enough interesting moments to keep you moving forward, wanting to know how things will turn out. Again though, this is a zombie game, so don't be expecting Shakespeare.
Multiplayer
9
Easily join up with four friends for some co-op fun which allows you to play the entire game together, main quests and all. Though frustrating at times that you must have EVERY player in the vicinity to start a mission, or even have dialogue with an NPC, the frustration is quickly forgotten as you get back to bashing zombie's heads in. Occasional co-op competitive events show up as you travel around the map, challenging you to beat your friends at killing the most zombies, finding the most loot, saving survivors, or racing to an objective. An absolutely hilarious blast of a game to play with your buddies.

Note: I have not yet played "Be the Zombie" mode (5-players allowed, instead of just 4), so I will update this review when I have the chance to try it out.
Replayability
8
I thought that perhaps I would get tired of bashing zombie's skulls in, and jumping around the world. I have found myself to be pleasantly wrong in both regards. Dying Light executes these two mechanics so fantastically that I find myself constantly drawn to it, especially when friends are able to hop in-game with me. Though I can see the missions becoming burdensome and tiring after having done them a few times.
Overall
9.1/10
Of all the zombie games out there, Dying Light is number one on my recommended list. A well polished, extremely fun game by yourself, throw some friends into the mix and you have a winner. If you enjoy zombie games in the slightest, or even if you don't, give this game a whirl. Thanks to Dying Light, I find myself bummed out when I play other games that I cannot jump and climb so freely. You know something has been executed well when you find yourself wishing it was in every other game you played.

Note: A lot of folks are confused by the 9.1 (since the normal math doesn't add up). There's a little more going on behind the scenes here. Each of the fields is weighted (with gameplay being the highest influence), thus why the score works out to be a 9.1, instead of an 8.6.)

If you liked this review, feel free to check out my curator page:
The Tipster

You are also welcome to join our group and play/discuss games together, here: The Tipster
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 50.6 時間
投稿日: 2月3日
GOD
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5 人がこのレビューが面白いと投票しました
記録時間: 47.2 時間
投稿日: 2月9日
Lemme give it to y'all straight, who are on the fence;

- Yes, the game is very much worth it at full price.

- One of the first games in a long while, that has kept me up until 5 A.M. in the morning, because of how lost I get myself into it.

- Doesn't do dumb jump scares, save for a VERY FEW TIMES, and each one counted.

- The game is maybe one of the best zombie based games out there, so long as you do enjoy it with action.

- Parkour in the game is AMAZING. Sometimes I like just playing the game, so I can run
around, across roof tops, and attacking zombies while talking to friends.

- Co-op in story mode. Freaking amazing. No dumb lobby. Just click 'Join game' and bam,
you'll be thrown a few feet away from a friend without them sometimes even noticing you joined!

- Single play and Co-op have a huge impact; co-op feels fun, slightly safer, and adds a lot in the form of friendly rivals! Single player feels way more tense and everything you do counts, making you second guess some choices, for fear or death. Night time in either mode is fun as heck, though four co-op makes it pretty easy.

- Night and Day feel almost like two different modes. In the day, zombies shuffle around, falling off rooftops, being dumb, easy to avoid and kill. Night time? Get those UV Flares ready, and be ready to flee if they catch sight of you.

- Even after beating the story, I keep coming back for more, as it's super fun.

- Took me around 30 hours to do the story, which also included only HALF of the side missions. Still got a little over 50% left to go, and looking forward to it!

TL;DR - Get the game, find friends to play with, enjoy the hell out of one of the few games worth it at full price.
このレビューは参考になりましたか? はい いいえ 面白い
13 人中 7 人 (54%) がこのレビューが参考になったと投票しました
記録時間: 59.1 時間
投稿日: 2月5日
今作の最大の売りはパルクールのような動きで縦横無尽にマップを移動出来る爽快感と、感染者をバッタバッタと蹴散らしていく楽しさだと思います。プレイはゲームを一周クリアした程度のレビューです。

良い点

・前述した移動、敵を倒した時の爽快感
・グラフィックが非常に美麗(設定にもよるが)
・壁を登る、攻撃する等といった行動で経験値を得られるのでレベル制のアクションゲームにありがちな面倒くさい単調なレベル上げをしなくても良い
・マップの細かい作り込みがなされていて、退屈しない

悪い点

・自分のレベルが上がり強くなると途端に無双ゲーになる。特殊な強いモンスターでも近接攻撃3発ほどで倒せるようになってしまう。
・オンラインcoopプレイでも敵が強くなったり、数が増えたりすることが無く4人だと数の暴力でこれもまた無双ゲーになる。
・終盤のストーリーがチープすぎる、テンポが異常に悪くなる
・ハクスラのシステムがあまり機能しておらず、店で売っている武器の方が強い事が多く、レベルが上がると同じ種類の武器しか出なくなる。

適当な感想

ゲーム自体は爽快感があるし、Dead islandのシステムを踏襲しつつパワーアップさせたような感じで非常に面白いですが、如何せん中盤から終盤にかけてのバランスの悪さが気になります。
これはゲームバランスを変更するMODが出れば解消されるのかもしれませんが、バニラ状態ではお世辞にも良いとは言えません。ストーリーに関しても尻すぼみな感は否めないなと感じました。
このレビューは参考になりましたか? はい いいえ 面白い
435 人中 384 人 (88%) がこのレビューが参考になったと投票しました
6 人がこのレビューが面白いと投票しました
記録時間: 20.7 時間
投稿日: 1月31日
I just finished the game, took about 20 hours

Pros:
+Dropkicking
+A lot of weapons and weapon customization
+Smooth, simple parkour
+Great graphics
+Dropkicking zombies of from roofs
+Nice skilltree
+Lot of things to do (sidequests, collectibles)
+Some funny side characters
+Very exciting (at night)
+Dropkicking

Cons:
-The story was pretty predictable and cliché
-Ending was a little dissapointing
-Not so many special zombies (would have been fun with more)


Best action zombie game in a long while. If the story would have been better and less predictable I would have given it 10/10 but i give a 9/10
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162 人中 150 人 (93%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 40.0 時間
投稿日: 2月15日
Dying Light is a zombie game that focuses on atmosphere and player movement. If you have played Dead Island you already know the basic mechanics; craft melee weapons and bash zombies while collecting supplies. But Dying Light employs numerous changes that improve on this.

Atmosphere is perhaps its best asset. The day-night cycle is a crucial component, as there are major changes to mood and gameplay as the sun sets behind the horizon. At night, the tension elevates as you experience reduced visibility and face zombies that are nimble, fast and deadly. You will be tempted to venture out at night for extra rewards. During the day, you battle hordes of shambling zombies that are fun to eviscerate with a broad selection of weaponry. The difference between night and day provides a genuine rollercoaster ride.

Parkour movement makes navigating the world immensely enjoyable. You are able to run, jump and climb over buildings with ease. You just look at a ledge and hold the jump button to climb. As you come upon zombie hordes you analyse the area quickly. Do you attack or use the environment to avoid danger? Various slides and kicks make dealing with zombies, and human foes, quite interesting. Traps placed around the world can be triggered to slow pursuers or distract zombies, giving you an edge as you learn the world around you.

The single player is surprisingly entertaining and lengthy, with side quests that are often better than those in the story. Characters are well-defined and memorable, with more effort given to justify the game world. You run between areas, clear safe zones, rescue people and collect items. Story missions might even feature shootouts in indoor levels. Progression comes via a skill tree that unlocks significant character upgrades. You will also learn to craft items like Molotovs and flares to make you more formidable against the various zombie types.

Dying Light is also a cooperative game and playing with others is easy. The basic cooperative action works well, aside from rigid animations, and you can undertake just about every quest from the campaign. You can even open your game to a 'zombie invasion' where another player joins and takes the role of a dangerous night-hunter zombie that can instantly kill survivors with a pounce. Your goal is to destroy zombie nests before you lose a certain number of lives. Whether playing alone, or with a group of four, this versus mode is actually good despite its relative simplicity. It gets hectic when four players are battling tougher zombies and running all over the open map while being pursued by a night-hunter that can summon exploding zombies.

Dying Light is a terrific zombie game that greatly improves the core mechanics from Dead Island. It emphasizes the world and how you move around in it. The changes between day and night are refreshing and memorable. There is a healthy amount of content that will provide dozens of hours of entertainment in solo or cooperative play. Dying Light mixes intriguing elements to craft a zombie experience that is entertaining, atmospheric, visceral, and frenzied.
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記録時間: 12.7 時間
投稿日: 2月1日
I liked this game from the first few minutes, but I decided I would finish the main story before writing a review, so here it is...

Super short review:

A superior Dead Island.

Review:

I like many things about this game and as I went forward in the story, it proved to deserve it more and more.

Graphics and sound:

For those who like graphics, this game offers beautiful graphics and great visual effects. I didn't pay that much attention to it, but I did like the music and the sounds - they bring you in the atmosphere that you would want in this type of games.

Combat:

The combat is okay. At the beginning you rely on small one-handed weapons that don't deal much damage, but as you progress through the game, you get very good knives, machetes, and you can even customize your weapons and add things like poison, shock effects, extra bleed damage, and all that. Later on you get your hands dirty with a pistol and 2 rifles (there are more, but I didn't really use them), but they won't be used that much because of the scarcity of ammo. To be honest, I prefer it that way.
After you progress through your levels, you can get good hand-to-hand skills like grappling, drop kick, kicking while sliding, stomping, and other, which almost remove the need of having any weapons at all if used correctly (I still use my old school baseball bat with shock effects just to be a boss).
What I do not like about the combat is the AI. Some AI, especially the humans, retreat very often. They run against you, then they stop, then they just retreat slowly and you have to go chase them, which may take some time.
Don't start thinking you will go rambo style at the beginning. It will be hard to face more than one enemy at the time at first, but when you get good skills, you will be able to fight waves easily if you use them right.

Parkour:

Jumping from one building to another, climbing towers, or jumping over obstables will make you feel like you're playing a mix of Assassin's Creed and Far Cry. It is very well done even though sometimes you can make jumps that are really over the bounds of reality.

Story:

The best part for me was the story. I love playing single player games, so I played the story all the way through by myself and I have to say it was fairly addicting. Even though it is very easy to predict, in fact I knew what was going to happen at the end in the first 30 minutes, there are some things in the middle of the story, or the way the things you thought actually happen, that will surprise you. You will not want to take a break because you want to know what happens next.

Unfortunately I cannot talk about game optimization. I'm running a GTX 980 SLI, an i7 4790k 4.8 GHz and an SSD, so the game runs smooth for me at max, but I can't tell about about mid range specs. One thing I did not like is that I cannot (or at least didn't find a way to) use DSR (dynamic super resolution); when I switch my res to 4k, unfortunately the game doesn't really make it 4k but something lower. I'll have to look into that.

Bugs:

You'll probably find a few bugs, nothing really serious. The worst in my experience was getting stuck once, but I went back into the main menu, I pressed continue and I was 5 seconds away from where I got stuck and ready to go.

Conclusion:

Overall the game is very, very good. If you wanted a great Dead Island, here it is. Great story, beautiful graphics and good gameplay. Is it worth $60? Depends on how much $60 is for you (doesn't mean you have to buy it at $60 anyway...). You can simply wait for a sale and grab your copy. It will be worth it. The main story is a good 15-20 hours (to me it says less because I played it a lot while my connection was down). Then you have many side quests that will probably take a lot of time. I do not regret my purchase and I recommend this game to my friends.
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記録時間: 77.7 時間
投稿日: 2月24日
It's like Far Cry and Mirrors Edge got married and then later had a divorce and Mirrors Edge married Dead Island. They had a baby but the baby actually belonged to Far Cry and Mirrors Edge knew that but Dead Island was all, "What the ♥♥♥♥ is this, where are the zombies?" And then they had another baby and this one belonged to Dead Island and Dead Island found out that Mirrors Edge was lying to him so Dead Island shot his wife and then himself. So then afterwards Far Cry's kid and Dead Island's kid had incest, and out popped Dying Light... So yeah Dying Light is pretty good.
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記録時間: 53.0 時間
投稿日: 2月9日
Well after about 50 or so hours of playing this game and grabbing everything I pretty much can, I feel like I need to write a review on it! (With lots of Dead Island hate)

Short review: It's basically what Dead Island should have been but mixed in with some Far Cry, Mirrors Edge, and a little bit of Assassins Creed elements. If you want a superior Dead Island get this.

LONG REVIEW TIME:

PROS:

Better story (as far as a zombie game goes): As far a a zombie game story goes this is a lot better than Dead Island. Basically- oh yeah SPOILER ALERT -you're a man named Kyle Crane who is dropped into the infected city of Harran to find some guy that has stolen a very important file from the GRE. And guess what happens the minute you get dropped in? You get bit, of course, lazy pr^$k couldn't move fast enough. There aren't many twists and turns in the story, but there are some very interesting parts here and there but not much else.

Characters: Compared to Dead Islands bland Characters, these actually have some soul to them (Take that for what you will) each one is pretty interesting, some are kind of bland, but not as bland as the ones in Dead Island anyway. Each one seems to have some weight to it or at least some emotion.

Fighting the Biters: Fighting the zombies actually feels like it has some weight to it, with each hit you make, each gunshot, everything. It doesn't feel as lifeless as it does in Dead Island with swings or with guns. The hit sounds are solid, the impact and weight with each swing you make, the bone breaking for biters, everything, it feels pretty solid.

Scavenging for items: To craft good weaponry or even some distracting tools, you need items found throughout the world. Aerosal, sawblades, chemicals, ductape, everything you find is useful in someway or another. This is how you make throwing stars, strong elemental weapons, explosives, and more. Plus my OCD says "GRAB EVERY DAMN THING YOU SEE." Not only that but almost every single building you go towards you can go into and scavange for some loot, very nice touch that you can enter most of the buildings to get stuff.

Traps: There are traps riddled throughout the world that you can use to your advantage, like a car trap. It sets off the alarm and the zombies gather around it, after about 5 alarm horns it goes off with an electric shock, pretty much killing everything in the area around it. Or like the electric fence, which makes a loud high pitched screech to draw enemies over, then zaps the fences below them with electricity, useful for dealing with enemies on your tail.

Different enemy types: There are different enemies instead of just zombies. There are the Spitters from Left 4 dead except they are even MORE ANNOYING. Demolishers, which as basically just really big buff zombies that can knock down a lot of your health and get quite annoying. The Runner Zombies, they are basically runners that have been infected, they're as fast as you, and can climb up buildings to catch you. The prison zombies (I suppose this is what they're called) they are basically just a beefed up version of the regular biters except with a big piece of Concrete Rubar that will hurt you with the swing and knock you over if you're too close. Hazmat zombies that can't get caught on fire, but have a air tank on their back, hit the tank, and BOOM. The Volatiles, they come out at night to patrol and can sense you if you get too close, this basically goes as a cop system like GTA, the longer they chase you the more will follow, and the longer they'll try to search for you if you lose them. And then my most HATED ENEMY EVER, the Suiciders, which can kill you instantly if you are within like 2 meters of them.

Weapon Variety: There are a lot of weapons you can get, each has it's own little property based off what it is, bone breaking, slicing off body parts, etc. AND THE GUNS ACTUALLY WORK LIKE F%#KING GUNS. Headshots apply to pretty much everything except for volatiles I believe, they do have some damn good sounds, and the impact of shooting a enemy is very rewarding.

Parkour!: How could I forget one of the most entertaining things of this game? Years after Mirrors Edge came out i've been trying to scratch a very unbearable itch mainly because that game left me with wanting more of it, and since Dice is lazy with making the 2nd game, I kept hearing about this game and it has free running properties, thankfully it's done correct. It doesn't feel like a mess, it feels very fluid, except for when you start off when you trip over every thing you see and grab onto, but it keeps you on your toes when you are being chased by the Volatiles.

Progression/level up: Progressing with your level in this game is pretty good, there are 3 types of levels. Survivor, Agility, and Power, and each is leveled up based off of what you do. Survivor is for helping people out with quests, getting air drops and giving them to the quarter master for some experience, or exploring and helping people in need. Agility is for parkouring around the place, the longer/more deadly the jump, the more points you get from it, meaning the more dangerous things you do the more point you'll get from it. Power is what you do to hurt biters, can be throwing stars, your own melee weapons, guns, traps, anything, even just smacking the zombie with your fist will get you points for it.

Day and night Cycle: people complain about the Day and Night cycle because it isn't introduced at first, which it isn't, but I think that's a good thing, I don't want to roam around at night not knowing what's gonna happen. After a few missions it introduces you to the day and night cycle and it works correctly, plus all of your Power and Agility points are doubled at night since it's so risky to go out.

CONS:

THE F#%KING SUICIDERS: I hate these damn zombies the most, not only are they a pain to get away from, they aren't obvious from the rest of the crowd. Need a example? I was on the bridge trying to get to the top, while walking on the bridge and going through the zombies, there was one with his back turned, I figured "Ah why not" I hit him, BOOM, dead. Turns out it was a stupid suicider zombie, but THEY ARENT OBVIOUS ENOUGH. They blend in with the common infected so well it just starts to get annoying, like if you're in a battle with lots of zombies and they are blocking your path and you have to kill them, and then a suicider just waltzs in behind them and you hit him you just screwed yourself because of it. I'm not saying they should get taken out, i'm saying I wish they were more obvious to see and identify.

The grappling hook: This isn't a con becuase I don't like it, it works great, but it's Kyle when he uses it. If you grapplehook to certain things Kyle I guess goes artard for a moment and doesn't want to grab onto whatever I aimed it at. Like one time I aimed up near a building roof and hooked at the edge, but instead of grabbing onto said edge and climbing up he just decided he wasn't even going to try and grab it, and then just fell and broke his legs. Good going Kyle, a%#$ole.

Throwable items: Most of the throwable items are really useless, like later you can make burning and freezing throwing stars, yet burning is the best out of them all since not just zombies but the enemy Humans will start flailing around a little giving you time to attack. And then the explosives, the only useful one is the Explosive firecrackers since they gather around it and blows them all up.

CONCLUSION: After playing Dead Island and then Dying Light, Dying Light is clearly superior, and since i'm running out of a word length, i'll just say this, it gets a 8/10 singleplayer, and a 9/10 for Co-op, it's fun, it's entertaining, and I haven't gotten bored of it since. I'm not going to let AngryJoe or Benjamin "Yahtzee" Croshaw get in my way of saying it's another zombie game. It's a lot of f%$king fun.
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記録時間: 44.9 時間
投稿日: 2月13日
Best dropkick simulator I've played.

11/10
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記録時間: 29.0 時間
投稿日: 2月8日
threw a molotov at a crying child 10/10
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96 人中 85 人 (89%) がこのレビューが参考になったと投票しました
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記録時間: 20.4 時間
投稿日: 2月19日
I played this whole game in co-op mode with 1 other player, so my review is based on the co-op version of this game.

The Positives

- PARKOUR!!! Extremely fun. Even more fun in coop when you're racing across buildings and somebody jumps the wrong way and falls to their death. The movement is very similar to that of Assassins Creed.

- The storyline. It's engaging, dark and maintains your interest.

- Kyle Crane , the protagonist, is a pretty cool dude.

- The environment is stark, eerie yet strangely beautiful.

- The day/night cycle is really innovative and makes it EXCITING! I cannot tell you how much I screeched on that first night, when darkness fell and suddenly 6 special zombies were howling and chasing me. It was terrifying and hilariously fun.

- Upgrading weapons, when you know what you are doing, is fun. So I can stick a little gas canister to my cleaver to make it set zombies on fire? Or add a small voltage so it electrocutes them? Yes, yes I think I will do these things.

- Skilling up. As in lots of games, you have skills trees where you can become more proficient in power, agility and survival. I really enjoyed gaining skills and using them to my advantage, particularly the agility tree, where you can learn to jump over zombies and the like.

The Negatives

- Weapon degeneration. I didn't like it in Dead Island, and I don't like it in this.

- Weapons lacking... something. Although this is a melee based game (guns draw zombie attention), I felt the few options for the guns (pistol, shotgun, rifle) were a bit boring. What I would have given to use a bow and arrow, crossbow, silenced weapons and the sort...

- Item making. For lack of a better phrase, I got quickly bored of fannying about looking for a small axe, a large axe, 3 pieces of string, 4 batteries, a blade and 6 metal parts to make a weapon that wasn't as good as the ones I could pick up at various points in the game.

- Bland side missions and a quick main game. We powered through the main mission in 13 hours flat because it was exciting, only stopping to do one side mission. Not because we were trying to speed play, but because we didn't feel the need to complete the missions - they didn't offer anything particularly exciting, just a bit of money that you can obtain from selling the 10000 pieces of string you pick up anyway. They weren't well 'advertised' either - we happened across the one we actually played by accident, thinking it was a safe house.

- Co-op felt like an afterthought. I didn't follow the development for this game very closely, so perhaps it was. It just felt very hastily put together. You play the same character, so there's just 2 of you running around, looking the same. I do understand why - you have to be Kyle to get the information, to take the calls, etc. I just would have preferred a different character to co-op with - e.g. perhaps adding a couple of other characters from the Tower. I just felt that in co-op, 4 Kyle Cranes looks a bit silly.

- You cannot complete the finale together. This one really bugged me. We had played the entire game together, working alongside each other, healing each other and occasionally laughing at one another's misfortune. It was a shared game. And then: You must play the final in single player mode. Whaaat? Having seen the finale, I completely understand why it can't be done cooperatively. Which makes me definitely think co-op was an afterthought. I would have really like to have done a joint finale, battling together against the bad guy to gain a shared victory.

Over all, I really did enjoy this game in a co-op mode, and the hours I did get out of it were highly entertaining. I would recommend it, particularly if you enjoy zombie / survival games, and if the prospect of free running your way around a city whilst being chased by a f*ckload of zombies appeals to you.
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記録時間: 42.2 時間
投稿日: 2月10日
Openly lets you break a crying child's neck
*snap*
10/10
*snap*
would break childrens necks some more
*snappitysnapsnap*
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記録時間: 19.1 時間
投稿日: 2月6日
About the Game: Dying Light is a first person "parkour zombie" game. Think... Mirror's Edge with zombies, with healthy amounts of Far Cry 3/4's climbing and skill point systems. The story has been done many times before; you're dropped into a post-plague infested area full of zombies, and work with the survivors to restore order. You have access to minimal abilities and weapons at the beginning, and grow your character throughout the game. You gather allies, weapons, and materials to use in the games wonderfully built crafting system. Your skills are divided up into 3 categories: survival, power, and agility. You gain small amounts of xp whenever you jump onto a roof (agility) or crack a zombie in the head with a baseball bat (power), then use those points to gain more skills do better adapt to the challenges that the game throws at you.

There is always plenty to do. Too often I was running through zombie infested streets on my way to a quest marker when I was sidetracked by something that just happened. Oh look, a pharmacy! I should head in and see if I can loot some valuable meds. Oh look, a zombie all alone, I'll bash his skull in. Oh look, a plane flying overhead, I'd better run that way to grab the supply airdrop before another faction gets a hold of it. Oh look, a safehouse I need to take control of. And the sun is about to set...

Night time is absolutely terrifying, and really changes the game up a lot. This isn't Skyrim where everything is dark, but you can still see. It's pitch f*cking black, and all you have is a flashlight. Thank god slenderman isn't creeping around the corner. Nearly as terrifying though are the volatile zombies that will pursue you in packs, should they spot you. Or the hunters, which are actually other players invading your game playing through the "be the zombie" mode! Thankfully you can sleep through the night at any safe house you've secured. Time passes throughout the game and if you aren't back by nightfall, bad things happen.

Pros:
  • Gorgeous graphics, beautiful environment, terrifyingly awesome looking zombies.
  • Intense sound, especially at night. I dare you not to spike your heartrate while being pursued by volitiles
  • Tight controls, playing with a controller feels natural and responsive
  • Great use of questing, crafting, and skill systems to make you feel like you're growing stronger throughout the game.
  • There are a TON of things to do!

Cons:
  • A little buggy. I ran into a few minor issues, but nothing to interrupt the game. I've heard some people having more major issues but it's been very minimal for me
  • The story isn't quite as fleshed out as it feels like it could have been. There are a ton of interesting characters, factions, conflicts, etc. But the game doesn't spend long enough on any of them for you to really feel invested. Still, there's enough here to give you a reason to keep going.

Conclusion: I love this game. It combines elements from Mirror's Edge, Far Cry 3/4, Dead Island, Dark Souls, and Skyrim into a ridiculously fun package. Did I mention there's co-op? Oh ya, there's co-op. 9.5/10 Buy this game.
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記録時間: 30.2 時間
投稿日: 2月19日
I died more times from falling than from zombies.
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投稿日: 2月9日
Not a ground breaking game, and it competes in a massively over saturated genre, but Dying Light is a polished and solid game that is a lot of fun to play.

See my full review here : https://www.youtube.com/watch?v=33_8W2MU1qY
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記録時間: 54.0 時間
投稿日: 1月31日
A mixture of AssCreed, Mirrors Edge, Far Cry 4 and Dead Island. All rolled up in one airtight zombie slaying terrain flying package. 50% of story in one map, the other 50% in another. Plus night time gameplay (scary as ♥♥♥♥) makes it feel like 3 different game modes in one. Also, when playing with friends, you can turn everything into competitions. Get to the airdrop first, collect the most loot, kill the most infected. This is by far better than DI. And very fun to play. Even "be the zombie" multiplayer is fun. 9/10

Good night, and good luck. No kidding.

P.S. A couple additions after several of the same questions-
Q-Are there any repair benches?
A-Yes, but only cosmetic. :D You can repair when the weapon degrades, with each weapon having a set number of times you can repair them. Also, a perk increases the chances you won't use one of these "number values".
Q-Special Infected?
A-Yes. Ala "L4D" spitters, witches ( a freaky baby), 'bomber' zombies, and VOLATILES, the freaky night time super zombies.
Q-Crafting?
A-Yes! Weapon mods for burning, electric, toxic and force damage.
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記録時間: 49.6 時間
投稿日: 2月10日
I like this game. The parkour and the combat system make it feel like a more polished Dead Island. Content-wise it's very meaty and you get a good chunk of story to go along with several challenges and side quests.

The game gets a bit too easy once you reach survivor rank 25 though. Weapons (when upgraded to the greatest extent) can kill Volatiles, Goons, and Demolishers in 1 or 2 hits. It makes the night phase a joke.

As of writing this review, there are currently a handful of achievements that are bugged and one is definitely broken. Various players report very different experiences when it comes to how some of their achievements are tracked. I had a friend who I played co-op with for the entirety of the game and he ended up 1 quest short on his progress bar (we were stuck at 44/45 while he was stuck at 43/45) even though we played every single quest together.

There's also a few glitches that were mildly annoying. I fell under the map once while travelling near a fishing village. A friend also has demonstrated the grapple hook glitch that pretty much sends you flying out of bounds.

Now you may be thinking that with half of the interview mostly being about achievement bugs and glitches, I may not even recommend this game. Nevertheless, I'm still going to recommend it. I've enjoyed my fair share of zombie games and while the Dead Island games were kind of 'meh', I still enjoyed the open-world setting. Dying Light is a better version of Dead Island. I'm recommending the game because Techland's games are progressively improving. They just need to bring their A-game when it comes to the aforementioned bugs/glitches.
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記録時間: 37.3 時間
投稿日: 2月1日
This is what dead island should've been.
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