Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has...
Brugeranmeldelser: Meget positive (2,530 anmeldelser)
Udgivelsesdato: 27. jan 2015

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Anbefalet af kuratorer

"Dying Light is like Dead Island with a more serious tone with graphics of the year 2015 and addicting gameplay, a real open world zombie infestation."
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24. januar

Dying Light coming soon to SteamOS/Linux and Windows! / Pre-load available

Dying Light is coming soon to SteamOS/Linux and Windows! Pre-Purchase Now to receive the exclusive "Punk Queen" in-game weapon and start your pre-load now so you're ready to play right at launch!

Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their hives to feed. You will need to make use of all your skills and any available means to survive till dawn.

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NETOP OPDATERET!



Take control of the Night Hunter and begin your hunt for human survivors. As the ultimate zombie predator, you can invade other players’ games and add even more terror to their quest for survival. Kill your prey and develop superhuman skills to become the worst nightmare Harran has ever seen. Experience intense asymmetric multiplayer as the horrifying force behind invasions.

This DLC is available for free

Om dette spil

Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their hives to feed. You will need to make use of all your skills and any available means to survive till dawn.

Good Night. Good Luck.

  • Welcome to the Quarantine – Experience an original and intense story set in an infected city cut off from the outside world. Only the fittest have any hope of survival.

  • Vast Open World – Dying Light lets you traverse an extensive world plunged into chaos and destruction. In this diverse environment, you fight for survival against many kinds of enemies since the infected are not the only threat: facing down other desperate humans is often the only way to get precious supplies.

  • Night Changes the Rules – In daylight you explore the city searching for supplies and weapons. After nightfall, though, this infected world undergoes a dramatic transformation that gives the gameplay a new dimension. You, a hunter by day, become prey. The infected grow in strength, but something even more sinister looms in the darkness to begin its hunt.

  • Parkour-Style Movement – Whether you hunt or escape the hunters, you can move around the city with ease and speed. Jump between rooftops, climb walls, and attack your foes from above. Dying Light gives players a freedom of movement never seen in open world games before.

  • Brutal, Visceral Combat – Fight face to face using a diverse selection of melee weapons: knives, bats, axes, or more unusual tools of destruction. Strike down your enemies, cut off their limbs, save your own life!

  • Firearms – Powerful but noisy. Use pistols, shotguns, and rifles to gain an advantage over enemies, but remember that gunfire can and will attract unwanted attention.

  • Craft Your Weapons – Why use an ordinary cleaver when you can attach a lighter for burning damage? Or wrap a hammer in electrified barbed wire? Dying Light lets you create your own weapon upgrades and construct increasingly efficient tools of combat.

  • Be the Quarantine Hero – Dying Light features RPG elements that let you develop the protagonist and adjust him to your play style. It’s a long and difficult journey from rookie to badass.

  • Choose Your Play Style – Make use of weapons, your surroundings, and traps set by other survivors. Provoke groups of enemies to attack each other. Complete objectives by day or at night. Take advantage of darkness, fog, and storm to remain unseen. Turn the odds in your favor with offensive and defensive gadgets. It’s always your call!

  • Hours of Gameplay – Discover a thrilling story, complete more than a hundred side-quests, and put your skills to the test in special challenges.

  • Co-op Mode for 4 Players – Cooperate with other players in the extreme conditions of a zombie apocalypse. Show your individuality and customize your character.

  • Be the Zombie – Unique online mode where you play as a zombie. If you ever dreamed of stalking other survivors, now is your chance. Let the hunt begin!

  • Breathtaking Visuals and Realism – Dying Light is the first game based on the Chrome Engine 6 – the latest revolutionary incarnation of Techland’s proprietary technology. Built from the ground up with next-generation consoles and advanced DirectX 11 graphics in mind, it delivers a new level of visual quality, special effects, and dynamic weather conditions, maintaining unparalleled efficiency at the same time.

Systemkrav

Windows
SteamOS + Linux
    MINIMUM:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    RECOMMENDED:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    MINIMUM:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
    RECOMMENDED:
    • OS: Ubuntu 14.04 and newer recommended
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
Helpful customer reviews
1,320 af 1,705 brugere (77%) fandt denne anmeldelse brugbar
145 personer fandt denne anmeldelse sjov
14.2 timer bogført
Indsendt: 27. januar
60 FPS
No Crashing
Very pretty graphics.
Not clunky
Guns actually work like guns (looking at you Dead Island)
Zombies are satisfying to kill.

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903 af 1,270 brugere (71%) fandt denne anmeldelse brugbar
15 personer fandt denne anmeldelse sjov
2.6 timer bogført
Indsendt: 27. januar
This game is incredible for some portions. I was lucky enough to get a preview build from Techland, and finally a final copy earlier this morning. I have been playing the game in Offline mode for roughly 13 hours now - almost close to the ending in Normal Difficulty.

A lot of people will tell me "This is just Dead Island but with Parkour.." Which would be true, but the game's characters, the storyline, the various side-quests and unique random interactions make this game far more magical than Dead Island could ever hope to be.

The only issues I have so far is the day/night cycle and the characters lip syncing and their mannerisms. The Day/Night cycle is AWFUL. I'm sorry Techland, but it is! You would think it is tied to a real-time day/night cycle...but it's not! It is cleverly marketed as a "Dynamic Day/Night Cycle," which is SOMEWHAT true. It is dynamic in the sense that the zombies get super aggressive at night compared to during the day, but the entire DAY/NIGHT cycle is tied to quests. It does not become night until the quest says so. Don't expect to stand around and it to turn night-time. Doesn't happen! It will be day-time forever as long as the quest dictates it will be. Severely disappointing and false advertising in my opinion.

In terms of character lips, I completely hate how "last-gen" the lip sync is to the animation of the dialogue. We should not have characters that seem like they have been generically dubbed over as they say "Something wrong?" and it could be "How is everything?" The audio just poorly matches the lips...very annoying. Secondly, I find the mannerisms unrealistic. When you are running from an intense night-time mode or having just been invaded by the hunter (which several devs did in my game as I believe I'm one of the few playing it along with some notable YTers, etc.) and you get to a safe zone - the characters proceed as if NOTHING happened. Like you didn't just come gunning from hell. They walk around casually...and tend to say the same thing across all safe zones. Poor.

All in all, the game is worth the buy, especially if you have the Oculus Rift DK2. I played it on the Oculus Rift DK2, and there were definitely dizzying moments to the game. I had to stop playing after 25 minutes. Perhaps its just me, but the character wobbling up and down as he runs may need to be adjusted to prevent people from vomiting in VR.

How much would I personally pay for Dying Light? $39.99. Not $59.99. I think a -$20 ding is appropriate for the two annoying issues that are definitely immersion breaking.

PLAYTIME INFO: UNLOCKED by devs at 7 AM PST. Only 2 hours logged because of a different steam beta/program branch for early pre-retail access. PLEASE NOTE - the review went live at 12:01AM with 2.6 hours logged (this would be impossible for a non-video game critic as the game did not unlock until 12 AM PST worldwide) - so please do keep this in mind before insulting my integrity.

UPDATES TO REVIEW:

Many people have mentioned they have realtime day/night past the intro quests. I and many others do not however even after several hours into the game past the introductory quests. Techland may have to solve this issue as it could possibly be system specific or hopefully not random.

UPDATE # 2:

After reinstalling and updating some files/verifying integrity and speaking with Andy at Techland - I finally have "dynamic" Day/night cycling. Why on earth it did not happen in 13 hours for me in my Day 1 playthrough = no idea. Devs had no answer for me either, and some of my friends are still struggling with it. Again, these things become more apparent only after a lot of people get their hands on the game and different systems put it to the test.

For those saying I rushed, I assure you as I have before -I did not rush for the day/night cycle to have an impact...or maybe I did. I cannot be sure. I played it very normally - but focused solely on main quests. My point stands in DAY/NIGHT cycle being awful. Most of the game is day-time, with little to no variation in the actual day to night variance. As many have mentioned, the ratio of Day:Night is very large, so it's mostly daytime. They should have kept it realtime. At least the day/night is not tied to the quests solely, and I guess this serves as some reprise to my former statements in the review.
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370 af 506 brugere (73%) fandt denne anmeldelse brugbar
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6.5 timer bogført
Indsendt: 27. januar
Impressions with pictures here, review will be amended when I finish the game: http://gamewalkers.com/games/dying-light/articles/dying-light-impressions/

Words:

It was a bit hard to be hopeful about Dying Light. You see, I didn’t like Techland’s last zombie effort, Dead Island, all that much. I found it tedious and repetitive. The crafting system was cool but combat was quite a drag. I actually disliked it to the point that, when I originally saw early Dying Light footage, and it looked a bit like “Dead Island with grappling hooks and parkour,” I dismissed it, thinking that it would retain the overwhelmingly tedious combat that was present in Dead Island, only making getting around easier.

After about four hours of play, I can honestly say that I could not have been more wrong. Dying Light, while still presenting combat that takes effort, has removed the tedium by quite a bit. Sure, you won’t be killing zombies in one hit with a pipe but you certainly aren’t going to be watching yourself chip away at a zombie’s health bar while his friends attempt to overtake you the way that Dead Island and its semi-sequel did. It’s challenging, it’s fluid, and it really feels like you’re fighting something that has a fair chance of killing you if you aren’t careful.

This is helped quite a bit by the fact that the game provides mobility that I didn’t expect in combat, in addition to outside of it. In Dying Light, you can sidestep and backstep, as well as sliding at zombies, possibly tripping them, kicking zombies can send them flying if done right, or maybe just knock them down, you can bound over zombies that you’re fighting...the entirety of combat has been built around the idea that you’re a guy that would possibly want to get around fast. It’s not always about killing the zombies but, perhaps, just making sure that you have enough time to escape their grasp.

And escaping will be an absolute joy, at that. Once you’ve kicked them down, or killed them if you actually had the chance, you can leap and bound over almost anything you can see. If you can see and reach a ledge, you can climb it. It is pretty much that simple. To say I was astounded at the sheer amount of scenery that I could scale wouldn’t cover it. The game rivals Assassin’s Creed’s openness while providing less automation, giving the player the utmost control over their actions. Even dropping down from one ledge to another, a simple action made extremely complicated in many games, is made extremely simple in Dying Light.

Amongst all these great mechanics, you will be spending a lot of time scavenging, though. It is a post-apocalyptic game through and through. Resources for crafting medkits, amongst other items, will be crucial to survival. Simply bounding over enemies won’t always cut it. Eventually, you will slip and fall, or you will need something from a vendor, and, if you haven’t been scavenging, you might be screwed. Sometimes, you may even have to pick locks. The game uses a lockpicking system similar to the Elder Scrolls series, only a bit more forgiving. I was honestly a bit surprised that a system like that was used and not one based more on luck.

This is alright, though. Getting around is easy and scavenging is made easy by “Survivor Sense,” which is essentially a short-range radar for lootable items. If that weren’t enough, if you play in co-op, the game provides “Competitions,” such as collecting the most loot in a specific amount of time or doing the most damage to a larger zombie within a specified amount of time, that you can sidetrack to keep yourselves busy during a long bout of scavenging. Scavenging may be necessary but the game does everything in its power to break up the monotony of running from house to house, collecting things.

Speaking of co-op, it actually works rather well. For the first time in ages, there was no discernable lag during a co-op game, with one of the people being on the opposite end of the country from the others. I don’t know if they use some sort of lag smoothing techniques or something similar but they did rather well hiding even the slightest hint of lag. Every player’s movement is incredibly smooth throughout. It also doesn't hurt that they included in-game VoIP that worked without any extra setup.

It’s also well-designed in terms of gameplay. In addition to the Competitions mentioned previously, players can also sacrifice medkits to heal each other, as well as reviving downed allies. Players can rest easy about their loot, as well. Each player can loot each loot source independently. Zombies, lockboxes, cupboards, you name it; each player gets a separate set of loot from each. This is exceptionally welcome as the resources for critical items, medkits even more so than weapon repair materials, are scarce enough to begin with. Imagine four players fighting over a single player’s medkit resources. That doesn’t sound all that enticing.
I wish that, at this point, I could talk a bit about the story but, put simply, four hours into the game, I still have no idea what is going on. All I know is that you’re undercover, attempting to get back some stolen file, and some of the local residents are less than reputable. The cast seems rather well-balanced personality-wise and I have yet to meet a character that felt boring or out of place, other than those that don’t talk at all, but the fact of the matter is that, four hours later, I still don’t have any idea what is going on in the city of Harran. It gives me a bit of hope, though, that the game will be lengthy and the story rife with commendable plot twists.

Now, I’ve said quite a number of words about my thoughts on Dying Light after four hours of play but the most important of them come down to this. If you had told me that the first game of the new year to suck me in for a four hour first play session would be a zombie game, I probably would have laughed at the notion. From the outset, Dying Light exceeds all expectations and creates an experience that is genuinely fun and well-designed. It remains to be seen what will happen once my character has been upgraded a bit more but I am more than hopeful that it will only become more entertaining from here.
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313 af 461 brugere (68%) fandt denne anmeldelse brugbar
17 personer fandt denne anmeldelse sjov
10.1 timer bogført
Indsendt: 27. januar
Absolutely stunning. Been waiting for a game like this for some time.

Pros:
- Parkour climbing and freerunning is technical and fun and very well polished.
- Great visuals. Smooth gameplay on max settings on my system.
- Interesting story line (so far)
- Great physics engine and zombie corpses pile up.
- Great blood splatter effects!
- RPG level up system
- Big crafting system
- Cool synth soundtrack
- Scary at night time with faster zombies who can climb and chase after you

Cons:
(None discovered yet :D)
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144 af 210 brugere (69%) fandt denne anmeldelse brugbar
4 personer fandt denne anmeldelse sjov
20.2 timer bogført
Indsendt: 27. januar
So far dying light has been an great game. So I will just quickly sum up what I feel on the game so far.

Graphics 9/10 - Although the game is hard to run at max settings even at medium settings the game is beautiful. The only thing I don't like is the film grain. Truly a "2015" experience.

Combat 8/10 - The combat makes you feel like you are really trying to bash somethings brains out. The stamina system helps with this factor a lot because of the struggle it takes to kill something without your stamina.

Movement 9/10 - The parkour in this game really gives you the rush of doing parkour, running from the strong as hell night zombies is really an experience. Parkour is what lets you live in this game, without it you would be dead.

AI 7/10- The AI in this game is outstanding. I love how the sound is a big factor to the zombies and they will chace you for a nice amount of time, but i do wish they would go back to hunting you as soon as a distraction wore off.

Multiplayer 9/10 - It works, thats all I have to say. (Works very well)

Final Verdict 8/10

Should you buy this game? Yes. Its a good game if your PC can handle it.

NOTE: Day and night cycle has been fixed. Good night, and good luck.
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108 af 163 brugere (66%) fandt denne anmeldelse brugbar
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16.4 timer bogført
Indsendt: 27. januar
It plays like Dead Island during the day. In fact it's so exactly like Dead Island it's almost indistinguishable, with the exception of the parkour. At night everything goes to hell and the difficulty gets ramped up. You can unlock safe zones to sleep in, there's lockpicking, all in all it comes off as sort of a Assassins Creed (parkouring around) meets Bioshock (the macho-jerk character and storyline) meets Dead Island (gather/quest/craft/kill zombies), while your character does dumb plot-related stuff that you probably won't agree with but can't really control.

There's a skill system with many branches to unlock, and your at-first clumsy character will soon be flipping over zombies like a pro.

My only gripe, aside from the storyline being on rails (which I don't personally care about because I'm more interested in gameplay, which is solid), is that you can kick a zombie 1000 times and your foot will never wear out, break, whatever. Hit a zombie with a metal pipe 10 times and it's broken, and if you don't quickly repair it, it'll soon break. Your foot, meanwhile, outlasts pipes, knives, table legs, shovels, you name it. If you're going to put weapon durability in a game (which I don't like; do you have any idea how freaking hard it is to break a metal baseball bat? Especially with bones?) then you need to extend it to everything, and fists should sprain, tendons pop, all that, and your foot would break long before a metal pipe. Because of this, until you upgrade your skills the endless kicking and punching can make your character come off like some kind of inexhuastable, but physically very weak, Bruce Lee.
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656 af 1,095 brugere (60%) fandt denne anmeldelse brugbar
56 personer fandt denne anmeldelse sjov
2.7 timer bogført
Indsendt: 27. januar
Can't recommend this game for people on AMD systems.

Running an FX-8350, 8gb Ram, Sapphire R9 290 (4bg VRam). Can't get the game to maintain higher than 25 FPS even with every setting turned off/low. Through the tutorial the FPS was fine, but as soon as I went into the open world, it just fell apart. Just looking through some of the posts on reddit/other reviews, it seems to be mostly working fine with NVidia cards.

Video contains a few minutes footage of the FPS tanking during relatively quiet gameplay.

https://www.youtube.com/watch?v=69fsTLJw4oQ

Edit: For everyone whining "OMG it's your hardware/viruses/NEED MORE RAM" - http://imgur.com/DqHIjdM As you can clearly see, the game just aint using what it's got available on my system.
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30 af 38 brugere (79%) fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
23.0 timer bogført
Indsendt: 28. januar
Dying Light combines the fun of a zombie apocalypse with decent zombie ai, smooth parkour, and fun multiplayer coop up to 4 players or the ability to play as a zombie, which somehow just works out.
A much more improved version of dead island IN FACT this is what Dead Island should had been.

Pros
+ Great graphics fitting of 2015, 60 fps and runs well for the most part
+ Smooth parkour gameplay which is easy to understand and pull off influenced by mirror's edge. ( Like a ghetto version of it but still good)
+ Rpg system that feels balanced with 3 variety of skills that are leveled in different ways. Isn't easy to level
+ Addictive zombie head bashing gameplay using melee weapons (there are guns but rare), kill with traps and a handful of blueprint items
+ Coop play with up to 3 other friends for a good times where this time it actually works out well
+ Zombies in the game levels along with your level, they start off slow and stupid and gradually become powerful and dangerous
+ Dynamic day and night cycle where morning is easy hunts while nightime the zombies gets even more dangerous
+ many gameplay elements such as the weapon color system, modded weapons were brought over from dead island. (The good stuff)

CONS
- Fps issues for some people out there which happens to certain hardware or could be a bug (Hopefully this will be fixed with patch and I will just get rid of this line


- Dolphin Pinging for items and for searching for items breaks immersion a bit
- When grabbing quests all players need to be nearby when it should be easy for one to grab quests for everyone.
- Multiplayer hunter mode humans who sit in the safe zone and never comes out to actually play it, getting dropped by people joining a game
- it is hard to be the zombie to invade games or can't find any games, they need to rework this.
- No leaderboards for the multiplay
- Zombie Ai has one super flaw which can only be seen when there are hordes of zombies, Not all zombies will be distracted or pay attention to the player but rather it grabs them randomly to attack while the rest ignores.


(Other)
+- Story starts great then goes off slow but gradually gets better, many sidequest to do.
+- - Sidequests are a bit tedious after a while but overall has a nice lore to them

Video review

http://youtu.be/RjRFL1mVWzs?list=UUXGd7RegfStA25hUftOyVfw
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6.0 timer bogført
Indsendt: 27. januar
Game is good, can't run it on AMD.
DO NOT BUY THE GAME IF YOU HAVE AMD - until the patch releases of course!
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329 af 567 brugere (58%) fandt denne anmeldelse brugbar
204 personer fandt denne anmeldelse sjov
3.1 timer bogført
Indsendt: 27. januar
Mirrors Zombie Edge Island.

10/10
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35 af 54 brugere (65%) fandt denne anmeldelse brugbar
5 personer fandt denne anmeldelse sjov
7.2 timer bogført
Indsendt: 27. januar
Its like Dead Island and FarCry 4 got together. Its pretty, enviroments are immersive, and the beat downs are satisfying.

Plays really really smooth on my machine which is a default Asus ROG 750GH laptop.

My only gripe is that, weapons degrade rediculously fast and while I understand this is to add a difficulty curve to keep people from going apeshit on hordes instead of running from them, but its hard to imagine a steel pipe being rendered unable to even crack skin after a handful of strikes against necrotic flesh.

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132 af 231 brugere (57%) fandt denne anmeldelse brugbar
228 personer fandt denne anmeldelse sjov
16.2 timer bogført
Indsendt: 27. januar
2015 Ebola simulator.
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17 af 24 brugere (71%) fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
6.2 timer bogført
Indsendt: 27. januar
This game is way more than I expected. It is a LOT of fun. I played for around 5 hours with my friend today and we had a blast ! :) Graphics are stunning, gameplay is really good, interesting story & amazing combat system !

Only bad thing which doesn't really apply to me is the fact that the game is pretty hard to run. I get around 50 to 70 fps with a gtx 970 4gb and sometimes can dip to 40. Do not buy this game if you're running a card under the 780 series imo.
And also the day/night cycle isn't bound to the quests at all ! At least that's what I noticed.
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194 af 352 brugere (55%) fandt denne anmeldelse brugbar
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4.6 timer bogført
Indsendt: 27. januar
Right now the game is unplayable as when I am outside my FPS drops below 25. Running with an AMD FX8350 and Radeon R9 270x. Seems to me from looking at the rest of the reviews, this game has been poorly optimized for AMD systems, regardless of what all the Nvidia fanboys are saying.


All those having the same issue, go to this link:
http://en.support.techland.pl/support/solutions/articles/4000042573-creating-dxdiag-file

Send them a dxdiag file to help them fix these problems more quickly.
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53 af 91 brugere (58%) fandt denne anmeldelse brugbar
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9.2 timer bogført
Indsendt: 27. januar
finally a game i do not regret pre ordering 10/10
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145 af 265 brugere (55%) fandt denne anmeldelse brugbar
48 personer fandt denne anmeldelse sjov
13.0 timer bogført
Indsendt: 27. januar
Currently UNPLAYABLE for me ( AMD HD 7990)
Terrible fps , i get that you promote nvidia cards but if you build a game that only plays on nvidia cards you better put it on the description !!!!

PS you won this time with all those pre-order bonus crap but it was the last time ubi.... erm techland

I7 4770k
24 gb Ram
amd hd 7990
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13.8 timer bogført
Indsendt: 27. januar
2/10 didnt get what i expected. was hoping to get a game about repairing light fixtures, instead got one about zombies, but the 60fps is cool i guess
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25 af 44 brugere (57%) fandt denne anmeldelse brugbar
6 personer fandt denne anmeldelse sjov
12.6 timer bogført
Indsendt: 27. januar
No bug.
No graphic problems.
No stuning load screens.
Hard to kill Zombies.
Repair and Craft system.
Nice story line.
Great Voices and Songs.
You should trust your insticts.
You must think a lot on some quests.
Full free Free-roam mod.
You should loot and loot for get a better gear,weapons.
Nice Characters and funny moments.
U CAN BE A f?cking WALKER...I mean zombie.
Nice Graphics and Good gameplay.
Hard and good boss battles.

I mean this game is F*CKING AWESOME JUST BUY IT....OMFG CANT STOP KICKI'N ♥♥♥.
AND LEME SAY THAT F*CK ALL BAD COMMENTS.
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56 af 104 brugere (54%) fandt denne anmeldelse brugbar
13 personer fandt denne anmeldelse sjov
17.6 timer bogført
Indsendt: 27. januar
Mirror's Edge+FC4+Dead Island= Dying Light
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4 af 4 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
7.2 timer bogført
Indsendt: 27. januar
This game is what Dead Island should have been, a darker story with a more emphase on survival rather than just killing waves of zombies, you will die in this game. Night time makes the game feel like a true horror game and overall its a very great polished games. Pick it up if you're a fan of zombies :) It's worth it!
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