Dying Light: The Following - Enhanced Edition takes parkour-fueled zombie survival to a whole new level. Enjoy the definitive Dying Light experience with the brand-new Legend system, improved visuals, major gameplay enhancements, and more.
Потребителки рецензии:
Много положителни (876 рецензии) - 90% от 876 потребителски рецензии в последните 30 дни са положителни.
Много положителни (30,648 рецензии) - 92% от 30,648 потребителски рецензии за тази игра са положителни.
Дата на излизане: 26 януари 2015

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него


Скорошни обновления Всички (34)

19 май

Buggy comes to Developer Tools


Continuing the year-long support for Dying Light in 2016, we have just expanded the Dying Light Dev Tools. Players now have the ability to use all-terrain buggies featured in Dying Light: The Following on custom maps, even if you only own the base game. With that new addition comes also the option to freely modify the driving system and use the buggies in PvP scenarios.

To coincide with the latest update, Techland and Razer announced the special ‘Buggy Madness’ contest. Anyone can compete by creating a buggy-based custom map using Dying Light Developers Tools (available for free on Steam) and submitting it at the official contest website.

The contest runs from May 19th to June 19th 2016 and aims to select the most creative, enjoyable, and high-quality maps.

More information and the submission form can be found at http://DyingLightGame.com/Devtools-Contest.

Developer Tools update release notes:

• Buggy unlocked
• Added "following" collection to editor's collections set
• All The Following and The Bozak Horde assets are now available
• Multiplayer fix on workshop maps
• Added missing weapons' textures to the editor
• Tiny Objects fix + added 4 new layers
• AI presets can be configured in HumanAI.pre file
• Example map is updated to The Following game version (buggy, driver skills, example track)
• Multiplayer mode is now disabled whenever cheats are enabled

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26 април

New DLC bundles for Dying Light: The Following

Check out the new Harran Ranger, Volatile Hunter and Gun Psycho bundles, available in the Steam Store. Please note that all those DLCs require Dying Light: The Following expansion pack.

Harran Ranger

Bring the unsuspecting bandits to justice as the Harran Ranger! Put on the new camo outfit, execute headshots with your exclusive Ranger Bow, and patrol the countryside driving the Pathfinder. The Harran Ranger Bundle includes: a new buggy paint job, a new character outfit, a new weapon blueprint, and four arrow blueprints. Note: This content requires Dying Light: The Following expansion pack.

Gun Psycho

Get crazy about guns! Put on the exclusive Gun Psycho outfit, excel in precision shooting thanks to the reflex sight on your shiny new Marksman Rifle, and conquer the countryside driving the Wasteland Cruiser. The Gun Psycho Bundle includes: a new buggy paint job, a new character outfit, and a new weapon blueprint. Note: This content requires Dying Light: The Following expansion pack.

Volatile Hunter

Spread terror among hordes of night zombies! Don your fluorescent outfit, equip special weapons, and get behind the wheel of the Volatile Hunter. Prove you were born in the dark, molded by it. The Volatile Hunter Bundle includes: a new buggy paint job, a new character outfit, blueprints for a new sword, baton, maul, and knife. Note: This content requires Dying Light: The Following expansion pack.

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Ексклузивна оферта на Steam

If you like to hit, break, and smash things, this crash test pack is just for you! Get a skull-themed racing suit and a crash test paint job to customize your in-game buggy.

Valve Anti-cheat

Dying Light's online interactions are secured using Valve Anti-cheat system.

For more information, please go to our support article

Относно тази игра

Dying Light: The Following - Enhanced Edition takes parkour-fueled zombie survival to a whole new level. Enjoy the definitive Dying Light experience with the brand-new Legend system, improved visuals, major gameplay enhancements, and more. This package comes with all the available bonus content, including Be the Zombie, Cuisine & Cargo, Ultimate Survivor Bundle, and The Bozak Horde. Last but not least, travel beyond the walls of Harran to discover a vast, dangerous new region in Dying Light: The Following – a massive story-based expansion that brings mysterious characters, deadly new weapons, unexpected quests, and fully customizable and drivable dirt buggies.

Dying Light is a first-person, action survival game set in a vast open world. Roam a city devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help defeat the hordes of flesh-hungry enemies the plague has created. At night, beware the Infected as they grow in strength and even more lethal nocturnal predators leave their nests to feed on their prey.

Системни изисквания

SteamOS + Linux
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • DirectX®: Version 11
    • Sound: DirectX® compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.

      Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
    • OS: Ubuntu 14.04 64-bit and newer recommended
    • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
    • Additional Notes: JFS and XFS file systems are not supported
    • OS: Ubuntu 14.04 64-bit and newer recommended
    • Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
    • Memory: 8 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
    • Additional Notes: JFS and XFS file systems are not supported
Рецензии от клиенти
Системата за потребителски рецензии е обновена! Научете още
Много положителни (876 рецензии)
Много положителни (30,648 рецензии)
Наскоро публикувани
( 70.7 изиграни часа )
Публикувани: 1 юли
I thought Zombie games were losing their cool, nothing new or impressive, franchises dying or becoming bad, lots of titles with the same logic. But this one has something that makes it addictive.


Positive aspects:
-It runs great. The mobility system works really well, I remember playing it so much that I was walking on the street and felt like climbing a wall, the parkour gives you a sense of freedom rarely found in games, not as responsive as Mirror's Edge, but not buggy or glitchy.
-Great scenarios and graphics. It has two different zones, slums and a richer part of city, It almost looks better than real life.
-Short loading times.
-Progression makes you wanna play more and more, the game is hard at times, and it takes some grinding to evolve by learning new skills and abilities, which you appreciate you when get and start using it more oftenly.
-Many sidequests.

Negative aspects:
-Story isn't exactly original (but how could it be with zombies?), but characters, specially the protagonist is very well developed.
-Zombies aren't original and there aren't many different kinds. However, during nigh they get really badass.
Полезно? Да Не Забавна
( 40.8 изиграни часа )
Публикувани: 1 юли
neighborhood Watch Simulator!
Полезно? Да Не Забавна
( 3.2 изиграни часа )
Публикувани: 1 юли
Don't think - just buy it !!! it's amazing game , i can't stop to play !!
Полезно? Да Не Забавна
( 10.1 изиграни часа )
Публикувани: 1 юли
Продуктът е получен безплатно
Полезно? Да Не Забавна
( 40.0 изиграни часа )
Публикувани: 1 юли
Dying Light + AddOn The Following is one of the best zombie shooter out there. First Person parcour running is the best thing ever seen in this genre.
Полезно? Да Не Забавна
Rude Dude
( 37.2 изиграни часа )
Публикувани: 1 юли
Mirror's edge + dead island = Dying light
6.5/10 solo
7.5/10 with a friend

- Amazing parkour system, never played a game that did it better
- Your characters skills actually improve throughout the game, you visibly see your character getting stronger and feeling more fluid
- Realistic interaction with zombies
- Night and day cycle; nights are very intense and the gameplay can go from a stealthy feel to an intense chase sequence where you're terrified to look behind your back
- Amazing world, very open, diverse, beautiful, and incredibly fun to traverse, I'm glad there isn't a fast travel system. The second location you travel to is even cooler than the first location, I love the layout of the cities.
- Amazing soundtrack

- Flat, static characters
- Story nails every cliche in the book
- Predictable "surprises"
- ♥♥♥♥♥♥ final boss (won't spoil)
- Balistic weapon diversity is small (although melee weapon diversity isn't)

Overall this game is an absolute blast and I'd totally reccomend picking it up with a friend. The gameplay is incredibly good and feels wonderful to get to know and master. If you're a gameplay oriented person, get this game, if you're bothered by lack of story, don't.
Полезно? Да Не Забавна
( 41.6 изиграни часа )
Публикувани: 30 юни
- Very satisfying combat
- Very fun with friends
- 'The Following' DLC is awesome - Drive around in a buggy and feels much more open compared to the main campaign.
- Great weapon customization
- Parkour
- Skill tree (agility, power etc..)
- The more you progress the better the game gets
- Grappling hook
- Arab music

- Voice acting
- Start of the game can get boring, (however as you progress missions start to get better)
- Minor bugs that can sometimes interrupt gameplay
- Be the zombie

If you don't have friends, don't buy the game
If you have friends, you should buy and play this game asap.

overall: 9/10 with friends, 1/10 without friends <- you are going to have a bad time :(((((((((((((((
Полезно? Да Не Забавна
Judy "Savage" Sheindlin
( 40.0 изиграни часа )
Публикувани: 30 юни
This is what Dead Island should have been. Techland bested themselves in every way on Dying Light. The combat is better, movement is better, the world is better, the story is better, and there's loads of more content in Dying Light. The DLC policy for this game is fantastic as well, and Techland deserves praise for it. It's affordable, and in a lot of cases, free. There's even a legitimate expansion pack that adds a huge new world, a driving mechanic, and gives us more quality Dying Light goodness. That's rare these days.

If you like zombies, this is a must play. One of the most underrated games of 2015.
Полезно? Да Не Забавна
That Man in your Attic
( 84.4 изиграни часа )
Публикувани: 30 юни
This is a more, realistic review for those who are truly considering puchasing this game. Dying light is a blood pumping action filled game, for the first four hours. By that time you have gotten used to how the game is, and how to deal with it, while it still provides a challenge and still has a few exiting moments, like being chased at night by the deadly "Volatiles." After you have put in a good amount of time and have leveled your three skill trees, you will have less trouble dealing with the horde and other stronger zombies, this takes away the fright and exhilleration, but also adds the enjoyment of cutting down the infected. The story itself is full of cliche after cliche, and has no real twists and turns like you might expect. It is a typical straightforeward storyline, that in my opinion wasn't all that impressive. While the sidequests were interesting and fun to do, some of them were "rinse and repeat" style, like fetch quests. Someone asks you to fetch a belonging of theirs, or to get something that they need. As for the game mechanics, the parkour element is mostly stable and fluent, only complaint I have is the "TicTac" skill killing me more than the infected (the skill allows players to scale wall a little higher than normal, and allows far jumping mobility off of them, but the button so jump off is the same as the buttons to jump, grab ledges, and use the skill, which in turn leads to you jumping off a high wall you didn't intent to, leading to your death). As for the combat, it is shaky, kind of clunky, and can be really frustrating for newcomers and experienced players alike. There are a number of skills you can aquire that allow "finishers" for instantly killing a zombie while it is either stunned or on the ground (fallen over). Though while you do these cinematic finishers, other infected or bandits can still attack and deal damage to the player. Which is at the very least infuriating, especially on higher difficulties. Also sometimes you seem to take damage for illegitimate reasons, for example, while standing on a car, or on higher ground than an enemy that is on fire, you still take damage from being near, or overtop of them which can be annoying quite often. Along with the biters (common infected) ability to grapple you after their charge to grapple you appears to be over. Or when fighting a larger group of these biters, if you dont have a weapon capable of striking multiple enemies at once, these biters will constantly charge at you and if you don't manage to back up or hit the one charging you, you will get pulled in. This is even worse when multiple biters charge you at once. I could go into more detail, but I want to keep this a little short. One last mechanic I have a strong dislike for, is grabbing ledges after using the grapple hook. Sometimes you will use your grapple hook to get somehwere faster, or get to higher ground, you will just not grab the ledge properly to avoid falling back down to receive falling damage, or even death. All in all, this game is fun to play, if you can get over a few annoyances here and there. I still enjoyed playing this game despite its lack of interesting story content (to me) because fighting lesser infected once you are a higher level can be a blast, or trying to manage on higher difficulty levels, or even the constant urge to keep pushing on to the next level so you can get that one upgrade you have been wanting. Which still renders this game fun to play, I just wish there was a little bit better quality in some of the mechanics, or the story.
Полезно? Да Не Забавна
( 99.8 изиграни часа )
Публикувани: 30 юни
Hella good game!!
Полезно? Да Не Забавна
Най-полезни рецензии  През последните 30 дни
272 от 303 човека (90%) сметнаха тази рецензия за полезна
70 човека намериха тази рецензия за забавна
65.6 изиграни часа
Публикувани: 6 юни
Mirror's Edge + Dead Island = Dying Light

that is it.
Беше ли полезна тази рецензия? Да Не Забавна
86 от 91 човека (95%) сметнаха тази рецензия за полезна
8 човека намериха тази рецензия за забавна
16.3 изиграни часа
Публикувани: 2 юни
I usually don't like zombie games, but this game is ♥♥♥♥ing awesome.
It's Dead Island with parkour, and very well executed.

+ Good Graphics
+ Great gameplay
+ Killing zombies is actually fun
+ Weapon modifications/upgrades
+ A lot of side missions
+ Parkour
+ Co-op
+ "Night is Coming"

~ Skill tree is ok
~ Backtracking (Usually on side missions)

- Minor bugs with climbing

Overall score: 9/10
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51 от 60 човека (85%) сметнаха тази рецензия за полезна
6 човека намериха тази рецензия за забавна
20.5 изиграни часа
Публикувани: 5 юни
Genre - Open world Zombie Game

About me - I enjoyed all the Dead Island games I have played and am a fan of teh Walking Dead

So I got this game a while agon on the Steam sale. However, some new DLC being released got me to boot it up for the first time. I wasn't sure what to expect but had read about free running being used that I had probably only seen before in Titanfall and Mirror's Edge. This actually goes great in a zombie game when sometimes you just want to get passed and complete a quest.

The weapons are very much like in Dead Island and you can craft and upgrade them. They all have limited uses so you can't get one powerful weapon and use it for the whole game. To help you there are guns, molotovs, bows and arrows and traps etc. You will also get upgrades for your toon to allow them to free run, fight and use resources more efficiently.

You can jump into other players games or get them to join you. At night things get a lot more hectic with the ability of player invasions starting a mini-game (if activated) where they are the infected and you have to destroy nests. You will need to rely on your UV light to survive, and probbaly one or two allies.

The story will keep you interested enough, and the various sub-quests will have you running around and interacting with various NPCs. The graphics look nice and the sound is atmospheric, the growl of the larger zombies still puts me on edge.

If you were a fan of the Dead Island games you will definately enjoy this as it is ultimately more of the same, with more free running in the city but less sea and sand.
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43 от 51 човека (84%) сметнаха тази рецензия за полезна
7 човека намериха тази рецензия за забавна
225.9 изиграни часа
Публикувани: 23 юни
Is it just another zombie game?


This game is an amalgamation of every cliche, dilemma and trope found in zombie-related games, comics, films and culture. Though this may seem like something you've seen a hundred times, Dying Light has managed to implement and capture the core aspects of what made those devices work by adding in the right amount of survival horror and scares.

Death comes swiftly at every turn if you slip up in the night.

This game captures the intensity and tension of fast-moving zombies from 28 Days Later, adds in a horrifyingly wonderous night-time gameplay that drastically limits vision and introduces enemies that are genuinely frightening; both when they jump you and when you are trying to sneak or run past them while listening to their guttural growls and screams.

The most amazing part? YOU are in total control at every moment. YOU will understand why and how you die. YOU are definitely equipped with the ability to outrun and outlast them all. Yet Dying Light still manages to keep up the fear despite giving you every tool at your disposal once the game opens up.

And for the seasoned veterans, think the game is too easy after a while? Wear a pair of surround sound headphones, attempt it in Nightmare mode or turn off your HUD.

Good night... and have fun!
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31 от 38 човека (82%) сметнаха тази рецензия за полезна
4 човека намериха тази рецензия за забавна
109.2 изиграни часа
Публикувани: 6 юни
Dying Light at first glance will remind you of Dead Island, with its focus on melee combat and the destruction of countless hordes of zombies, but on top of the similarities, there are vast improvements with its fluid gameplay, endless content and striking new mechanics.

Dying Light follows the story of an undercover GRE [Global Relief Effort] agent named Kyle Crane who is dropped into the infested city of Harran, a fictional city hinted to be situated in Turkey. Crane enters the city by C-130 tactical jump and stumbles across a group of armed men, following this first short encounter a zombie horde attacks and you are quickly rescued by two other people. These two people are apart of a community situated in an apartment building nicknamed ‘The Tower’ by its residents. From there you have your primary objective of finding extremely sensitive data which a GRE rogue agent has stolen and your superiors need it obtained. Whilst you tackle the task at hand you also will be asked to help people in the city which play a role as side missions within the game, these add to the stories related to the many interesting characters and give you a better sense of the trials and tribulations of the surviving people of Harran.

The controls and movement throughout the game are phenomenal and could be compared to Mirror’s Edge, personally, I would say it is a lot more freeform and has an emphasis on freedom and exploration. After all, Techland hired David Belle as a consultant to work on the games Parkour design and motion capture. David Belle is a French film actor, choreographer and stunt coordinator and is considered the founder or the leading pioneer of the Parkour, coining it based on his training and the teachings from his father Raymond Belle. Movement feels fun and the absence of vehicles at the start of the game [later on that] is not something that Dead Island fans will miss as getting places on foot is endless fun.

Amongst the carnage of infected you will also have to battle against humans too and to help you with that you will have access to a plethora of weapons, upgrades, and tools that all can be modified. Blueprints can be found around the city to unlock the ability to craft custom weapons from items you pick up whilst on missions. There are three main skill trees to upgrade which add an RPG element to the game, survival, agility, and power. Survival assists in general abilities in relation to exploration. Agility provides for quicker movement and improved Parkour ability. Power relates to your engagement with enemies and the types of attacks against enemies that can help do insane amounts of damage. Gaining XP is pretty simple, for Agility all you have to do is move, climb, jump and travel distance. For Power XP all that is required is hit zombies, kill zombies in new ways or just shoot them down with a hail of bullets. To get survival points it is a little less constant, it’ll require helping out recovering supply drops for the friendly survivors and completing certain tasks for them.

Time of day makes a huge difference in this game’s gameplay. Not only is night time near pitch black, but it’s so dangerous that EXP gained for Power and Agility are doubled. Being out at night time is a matter of risk vs reward as death is likely to happen. Nighttime is when special enemies called ‘Volatiles’ appear. They are twice the size of a normal zombie, they are powerful, and faster than the player. The only way to survive them is to avoid them or use the verticality of the city to help escape them by shifting direction.

Multiplayer is present in the form of 4 player coop and separate modes including 4 players vs volatiles [be the zombie mode] and Deathmatch mode, which was introduced in later patches. There is an invasion system throughout the campaign, players can invade your single player game with a volatile hunter and it can really keep you on edge, of course, this is a toggleable feature.

Dying Light runs on the Chrome Engine 6, one version up from Dead Island’s Chrome Engine 5. The visual improvements are obvious as soon as you launch the game, even on a console. Improved 3D sound, x64 High dynamic range rendering, higher resolutions shadows and within the first year of its release the developers released the ChromEd tool to allow for map/script making.
Model Detail is one key visual feature that stands out over previous Techland titles, this is mainly obvious due to the enhanced zombie/creature detail — but also can be seen in the environment, Harran has a very realistic mix between Northern Middle-East and Eastern European architecture.
Bozak Horde DLC

The Bozak Horde is a challenge/story DLC that adds a new weapon to the mix. The player wakes up in a small room and is told by the mysterious man called Bozak that a bomb has been attached to your leg and you are required to follow his dangerous and increasingly difficult requests. Through the DLC the player must attempt to complete 20 trials in the Harran stadium which will lead to the weapon unlock and some more story to add to the rich world of Harran.
The Following DLC

After completing the main story campaign of Dying Light, Kyle Crane learns about a cultist group who seems to be naturally immune to the virus that effects Harran without the need for Antezin. They are living in the ‘Countryside’, the rural outskirts of the main city. In order to gain information about the immunity and gaining the cult’s trust, he must assist the survivors living out in the ‘Countryside’. This DLC adds a wealth of content, including a minimum of 16 hours of story content, the ability to drive and upgrade a Dune buggy [also added to multiplayer], some new weapons including a Crossbow and a new map that is double the size of all other maps combined. The game at this stage gets a breath of fresh air with the addition of new characters and a new landscape to traverse. There is a new ranking system that also relates to Trust with the immune Cult group and also a later patch that unlocked much of the previous level cap, allowing for new upgrades and customization within the game.

In conclusion, you are looking at an extremely immersive game that will keep you entertained for hours, this is the game that Techland wanted to originally make during the Dead Island development and finally with the assistance of WB Games they could. The game will take around 28 hours to complete with the DLC content taking up to 18 hours to complete

Story 7
Sound 8
Gameplay 9
Visuals 9
Value 9

8.4 / 10

... Check out entire review @ Digifira http://digifira.com/strelokgunslinger/dying-light-enhanced-edition-pc-review
Беше ли полезна тази рецензия? Да Не Забавна
364 от 626 човека (58%) сметнаха тази рецензия за полезна
613 човека намериха тази рецензия за забавна
47.9 изиграни часа
Публикувани: 5 юни
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
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18 от 23 човека (78%) сметнаха тази рецензия за полезна
199.2 изиграни часа
Публикувани: 19 юни
IMPORTANT: for expansion: on the main menu, go to "PLAY" then "THE FOLLOWING"
-Many people think after the QTE boss "That's it?" NO IT'S NOT.
just don't press "CONTINUE" when done with the main campaign.

A simple description of this game would be "Dead Island + Mirror's Edge = Dying Light"...
But there's just so much in this game, since "The Following" got added, it's basically double as big as it was on release.

Skill system: check / Melee: check / Firearms: check / Parkour: check / Zombies AND Human enemies: check.

Dying Light Development Kit gives access to make your own maps, quests, weapons and items too!
(If you know how to use blender 3D to make 3D models, you can make new items from the bottom up!)

In the Expansion, The Following, there's a buggy, a drivable vehicle! new weapons, NPCs, places and quests!
a solid 10/10 from me, was 9/10 since the last boss was a Quick-Time Event, but in the expansion, they changed that!
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56 от 100 човека (56%) сметнаха тази рецензия за полезна
83 човека намериха тази рецензия за забавна
81.9 изиграни часа
Публикувани: 3 юни
My dream girl died in museum while she was captured by bandits during the zombie apocalypse. I got mad, killed some of them. Then I went outside and killed some zombies and took the airdrops full of medical supplies. Then I came home, turned computer on and started to play Dying Light.
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5 от 5 човека (100%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
208.6 изиграни часа
Публикувани: 25 юни
This game is fun and keeps you playing for hours.
If you like to play coop this is a game for you!
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50 от 94 човека (53%) сметнаха тази рецензия за полезна
13 човека намериха тази рецензия за забавна
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70.7 изиграни часа
Публикувани: 25 юни
you shouldn't let these mindless automatons mislead you into believing that Techland just gave away the season pass or "the following dlc" to the people who bought the original game. these people who are telling you this, possibly may have not played the game enough to know what content they do or do not have in their library or they are just part of Steam's shill team. no one could really be so stupid as to not know what they paid for. could they?

Techland have simply changed the name of the game to "Dying Light: The Following - Enhanced Edition" (which is a bit disingenuous to customers who purchased the product within the first year of it's release) and they threw in "the following dlc" as part of the initial game for new customers, only.
the so-called "enhanced edition" is the "plain-vanilla" version of the game now, it just has a new name and a new (but possibly meaningless) branch on the skill tree. as of now, there is no other version of this game to be had. so the only thing that previous customers get out of this deal is the new branch on the skill tree and possibly one or two short missions (not clear on that) but no actual new content.

what Techland are really attempting to do here is to keep the initial entry price of their two-year-old game set at sixty dollars by including "the following dlc" as part of the standard package to current customers.

you won't be receiving anything extra if you bought the game before "the following dlc" was released. got it? i hope so.

i'd like to help make this clear because so many of these so-called "helpful" reviews that have risen to the top, contain incorrect and misleading information. Techland are not giving anything away for free. this game has a new name, the new name of this game is "Dying Light: The Following - Enhanced Edition".
customers who bought the game before the name change will NOT receive the "the following dlc" without paying for it. "the following dlc" is included only for customers who bought the game after the name change took place.

besides that bit of marketing BS, it's a pretty good game. if you enjoyed Dead Island, most likely you will like this game too because it is the same developer and this game is identical to Dead Island except for the parkour bs which is essentially like having a vehicle that you can drive up walls to get away from the mobs of zoms with because you can outrun all but the fastest zombies and only special zombies can climb buildings. this game would certainly have been named Dead Island 2 if Deep Silver hadn't parted ways with Techland.

to tell the truth, i could have done without most of the parkour crap. and the grappling hook is op as hell, it's just like the one in Just Cause but with a long cool-down time to make it more of a pain in the behind to use. once you get that grappling hook, you really start to discover the boundaries of the map, all the places that Techland doesn't allow you to go, mostly blocked by invisible walls and surfaces that you can't grasp onto. i hate invisible walls, always have, slippery surfaces are no better.

i wouldn't count on more than a hundred hours of play, i've got just seventy-something and i'm pretty much tired of it. mostly because you have to do insanely difficult special missions to keep your cool, expensive-as-hell weapons from falling to pieces. come to think of it, that's why i quit playing, because i think it's total bs that you have to keep working constantly on these survivor defense missions where they raise the difficulty to impossible just to keep your weapons from becoming virtual paper-weights. so you have this super-badass sword that will one-hit-kill just about any creature and you want to keep it from disintegrating because you've only got one repair left on it, so you accept a "survivor mission" and suddenly your uber-weapon turns into this styrofoam sword that requires you to work all day to kill one normal zombie and of course within seconds the survivor dies leaving you with nothing but a worn out uber-weapon that you've invested tons of time in to get it to that level and you can't do anything with it but throw it away. BS like that gets old very quickly for me when i just want to walk around and kill zombies. for that reason i offer a shaky thumbs-up on this one, very shaky. i would have prefered a game i could put about five hundred hours into. but that's not this game, sorry.

oh, i remember now, the thing that really burns me the most about this game, the reason i finally gave up on it. you aren't going to believe this, i know i couldn't believe it, even as i was doing it.


there you have it, i guess i'm going to go with a thumbs-down on this one after all. i knew there was something that gave me a knot in the pit of my stomach for paying sixty bucks for this game.

they make you spend all that time creating and maintaining weapons and building your skill tree only to hawk a lougie in your face at the end with a quicktime event.

and now they are rolling out even more dlc that even the season pass owners are not going to receive.
so even if you did buy the season pass for this nearly dead game, they are still going to withhold content from you. great job, Techland. season pass used to mean that you'd get access to everything and you wouldn't have to worry about what new dlc would come along because you already paid out the a_ss and would automatically receive it. so what is the point of buying the season pass when Techland are only going to f_uck you up the a_ss again later with an additional money-milking scheme because you don't have the complete package?; as you were lead to believe that you would.

F_uck you too, Techland, you'll never get another dime out of me.
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