Well after about 50 or so hours of playing this game and grabbing everything I pretty much can, I feel like I need to write a review on it! (With lots of Dead Island hate)
Short review: It's basically what Dead Island should have been but mixed in with some Far Cry, Mirrors Edge, and a little bit of Assassins Creed elements. If you want a superior Dead Island get this.
LONG REVIEW TIME:
Better story (as far as a zombie game goes): As far a a zombie game story goes this is a lot better than Dead Island. Basically- oh yeah SPOILER ALERT -you're a man named Kyle Crane who is dropped into the infected city of Harran to find some guy that has stolen a very important file from the GRE. And guess what happens the minute you get dropped in? You get bit, of course, lazy pr^$k couldn't move fast enough. There aren't many twists and turns in the story, but there are some very interesting parts here and there but not much else.
Characters: Compared to Dead Islands bland Characters, these actually have some soul to them (Take that for what you will) each one is pretty interesting, some are kind of bland, but not as bland as the ones in Dead Island anyway. Each one seems to have some weight to it or at least some emotion.
Fighting the Biters: Fighting the zombies actually feels like it has some weight to it, with each hit you make, each gunshot, everything. It doesn't feel as lifeless as it does in Dead Island with swings or with guns. The hit sounds are solid, the impact and weight with each swing you make, the bone breaking for biters, everything, it feels pretty solid.
Scavenging for items: To craft good weaponry or even some distracting tools, you need items found throughout the world. Aerosal, sawblades, chemicals, ductape, everything you find is useful in someway or another. This is how you make throwing stars, strong elemental weapons, explosives, and more. Plus my OCD says "GRAB EVERY DAMN THING YOU SEE." Not only that but almost every single building you go towards you can go into and scavange for some loot, very nice touch that you can enter most of the buildings to get stuff.
Traps: There are traps riddled throughout the world that you can use to your advantage, like a car trap. It sets off the alarm and the zombies gather around it, after about 5 alarm horns it goes off with an electric shock, pretty much killing everything in the area around it. Or like the electric fence, which makes a loud high pitched screech to draw enemies over, then zaps the fences below them with electricity, useful for dealing with enemies on your tail.
Different enemy types: There are different enemies instead of just zombies. There are the Spitters from Left 4 dead except they are even MORE ANNOYING. Demolishers, which as basically just really big buff zombies that can knock down a lot of your health and get quite annoying. The Runner Zombies, they are basically runners that have been infected, they're as fast as you, and can climb up buildings to catch you. The prison zombies (I suppose this is what they're called) they are basically just a beefed up version of the regular biters except with a big piece of Concrete Rubar that will hurt you with the swing and knock you over if you're too close. Hazmat zombies that can't get caught on fire, but have a air tank on their back, hit the tank, and BOOM. The Volatiles, they come out at night to patrol and can sense you if you get too close, this basically goes as a cop system like GTA, the longer they chase you the more will follow, and the longer they'll try to search for you if you lose them. And then my most HATED ENEMY EVER, the Suiciders, which can kill you instantly if you are within like 2 meters of them.
Weapon Variety: There are a lot of weapons you can get, each has it's own little property based off what it is, bone breaking, slicing off body parts, etc. AND THE GUNS ACTUALLY WORK LIKE F%#KING GUNS. Headshots apply to pretty much everything except for volatiles I believe, they do have some damn good sounds, and the impact of shooting a enemy is very rewarding.
Parkour!: How could I forget one of the most entertaining things of this game? Years after Mirrors Edge came out i've been trying to scratch a very unbearable itch mainly because that game left me with wanting more of it, and since Dice is lazy with making the 2nd game, I kept hearing about this game and it has free running properties, thankfully it's done correct. It doesn't feel like a mess, it feels very fluid, except for when you start off when you trip over every thing you see and grab onto, but it keeps you on your toes when you are being chased by the Volatiles.
Progression/level up: Progressing with your level in this game is pretty good, there are 3 types of levels. Survivor, Agility, and Power, and each is leveled up based off of what you do. Survivor is for helping people out with quests, getting air drops and giving them to the quarter master for some experience, or exploring and helping people in need. Agility is for parkouring around the place, the longer/more deadly the jump, the more points you get from it, meaning the more dangerous things you do the more point you'll get from it. Power is what you do to hurt biters, can be throwing stars, your own melee weapons, guns, traps, anything, even just smacking the zombie with your fist will get you points for it.
Day and night Cycle: people complain about the Day and Night cycle because it isn't introduced at first, which it isn't, but I think that's a good thing, I don't want to roam around at night not knowing what's gonna happen. After a few missions it introduces you to the day and night cycle and it works correctly, plus all of your Power and Agility points are doubled at night since it's so risky to go out.
THE F#%KING SUICIDERS: I hate these damn zombies the most, not only are they a pain to get away from, they aren't obvious from the rest of the crowd. Need a example? I was on the bridge trying to get to the top, while walking on the bridge and going through the zombies, there was one with his back turned, I figured "Ah why not" I hit him, BOOM, dead. Turns out it was a stupid suicider zombie, but THEY ARENT OBVIOUS ENOUGH. They blend in with the common infected so well it just starts to get annoying, like if you're in a battle with lots of zombies and they are blocking your path and you have to kill them, and then a suicider just waltzs in behind them and you hit him you just screwed yourself because of it. I'm not saying they should get taken out, i'm saying I wish they were more obvious to see and identify.
The grappling hook: This isn't a con becuase I don't like it, it works great, but it's Kyle when he uses it. If you grapplehook to certain things Kyle I guess goes artard for a moment and doesn't want to grab onto whatever I aimed it at. Like one time I aimed up near a building roof and hooked at the edge, but instead of grabbing onto said edge and climbing up he just decided he wasn't even going to try and grab it, and then just fell and broke his legs. Good going Kyle, a%#$ole.
Throwable items: Most of the throwable items are really useless, like later you can make burning and freezing throwing stars, yet burning is the best out of them all since not just zombies but the enemy Humans will start flailing around a little giving you time to attack. And then the explosives, the only useful one is the Explosive firecrackers since they gather around it and blows them all up.
CONCLUSION: After playing Dead Island and then Dying Light, Dying Light is clearly superior, and since i'm running out of a word length, i'll just say this, it gets a 8/10 singleplayer, and a 9/10 for Co-op, it's fun, it's entertaining, and I haven't gotten bored of it since. I'm not going to let AngryJoe or Benjamin "Yahtzee" Croshaw get in my way of saying it's another zombie game. It's a lot of f%$king fun.