Publisert: 19. februar
I played this whole game in co-op mode with 1 other player, so my review is based on the co-op version of this game.The Positives
Extremely fun. Even more fun in coop when you're racing across buildings and somebody jumps the wrong way and falls to their death. The movement is very similar to that of Assassins Creed.
- The storyline.
It's engaging, dark and maintains your interest.
- Kyle Crane
, the protagonist, is a pretty cool dude.
- The environment
is stark, eerie yet strangely beautiful.
- The day/night cycle is really innovative and makes it EXCITING!
I cannot tell you how much I screeched on that first night, when darkness fell and suddenly 6 special zombies were howling and chasing me. It was terrifying and hilariously fun.
- Upgrading weapons, when you know what you are doing, is fun. So I can stick a little gas canister to my cleaver to make it set zombies on fire? Or add a small voltage so it electrocutes them? Yes, yes I think I will do these things.
- Skilling up.
As in lots of games, you have skills trees where you can become more proficient in power, agility and survival. I really enjoyed gaining skills and using them to my advantage, particularly the agility tree, where you can learn to jump over zombies and the like. The Negatives
- Weapon degeneration.
I didn't like it in Dead Island, and I don't like it in this.
- Weapons lacking... something.
Although this is a melee based game (guns draw zombie attention), I felt the few options for the guns (pistol, shotgun, rifle) were a bit boring. What I would have given to use a bow and arrow, crossbow, silenced weapons and the sort...
- Item making.
For lack of a better phrase, I got quickly bored of fannying about
looking for a small axe, a large axe, 3 pieces of string, 4 batteries, a blade and 6 metal parts to make a weapon that wasn't as good as the ones I could pick up at various points in the game.
- Bland side missions and a quick main game.
We powered through the main mission in 13 hours flat because it was exciting, only stopping to do one side mission. Not because we were trying to speed play, but because we didn't feel the need to complete the missions - they didn't offer anything particularly exciting, just a bit of money that you can obtain from selling the 10000 pieces of string you pick up anyway. They weren't well 'advertised' either - we happened across the one we actually played by accident, thinking it was a safe house.
- Co-op felt like an afterthought.
I didn't follow the development for this game very closely, so perhaps it was. It just felt very hastily put together. You play the same character, so there's just 2 of you running around, looking the same. I do understand why - you have to be Kyle to get the information, to take the calls, etc. I just would have preferred a different character to co-op with - e.g. perhaps adding a couple of other characters from the Tower. I just felt that in co-op, 4 Kyle Cranes looks a bit silly.
- You cannot complete the finale together.
This one really bugged me. We had played the entire game together, working alongside each other, healing each other and occasionally laughing at one another's misfortune. It was a shared game. And then: You must play the final in single player mode
. Whaaat? Having seen the finale, I completely understand why it can't be done cooperatively. Which makes me definitely think co-op was an afterthought. I would have really like to have done a joint finale, battling together against the bad guy to gain a shared victory.
Over all, I really did enjoy this game in a co-op mode, and the hours I did get out of it were highly entertaining. I would recommend it, particularly if you enjoy zombie / survival games, and if the prospect of free running your way around a city whilst being chased by a f*ckload of zombies appeals to you.