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Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
发行日期: 2014年1月14日
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Deluxe Edition includes The Banner Saga and The Banner Saga - Soundtrack

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GodStone Contest

9月5日

Long before the gods died, they learned the ways of creation, weaving patterns of mountains, streams, and even life. But who were these fabled world builders and what was their legacy? Now is your chance to carve a piece of history into The Banner Saga by creating a godstone tale for Stoic!

We’re looking to chisel three of the best, most creative stories from our fans directly into the mythology of the The Banner Saga 2. Imagine players resting their caravans in the shade of a massive stone dedicated to your god!

Make your mark on the next chapter by submitting your ideas on our contest page - http://stoicstudio.com/godstone/ .

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The Banner Saga Price Reduced!

8月1日

The Banner Saga has been officially marked down as of August 1, 2014. Please check your local market for pricing changes.

Since we've launched, we've acted on your feedback to do the following:

Major Updates:
-Translated into 6 Languages: Deutsch, Français, Русский, Português (Brasil), Polski, and Español!
-Added Save Profile Slots!
-Balanced and Tuned the Bellower fight!

Stay tuned for future announcements and thanks again for supporting The Banner Saga.

28 条评论 了解更多

评测

“Game of Thrones Meets Vikings Meets Disney. The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.”
100% – US Gamer

“With a refreshingly unique aesthetic, well-written story, and challenging gameplay, The Banner Saga is an excellent adventure well worth your time.”
90% – Games Radar

“The Banner Saga deserves commendation for the strength of its art and music experience alone, which shatters conventions.”
86% – IGN

数字豪华版

The Deluxe Edition – Combines The Banner Saga with the official soundtrack which includes 29 tracks by Grammy nominated, and two time BAFTA Award winning, composer Austin Wintory, performed by the Dallas Winds orchestra plus a powerhouse trio of acclaimed YouTube sensations: vocalists Peter Hollens and Malukah and violinist Taylor Davis.

关于游戏

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

The Banner Saga is the first part of a planned trilogy. If you complete this game, your unique progress and storyline will carry over to the next part of the story.

系统需求(PC)

    Minimum:
    • OS: Windows XP SP3
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space

系统需求(MAC)

    Minimum:
    • OS: MAC OSX 10.7.5
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OSX 10.7.5
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
有价值的用户评测
18 人中有 17 人(94%)觉得这篇评测有价值
15.5 小时(记录在案的)
大陆上居住着人类和巨人族(Varl),古时两者相互征战,直到一位神祇创造了强大且充满侵略性的魔像族(Dredge)四处进行破坏,为了对抗共同的敌人人类和巨人只好结成联盟,最终彻底击败了魔像族。而在之后的和平年代中,众神已死,太阳停滞在天边,大地迎来了无尽的寒冬,被认为早已灭绝的魔像族却又在北部毫无预兆的大批出现,疯狂地袭击和掠夺,人类和巨人又一次面临了巨大的危机……

这是原创世界观,维京元素主要体现在画面风格上,以及玩家带领族人长途跋涉穿越大陆完成北欧式的英雄冒险故事(Saga)。什么,你说没看到海盗?因为故事发生在内陆啊,不过在海图上可以看到典型的维京战船作为细节装饰……没看到维京角盔?因为历史上的维京人本来就不怎么戴角盔,战斗时戴角盔很不方便的,一般只有在仪式上才会用到……这根本是满满的真·维京风啊,制作组的Logo就是维京战船,他们是维京真爱粉,力图展现经常被大众误读的维京文化~

经常有人会把本作的叙事风格和和冰与火之歌联系起来,但其实多视角交替叙述并不是马丁老头的专利,而且本作主要也只有两条线,不像冰火同时开N条线铺的那么大。但确实还有几点可以让人联想到冰火,一是中世纪水平的低魔世界观,二是放下纷争共同面对不断逼近的敌人,三是无情的角色便当率(根据事件选项队友乃至主角死亡或者离队实属司空见惯,游戏中获得制作组免死令的角色只有少数几个,如果你全程没多少人死亡/离队,那么你一定SL或者偷看攻略了)

先说游戏的旅行系统,主角带着几百个族人,带着一些战士和巨人,扛着一面很长很长的旗帜,进行为期一百多天的跋涉,在画面上表现为单方向自动前进,玩家只要注意士气和补给适当扎营休息,并处理突发事件就好了。对队伍的组成和人数会很直观的体现在画面上,尤其是进城后画面拉近时,可以看到几个英雄带队(能分辨出谁是谁),后面跟着一批辎重、战士、平民、巨人,非常有爱~事件系统很像简化后的King of Dragon Pass,玩家作为领袖会做出很多决定,有时会和道德相关,有时则是寻找问题的最佳解决方案,和KoDP一样选择的结果很难预计,作为RPG代入感非常强(不少人对这点都赞不绝口),不过作为策略游戏这种选项的不透明性也会很让人郁闷,而且制作组为了不鼓励大家SL,在游戏菜单中去掉了Save选项,只能靠自动存盘和Checkpoint来储存游戏进度

战斗系统一直深受媒体好评,因为作为SRPG在这方面做出了不少创新,和传统的日系SRPG有很大的区别。人物最主要的数据是护甲(防御)和力量(既是攻击力也是HP),数字一般都是在5-20之间,攻击方的力量减去对方的护甲就是普通攻击所造成的力量伤害(结果为负值时则是一定概率造成1点基础伤害),通过破甲攻击可以削减对方护甲,护甲伤害和攻击方的力量无关,是固定值(通常基础值只有1-4,也视作一个人物属性)。另外还有一个消耗性数值意志力,意志力可以用来额外移动或者追加输出,施放技能也需要至少投入一点,但回复方式很有限,储量也不多。除了法爷有两个主动技能以外,所有玩家可操控职业都是一个主动技和一个被动技,虽然有16种职业,但职业间的区别不是很大,主要也就分为巨人、人类近战、人类远程这么三类(外加一只法爷)。只要双方都有复数个单位存活,行动顺序永远是一边一动,迅速击杀弱的敌人会让强的敌人行动更加频繁,但是弱的敌人打成残血放着不管他们依然可以使用破甲攻击来发挥效用,所以想要快速扩大优势并不简单

这个战斗游戏系统其实非常适合多人对抗,因为里面几乎没有随机性,数字小方便计算,存在弱者保护机制,所以制作组还出了一个免费的联机版(The Banner Saga: Faction),二次利用这个SRPG机制服务粉丝、推广游戏以及DLC圈钱。但在单人游戏方面其实是有所缺陷的,因为双方用的都是同一套系统,单位特色不明显,数量规模也不大(我方只能出战6人,对方也没有明显的数量优势),每次战斗都是发生在比较小的开阔场景中,打个几十次容易厌倦。此外角色的成长余地很有限,不同于日系SRPG角色可以不停杀怪升级,本作的角色满级只有5级,而且是通过达成一定杀敌数后(15个就够升到顶了)花费游戏内的通用货币(声望)来晋升(可以获得两个属性点),也没有装备系统,最多只能携带一个饰品来获得少许能力提升,所以玩起来不如日系SRPG有成就感

游戏的画面和音乐都非常美(建议收OST),开场做了一个动画震撼力十足,人物动作也很流畅,远超其作为独立游戏应有的水准,不过随着游戏的进行其省钱的一面也会体现出来,比如NPC经常撞脸,通常职业一样战场造型一定是一样的(靠颜色区分),有时甚至连头像都一样,非常坑爹……因为队伍里一群大众脸,出场后除了一段基本的对话来阐述人物背景以外,很多角色就此失去存在感了,如果没有被提升为主力,在主线也不活跃的话,很难给人留下什么印象,加上实在是没钱请人配音,导致配角塑造方面比较不足

剧情并不能说有多么跌宕起伏恢弘壮丽,但在十多个小时的流程中还是显得十分紧凑的,不过比起剧情,制作组更注重世界塑造,对话中也时不时提到历史事件,还有通过途经各种神之石来描写已经死去众神,但最良心的其实是游戏内的地图,故事本篇所经过的地点只是很小的一个部分,但地图的所有居住地、区域、地标都附带了一段文字来进行描述(在游戏内进行这种费力不赚钱的背景细节补充是非常少见的),不能更赞~而且虽然主线揭示了一部分黑幕,但引出来的是更多的疑问,这是摆明了挖坑出续作的节奏……
发布于:5月23日
这篇评测是否有价值?
9 人中有 9 人(100%)觉得这篇评测有价值
2.7 小时(记录在案的)
首先,推广一下The Banner Saga来自谷歌翻译的霸气中文译名:\大旗英雄传奇/比旗帜传说更有气质也更有气势。

然后,这是款值得一玩的稀有的精致的战棋+文字游戏...不要在意我的游戏时间,我玩3DM正版已经快通关了...

文字部分如果你有耐心看的话可以说是有一定深度的...毕竟整个世界观和剧情要从这里展现出来,架空世界,众神挂了,太阳歇菜,主角溜哒等,国产3贱那样的情情爱爱狗血起伏在这里压根没有...剧情的代入给我的体验就是主角们行军打仗越打越像冰与火之歌.......
当然,现在风月汉化组的良心汉化正版可用,已经亲测XP,WIN7完美兼容,只需要进游戏选一下简体中文就可以了。

战斗部分可以说是整个战棋界的革命,当前攻击力=当前生命值,攻击力-护甲=受到的伤害。可以升级的人物和物资管理也挺有意思。
画面音乐非常的清新,画风很COOOOOOOL,这段时间相比XCOM我还是更愿意玩大旗英雄传奇。

大旗英雄传奇,好!
发布于:9月9日
这篇评测是否有价值?
108 人中有 92 人(85%)觉得这篇评测有价值
11.3 小时(记录在案的)
Wow, just wow. The Banner Saga blew me away. Incredible art and animation, and a fabulous turn-based strategy game with RPG elements in general. I couldn't stop thinking about this game for days after I finished it and I normally don't even like turn-based strategy games (or it has to be something like Advance Wars).

This game is deep, as far as the story is concerned at least. You'll be losing plenty of people over the course of the game, and it's not necessarily because you made the wrong choice. It's because the choices *are* tough and there usually isn't a right answer to begin with. The game autosaves so you can't go back and try it again, and you can't save manually.

The artstyle and animations are just beautiful. I appreciated it, and enjoyed it, for the entire length of the game. There's just so many detail. The characters and the environments, especially when you're fighting. Normally all you see is empty looking environments with a tree or something, but here you have dead bodies lying around and destroyed villages. Nothing looks the same (as far as I can see). They put *a lot* of love in this game.

It also feels, and is, incredibly polished. It's simply amazing. The UI is small, clear and unobtrusive, but some things could've been explained a bit better. Some things are a bit unclear if you go to the character management screen, for example. It could benefit from more and better explanation. Still, no biggie.

One other thing that stuck with me are the difficulty spikes. These are random but annoying. However, you can change the difficulty on-the-fly so it's usually just a matter of pressing a button.
The game itself can take about 9-12 hours to complete, so it's a pretty big game. I personally never got bored of it.

Now I'm anxiously awaiting the sequels, because man, this one set the bar pretty high for me. If they can maintain the same quality and polish it will be awesome, even if they decide to never add any new features.

Absolutely recommended !

[Rating: 93/100]
发布于:4月28日
这篇评测是否有价值?
47 人中有 38 人(81%)觉得这篇评测有价值
7.6 小时(记录在案的)
After my Assassin's Creed binge last week, I took a bit of a break to wind down a tad. I started playing Banner Saga a few days ago however - I wasn't sure what to expect from it, the screenshots looked more like a point and click adventure, a genre which I normally don't enjoy as much - thankfully I was wrong.

The Banner Saga is heavy role playing game where you face numerous scenarios throughout the story, each decision you make will impact the outcome and general feel of the game.

The story goes extremely deep into Viking saga and history, which if you are interested in that sort of thing, this will already be a winner for you. The devs have done a very good job at making you feel you are part of the caravan and are right there in the midst of it all.

The game does start out quite slow, but as you get past the first chapter, it picks up pace and you keep wanting more.

The actual game play is a turn-based strategy basis. Again strategy is not normally one of my favorite genres but The Banner Saga does a very good job at introducing all the elements and features of the game at a slow but reasonable pace for you to get used to them. By the end of the game you'll be able to blast through your turns without thinking at all, very simple (which is a good thing in my eyes).

Graphic wise, the 2D art is beautiful. It looks as if every scene has been hand drawn. Length of the game is just right - a full playthrough for me took about seven and a half hours, and this was with picking up quite a few achievements along the way.

I highly recommend The Banner Sage as it will be a welcome addition to your library if you give it a chance.

More reviews at - http://completingthebacklog.blogspot.co.uk/
发布于:8月23日
这篇评测是否有价值?
39 人中有 32 人(82%)觉得这篇评测有价值
9.2 小时(记录在案的)
I have mixed opinions about The Banner Saga, but I'm still very happy to have played it. Most of the time, when I find games to be surprisingly brief, it's generally to their benefit. However, this is one title where I felt like it ended before it could really shine. I'm appreciative that it didn't drag itself out, but at the same time it's always a bit jarring when the end credits sneak up on you.

The Banner saga is some weird mesh of grid based strategy rpg (Fire Emblem, Tactics Ogre, FFT/A) and...the Oregon trail. And Vikings (or something resembling Vikings). However, only the first part of that hybrid combination does the game feel polished, gameplay wise. The game's most notable feature when it comes to the primary battle engagements is the Armor/Strength duality, as well as Willpower and Exertion mechanics. In order to deal a lot of damage to most enemies, especially Dredge, you first have to spend time working down their armor instead of trying to outright lower their health to zero. This is only a small wrinkle to the normal rpg standby, but it is implemented well enough to have two interesting results. One, it creates some very real consequential moments where you've got a unit able to do decent armor or strength damage and you can't be certain whether you should really strip the armor down further or if you should take a chunk out of the enemy health so that they might be finished off sooner. Secondly, it creates much needed class specialization where certain units are much more adept at stripping armor while others are better set finishing weakened foes. The game then allows you to use some basic accessory-equipment to either further specialize (giving an armor-break boosting equipment to someone already well equiped to break armor) or to make certain units more versatile. One thing that I suppose I wasn't used to is that the class-roles are specified and listed on the heroes pages, but they still don't seem as iron-clad or strict as those in games such as the Japanese srpgs I listed earlier (where the class given to a unit is much more defining). I couldn't tell you which units were which class off of the top of my head, only what each given unit was good at performing in battle. I suppose it feels a bit more organic this way.

I feel like the willpower-exertion mechanics are the most important (and unique) mechanics of the battles. Exertion allows you to add damage points to your strength hits, break down armor faster, and move further than normal. Morale allows you to add willpower to units as you need it, and replenishes as you defeat enemies. Since exertion determines how much willpower you can add to any action, it was the first thing I upgraded on any unit promotion.

The battle animations and sound work is expecially great, and I generally love the look of this game. The battle environments are a bit bland but that's not a real dealbreaker. One thing that I never did gel with was the out-of-battle dialogues, usually set as continously reversing camera shots of the front facing portraits of the various characters. The continuously changing perspective and lack of multiple emotive artworks for each character really made clicking through these dialogues to be a chore at times, and it was sometimes more difficult than it needed to be to determine who was entering and leaving the scene, and even who is all present at any given time.

The in-between battle treks with the caravan were not super enjoyable. I was given a unit count of clansmen, fighters, and varl but I didn't really know what this represented and only tried to keep the numbers high because that's what you're expected to do, right? A handful of times the game would tell me that the enemy force was so large and my force was compartively large but I couldn't really tell what numbers the game was crunching underneath. While other moments of open-ended choice and consecquence within these sections was enjoyable (do you help the random caravan you come accross, do you punish the drunk, do you demand goods from the traders if your supplies are low, etc), the various off-screen battle tactician moments (do you charge in, do you pull back, you have x forces against their y forces) seemed to be more random and less consequential. In the last two chapters of the game, I had made a dumb mistake and lost most of my unit count but it didn't seem to matter at all.

That said, in general I enjoyed the challenge of the game. I played through on Normal mode, and I even lost two battles (one of which I am sure you are supposed to lose :p ) but the game ended up allowing the journey to progress with those loses, which makes the prospect of a replay to see if I could either avoid or overcome though encounters to be somewhat appealing. The last battle of the game took a few tries, but at the same time, I didn't realize it was the last battle. It didn't really seem appropriately grandiose when considering some of the things introduced before that point that I thought I would be tackling. I'm unsure how much the ending can change depending on your choices, so I might have to do some reading.

I just wish the game was a little longer. Some of the units in the game I felt like only saw 3-4 battles, and with the number of units you get in total (quite a few) and the frequency in which the become available and unavailable, and the low-map limit of who all you can bring into any given battle, I just felt like there were a few things I was unable to ever get to try. While I had some units level up many times, but the end of the game I had some units only often enough to have promoted once. But again, I suppose that allows for some variety in re-plays.

Great art, but I wish there was more to the dialogue sections, retweaked caravan between battle-mechanics, some larger more interesting maps would be neat, and more chances to be able to bring units into battle which a lower frequency of units becoming unavailable. Though not to any extreme extent, having some limitations on those sorts of things is a great way to force yourself to try out different strategies rather than just bringing your strongest units every time.

Lastly, the overarching story and narrative were interesting enough, but sometimes it felt messy and cluttered. You find yourself moving from one outpost to the next, each with exotics names, and never in one place for too long. Yes, there's a fairly nice in game map that helps to try to put things into place mentally, but when the purpose of most encampments is to simply upgrade your units and merch and be on your way, there wasn't a lot of incentive to really keep track of much. A large part of the game boils down to someone declaring that you need to leave place x and head to place y for reason z, and that's really all of the motivation I needed or wanted.
发布于:8月8日
这篇评测是否有价值?
65 人中有 57 人(88%)觉得这篇评测有价值
7.1 小时(记录在案的)
看剧情的战棋,与其他战棋不同的地方在于是轮流制,不是我方走完对方走,而是你一个我一个。如果我方只有强力不派垃圾上场,那么对方走个小兵,咱就可以走一次厉害的人物,尽量把对方小兵打到1点血,他就没有威胁了,但是如果杀了它,那么对方boss走的机会就会增加,任何一方还剩1人的时候就改回一窝蜂制。

所以传统战棋打法是群殴小兵,减少对方有生力量,这个战棋是保留对方1点血的垃圾小兵,集中精力干掉boss。

故事背景什么的之前摘自网络,转载的有点那啥……就被我删掉了,反正这游戏已经出来这么久了,我也不需要保留那些介绍了。
发布于:3月15日
这篇评测是否有价值?