Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
使用者評論: 極度好評 (5,409 篇評論)
發售日: 2014 年 01 月 14 日

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購買 The Banner Saga

購買 The Banner Saga - Deluxe

Deluxe Edition includes The Banner Saga and The Banner Saga - Soundtrack

購買 The Banner Saga 4-Pack

購買 The Banner Saga - Soundtrack

此遊戲的 DLC 可下載內容

 

由多名鑑賞家所推薦

"A wonderfully realised Viking adventure with in-depth tactical combat. Roto-scope style animation leads to a beautiful world. Ends a bit abruptly though"
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最近更新 檢視全部(13)

06 月 29 日

Localization Update

Howdy

We're about to do a small update that includes the addition of the Italian language and revisions of Spanish & Brazilian Portuguese,

Changes:
• Added Italian Language translation
• Revised and improved Spanish Language translation
• Revised and improved Brazilian Portuguese Language translation


Thanks!

16 則回應 繼續閱讀

05 月 6 日

Small Update

Howdy Folks!

Small update to the game today to fix/remove some unecessary files and we added in the missing Kickstarter Crests.

Thanks!

9 則回應 繼續閱讀

評論

“Game of Thrones Meets Vikings Meets Disney. The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.”
100% – US Gamer

“With a refreshingly unique aesthetic, well-written story, and challenging gameplay, The Banner Saga is an excellent adventure well worth your time.”
90% – Games Radar

“The Banner Saga deserves commendation for the strength of its art and music experience alone, which shatters conventions.”
86% – IGN

Coming to SteamOS/Linux

The Banner Saga will be available on SteamOS and Linux in March 2015.

數位豪華版

The Deluxe Edition – Combines The Banner Saga with the official soundtrack which includes 29 tracks by Grammy nominated, and two time BAFTA Award winning, composer Austin Wintory, performed by the Dallas Winds orchestra plus a powerhouse trio of acclaimed YouTube sensations: vocalists Peter Hollens and Malukah and violinist Taylor Davis.

關於此遊戲

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

The Banner Saga is the first part of a planned trilogy. If you complete this game, your unique progress and storyline will carry over to the next part of the story.

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Memory: 2 GB RAM
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
    Minimum:
    • OS: MAC OSX 10.7.5
    • Memory: 2 GB RAM
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: MAC OSX 10.7.5
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Hard Drive: 4 GB available space
    Recommended:
    • Memory: 4 MB RAM
值得參考的用戶評論
20 人之中有 17 人(85%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
8.2 記錄時數
張貼於:07 月 12 日
《The Banner Saga》是一款策略回合制角色扮演遊戲,本作的時空背景發生在太陽不再升起的冰天雪國,沉睡百年的黑暗勢力再次甦醒,他們開始侵略放眼所見的所有國家,因為即將面臨戰爭的威脅,玩家必須要帶領族人離開家鄉,展開逃離戰火與奪回家園的史詩長征。遊戲採取雙線劇情的手法來敘述故事進展,來自西南方的隊伍為了要找出黑暗勢力甦醒的真相而前往尋找巨人之國,來自東北方的隊伍發現自己家園已經遭到摧毀而展開族群遷徙之旅,兩隊人馬都因各自不同的原因展開長征,儘管進行長征的最終目的不盡相同,但命運不得不將兩隊人馬編織在一起,共同對抗黑暗勢力的威脅。


雖然身為一款廣受好評的角色扮演遊戲,本作並無遵循主流角色扮演遊戲那高自由度的玩法,玩家沒有機會成為觀光客探索地圖各大景點,來到城鎮後也只能購買補給和暫緩休息,沒有村民會給你支線任務、沒有野生怪物可供你打怪練功、沒有各式華麗寶箱任你大肆搜刮,製作團隊強迫玩家不斷前進,你會發現故事進行速度相當快,一場又一場無可避免的戰鬥接連而來,隨著長征隊伍的糧食物資逐漸減少,護衛隊伍的戰士逐漸陣亡,無法用言語形容的絕望感油然而生,這就是《The Banner Saga》帶給玩家的獨特遊戲體驗。


本作無論在美術風格、背景音樂、故事劇情與遊戲整體表現上都有非常傑出的表現,除此之外遊戲整體系統架構非常單純,故事主線劇情大多是以人物之間的對話帶過,偶爾會使用非常精緻的動畫呈現,就像是在看一部鉅細靡遺長篇史詩小說一樣,令筆者意猶未盡。同時在玩家進行長征時還會碰到許多純文字描述的突發事件,例如碰到敵襲時的戰略選擇、協調長征隊員之間的歧見或是遇上其他難民要不要贈與物資,玩家將面臨許多兩害取其輕的痛苦抉擇,無論是劇情相關的抉擇、突發事件的抉擇,玩家所做的每一個決定都會改變長征隊伍的命運,如果你在尋找一款極具特色與高難度的策略回合制角色扮演遊戲,《The Banner Saga》是款絕對不容錯過的優秀作品。
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
12.0 記錄時數
張貼於:03 月 18 日
很棒的遊戲
1.遊戲方式是"對話選擇"+"機器人大戰",背景類似北歐版的魔戒。
2.對話選擇會部分影響到劇情,但實際不會影響太多,主軸幾乎不變。
3.介面和按鍵設計有點不直覺。
4.不太能讓你save and load來看所有的劇情。
5.遊戲裡面的英文艱澀。
這篇評論值得參考嗎? 有趣
55 人之中有 38 人(69%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
19.5 記錄時數
張貼於:03 月 5 日
This was a beautifully rendered tactical turn based RNG RPG with an engaging story and for the most part, stellar gameplay. The backdrop was visually stunning, and this was easily the games strongest feature. It really did a great job of not only creating a game setting, but also adding an air of mystery and intrigue and foreboding to the game.

The combat itself was fairly simplistic as far as hex based battle systems go. The RNG aspect can create some frustrating moments, but can also conversely make you so stoked that you took a low percentage chance and succeeded.
The RPG upgrading system likewise was fairly simple.

As far as the writing goes, the story itself well complemented the artistic design of the game, or vice versa, lol, and the characters were pretty interesting in my opinion, overall. They weren't fully fleshed out, but I didnt feel they needed to be, and for what the game was presenting, I thought the whole thing worked quite well.

So, based on all that, with the excellent story writing, the cool characters, the amazing set piece, and the decent combat, this game should really be one of the best. However, it had some very real issues that knock it down some.

For one, as good as the writing was, realistically, none of your choices leading up to the finale really mattered, EXCEPT who you leveled up. Speaking of which, party members only level up through use, which I feel, based on the type of game it is, is something of a failure. I feel party members should level together in games like this, or at least, the unused ones should get some sort of experience. Otherwise, you end up woefully unprepared later when you are FORCED to use certain characters, arguably the ones that held the least appeal through the rest of the story as far as using them in battle went.

So, like I say, your choices didnt really matter. You have to fight starvation and loss through battle based on your actions, which for the bulk of your group (the common soldiers, scouts, and peasants), basically affected the amount of survivors left when you get to the final city WHERE they all die anyway, lol. However, your party decisions definitely matter, and because you are forced to use certain characters later in the game, and one specifically for the final battle sequence (the daughter), you would be encouraged to use them EXCEPT, the game really doesn't hint at that. They are mostly the characters you will find least useful overall, and that coupled with a distinct lack of anything suggesting they might be important later, virtually guarantees that most players will face the same complications later in the game.

So, this matters because the final battle is two stages and relies solely on the daughters archery skills to win. However, there was no real reason to level her up through the game, and I know that most players enter that final battle with an under leveled primary use character, which generally spells defeat.

Now, it is my understanding that the developers listened to these same complaints from a large percentage of the people who played this just after release and made some adjustments, but I haven't played it since those patches were released, so I cant speak to whether they really helped out with these issues or not. My understanding was the patch release focused on the final battle, so that aspect might be better now.

Anyway, I think overall, I want to give this game an 8 out of 10, but all the issues with it make me drop my rating down to about a 6.5 out of 10.

I do intend to revisit this game and see how the patches impacted things, so I will revise this review if necessary after I do so. Regardless, it is a game worth experiencing, so I do in fact recommend it.
這篇評論值得參考嗎? 有趣
89 人之中有 57 人(64%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
10.6 記錄時數
張貼於:05 月 9 日
I don't think The Banner Saga is a very well executed game. The ideas are certainly there, the story is interesting, the music is excellent, but gameplay-wise, it has some pretty egregious design problems.

Consider that players replaying the game regularly consult a guide to check when certain characters might die, in order to not waste resources levelling before that point. Then consider that on your first run, you don't have that - you have the option to choose from an assortment of characters, spending your points (renown) on whoever you please. But while they can die from your negligence, they generally don't: they die from purely unpredictable events instead.

Well that's how surviving in a viking wasteland is, yes? That's how it should be!

The trouble is that this is not FTL - a run is not 1-2 hours, it's 10, and it isn't replayable if you find yourself trapped with a now-useless team after luck decides to screw you. It's harsh, and adds to the tone of the game, but it's also ruinous. Save-scum, save-scum.

Double-edged sword that may be, I can see the (unreasonable) justification for it. What I can't justify, at all, is that the game essentially does nothing with it's random encounter system. Events pop up and you're faced with options. Based on my runthrough of the game, I'd say you get positive outcomes maybe a fifth of the time. Further adding to the harsh climate of the game, etc, etc... the trouble is, your options tend to lie in shades of grey between the -right- thing and the -wrong- thing to do in any given case... and THERE IS ZERO DIFFERENCE. They're all dice rolls, and that I started at a point of angelic service to my fellow survivors and slowly arced towards commiting horrible deeds for my tribe caused not one change. It was dice rolls all the way through; you get nothing in exchange for that guilt, and seeing what emotional impact it has on the player to decide, I'll murder this person in front of my (charatcer's) daughter, when you take the plunge and hit that button ----> dice roll. The same dice roll. 80% of the time, it goes bad, and you feel worse.

(On a lesser note, a gripe: this game totally does not have good animation, as nearly everyone is excited to share. It has a very cool art style, but central story beats aren't illustrated; they're all just text... including the climax.)

I leave off with one thing. The final boss is very very poorly designed, requiring a combat style the rest of the game would punish (rushing in a straight line forward), and I didn't/couldn't finish with the team I had, and I now have no intention of continuing with this franchise.

Cross your fingers. You might find the telepathy to make the right decisions, and the game might be fun!

For me it was a lesson in negative reinforcement.
這篇評論值得參考嗎? 有趣
49 人之中有 33 人(67%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
20.7 記錄時數
張貼於:03 月 19 日
I really wanted to like this game, but it does not 'click' with me. Actually, of all the games I backed on Kickstarter, this one has disappointed me the most so far. It is still an ok game and there are many worse out there, but here is why I do not recommend it:

- It is story based, but the story is not great - mostly it seemed pretty boring, to be honest.
- Lore and world bckground are probably interesting, but the game presents them extermely scarcely (mostly on the world map).
- There are a lot of characters, who seem interesting at first, but never really fulfill their potential and end up being bland to annoying.
- There is tactical combat, but rather simple and repetitive - and battles seem more like solving a puzzle than being in command of a party of unique warriors. There is little enemy variety too.
- Caravan management layer is exteremely simplistic and only allows you to make decisions at preset points.
- No manual save option means you might end up forced to repeat certain parts after coming back, if you happened to play through a longer section not containing autosave points.
- CYOA dialogue options are not always clear as to what they will cause, meaning you might choose something else than you wanted by accident, or you are just forced to choose randomly.

On the positive side, presentation in superb. The game looks and sounds great (music is especially impressive), but this should be dressing for a good core game, not its main advantage.
這篇評論值得參考嗎? 有趣