Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
Gebruikersrecensies: Erg positief (4,928 recensies)
Releasedatum: 14 jan 2014

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Deluxe Edition includes The Banner Saga and The Banner Saga - Soundtrack

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Door curatoren aanbevolen

"A wonderfully realised Viking adventure with in-depth tactical combat. Roto-scope style animation leads to a beautiful world. Ends a bit abruptly though"
Lees de volledige recensie hier.

Recente updates Alles weergeven (12)

6 mei

Small Update

Howdy Folks!

Small update to the game today to fix/remove some unecessary files and we added in the missing Kickstarter Crests.

Thanks!

6 opmerkingen Meer informatie

29 april

Version 2.16.41 now Available!

We're happy to announce that we're updating to Version 2.16.41!

Major Changes

• Fixed Linux graphical issues related to Intel / Nouveau video drivers

  • Videos do not play and a purple screen appears
  • Fonts in the game not rendering properly
  • Tutorial popup window backgrounds not appearing
  • Text disappears when hovering cursor over saved games in Load Games menu
  • Game stops responding on loading screen when using nouveau driver
• Fix issue with Hakon's being at rank 6 for some players, causing errors in the Heroes GUI
• Fix issue where the battle horn was unusable for some save older save games
• Add commandline option textscale=2 to increase text size globally

Bugfixes and Improvements

• Fixed gamepad icons not being positioned properly on Help Overlay messages
• Make damage indicator numbers vanish as soon as an affected unit dies
• Fix Puncture bonus not being reflected in damage indicators
• Dredge Fire Slinger no longer causes ability confirmation GUI to appear on its target tiles
• Improve mouse hitbox sensitivity around the enemy damage popup
• Fix missing text for Alette's Heroes description after she puts her hood up
• Fix Alette's stats being reset after donning her hood
• Fixed issue where player is unable to confirm a selection on the Heraldry menu when using a gamepad
• Added gamepad configuration for type of Xbox360 wired controller on Mac OSX
• Hovering cursor over units now display stat banners like it used to
• Fix issue with stat info banners piling up at origin of battle board on the beginning of second wave of war
• Fixed issue where player may open action menu without a pending move order being canceled
• Reduce a performance hitch when the battle resolution banner appears (victory/defeat)
• Preload match resolution texture and optimize some iso rendering hitches

Some additional notes:

- Able to dismiss the auto-detected Gamepad Configuration menu now to return to mouse/keyboard controls



Details about the Linux rendering fixes:

There was an incompatibility between the free Intel / Nouveau video drivers and the version of Mesa that The Banner Saga was using for OpenGL. The previous workaround, involving the export of the MESA_GL_VERSION_OVERRIDE environment variable, is no longer necessary and should be disabled if you were previously using it.

11 opmerkingen Meer informatie

Recensies

“Game of Thrones Meets Vikings Meets Disney. The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.”
100% – US Gamer

“With a refreshingly unique aesthetic, well-written story, and challenging gameplay, The Banner Saga is an excellent adventure well worth your time.”
90% – Games Radar

“The Banner Saga deserves commendation for the strength of its art and music experience alone, which shatters conventions.”
86% – IGN

Coming to SteamOS/Linux

The Banner Saga will be available on SteamOS and Linux in March 2015.

Luxe digitale editie

The Deluxe Edition – Combines The Banner Saga with the official soundtrack which includes 29 tracks by Grammy nominated, and two time BAFTA Award winning, composer Austin Wintory, performed by the Dallas Winds orchestra plus a powerhouse trio of acclaimed YouTube sensations: vocalists Peter Hollens and Malukah and violinist Taylor Davis.

Over dit spel

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

The Banner Saga is the first part of a planned trilogy. If you complete this game, your unique progress and storyline will carry over to the next part of the story.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Memory: 2 GB RAM
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
    Minimum:
    • OS: MAC OSX 10.7.5
    • Memory: 2 GB RAM
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: MAC OSX 10.7.5
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Hard Drive: 4 GB available space
    Recommended:
    • Memory: 4 MB RAM
Nuttige klantrecensies
24 van de 27 mensen (89%) vonden deze recensie nuttig
17.1 uur in totaal
Geplaatst: 29 december 2014
Wow, did I really already spend 15 hours in The Banner Saga?
Yes I did and as this game has currently been on various holiday sales it's time for a little subjective review without getting too much into game and details:
If you want to know about TBS's game mechanics you best checkout some gameplay video. I'll rather praise what in my opinion makes this game a good one worthwhile both your money and time.
- Art & style: Beautifully crafted (rather drawn) environments and characters and map; it may not be everyone's taste but the devs put much dedication into creating a world you care about.
- Music: The soundtrack alone is a masterpiece - the classical compositions fit seamlessly into the game's medieval fantasy theme. It really helps the immersion, for example if your caravan moves across the lands.
- Writing: It's based on Nordic mythology but neither does it copy known works nor does it feel clichéd. Each character and each location has its own history and meaning. You can read all about it if you care but you don't have to. The story unfolds in a great way and at good pace. I really care for the protagonists which isn't an easy task/achievement for this type of game - I never skipped through any dialogue as I always wanted to get to know as much as possible.
The whole story feels like it's part of something bigger, some universe that makes sense - one might even compare it to Sagas like Lord of the Rings, Game of Thrones etc.
- Gameplay: To keep it short, this is solid turn-based strategy (some might miss complexity) along with text-based RPG where your decisions affect combat and experience. It offers enough opportunities to upgrade your characters and to make the impression that your choices matter without getting overwhelming at any time.

These points above are the core of why I recommend this game to others to whom those impressions appeal.
PS: As this is a saga the devs currently work on a sequel - TBS 2 (first trailer already out)...
I hope this was of any help for your,

Yours,
Bethlemos
Was deze recensie nuttig? Ja Nee Grappig
50 van de 79 mensen (63%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
8.5 uur in totaal
Geplaatst: 23 december 2014
According to Steam I tried for 8.5 hours to like this game. I failed, even though the story looks interesting enough and the visuals are beautiful.
I have read from others how they dislike that choices give little hint to as what the outcome could be. Even worse is how the story swaps between protagonists and thus those outcomes are arbitrarily moved into the future.
Still, I'd try to play it if it wasn't for the gameplay. The combat must be the worst turn based combat I have experienced. Units can move past enemies, in and out of melee without any fear of turning their backs on enemies. While attacks of opportunity have become a staple for many games, they are non-existent in the Banner Saga. Coupled with how units can burn Willpower for extra moves and then burn Willpower to boost their attack, means that even if you try to tie up an enemy in melee, they can still stroll past your fighters and get to your back row. After all, archery range is within charge distance. And since movement is always the same, there is no chance to get out of melee range once an opponent has gotten close.
Even worse is the initiative system. Both sides take turns moving units, meaning that the side with less units gets to move those more often. If those are more powerfull, having twice the stats of the player's units, then those powerfull enemies hit multiple times before you have the time to even try to save your hero.
Yes, you can learn to beat these fights. But it seems less like adapting tactics than learning to play a broken system.

I had heard combat was bad, but I had not expected it to be this bad. At least I bought it very cheap on the Humble Store for a good cause.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 16 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
19.5 uur in totaal
Geplaatst: 5 maart
This was a beautifully rendered tactical turn based RNG RPG with an engaging story and for the most part, stellar gameplay. The backdrop was visually stunning, and this was easily the games strongest feature. It really did a great job of not only creating a game setting, but also adding an air of mystery and intrigue and foreboding to the game.

The combat itself was fairly simplistic as far as hex based battle systems go. The RNG aspect can create some frustrating moments, but can also conversely make you so stoked that you took a low percentage chance and succeeded.
The RPG upgrading system likewise was fairly simple.

As far as the writing goes, the story itself well complemented the artistic design of the game, or vice versa, lol, and the characters were pretty interesting in my opinion, overall. They weren't fully fleshed out, but I didnt feel they needed to be, and for what the game was presenting, I thought the whole thing worked quite well.

So, based on all that, with the excellent story writing, the cool characters, the amazing set piece, and the decent combat, this game should really be one of the best. However, it had some very real issues that knock it down some.

For one, as good as the writing was, realistically, none of your choices leading up to the finale really mattered, EXCEPT who you leveled up. Speaking of which, party members only level up through use, which I feel, based on the type of game it is, is something of a failure. I feel party members should level together in games like this, or at least, the unused ones should get some sort of experience. Otherwise, you end up woefully unprepared later when you are FORCED to use certain characters, arguably the ones that held the least appeal through the rest of the story as far as using them in battle went.

So, like I say, your choices didnt really matter. You have to fight starvation and loss through battle based on your actions, which for the bulk of your group (the common soldiers, scouts, and peasants), basically affected the amount of survivors left when you get to the final city WHERE they all die anyway, lol. However, your party decisions definitely matter, and because you are forced to use certain characters later in the game, and one specifically for the final battle sequence (the daughter), you would be encouraged to use them EXCEPT, the game really doesn't hint at that. They are mostly the characters you will find least useful overall, and that coupled with a distinct lack of anything suggesting they might be important later, virtually guarantees that most players will face the same complications later in the game.

So, this matters because the final battle is two stages and relies solely on the daughters archery skills to win. However, there was no real reason to level her up through the game, and I know that most players enter that final battle with an under leveled primary use character, which generally spells defeat.

Now, it is my understanding that the developers listened to these same complaints from a large percentage of the people who played this just after release and made some adjustments, but I haven't played it since those patches were released, so I cant speak to whether they really helped out with these issues or not. My understanding was the patch release focused on the final battle, so that aspect might be better now.

Anyway, I think overall, I want to give this game an 8 out of 10, but all the issues with it make me drop my rating down to about a 6.5 out of 10.

I do intend to revisit this game and see how the patches impacted things, so I will revise this review if necessary after I do so. Regardless, it is a game worth experiencing, so I do in fact recommend it.
Was deze recensie nuttig? Ja Nee Grappig
26 van de 39 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
27.6 uur in totaal
Geplaatst: 20 december 2014
I had heard very good things about this game so I had high expectations.

The art is indeed gorgeous, it is reminiscent of old animation movies from 70s and 80s, but with a modern twist.

Unfortunately I wish there was more positive things to say about the game. Well, the world and the background story are pretty good, plus the game doesnt feel too short nor too long... I actually was positively surprised by it, I thought the story would draw to an end earlier.

Here's a collection of random thoughts I have about the game:

1) you spend almost half of your time staring at a long string of tiny characters plodding at unnatural speed through snowy landscapes.
2) the map is not integrated at all in the game. You dont have any saying in which direction your caravan is going, everything is decided. You can access the map only when you camp or stop the caravan, and at that point I've already forgotten where I am supposed to go... why isnt the map shown when the route to be taken is presented to the player? there's a huge map full of Norse-sounding names, and you can click on most of them to get additional info... but why would you? I got bored after a while, like with the planets' descriptions in Mass Effect. You dont just dump a huge map to the players to satisfy their thirst of knowledge, you introduce the world little by little with bits and pieces that are relevant to the story. In TBS only a handful of locations on the map matter for the story and they are all non-descriptive... one town or the other, they feel all the same (except the Varl capital).
3) I heard some people saying "The dialogues are really good"... well I dont know what kind of games these people have been playing but the dialogues in TBS range from average to bad, with a couple bordering to nonsensical (e.g. the one of the mead house stands out for making little to no sense). I grew more and more irritated.
4) Another little irritating thing: the lines in dialogues only proceed forward. If you press accidentally the mouse key (in my case the trackpad) you will skip to the next line without possibility to go back. it happened to me a bunch of times, I play with the finger resting on the Macbook's trackpad and a little twitch sends the dialogue forward
5) the story feels really average, many questions are left completely unanswered... I can only guess they might be doing a sequel to expand on the story. I'm not gonna mention anything to avoid spoilers but seriously there's stuff that happens that you feel it's major and could definitely steer the story some way or the other, but instead nothing happens and the event/story element is not mentioned anymore afterwards.
6) the fighting system is super clunky, doesnt feel fluid at all. You are often pitted against more numerous / stronger enemies and your characters never seem to level up fast enough for the fight to feel equal. Moreover they are equipped with abilities which are often difficult to use (this ability? Only works with enemies which are positioned EXACTLY diagonally in respect to the original target. Oh you think it's hard to use? How about we make it so that it can inflict damage also to your allies?), or semi-useless (each time my Raidmaster used Stone Wall he's never been targeted afterwards; Rain of Arrows, Mend, and others are so nerfed they suck). In the end it pretty much resolved in "I start chipping down the armor first, then I go for the health" with basic attacks, hoping the bad guys would go down before mine. Sometimes it worked sometimes it didnt. Lost maybe 1/3 of the battles, without chance to replay them.
7) the big-scale clashes are just ridiculous... you can chose one of the strategies like "Hold them" or "charge" or "tighten your ranks", and how the battle will resolve feels totally random. If it is not, than there is no way to understand the logic behind it.
8) I felt no attachment whatsoever for the characters nor the caravan members (i.e. people who depended on me for protection and leadership). Especially the caravan members, they are just a stat, when they starve you see the numbers going down and the morale plunging and you're like "yeah so what? the game continues anyway.". This is a major drawback, you dont feel you have anything to lose, you can lose all the battles and starve out almost everyone in the caravan, you will still go on. At a certain point I started playing like a di*k, thinking "well let's see how much I can f-up before I get a game over screen"... it never came. Ok for the story-driven playability, but this is still a game. If the game plays itself what's the point?
9) you are forced to make totally random choices. E.g. how many ratios to buy before setting on a leg of the journey... you have no idea how many days it will last... how about informing the player?? Renown is always scarce, because it is mainly used to evolve characters, so it would be good to have some planning before spending some hard-gained renown.
10) The banner itself plays NO role at all in the story, it is mentioned in one line of dialogue and that's it. For the whole game. So much for a whole "saga"....
11) Hardly any tutorial in the game, just a basic one about combat. How about explaining how the different abilities work? I had to quit the game and resume from last checkpoint when I realised my assumptions about a certain ability were off and I lost the little tactical advantage I had because I screwed up
12) I dunno what was the reason, not enough money to put in the artistic production or time constraints, but I got so ♥♥♥♥♥♥ off when I realised (and i realised it pretty soon in the game) that there is only one image for each character. All the dialogues, during the whole story, the same expression. Zero emotion response. Oddleif is stuck with the same scornful expression for the whole game, Eyvind with a sorry-♥♥♥♥♥ smile, and Ubin goes around holding his quill even in the middle of a battle.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 14 mensen (86%) vonden deze recensie nuttig
7.5 uur in totaal
Geplaatst: 26 december 2014
I had a very hard time deciding if I should give this game a thumbs up, or thumbs down. TL;DR: This game is too short, the story left wholly unfinished, and your choices matter much less than the game leads you to believe. Purchase only on a good sale.

At first blush, this game is evocative and intriguing; the artwork is beautiful and the characters well-wrought. It's sort of an Oregon Trail meets turn-based RPG, and the story appears vast and your choices deeply important.

Unfortunately this game fails to deliver in three key areas: choice, story, and length.

At the beginning you feel like your choices matter. Make a wrong decision and you run out of food, or an important character dies. Later, you realize that you're pretty firmly on the rails; you might save people here or there, but in the end, it doesn't really matter much who lives and who dies. I was deeply disappointed to discover this, as the game felt like it offered really gritty options in the beginning.

The story and length problems go hand-in-hand--this feels like a book you slam shut in the middle and never pick up again. There are so many loose threads that doesn't have answers, so many stories left untold. The ending felt so abrupt that I had to do some internet searches to see if I'd somehow screwed up and ruined my game, or if the credits just happened to roll in the middle. It didn't end, it just dropped off into oblivion. I got roughly six hours of gameplay out of this, so the $10 sale price tag wasn't too bad. If there's a sequel released, I'll pick it up for roughly the same price...but for now I feel cheated. Not in price, but in story. There's so much left unfinished that I feel unsettled, and the realization that my choices matter not is rather disappointing as well.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 26 mensen (62%) vonden deze recensie nuttig
10.5 uur in totaal
Geplaatst: 28 december 2014
While the story borrows some really fantastic concepts from Norse mythology and starts with a bang, you're promised a Saga and receive a segment. There is no finality to this game, and you're ultimately left with an extremely shallow version of Final Fantasy Tactics with units who max at level five and some beautiful locations / characters who are left hopelessly vague.

I bought this game when it went down to $15 after being released from like $30, and it was by far the worst decision I had made during any Steam Sale. I can say that as somebody who hasn't bought into too many Early Access titles. Download a background or two, watch a video on YouTube, just don't make the same mistake I did.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 11 mensen (73%) vonden deze recensie nuttig
16.4 uur in totaal
Geplaatst: 19 maart
I really wanted to like this game, but it does not 'click' with me. Actually, of all the games I backed on Kickstarter, this one has disappointed me the most so far. It is still an ok game and there are many worse out there, but here is why I do not recommend it:

- It is story based, but the story is not great - mostly it seemed pretty boring, to be honest.
- Lore and world bckground are probably interesting, but the game presents them extermely scarcely (mostly on the world map).
- There are a lot of characters, who seem interesting at first, but never really fulfill their potential and end up being bland to annoying.
- There is tactical combat, but rather simple and repetitive - and battles seem more like solving a puzzle than being in command of a party of unique warriors. There is little enemy variety too.
- Caravan management layer is exteremely simplistic and only allows you to make decisions at preset points.
- No manual save option means you might end up forced to repeat certain parts after coming back, if you happened to play through a longer section not containing autosave points.
- CYOA dialogue options are not always clear as to what they will cause, meaning you might choose something else than you wanted by accident, or you are just forced to choose randomly.

On the positive side, presentation in superb. The game looks and sounds great (music is especially impressive), but this should be dressing for a good core game, not its main advantage.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
17.8 uur in totaal
Geplaatst: 18 december 2014
Bewarn if anyone gets this game and expects a "Bioware" style gameplay where your choices matter. They really don't, they just make the story much more interesting but not really world shaping

The artwork is incredibly beautiful, just by looking at not only the larger details but just the small things makes you awe at the beauty of this game.

the music is well done. Really matching and up pace with the story and the situation at hand. The combat system while not all that great, it's pretty easy to understand, you just got to get use to it.

This game is a mixture of Oregons Trail meets Vikings and not only that but adding RPG & Strategy elements makes this for an interesting game to have.

Just bewarned again, your choices won't matter not like in a Bioware game where they do, it will just make the story much more interesting at the many possible scenarios.

I would recommend this game for gamers who want something fresh in an RPG game like this, But for gamers who prefer "Choice shaping" then move along this game is not for you
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
11.8 uur in totaal
Geplaatst: 19 januari
This is a beautiful turn-based-strategy RPG. I was really drawn to the cartoon-like aesthetic. Unfortunately, only the opening cinematic is fully animated, but the rest of the game is still beautiful. The setting is vaguely Scandinavian-ish fantasy, featuring men, Varl (a race of horned giants), and the Dredge (a race of stone creatures that are invading the land). It is the end of the world, with a unique apocalyptic fantasy feel.

The game is a mix of tactical combat and leading your caravan by making lots of little decisions as you travel. Some decisions have big long term consequences, which is nice. Once I got into the game a few hours, I got invested in the few main characters' stories. I really enjoyed the game and found a couple moments emotionally touching.

The combat mechanics are pretty gamey in some ways. You and the enemy alternate taking turns with a single fighter, even if you don't have the same number of fighters. Losing one of your characters effectively lets your other characters act more often. If either side loses all but one character, the game switches to "pillage mode", where all characters on one side get a turn before the single enemy does. It encourages you to keep some enemies weakened but alive until you can take out all the more powerful enemies.

I switched between 'Normal' and 'Easy' periodically throughout the game. There's quite a big difference between them. The final battle, especially, I found impossibly difficult on normal, but unexpectedly easy on easy.

Highly recommended if you like turn-based strategy and the cartoon-like visuals.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
32.9 uur in totaal
Geplaatst: 23 april
Great game, highly recommended.

+ Beautiful, hand drawn graphics
+ Great soundtrack
+ Atmosphere
+ Challencing battles

± Great story but it will continue in Banner Saga 2 (and probably in BS 3), so it ends bit abruptly.
± Choices matter but not as much as i would like. Now you can get few characters killed by making bad choices and that's about it. You can still finish the game even if you get whole caravan starved to death.

- Resource management. You get renown by winning battles and doing "heroic deeds", which is then divided between keeping your caravan alive, leveling heroes and buying items. In my first playthrough i made mistake by using too much renown on caravan and leveling wrong heroes, thus making end game too challencing.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
23.9 uur in totaal
Geplaatst: 2 januari
8/10 Beautifully tragic tale
I finished this game and now I have a sad.
While I recommend this game, I know it's not for everybody. The turn based combat system at its heart draws a lot of fire, but a lot more praise. This can be tried beforehand, I suggest you take a look by playing the free "Factions" game. If the fighting, and the artstyle appeal to you, then by the love of the dead gods get the full game and then make hard choices about your caravan. The caravan part is superficially like Oregon Trail with a twist. The RPG parts with developing a team of heroes fit for a saga takes a lot of thought. keeping your playable heroes alive and content to the final showdown is a lot harder than it sounds, and you can't just throw around the loots and promotions. Watching somebody run charging into a horde of enemies withh your best rare magic item and half your caravan's XP is a real tragedy, especially with the permadeath...
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
19.5 uur in totaal
Geplaatst: 3 januari
This is a clearly the game of the year of 2014 for me

+Great Art
+Superb Music (i need to buy the soundtrack)
+Simple yet fun combat
+Great plot
+Interesting Characters
+Branching story lines

-Ending could have been better
-Would like more voice acting
-A bit short for me

Anyhow i can't wait for the sequel to this masterpiece.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
34.6 uur in totaal
Geplaatst: 28 februari
This game is great! I just love it! Very very entertaining!
There should be more games with this style!
Check out the review from my favorite game reviewers:
https://www.youtube.com/watch?v=I6PAi6QXOx8 http://steamcommunity.com/sharedfiles/filedetails/?id=434704961
Unlocked all achievements!
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
44.3 uur in totaal
Geplaatst: 27 december 2014
So one of my fighters comes up to me and tells me he's leaving. I'm like "Ok..." and as i turn, he stabs me in between the ribs. The ♥♥♥♥♥♥♥ then goes on and kills my future son-in-law and my waifu. After that, he takes my daughter into the woods to have his way with her.
You can stab me in the side.
You can kill my future son-in-law.
You can ♥♥♥♥ my daughter.
But nobody (nobody) touches my waifu.
10.5/10 would be fatally wounded again
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
7.7 uur in totaal
Geplaatst: 22 februari
EPIC STORY.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
9.9 uur in totaal
Geplaatst: 29 december 2014
If you see this game on your Steam frontpage, and think: "This game looks like some old tv series or movies." Hell yeah, that's what I thought, and believe me, this alone is worth the 5 bucks you can spend in sales. (and you shouldn't pay MUCH more.)
The Banner Saga is a turnbased RPG with adventure elements. Think of it like a mixture between The Walking Dead or Oregan Trail, with the fighting system of Wasteland 2 or Heroes of Might and Magic. The main aspect of the game, is to get your caravan to a safe point, travel through the land, and while traveling, ensure you survive, don't starve and keep your morale up. Sounds boring? I tell you, it's not! Prepare to meet characters you won't forget, make super tough decisions with very hefty consequences, that make you want to restart the whole game (I seriously once did, lol).
The fighting has some cool unique features, and, depending on the difficulty you chose, can be freaking hard. Another good feature though: Losing a fight doesn't simply get you to a gameover-screen, instead you have to live with that loss and it's consequences. Your comrades could die (yes, there is permadeath), your caravan could lose many people, and so on. Every choice in this game, makes a big impact.
Now to the negative sides of this game. Unfortunatly, you can complete the game in around 4 hours, which is okay if you want to re-run it, but I would have preferred a longer story. (remember, don't pay more than 10 bucks!)
Furthermore, there is no free saving, it all happens through checkpoints, which sometimes are a bit annoying and misplaced. Lastly, and that's really something I wished they would have changed, there is some brilliant voice acting in the game, only problem is, it only appears very rarely. Most dialogues between the main characters, are not voiced at all, and that takes away something I feel.

But, if you are looking for a game with stunning visuals (oh god, does this game look good), a neat story, cool fighting system, impactful decisions and a really good soundtrack, this is the game for you.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 9 mensen (67%) vonden deze recensie nuttig
12.8 uur in totaal
Geplaatst: 20 januari
Definitely have mixed feelings about this, because while The Banner Saga is a game with great art, great music and an interesting concept, it falls short in immersing players into its world. I would love to recommend the game on the basis of the beautiful drawings and epic music, but it's been really disappointing to see that this game isn't what they marketed it to be.

The game promises that every decision will have a "meaningful effect on the outcome as your story unfolds" and that "the journey is as important as battle", but players aren't even given the option to choose where to go and the micro-management of the caravan doesn't really affect how the story ends. Although there's a possibility of gaining, keeping or losing supplies and units during random encounters on your journey, the only thing that really matters is keeping your main team alive. Losing units doesn't mean anything.

The game isn't too long but has players going in between different caravans with different characters in each one of them. This isn't too great because after spending time with one caravan and just starting to become emotionally invested in their plight, they abruptly shift you over to another where you have to familiarize yourself with a whole new set of names and faces. It might have been nice if they stuck to one caravan throughout this first episode of the trilogy, so we could've seen more character development and become more attached to the world.

Battle mechanics are interesting but the fights can be tedious and repetitive because of the limited diversity of foes. Some battles can be challenging in a good way but most of the time, it felt like a "rinse and repeat" kind of affair. There are also weird spikes in difficulty from time to time, and the final fight arrived quite abruptly in a "that's it?" kind of way.

If you're interested in looking at the beautifully detailed drawings and can appreciate epic music, the game would be worth getting when it's on sale. However, as the game stands currently, If you're expecting more from the gameplay and story, then this is hard to recommend. I hope the next part will fair better.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 9 mensen (67%) vonden deze recensie nuttig
21.4 uur in totaal
Geplaatst: 27 januari
Great turn-based strategy RPG game from former Bioware employees. With games like this you start to value games from Kickstarter.

The game has really original battle system, where character's HP = strength - the lesser HP you have, the weaker your punches to enemy. Morale system can significantly boost your warriors in places when you need to hit first or run away from enemy's reinforcements.

But most of all, I've enjoed the main plot. It's a legend! You have 2 parallel main stories, one with main protagonist and another with secondary protagonist. In every game event you can choose from several choices and each choice has different consequences for main hero and caravan.
You have several heroes under your command: warriors, archers, mages, spearmans and other, so choose your party wisely.

Cartoon graphics and soundtrack are also a masterpiece, I loved those ethnic songs from northern legends.

The game is so damn hard even on Normal difficulty, lack of food, rest, equipment and army make you to think harder on every decicion - to fight those bandits, search for gold or try to find food for your caravan?

Waiting impatiently for the second part of the story!

+ Great epic plot (try not to cry in end of first part)
+ Stylish cartoon graphics and soundtrack
+ Original fresh battle system and skills.
+ Wide variety of decisions
+ Fair base price (only 5$ with 75% discount)
+ Stunning game difficulty (if you tired from casual easy games)
+ First caravan game I've ever played


- Poor game budget (it was made by 3 developers)
- Short first part of the story (~10-20 hours)
- I wish if the game had more battles
- Lack of food

9/10 stars to Kickstarter blockbuster!
Was deze recensie nuttig? Ja Nee Grappig
7 van de 11 mensen (64%) vonden deze recensie nuttig
12.1 uur in totaal
Geplaatst: 5 december 2014
Great title but...

Pros :

Amazing art
Beautiful music
Solid story (on certain things)
Most of the main characters are deep
Unexpected twists
The random issues popping while you travel and the outcome of the choices you make
The tactics or based turn is not that bad (neither as good as FFT)

Cons:

Really short story and completly linear
The dredge story is incomplete and makes not much sense either
The choices you make do not affect the outcome od the story rather your characters
Poor character sheet, cant really buy many items when your caravan is constantly starving
Maximum level is 5
Items are useful but you can only equip one
No side quests
I dont get the MAP, its huge but you can't freely travel anywhere
The gameplay its a basic strategy game, meaning, main hit, shield break and special and thats it, its kinda poor.
Cant custom anything
Near the end it doesnt matter if you have 3 clansman and let everyone starve to death, story or outcome wont change
Last battle was lazy
The battle scenarios are all the same, as in, there are no cliffs, rivers, heights, traps, etc... plain and simple
Because you cant tell which one of your characters will die, he dies with your equiped item
Market is poor
Character interaction is also lazy and shallow
The enemy variety is poor


Conclusion:

Could have been an excellent game, deep in content and where you could spend hours working on details, like adquiring an ancient bow from a god hidden underneath a profound mountain cave filled with random dungeons and strong different enemies. I enjoyed playing it but when the credit screen displayed infront of me.. I was really disapointed and kinda glad I didn't spend 20dls or € on it and got it on a sale for 5€, thats should be the real price. And of course they intend to make a second one to conclude the story but its going to be hard to keep the same characters because many will die or survive depending on the choices you make.

Buy it on sale and spend arround 10 hours to complete you wont regret it if you truly love based turn, strategy game as FFT (Final Fantasy Tactics).
Was deze recensie nuttig? Ja Nee Grappig
7 van de 11 mensen (64%) vonden deze recensie nuttig
15.4 uur in totaal
Geplaatst: 17 december 2014
game has a good base, and i generally enjoy the art, and how you command an army on the move where you manage food (altho ive never run out) and various acts you have to make decisions like a choose your own adventure book.

The things that bother me to no end are that the enemy gets as many turns as you do until hes down to his last guy, so if you have a large party, then the same 2 guys get to attack over and over again and will generally target the same character while your trying to move your other characters into position.

Ive watched 2 enemies hack through 5-6 of my toughest and full health/armor characters like butter and i have no ability to stop this. The enemies also all have higher level abilities then you and can really surprise you when they do tons of damage from a guy you have reduced down to almost nothing when your people become completely worthless and have to run away.

basically i just cant help but always feeling like the computer ai cheats and wont let you walk away without a black eye. The starting grids are also painful and you generally have to setup in a very specific way that is more of a headache to figure out then it should be and restricts you from options you would normally persue.

Also you generally have very little information to make descisions and either have to make it blind or look up solutions which kinds of spoils things.

Overall i really wanted to like this game, but it bothers me greatly and i can only play it in short spurts. If it goes on sale for $5 or less id pick it up, but no more.
Was deze recensie nuttig? Ja Nee Grappig