Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
Data de lançamento: 14 Jan 2014
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$19.99

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Deluxe Edition includes The Banner Saga and The Banner Saga - Soundtrack

$24.99

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Atualizações recentes Ver todas (6)

The Banner Saga Price Reduced!

1 agosto 2014

The Banner Saga has been officially marked down as of August 1, 2014. Please check your local market for pricing changes.

Since we've launched, we've acted on your feedback to do the following:

Major Updates:
-Translated into 6 Languages: Deutsch, Français, Русский, Português (Brasil), Polski, and Español!
-Added Save Profile Slots!
-Balanced and Tuned the Bellower fight!

Stay tuned for future announcements and thanks again for supporting The Banner Saga.

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The Banner Saga Patch 2 - Release Notes - 2.6.45

20 junho 2014

Major Updates:
  • Translated into 6 Languages: Deutsch, Français, Русский, Português (Brasil), Polski, and Español!
  • Added Save Profile Slots!
  • Balanced and Tuned the Bellower fight!
Localization:
  • You can set your desired language by right-clicking the game and changing Properties, or from within the game itself via the Options menu. If you change to a non-English language, Subtitles will automatically be enabled.
Save Slots:
  • There are now 5 Save Profiles that you can use. All of your existing save games will be automatically migrated into 'Profile 1' when you start the game.
Bellower Fight:
  • The difficulty curve has been tuned. Your party's injuries are now healed before the Bellower fight due to your long stay in Boersgard. Bellower and his minions are not as strong in Normal difficulty.
Changes:
  • Added and updated many Kickstarter Backer names
  • Deleted the tents on the left side of the forest camp for medium population
  • Changed Dredge Splinter Passive to no longer triggers Bellower's enrage attack
  • Made the Bellower fight easier by lowering his max str/arm for the second round in normal and easy mode. Also made henchmen lower tiers
  • Added confirmation box to delete progress and start new game
  • Added video disable command line option for people experiencing video crashes: '-video_disable'
  • Updated FMOD to 4.44.34
  • Added confirmation dialog to skip introductory Videos
  • Converted both intro videos to 720p 24fps FLV
  • Added sound effect occurs when clicking the Help button in the Heroes menus.
  • Added sfx when dragging and dropping character cards on Heroes & Assemble screens
  • Character portraits in Heroes Details now load as needed instead of all loading when Heroes opens
  • Zeno Content editing tool is now included with the game. See the forums for information about how to Mod The Banner Saga.
Bug Fixes:
  • FIXED: Party Injuries do not heal as days pass in Boersgard
  • FIXED: Shooting Silver Arrow while at 1 Strength causes Game Over
  • FIXED: Level 5 characters do not show equipped items description while in battle
  • FIXED: Occasional issue in Chapter 3 that prevent save files from saving
  • FIXED: Items cannot be purchased from the Market when loading from some save games
  • FIXED: Issue with credits crawl slowing down near the end of the credits
  • FIXED: Character equipped with Eyeless Rift still sees chance to hit percentage
  • FIXED: Pressing Esc while information is up on Heroes screen will exit fullscreen
  • FIXED: Clicking an item in the marketplace after closing the Options menu creates a console error
  • FIXED: Item highlight in marketplace flicks on and off if cursor is directly below the item
  • FIXED: Continue button text is not centered in the button on the Heroes page
  • FIXED: Credits do not exit after reaching the end
Build Number: 2.6.45
The build number is displayed in the titlebar of the game window, and at the beginning of your log files.

Log file location:
Windows: %HOMEPATH%\AppData\Roaming\TheBannerSaga\Local Store\logs\
  • Open Windows Explorer
  • Paste the path into the location bar textbox and hit Enter
Mac OS X: ~/Library/Application Support/TheBannerSaga/Local Store/logs/
  • Open Finder
  • Hit Command-Shift-G to open the “Go to the folder:” popup dialog
  • Paste the path into the textbox and hit Enter

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Análises

“Game of Thrones Meets Vikings Meets Disney. The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.”
100% – US Gamer

“With a refreshingly unique aesthetic, well-written story, and challenging gameplay, The Banner Saga is an excellent adventure well worth your time.”
90% – Games Radar

“The Banner Saga deserves commendation for the strength of its art and music experience alone, which shatters conventions.”
86% – IGN

Edição de luxo digital

The Deluxe Edition – Combines The Banner Saga with the official soundtrack which includes 29 tracks by Grammy nominated, and two time BAFTA Award winning, composer Austin Wintory, performed by the Dallas Winds orchestra plus a powerhouse trio of acclaimed YouTube sensations: vocalists Peter Hollens and Malukah and violinist Taylor Davis.

Acerca do Jogo

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

Requisitos de Sistema (PC)

    Minimum:
    • OS: Windows XP SP3
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space

Requisitos de Sistema (Mac)

    Minimum:
    • OS: MAC OSX 10.7.5
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OSX 10.7.5
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
Análises úteis de clientes
1 de 1 pessoas (100%) acharam esta análise útil
91 produtos na conta
3 análises
12.0 hrs em registo
Minha opinião sobre o jogo:

Gráficos: 8 - Os gráficos do jogo são lindamente desenhados, bem artísticos e detalhados, todos feitos a mão, com pequenas animações (Que mais lembram artworks com movimentos) durante a jogatina que dão uma incrementada legal. Existe alguns locais que você simplesmente aprecia, de tão bonito que é, mesmo sendo um desenho. Um ponto fraco é que as imagens são estáticas demais, poderiam se movimentar mais, acontecer algo mais. Porém, isso não tira a beleza do jogo, que tem todo o seu charme devidamente merecido.


Jogabilidade: 7,5 - A jogabilidade do The Banner Saga pode ser dividida em dois pontos: No combate e fora dele.
Nos combates é ótima, assemelhando bastante com Fire Emblem em certos aspectos, porém ela consegue inovar diversos pontos e que ficou bem legal. Não tem como desfazer uma jogada já feita, então tudo deve ser bem pensado. Uma vez que a dificuldade do jogo é brutal (foi jogado no Hard) e cruel. Um erro e toda a batalha vai pro saco. É tão difícil, mas tão difícil, que na batalha final eu arreguei e coloquei no Normal, após horas de tentativa e apanhei mais um pouco, porém acabei conseguindo. Ponto positivo.
Outro fator legal são as variedades nas classes pro combate, algumas parecem ser bem parecidas com outras, mas você acaba notando que não é bem assim e é fundamental ter total controle de suas unidades e compreender o que deseja fazer com elas, caso contrário, terá uma unidade fraca e irá dificultar ainda mais o jogo. O uso das habilidades especiais, tanto ativa, quanto passiva são essenciais para o sucesso da batalha.
Uma coisa que me desagradou no combate, em partes, são as limitações. Apesar de inovar, também limita, pois não há cenário para interagir, ou terrenos com elevações ou obstáculos. É simplesmente entrar no campo, selecionar suas unidades que irão lutar, posicionar elas e partir pra ♥♥♥♥♥da estratégica. Não há customização de habilidades, classes etc. Por mais diferente que seja, e crie diversas oportunidades de estratégias, o jogo peca na falta da variedade no geral. Você não tem aquela empolgação de evoluir seu personagem como em um Final Fantasy Tactics ou em um Fire Emblem da vida.
A segunda parte da jogabilidade é fora do combate, que difere bastante ao que muitos estão acostumados. Você basicamente toma decisões e só. Decide se vai racionar comida, se vai descansar mais tempo ou menos tempo, quem é que vai pro front, se vão fazer uma armadilha ou vão tentar correr etc. E todas essas decisões são em forma de diálogos, não há um menu ou uma animação (apenas as estáticas já mencionadas). Isso pode desagradar muita gente. Principalmente pela linearidade. Você pode decidir COMO e com QUEM vai chegar em N lugar, mas seu destino sempre será N lugar.
Isso é muito ruim? De forma alguma. Acredite, cada decisão é importante. Durante os combates, quando uma unidade sua mata uma unidade inimiga, acaba ganhando "rank" pra aprimorar os status. E se você vacilar em alguma resposta, ou mandando a pessoa errada pra fazer tal coisa, acredite, seu personagem mais forte pode morrer (e de forma definitiva, sem voltas). Aconteceu comigo um par de vezes, é de doer o coração. E esse fator torna cada resposta tua em uma tensão enorme. Mandar o seu arqueiro forte ou seu arqueiro favorito pra fazer scout da área? Não quer mandar nenhum? Então, que tal sacrificar alguns guerreiros para segurar a batalha, enquanto tu bate em retirada? Ok, mas quem? Pois é, de doer. Ponto positivo.

Som: 10 -Destaque primordial aqui. Mágico, único e épico é como definiria o som. O som nos combates são ótimos, mas o ponto principal é a música. A música durante os momentos de tensões, durante os encontros importantes e durante momentos tristes, é tudo maravilhosamente orquestrado e muitas delas são cantadas, bem ao estilo medieval nórdico. O jogo praticamente vale a pena só pela sua trilha sonora, sério.


Enredo: 8 - No primeiro jogo Saga da "Bandeira" temos a história de uma terra gelada, povoada por humanos e varls (humanoides meio gigantes com chifres) e o retorno dos Dredge, uma raça guerreira que assemelha a robôs (mas não são) que despreza os seres humanos liderados pelo Bellower, um quase invencível Dredge. O retorno desses seres inicia uma era de massacres e guerra. Onde, os humanos e varls iniciam uma comitiva (ou melhor dizendo, uma caravana de guerreiros) em busca de uma fraqueza contra o grande Bellower. Durante a trajetória, acompanhamos a história de caçador e sua filha, e as histórias de ambos grupos acaba se entrelaçando.
Vale ressaltar que as escolhas influenciam não apenas na vida de seus guerreiros, mas em todo o roteiro, e podem gerar diversos plot-twists de arrancar o coração. E o final depende dessas escolhas, resumindo, há vários finais.

Nota final: 8
Publicada: 28 março 2014
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1 de 1 pessoas (100%) acharam esta análise útil
9 produtos na conta
1 análise
7.0 hrs em registo
Jogo FANTÁSTICO. A história é muito cativante e apesar das batalhas serem em turnos, não é entediante. Fora isso, o jogo é muito bonito mesmo, cada paisagem é um prazer pros olhos.
Publicada: 29 junho 2014
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24 de 28 pessoas (86%) acharam esta análise útil
2,093 produtos na conta
799 análises
11.3 hrs em registo
Wow, just wow. The Banner Saga blew me away. Incredible art and animation, and a fabulous turn-based strategy game with RPG elements in general. I couldn't stop thinking about this game for days after I finished it and I normally don't even like turn-based strategy games (or it has to be something like Advance Wars).

This game is deep, as far as the story is concerned at least. You'll be losing plenty of people over the course of the game, and it's not necessarily because you made the wrong choice. It's because the choices *are* tough and there usually isn't a right answer to begin with. The game autosaves so you can't go back and try it again, and you can't save manually.

The artstyle and animations are just beautiful. I appreciated it, and enjoyed it, for the entire length of the game. There's just so many detail. The characters and the environments, especially when you're fighting. Normally all you see is empty looking environments with a tree or something, but here you have dead bodies lying around and destroyed villages. Nothing looks the same (as far as I can see). They put *a lot* of love in this game.

It also feels, and is, incredibly polished. It's simply amazing. The UI is small, clear and unobtrusive, but some things could've been explained a bit better. Some things are a bit unclear if you go to the character management screen, for example. It could benefit from more and better explanation. Still, no biggie.

One other thing that stuck with me are the difficulty spikes. These are random but annoying. However, you can change the difficulty on-the-fly so it's usually just a matter of pressing a button.
The game itself can take about 9-12 hours to complete, so it's a pretty big game. I personally never got bored of it.

Now I'm anxiously awaiting the sequels, because man, this one set the bar pretty high for me. If they can maintain the same quality and polish it will be awesome, even if they decide to never add any new features.

Absolutely recommended !

[Rating: 93/100]
Publicada: 28 abril 2014
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17 de 20 pessoas (85%) acharam esta análise útil
1,896 produtos na conta
57 análises
31.7 hrs em registo
The Banner Saga was a wonderful turn-based strategy game. It's probably one of the more challenging games within the genre. I personally had to play it a little over 2 times through just to get a better foothold on the combat system.

Here are a few observations I can make after playing over 30 hours of the game:

Pro:
- The game is VERY challenging. The jump in difficulty between easy to hard is extremely high and there is a very small room for error in most battles.
- Great visuals. The characters (from the animation to actual design) are amazing. The landscapes are gorgeous and you get to experience them in full as you travel to the final destination.
- Numerous tactical possibilities! When you finish the game for the first time on Normal, you'll be able to decide how you want to invest your resources and who you want to invest them on. This opens up a lot of possibilities when it comes to character placement/formations. Even though there's little room for error when playing on hard, there's a ton of ways to overcome each challenge based on decisions you've made from prior experience.

Con:
- The camera controls are limited. I would have liked to see keys binded to auto-move to each of you characters. You have a max of 6 so f1-f6 or 1-6 would have been nice.
- No key binding. I know there's not a lot of use for the keyboard in this game.. but a skip function to automatically rest for willpower would have been very helpful.


All in all, it's a really good game. There's a lot of things to appreciate in this game and you can tell that a lot of effort was poured into polishing the experience. I hope that this game continues with further installments because I would gladly pay full price for more of this masterpiece!
Publicada: 19 março 2014
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8 de 8 pessoas (100%) acharam esta análise útil
117 produtos na conta
26 análises
9.2 hrs em registo
I have mixed opinions about The Banner Saga, but I'm still very happy to have played it. Most of the time, when I find games to be surprisingly brief, it's generally to their benefit. However, this is one title where I felt like it ended before it could really shine. I'm appreciative that it didn't drag itself out, but at the same time it's always a bit jarring when the end credits sneak up on you.

The Banner saga is some weird mesh of grid based strategy rpg (Fire Emblem, Tactics Ogre, FFT/A) and...the Oregon trail. And Vikings (or something resembling Vikings). However, only the first part of that hybrid combination does the game feel polished, gameplay wise. The game's most notable feature when it comes to the primary battle engagements is the Armor/Strength duality, as well as Willpower and Exertion mechanics. In order to deal a lot of damage to most enemies, especially Dredge, you first have to spend time working down their armor instead of trying to outright lower their health to zero. This is only a small wrinkle to the normal rpg standby, but it is implemented well enough to have two interesting results. One, it creates some very real consequential moments where you've got a unit able to do decent armor or strength damage and you can't be certain whether you should really strip the armor down further or if you should take a chunk out of the enemy health so that they might be finished off sooner. Secondly, it creates much needed class specialization where certain units are much more adept at stripping armor while others are better set finishing weakened foes. The game then allows you to use some basic accessory-equipment to either further specialize (giving an armor-break boosting equipment to someone already well equiped to break armor) or to make certain units more versatile. One thing that I suppose I wasn't used to is that the class-roles are specified and listed on the heroes pages, but they still don't seem as iron-clad or strict as those in games such as the Japanese srpgs I listed earlier (where the class given to a unit is much more defining). I couldn't tell you which units were which class off of the top of my head, only what each given unit was good at performing in battle. I suppose it feels a bit more organic this way.

I feel like the willpower-exertion mechanics are the most important (and unique) mechanics of the battles. Exertion allows you to add damage points to your strength hits, break down armor faster, and move further than normal. Morale allows you to add willpower to units as you need it, and replenishes as you defeat enemies. Since exertion determines how much willpower you can add to any action, it was the first thing I upgraded on any unit promotion.

The battle animations and sound work is expecially great, and I generally love the look of this game. The battle environments are a bit bland but that's not a real dealbreaker. One thing that I never did gel with was the out-of-battle dialogues, usually set as continously reversing camera shots of the front facing portraits of the various characters. The continuously changing perspective and lack of multiple emotive artworks for each character really made clicking through these dialogues to be a chore at times, and it was sometimes more difficult than it needed to be to determine who was entering and leaving the scene, and even who is all present at any given time.

The in-between battle treks with the caravan were not super enjoyable. I was given a unit count of clansmen, fighters, and varl but I didn't really know what this represented and only tried to keep the numbers high because that's what you're expected to do, right? A handful of times the game would tell me that the enemy force was so large and my force was compartively large but I couldn't really tell what numbers the game was crunching underneath. While other moments of open-ended choice and consecquence within these sections was enjoyable (do you help the random caravan you come accross, do you punish the drunk, do you demand goods from the traders if your supplies are low, etc), the various off-screen battle tactician moments (do you charge in, do you pull back, you have x forces against their y forces) seemed to be more random and less consequential. In the last two chapters of the game, I had made a dumb mistake and lost most of my unit count but it didn't seem to matter at all.

That said, in general I enjoyed the challenge of the game. I played through on Normal mode, and I even lost two battles (one of which I am sure you are supposed to lose :p ) but the game ended up allowing the journey to progress with those loses, which makes the prospect of a replay to see if I could either avoid or overcome though encounters to be somewhat appealing. The last battle of the game took a few tries, but at the same time, I didn't realize it was the last battle. It didn't really seem appropriately grandiose when considering some of the things introduced before that point that I thought I would be tackling. I'm unsure how much the ending can change depending on your choices, so I might have to do some reading.

I just wish the game was a little longer. Some of the units in the game I felt like only saw 3-4 battles, and with the number of units you get in total (quite a few) and the frequency in which the become available and unavailable, and the low-map limit of who all you can bring into any given battle, I just felt like there were a few things I was unable to ever get to try. While I had some units level up many times, but the end of the game I had some units only often enough to have promoted once. But again, I suppose that allows for some variety in re-plays.

Great art, but I wish there was more to the dialogue sections, retweaked caravan between battle-mechanics, some larger more interesting maps would be neat, and more chances to be able to bring units into battle which a lower frequency of units becoming unavailable. Though not to any extreme extent, having some limitations on those sorts of things is a great way to force yourself to try out different strategies rather than just bringing your strongest units every time.

Lastly, the overarching story and narrative were interesting enough, but sometimes it felt messy and cluttered. You find yourself moving from one outpost to the next, each with exotics names, and never in one place for too long. Yes, there's a fairly nice in game map that helps to try to put things into place mentally, but when the purpose of most encampments is to simply upgrade your units and merch and be on your way, there wasn't a lot of incentive to really keep track of much. A large part of the game boils down to someone declaring that you need to leave place x and head to place y for reason z, and that's really all of the motivation I needed or wanted.
Publicada: 8 agosto 2014
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7 de 8 pessoas (88%) acharam esta análise útil
207 produtos na conta
1 análise
2.8 hrs em registo
Ótimo jogo , enredo bem elaborado trilha sonora e sistema de combate muito bons.


Recomendo para que curte jogos no estilo Final Fantasy Tactics.
Publicada: 15 janeiro 2014
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