Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
Nutzerreviews: Sehr positiv (3,860 Reviews)
Veröffentlichung: 14. Jan. 2014

Melden Sie sich an, um dieses Spiel zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren

The Banner Saga kaufen

WEIHNACHTSAKTION! Angebot endet am 2. Januar

-50%
$19.99
$9.99

The Banner Saga - Deluxe kaufen

Deluxe Edition includes The Banner Saga and The Banner Saga - Soundtrack

WEIHNACHTSAKTION! Angebot endet am 2. Januar

-50%
$24.99
$12.49

The Banner Saga 4-Pack kaufen

WEIHNACHTSAKTION! Angebot endet am 2. Januar

-50%
$74.99
$37.49

The Banner Saga - Soundtrack kaufen

Inhalte zum Herunterladen für dieses Spiel

 

Von Kuratoren empfohlen

"A wonderfully realised Viking adventure with in-depth tactical combat. Roto-scope style animation leads to a beautiful world. Ends a bit abruptly though"
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (9)

15. Oktober

Reddit AMA

Howdy Folks!

We're hosting a Reddit AMA all day today - and we;d love for you to stop by and ask your questions. We'll do our best to answer all of them that we can.

http://www.reddit.com/r/IAmA/comments/2jbcdk/we_are_stoic_indie_game_developers_creating_the/

Thanks all!

1 Kommentare Weiterlesen

2. Oktober

The Banner Saga oniOS and Linux Update

Howdy Folks!

Today we're officially avaiable on iOS via the app store if you any of you folks have been waiting on that.

We also have an update for you folks wanting the Linux port:

Just to give you an update we are still working on the linux port and it’s progressing. We are dealing with a few crashes and remaining issues, then we need to add in sound plus address some general performance issues – but the takeaway is that it’s still being worked on and that we’re getting there. We don’t have a date yet as we want to ensure everything is wrapped up and working before any sort release.

16 Kommentare Weiterlesen

Reviews

“Game of Thrones Meets Vikings Meets Disney. The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.”
100% – US Gamer

“With a refreshingly unique aesthetic, well-written story, and challenging gameplay, The Banner Saga is an excellent adventure well worth your time.”
90% – Games Radar

“The Banner Saga deserves commendation for the strength of its art and music experience alone, which shatters conventions.”
86% – IGN

Digitale Deluxe-Edition

The Deluxe Edition – Combines The Banner Saga with the official soundtrack which includes 29 tracks by Grammy nominated, and two time BAFTA Award winning, composer Austin Wintory, performed by the Dallas Winds orchestra plus a powerhouse trio of acclaimed YouTube sensations: vocalists Peter Hollens and Malukah and violinist Taylor Davis.

Über dieses Spiel

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

The Banner Saga is the first part of a planned trilogy. If you complete this game, your unique progress and storyline will carry over to the next part of the story.

Systemvoraussetzungen

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
    Minimum:
    • OS: MAC OSX 10.7.5
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OSX 10.7.5
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
Hilfreiche Kundenreviews
23 von 36 Personen (64%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 4. August
Also ich kann mir nicht helfen. Auch wenn ich damit jetzt mittlerweile etwas spät dran bin, will sich mir der Hype um The Banner Saga auch nach einigen Stunden Spielzeit nicht so recht erschließen.

Die Kämpfe mit handgezeichneten Figuren und Animationen aus Iso-Sicht sind zwar ganz interessant gestaltet, fühlen sich aber viel zu oft gleich an. Auch die Geschichte, die um die beiden "Reisegruppen" gesponnen wird, fesselt nicht. Das liegt daran, dass immer dann, wenn gerade etwas Atmosphäre durch die Märchenerzähler-Stimme aufkommen will, lieblose und unvertonte Text-Dialoge den Erzählfluss ausbremsen. Dabei schaut man ewig und immer wieder den gleichen grimmigen und gelegentlich blinzelnden Figuren ins Gesicht, ohne dass außer den Textboxen am unteren Bildschirmrand irgendetwas auf das Geschehen, eine sich evtl. geänderte Lage oder einfach nur die Stimmung der jeweiligen Figur hinweist.

Sicherlich ist es eine ganz interessante Komponente, dass man hier und da auch mal mit Entscheidungen konfrontiert wird, die scheinbar auch Einfluss auf das Vorankommen haben können aber letztlich ist es dann doch immer das Gleiche: Gruppe reist, Textbox weist auf ein Event hin, Kampf oder Entscheidung folgt, Gruppe reist weiter, Lager aufschlagen.

Ich bin mir durchaus bewusst, dass ich mit dem Spiel etwas zu hart ins Gericht gehe. Vielleicht liegt das auch daran, dass ich einfach den Überblick über all die bärtigen Gesellen verloren habe – also wer welche Funktion bekleidet und wer welche Daseinsberechtigung hat. Leider führte das dann auch dazu, dass mich Mitte des dritten Kapitels die Lust verließ, noch großartig weiterspielen zu wollen. Das heißt aber nicht, dass das Spiel schlecht ist. Ist sage nur, dass bei mir der Funke nicht übergesprungen ist, was ich selbst mehr als bedauere.
War dieses Review hilfreich? Ja Nein
7 von 8 Personen (88%) fanden dieses Review hilfreich
1.7 Std. insgesamt
Verfasst: 14. Oktober
Dieses Spiel hat mich total gepackt, es ist von den Ex- Mitarbeitern von Bioware und ist deren Erstlingswerk. Dafür ist es etrem gut gelungen, es ist mal etwas anderes, als andere Spiele, deshalb ist es nur emphlenswert.
Es ist 2D, gezeichnet und das macht es für mich schön (mag halt gezeichnete Games). Die Kämpfe ist etwas anspruchsvoll, je nachdem welchen Schwierigkeitsgrad und die Geschichte ist mit sehr viel liebe zum Detail gearbeitet worden. Am besten finde ich die Option, wo deine Mitstreiter an manchen Stellen, wegen deinen Entscheidungen, sterben können.

Okay es gibt keine Sprachausgabe und man muss eine menge lesen, das macht dem Spielspaß keinen abbruch.
Für jeden der etwas Neues Spielen möchte und eine super Story möchte. Kauft dieses Spiel und ihr werdet es nicht bereuen.
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
8.3 Std. insgesamt
Verfasst: 5. Oktober
The Banner Saga ist eins der schönsten Spiele, die ich seit langem gespielt habe! Das Spiel punktet durch seinen atemberaubenden Art-Style, den wunderschönen Soundtrack von Austin Wintory (Journey, Leisure Suit Larry, Monaco) sowie die interessante, nordische Spielwelt, die packende Story samt Entscheidungen, bei denen oftmals über Leben und Tod gerichtet wird. Das Gameplay an sich ist zwar sehr minimalistisch und oft auf Dialoge beschränkt, vorallem da die rundenbasierten Kämpfe relativ einfach sind, allerdings macht das Spiel das durch die tolle Atmosphäre sowie das Gesamt-Feeling wieder wett. Klare Kaufempfehlung für Fans von storybasierten Indie-Spielen ohne komplexen Gameplay-Aspekt!
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
12.4 Std. insgesamt
Verfasst: 10. September
Ein Meisterwerk!

Eine wunderbare Geschichte verpackt in einem rundenbasiertem Rollenpiel. Die musikalische Untermalung ist perfekt und die liebvollen Zeichnungen sprechen vielleicht nicht jeden an, sondern erinnern vor allem die Älteren an alte Zeichentrickserien, aber dafür haben die Entwickler es geschafft einen packenden Sagabeginn zu kreieren.
Aus zwei Richtungen wird anfangs die Saga erzählt um sich später gekonnt zu vereinen. Die Rollenspielelemente sind nicht gewaltig, die Animationen sind teils spärlich und es gibt "viel" zum lesen (Text statt Sprachausgabe), aber es ist ein wunderbares Märchen! Und alle Freunde skandinavischer und germanischer Mythologie kommen hier voll auf ihre Kosten.

Leider ist das Spiel zu kurz, aber dafür kommen noch zwei Teile um die Saga weiter zu erzählen.

Für mich eins der besten Spiele 2014!
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
39.2 Std. insgesamt
Verfasst: 15. Dezember
Wer ein entschleunigtes RPG für lange und dunkle Winterabende sucht (Schnee kommt in diesem Spiel eine Menge vor) und gleichzeitig auf vielseitige Charaktere und starkes Story-Telling steht, dem kann ich dieses Spiel nur ans Herz legen.

Das Spiel bietet abhängig von getroffenen Entscheidungen verschieden Enden. Ans Herz gewachsene Charaktere können aufgrund von Entscheidungen die einem das Spiel abverlangt sterben... dadurch Spannung pur.

Eine absolute Überraschung für mich.
War dieses Review hilfreich? Ja Nein
6 von 11 Personen (55%) fanden dieses Review hilfreich
13.1 Std. insgesamt
Verfasst: 20. September
Ganz gut für ein halbes Spiel! Aber eigentlich hatte ich beim Kauf ein ganzes Spiel erwartet.

Das Kampfsystem und die aufgebaute Dramatik machen The Banner Sage durchaus spielenswert. Nur ist leider alles mittendrin plötzlich vorbei. Alle Fragen sind noch offen und man bleibt etwas unbefriedigt zurück.

Der Titel des Spiels sugeriert eine abgeschlossene Geschichte. Erhalten tut man aber nur so etwas wie Episode 1. Aus meiner Sicht wird hier mit Absicht der Kunde getäuscht. Ich empfehle das Spiel erst zu kaufen wenn es wirklich komplett mit allen Teilen verfügbar ist. Denn sollten sich die Macher entschließen die Story nicht abzuschließen, lohnt es sich nicht.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
6.1 Std. insgesamt
Verfasst: 30. Juli
Ich habe dieses Spiel soeben ausgespielt also kann es sein dass ich dank des Endes ein wenig emotional bin. Tatsache ist, dass The Banner Saga für alle, die gut Englisch können und eine gute Fantasie haben, ein einmaliges Juwel ist. Zu großen Teilen funktioniert TBS wie ein interaktives Buch, man trifft Entscheidungen, die bestimmen, in welche Richtung die Reise (Flucht) geht. Besonders erstaunlich ist, wie sehr einen die Geschichte ergreift, und das obwohl nicht mit opulenten dramaturgischen Mitteln herumhantiert wird. Es konzentriert sich auf das Wesentliche und offenbart in all dem keine einzige Blöße. Es kam kein einziger Bug vor. Zur Grafik: Natürlich, es ist 2D, aber künstlerisch ist es ein wirkliches Meisterwerk - vor allem die abwechslungsreichen Kulissen sind schön anzusehen und teils auch eindrucksvoller als viele heutige 3D - Spektakel, da man mit jeder Minute merkt, wie viel Herzblut in diesem Spiel steckt. Ich kann somit The Banner Saga jedem, der Englisch kann (ich glaube es gibt mittlerweile auch eine deutsche Übersetzung, also sollte das kein Hindernis darstellen) und ein lebendiges Gehirn hat, nur wärmstens empfehlen!
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
10.4 Std. insgesamt
Verfasst: 10. Juli
Geile Story super Spiel...mal wieder was anderes
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
9.6 Std. insgesamt
Verfasst: 11. Dezember
Sehr gut!
War dieses Review hilfreich? Ja Nein
2 von 4 Personen (50%) fanden dieses Review hilfreich
17.6 Std. insgesamt
Verfasst: 13. Juli
Kurz und knapp.... eine extrem gut geschriebene Story die Spaß auf mehr macht.

Jetzt mit dem german patch eine ganz klare Kaufempfehlung.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
32.9 Std. insgesamt
Verfasst: 13. Dezember
Ein tolles Strategiespiel mit einer guten Story. Kann ich nur jedem empfehlen der etwas für Rundenstrategie übrig hat. Hat für mich sogar einen hohen Wiederspielwert.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 16. Dezember
Ich muss dieses Spiel leider zwiespältig betrachten. Wieso? Das steht am Ende >D
In einer der nordischen Mythologie angelehnten Welt, in der Menschen und Varl (Riesen mit Hörnern) friedlich zusammenleben geht anscheinend mal wieder alles vor die Hunde. Das erste Anzeichen ist die am Himmel stehengebliebene Sonne und das zweite ist die Augenscheinliche dritte Invasion der Wüter/Dredge. Das dies aber nur der Anfang ist sollte klar sein denn wir haben es hier mit einer Trilogie zu tun, die wie auch der Hobbit bzw. Der Herr der Ringe bei jedem neuen Teil genau da weitermacht wo der Vorgänger aufgehört hat.
Die Story von The Banner Saga ist bislang sehr gut und spannend. Ich urteile selten über Storys die ich nicht vollständig kenne, aber wenn ich wissen will wie es weitergeht ist das schon ein sehr gutes Zeichen.
Die Grafik sollte über jeden Zweifel erhaben sein, auch wenn ich in den Gesprächen ein bisschen mehr Animationen hätte und auch mehr animierte Cutscenes wie der Trailer zu Teil 2 ja wunderschön zeigt.
Zum Sound kann ich sagen hier würde sich die Deluxe-Edition mit dem Soundtrack lohnen, denn der ist wundervoll, stimmig und passend. Der seltene Erzähler passt auch gut hinein aber generell wird nicht gesprochen sondern man darf lesen. Das finde ich sogar ganz gut denn somit kann man sich wie in Zelda die Stimmen der Charaktere selbst vorstellen, allerdings wäre eine Vertonung auch nicht schlecht, denn dann könnte man auch mehr vollanimierte Cutscenes einfügen wo die Charaktere auch miteinander reden würden.
Das Gameplay ist leider ein bisschen mager:
Man trifft Entscheidungen, man verwaltet seine Gruppe und man kämpft und das wars schon. Das ist ein bisschen wenig Spiel vor allem da man meist ersteres tut während man dabei zusieht wie die Karawane weiterzieht.
In Lagern bzw. Dörfern und Städten kann man dann seine Gruppe wählen und aufleveln (leider nur max. 5 Level).
Der Kampf ist (zum Glück) recht simpel. Man kann mit jedem seiner Mitglieder 1-mal Bewegen und 1-mal Angreifen. Jeder Char hat 2 Werte, die man durch Angriffe senken kann, einen Rüstungswert und einen Stärkewert. Erste ist dazu da den Stärkeschaden zu minimieren und der Stärkewert bestimmt die HP UND wieviel Schaden man austeilen kann. Somit muss man immer abwiegen was einen Grad wichtiger ist. Jeder der vielen Charaktertypen hat auch eine Spezialfähigkeit so kann z.B. ein Kraftprotz mit seinem Schild Gegner ein paar Felder nach hinten schleudern und dabei noch Rüssi-schaden anrichten. Für Veteranen ist das System vllt. zu simpel aber grad für Neulinge wie mich ist es komplex genug.

Fazit: Der oben erwähnte Zwiespalt liegt an dem zu wenigen Spiel aber dafür tollen Story und Lore und den Einsteigerfreundlichen Kämpfen und den vielen konsequenten Entscheidungen.
Wer nicht auf gutes Gameplay verzichten kann für den ist es nur was wenn er die Story mag (7/10)
Wer aber Wert auf die Story und den Entscheidungen legt empfehle ich es sehr (9/10)
War dieses Review hilfreich? Ja Nein
312 von 418 Personen (75%) fanden dieses Review hilfreich
32.9 Std. insgesamt
Verfasst: 22. November
It really pains me to do this because there are so many reasons to like this game.

The problem is that The Banner Saga simply doesn't deliver what it promises.

At the very beginning we are informed that at our decisions affect the game: THEY DON'T. Despite the fact that they've created this vast and gorgeous world, steeped in lore and history, you can't even choose where to go. You're firmly 'on-the-rails' for the entire game. Occasionally, you get text based encounters where you get to make a decision, but having played Banner Saga a couple of times, I can tell you that most of these change nothing. Sometimes one character or another dies, but it's trivial since they aren't really necessary anyway.

At the very beginning we are treated to a beautiful animated cut-scene complete with voice acted dialogue, so you'd figure those would come up at key points in the game at least, right? THEY DON'T. Not even at the end.

As the story develops, more and more layers are revealed: The gods are dead; the sun has stopped in the sky; there's a prophecy; there's tension and intrigue between characters and races, etc, etc. NONE OF IT GOES ANYWHERE. In a nut shell, the story is: survive until you get to the end boss - who has practically nothing to do with anything.

The artwork is gorgeous, the concept (Viking Oregon Trail + Turn Based Strategy + Some RPG elements) is simple but it works. But instead of using that simplicity to really open up the world, we're instead treated to a vast tableaux of untapped potential.

Maybe they're planning a sequel - and heck, I've put this many hours in already, I might even pick it up - but honestly, if a game leaves you feeling, "What, that's it?" It failed to deliver.
War dieses Review hilfreich? Ja Nein
59 von 71 Personen (83%) fanden dieses Review hilfreich
9.2 Std. insgesamt
Verfasst: 8. August
I have mixed opinions about The Banner Saga, but I'm still very happy to have played it. Most of the time, when I find games to be surprisingly brief, it's generally to their benefit. However, this is one title where I felt like it ended before it could really shine. I'm appreciative that it didn't drag itself out, but at the same time it's always a bit jarring when the end credits sneak up on you.

The Banner saga is some weird mesh of grid based strategy rpg (Fire Emblem, Tactics Ogre, FFT/A) and...the Oregon trail. And Vikings (or something resembling Vikings). However, only the first part of that hybrid combination does the game feel polished, gameplay wise. The game's most notable feature when it comes to the primary battle engagements is the Armor/Strength duality, as well as Willpower and Exertion mechanics. In order to deal a lot of damage to most enemies, especially Dredge, you first have to spend time working down their armor instead of trying to outright lower their health to zero. This is only a small wrinkle to the normal rpg standby, but it is implemented well enough to have two interesting results. One, it creates some very real consequential moments where you've got a unit able to do decent armor or strength damage and you can't be certain whether you should really strip the armor down further or if you should take a chunk out of the enemy health so that they might be finished off sooner. Secondly, it creates much needed class specialization where certain units are much more adept at stripping armor while others are better set finishing weakened foes. The game then allows you to use some basic accessory-equipment to either further specialize (giving an armor-break boosting equipment to someone already well equiped to break armor) or to make certain units more versatile. One thing that I suppose I wasn't used to is that the class-roles are specified and listed on the heroes pages, but they still don't seem as iron-clad or strict as those in games such as the Japanese srpgs I listed earlier (where the class given to a unit is much more defining). I couldn't tell you which units were which class off of the top of my head, only what each given unit was good at performing in battle. I suppose it feels a bit more organic this way.

I feel like the willpower-exertion mechanics are the most important (and unique) mechanics of the battles. Exertion allows you to add damage points to your strength hits, break down armor faster, and move further than normal. Morale allows you to add willpower to units as you need it, and replenishes as you defeat enemies. Since exertion determines how much willpower you can add to any action, it was the first thing I upgraded on any unit promotion.

The battle animations and sound work is expecially great, and I generally love the look of this game. The battle environments are a bit bland but that's not a real dealbreaker. One thing that I never did gel with was the out-of-battle dialogues, usually set as continously reversing camera shots of the front facing portraits of the various characters. The continuously changing perspective and lack of multiple emotive artworks for each character really made clicking through these dialogues to be a chore at times, and it was sometimes more difficult than it needed to be to determine who was entering and leaving the scene, and even who is all present at any given time.

The in-between battle treks with the caravan were not super enjoyable. I was given a unit count of clansmen, fighters, and varl but I didn't really know what this represented and only tried to keep the numbers high because that's what you're expected to do, right? A handful of times the game would tell me that the enemy force was so large and my force was compartively large but I couldn't really tell what numbers the game was crunching underneath. While other moments of open-ended choice and consecquence within these sections was enjoyable (do you help the random caravan you come accross, do you punish the drunk, do you demand goods from the traders if your supplies are low, etc), the various off-screen battle tactician moments (do you charge in, do you pull back, you have x forces against their y forces) seemed to be more random and less consequential. In the last two chapters of the game, I had made a dumb mistake and lost most of my unit count but it didn't seem to matter at all.

That said, in general I enjoyed the challenge of the game. I played through on Normal mode, and I even lost two battles (one of which I am sure you are supposed to lose :p ) but the game ended up allowing the journey to progress with those loses, which makes the prospect of a replay to see if I could either avoid or overcome though encounters to be somewhat appealing. The last battle of the game took a few tries, but at the same time, I didn't realize it was the last battle. It didn't really seem appropriately grandiose when considering some of the things introduced before that point that I thought I would be tackling. I'm unsure how much the ending can change depending on your choices, so I might have to do some reading.

I just wish the game was a little longer. Some of the units in the game I felt like only saw 3-4 battles, and with the number of units you get in total (quite a few) and the frequency in which the become available and unavailable, and the low-map limit of who all you can bring into any given battle, I just felt like there were a few things I was unable to ever get to try. While I had some units level up many times, but the end of the game I had some units only often enough to have promoted once. But again, I suppose that allows for some variety in re-plays.

Great art, but I wish there was more to the dialogue sections, retweaked caravan between battle-mechanics, some larger more interesting maps would be neat, and more chances to be able to bring units into battle which a lower frequency of units becoming unavailable. Though not to any extreme extent, having some limitations on those sorts of things is a great way to force yourself to try out different strategies rather than just bringing your strongest units every time.

Lastly, the overarching story and narrative were interesting enough, but sometimes it felt messy and cluttered. You find yourself moving from one outpost to the next, each with exotics names, and never in one place for too long. Yes, there's a fairly nice in game map that helps to try to put things into place mentally, but when the purpose of most encampments is to simply upgrade your units and merch and be on your way, there wasn't a lot of incentive to really keep track of much. A large part of the game boils down to someone declaring that you need to leave place x and head to place y for reason z, and that's really all of the motivation I needed or wanted.
War dieses Review hilfreich? Ja Nein
39 von 43 Personen (91%) fanden dieses Review hilfreich
14.9 Std. insgesamt
Verfasst: 9. November
A nice game, really loved it.

+ Great athmosphere.
+ Beautiful.
+ Interesting fights.
+ Every choice has consequences... Often huge, life-and-death consequences.

But:

- You don't really care about most characters.
- There is a big gap in difficulty between all previous fights and the final boss. Needing an archer with a specific set up for that fight only makes that harder.
War dieses Review hilfreich? Ja Nein
118 von 174 Personen (68%) fanden dieses Review hilfreich
20.8 Std. insgesamt
Verfasst: 7. November
This game causes mixed feelings. The concept had really great potential but it wasn't fulfilled. Some (+)s and (-)s

(+) Art. It seems to me that graphics and music were on the minds of developers from the very beginning and they focused solely on it. Great, fantastic art. Impeccable style. Totally enjoyed it.
(+) Caravan management and interactive stories. These determine the result of everything: what characters you'll get, which ones will survive and which will die, how much resourses you'll get etc. That's one of the best parts of the game.
(+) Strong authentic atmosphere.
(+) Excellent initial concept.

(-) Weak repetitive battles and gameplay in general. Too few different types of enemies. Few classes of characters. And there are hundreds of battles when you have to fight the same enemies with the same characters. Boring to death. It seems that developers devoted themselves to making graphics so much that they forgot about gameplay till the last night before the release and barely managed to finish it hurriedly. But often gameplay = fun.
(-) Story. It was intended really epic. I mean REALLY big and epic like in Game of Thrones or something. But they didn't have enough resourses, so in the end it finishes abruptly, it is relatively weak, it's not supported by great gameplay, it is disappoining. If they'd taken something of a less scale the game would have been much better I guess.

My overall imression is negative which is sadly, because this game could have been truly terrific.
War dieses Review hilfreich? Ja Nein
62 von 84 Personen (74%) fanden dieses Review hilfreich
7.6 Std. insgesamt
Verfasst: 23. August
After my Assassin's Creed binge last week, I took a bit of a break to wind down a tad. I started playing Banner Saga a few days ago however - I wasn't sure what to expect from it, the screenshots looked more like a point and click adventure, a genre which I normally don't enjoy as much - thankfully I was wrong.

The Banner Saga is heavy role playing game where you face numerous scenarios throughout the story, each decision you make will impact the outcome and general feel of the game.

The story goes extremely deep into Viking saga and history, which if you are interested in that sort of thing, this will already be a winner for you. The devs have done a very good job at making you feel you are part of the caravan and are right there in the midst of it all.

The game does start out quite slow, but as you get past the first chapter, it picks up pace and you keep wanting more.

The actual game play is a turn-based strategy basis. Again strategy is not normally one of my favorite genres but The Banner Saga does a very good job at introducing all the elements and features of the game at a slow but reasonable pace for you to get used to them. By the end of the game you'll be able to blast through your turns without thinking at all, very simple (which is a good thing in my eyes).

Graphic wise, the 2D art is beautiful. It looks as if every scene has been hand drawn. Length of the game is just right - a full playthrough for me took about seven and a half hours, and this was with picking up quite a few achievements along the way.

I highly recommend The Banner Sage as it will be a welcome addition to your library if you give it a chance.

More reviews at - http://completingthebacklog.blogspot.co.uk/
War dieses Review hilfreich? Ja Nein
39 von 48 Personen (81%) fanden dieses Review hilfreich
23.3 Std. insgesamt
Verfasst: 6. November
I certainly enjoyed this game. It has a unique feel even if everything is stolen from Norse mythology. The story was captivating, so much to the point that I yelled in fury when I happened to loose a member of my party. Combat is perhaps less than groundbreaking with originality but it was certainly solid and very rewarding when it came to leveling up characters.

I got a couple of the giants mixed up for a while, but aside from that, most characters have a unique backstory that fleshes out as things progress. It is certainly worth it to read into everybody's capabilities, for the most subtle traits they posses play out very importantly once you realixe their potential. Every battle should be played with the intent of keeping as many of your fighters intact, lest you be forced to send in your benchwarmers in for the next fight.

The artwork was impressive, captivating, and downright epic, however.......... the first cutscenes really got me stoaked for kickass cartoon "Heavy Metal-esq" laden story line. The artwork let my hopes fall gracefully rather than total disapointment.

Despite the fact that I have 1 and a half playthroughs under my belt I do not see an increible amount of playability, although it seems as though a few play throughs could be rewarding due to the amount of different options/results offered throughout the game.

Now, here's where I'm not totally sure how I feel about the game: Choices. Some choices totally blindside you with how determental/beneficail they can be. They game has a habit of throwing scores of petty situtions in your face just so that you'll be unaware of the severity of a certain choice and suffer because you did not treat it with appropiate reverment. I mentioned earlier that I have one and a half playthroughs; this is because I utter screwed myself in the first game so I went back to ammend my "mistakes". If you've ever layed D&D, this game has the feel of a ruthless yet rewarding DM that often sets you up to hang yourself with your own noose once you get things going.

All in all, I loved playing this game, yet I do not see myself playing it in the immediate future.
War dieses Review hilfreich? Ja Nein
27 von 30 Personen (90%) fanden dieses Review hilfreich
15.3 Std. insgesamt
Verfasst: 2. Dezember
Most games these days are designed to be won; The Banner Saga is meant to be survived. Anything more would be a mockery of the Viking apocalypse suffered by its characters. The atmosphere of Stoic Studios' first title is very evocative of desolation and despair. With the gods dead and the sun stalled in the sky, humans and giants work together to eke out a shattered existence. The arrival of an ancient enemy throws the tenuous balance into question and sends desperate warrior caravans across the hostile landscape. The displaced and hopeful follow in their wake, scraping together what lives they can. The leaders of these caravans are forced to make difficult decisions, by which their followers live and die. The point of view shifts several times throughout The Banner Saga, demonstrating the dire straits in which both humans and giants find themselves. However, in spite of the multiple views, so much about what's really happening remains unknown. Each caravan meets many people, most of whom have an angle for survival. Figuring out who can be trusted is one of the great challenges of the game, and also one of its greatest pleasures. Despite the pervasive apocalypse, not all is lost. Stoic has done admirably at focusing on the personal stories at the epic's core. The key characters' motivations are well-explained, and their mysteries reveal themselves at an appropriate pace. Everything looks and sounds amazing. Character designs are rich and colorful, and their animation is like something from out of a lost 80s classic. The visuals scale impressively, handling great crumbling monuments and fierce monsters as well as delicate human gestures.Combat has many quirks that may seem counter-intuitive to SRPG players. However, learning the ins and outs of the system can be an enjoyable puzzle. Battle takes place on a flat grid. Up to six plot-relevant allies, drawn from a frequently shifting pool, face off against a potentially frightening number of enemies. Battle proceeds in alternative rounds, with one member of the enemy force getting a turn for every allied turn. Many battles begin with a large-scale conflict, which pits the caravan's rank-and-file soldiers against enemy hordes. The formation options in this system don't feel as strongly tied as they could be to the skirmishes that follow. The sole currency for preparing for battle is renown. When all is lost, only a man's observed actions are important. Renown is used on stat-boosting treasure, character advancement, and purchasing supplies for the caravan. Playing The Banner Saga as a standard game of optimization and the greatest possible success may lead to disappointment. Trusting the crazy-eyed wanderer who smells of stale mead could be the best decision you make all week, or it could lead to a knife in your back.Some choices are mechanically better than others, causing the more damaging answers to become less interesting during multiple replays. Stoic Studios have set themselves up with a difficult act to follow. The Banner Saga is a rare game that forces its player to think and feel, often in delightful opposition. Its subsystems combine to support the narrative of desperate heroism, hard choices, and survival.
War dieses Review hilfreich? Ja Nein
23 von 25 Personen (92%) fanden dieses Review hilfreich
18.7 Std. insgesamt
Verfasst: 9. November
I did like this game, it is basically like Oregon Trail but instead of hunting mini-game there is a Tactics Turn Based Strategy mini-game. The characters are interesting, the plot is easy to follow and enjoyable. The music is unique, not my favorite personally but if you like old school chanting, this is definitely up your alley.

All that comes with some caveats though. Firstly the game ran potato quality on my computer, which is a little embarrassing, my computer is getting fairly old but the graphics were also at 64bit levels so I have no idea why the framerate was so bad. Secondly, this game will kick your ♥♥♥ a little bit because the difficulty does ramp up after about 10 hours but also because it feels like a long slog to try and get through. This problem is magnified by the end which is even more depressing. Thirdly, the combat because pretty stagnant pretty quickly without much difference in units and with you using the same strategies over and over. I'm still not sold on the armor/strength system but is was at least unique as far as I know and did make you think a little differently than most other Turn Based Strategy games. I won't lie to you though, I hated the turn order system they used which made me use strategies that would be stupid in any other TBS game.

That got pretty negative pretty quickly so let me re-iterate, this is a good game, but it could have greatly improved from just a bit more polish.
War dieses Review hilfreich? Ja Nein