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Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.
Utgivelsesdato: 14 Jan 2014
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Deluxe Edition includes The Banner Saga and The Banner Saga - Soundtrack

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The Banner Saga Patch 1 - Release Notes - 2.1.65

22 Januar 2014

  • Added SUBTITLES. Click the button with the Close Captioning 'CC' logo on the Options page.
  • Added missing Kickstarter backer names to credits
  • Backer Crests that missed the initial deadline have been incorporated into the game.
  • Challenge Achievement can now be gained, despite Iver losing a battle to Bellower
  • Fix issue where ranked up units are unable to use their rank 2 & 3 abilites after loading from a save game
  • Improved video playback issues for some users
  • Numpad keys are now supported for Conversation option (1,2,3,...) and continue (SPACE, ENTER) hotkeys.
  • Numpad keys are now supported for combat hotkeys (1,2,3,4)
  • Fixed achievement names of Eagle Eye and Siege Archer
  • Dredge Slag Slinger Backoff can now trigger at most once per turn. This addresses problems when Rook's Mark Prey ability is used on a Dredge Slag Slinger when multiple allies can hit it.
  • Slingers that get hit while running away will now resume running away after their damage reaction animation completes
  • Silver Arrow in Bellower fight now longer requires Willpower to use
  • Travel HUD no longer permanently disappears after Einartoft due to certain choices
  • More supplies and renown increased throughout Chapter 6
  • Nid no longer gains the incorrect number of points to spend on rank up
  • Ekkill no longer appears incorrectly in certain events if he is left behind
  • Iver is no longer required in the party after Einartoft when making certain choices.
  • Fixed an error where Fasolt would stay with the party after Einartoft in certain branches.
  • Fix issue with using left/right arrow buttons in Heroes unit details page when no units are in the party

Build Number: 2.1.65

The build number is displayed in the titlebar of the game window, and at the beginning of your log files.

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Your Saga Starts Now

14 Januar 2014

We're official! Thanks everyone for following us and helping us get here!

We've got a brand new launch trailer for this awesome day - https://www.youtube.com/watch?v=FbIH0vS9AG4

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Anmeldelser

“Game of Thrones Meets Vikings Meets Disney. The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.”
100% – US Gamer

“With a refreshingly unique aesthetic, well-written story, and challenging gameplay, The Banner Saga is an excellent adventure well worth your time.”
90% – Games Radar

“The Banner Saga deserves commendation for the strength of its art and music experience alone, which shatters conventions.”
86% – IGN

Digital Deluxe-utgave

The Deluxe Edition – Combines The Banner Saga with the official soundtrack which includes 29 tracks by Grammy nominated, and two time BAFTA Award winning, composer Austin Wintory, performed by the Dallas Winds orchestra plus a powerhouse trio of acclaimed YouTube sensations: vocalists Peter Hollens and Malukah and violinist Taylor Davis.

Om spillet

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Key Features

  • Player choice that drives your own narrative – every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds.
  • Over 25 playable characters from 2 different races, human and varl, the horned giants – embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style.
  • Strategic combat with consequences - victory or defeat and even the permanent loss of a character depends on which characters you choose to take into battle and what decisions you make afterwards.
  • The journey is as important as battle – your role in building and managing your caravan as you travel the vast frozen landscape is critical to not only your own survival but the survival of an entire civilization.
  • An epic Viking saga brought to life in 2D glory – beautifully hand drawn combat sequences and animations, accompanied by an evocative score from Grammy-nominated composer Austin Wintory, will immerse you into a fantasy realm inspired by Norse mythology.
  • Multiplayer Combat Enhanced – sharpen your combat skills in the free multiplayer game “Factions”. Compete against other players with many of the character classes you see in The Banner Saga.

Systemkrav (PC)

    Minimum:
    • OS: Windows XP SP3
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space

Systemkrav (MAC)

    Minimum:
    • OS: MAC OSX 10.7.5
    • Memory: 2 GB RAM
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OSX 10.7.5
    • Memory: 4 GB RAM
    • Hard Drive: 6 GB available space
Hjelpsomme kundeanmeldelser
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
62 produkter på kontoen
1 anmeldelse
32.2 timer registrert
I approve;) Thumbs up!!!
Publisert: 15 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
693 av 873 personer (79%) syntes denne anmeldelsen var hjelpsom
152 produkter på kontoen
10 anmeldelser
11.2 timer registrert
The Banner Saga Review: http://youtu.be/yEZttPytzF0

Check out my full video review, In all a fantastic game. Great story telling combined with a rich art, solid combat and unique management features.

Thanks for watching

Cosmic
Publisert: 14 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
345 av 427 personer (81%) syntes denne anmeldelsen var hjelpsom
744 produkter på kontoen
11 anmeldelser
17.3 timer registrert
Despite always handing players a crummy hand, the consistent drawbacks in The Banner Saga are exhilarating, even if they are utterly exhausting as well. While a sporadic bout of good news may flow through the caravan, the tone is clear. It’s an arduous journey and one that will come with death at all times. With an authentically illustrated ambience of harsh winters and closely followed characters, its story seen through tough conversations becomes that much more captivating. Offering simple yet fully symbiotic combat options as an active counterpart to text, this game leaves little to be desired, except the will to survive.
Publisert: 14 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
233 av 281 personer (83%) syntes denne anmeldelsen var hjelpsom
601 produkter på kontoen
28 anmeldelser
10.1 timer registrert
Just want to give my early impressions. Not a full, formal review.

The Banner Saga is a Kickstarter game and it's exactly what Kickstarter should be about: visionaries with bold ideas that probably wouldn't get funded through traditional means. And that's exactly how TBS feels; it's a game designed by visionaries who love every bit of their craft but that leads to some issues of its own I'll address later.

First off, this is a gorgeous game. The art style combines the clear-line character art of Ivan Bilibin with the iconic backdrops of Eyvind Earle. Every piece of art from the intricately detailed world map to the rotoscoped animations is beautifully rendered. The world of TBS draws heavy inspiration from Norse mythology but there's quite a bit of detail and world building when I was expecting it to be very straightforward. While it is still a strategy game through and through, fans of RPGs will find plenty to like with the well defined characters and detailed world.

Being a strategy game, combat is at the forefront but has some ♥♥♥♥ling issues. It's a very clean move-action system where character order is more important than arbitrary stats like speed. Being wholly turn based, action economy is the name of the game as you're forced to dominate the battlefield through superior placement of your units. Combat could be a bit more robust but normal difficulty is a decent challenge so far and there's "hard" for people wanting more of a challenge. Thankfully, battles are evenly spaced between story scenes so every individual battle feels special.

Unfortunately, my biggest complaint of an otherwise fine system is the speed. Combat moves at a lethargic pace. There's no option to skip animations or speed combat and in a game where battles with as few as 4 enemies can take 10-15 minutes average, having a speed-up option is sorely missed.

TBS is immensely pleasurable so far and I can only hope it remains consistent to the end. I'll update my thoughts as I go along.
Publisert: 14 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
514 av 679 personer (76%) syntes denne anmeldelsen var hjelpsom
27 produkter på kontoen
1 anmeldelse
10.7 timer registrert
I backed this game on Kickstarter very early on, basically after having read the words "turn based strategy" and "vikings" and had very high hopes for the project.
During the first hour of play I was entusiastic and impressed with the artwork, the graphical style, the music and the combat system. It runs well, I encountered no major bugs, and the story starts very intense and engrossing.
Now, after nearing the end of my first (and, most likely, only) playthrough I can sum up my personal experience with a single sentence: I learned to *thoroughly* hate this game.
I'm terribly sorry, I desperately wanted to like this, but with every tedious, frustrating and boring hour of gameplay I had to concede, that just about *every* design choice made by Stoic seems to go diametrically against my personal preferences.
Trying to cast an objective vote, I'd rate it about 5 out of 10, because there are undoubtedly many things good about the game, but the essence of what it's about - having fun, being motivated and enjoying the time spent playing - simply doesn't happen.
TBS is the very definition of a railroaded game. More than that, it actually *feels* like more than half of the time I'm actually watching pointless, endlessly repeating nice backgrounds scrolling past, while nothing happens. Events are scarce, and when they happen, they kill my motivation and the RPG aspect. Because, frankly, I'm NOT making decisions. I'm playing a random guessing game, in most cases with absolutely *no* clue on what the consequences of the 4 "choose your answer" alternatives *might* even be. I hate playing a game where I don't even know the rules, and I hate winning every battle and then losing my heroes (and the associated investment!) to random dialogue events.
The world map is like a bad joke on my expense, as it serves absolutely *no* function in the game but as a "choose your flavour text" library. It feels like there's an entire aspect of the game simply never implemented here...
Same goes for character development and resource management. Both are oversimplified, shallow and simply feel completely unfinished. Each character has one single item slot, and the items available are nothing special. Abilities are pretty much predetermined, and dividing 10 points you *might* receive during 5 ranks isn't that big a deal towards diverity or individualization.
There is one single resource for everything (renown) and one single sure way to acquire it (by killing enemies in combat). Sometimes you might draw a lucky card during the random dialogue guessing game and acquire some extra, but that's it. As the resource is used to buy supplies, items *and* for leveling up your heroes, it comes down to either have your caravan starve or run around with level 1 heroes, despite them having earned several promotions on the battlefield. That kills motivation on such an epic scale, and can't even begin to describe it.
There are no side quests, no method to forage for food, trade, to gain extra renown or anything - remember, you are on one long, single track railway and never look left or right. You will *never* feel in control of *anything* in this game. For me, however, that is what gaming should be about.
Even the combat system, one of the best parts otherwise, has several unnerving flaws that started bothering me in the long run:
- You are forced to choose your team *and* the sequence in which they act *before* you know anything about the enemies you will face. Why is there even a deployment phase at the begin of combat if all you do there is arrange the predetermined team on the board? That placement will be void after one round of movement, a wrong party mix or suboptimal sequence will stay, however.
- the way the two sides take turns is beyond silly. If you face a single, strong opponent, that one will act 6 times for every ONCE your heroes do something, as it's always the *sides* that take turns.
- one stat for hitpoints AND combat effectiveness basically means, that the battles are decided in the first round. The side that starts taking hits is the side that will lose. Always. Without a way to regain strength, a single hit can de facto disable a hero. The whole system is too simplistic, counter-intuitive and artificial. Simple to understand, but never becomes fun for me.
And another main grief is the complete absense of a save game feature. Not because of technical problems, but simply because the designers want to forbid me to play the game any other way than to live with the random outcome of their nonsensical guessing games. Sorry, folks, I'm 45 years old, have been playing games for 30 years and don't need *anyone* to tell me how to. This arrogant patronizing annoys me to kingdom come!
So, again, sorry Stoic for being so negative, but this game is so totally NOT my piece of cake. Terrific art, great lore, good music and a stable game do NOT equal fun, I'm afraid. Lots of bad design choices for me equal de-motivation, tedium, boredom and frustration. Others might love this game, probably the majority. But it's definitely 100% not for me - and the files were deleted after that completely silly, unfair and annoying final battle.
Publisert: 19 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei