Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Análisis de usuarios:
Recientes:
Mayormente negativos (108 análisis) - El 39% de los 108 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Mayormente positivos (4,447 análisis) - El 72% de los 4,447 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 8 nov. 2016

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Actualizaciones recientes Ver todos (96)

24 de enero

Official Price Drop

So our game price is now officially $19.99, and a 20% drop in price in all other currencies as well.

Our next update will be around mid-Feb. The new missions to find Andy's body and to find more of Coi's friends will be in this update.

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9 de enero

V1.0.6 Released

Hope everyone had a great time during the holidays. We wanted to add in riding animals in this build, but a few animation error delayed the release, so it will come in the next build. We have added in the music player, with that all the Kickstarter promises have been fulfilled. We are going to continue to fix bugs. We're also aiming to get 2 add on missions added in the next build involving the two islands off the Galileo Continent. We also have a few more animals to add. Here's a look at riding animals:



Changelist 1.0.6

Cleared and rebooted all the official servers
Fixed 10 crashes
Tweaked the maximum attack range for ISO swords
Fixed no ammo consumption for the follower's second inventory
Fixed NPC skill disappearing when reload save file after fast travel
Fixed the durability data in build system inconsistent with the data after the export
Fixed ISO turret and ISO cannon not working after being attacked by monsters
Fixed repair machine stop counting after fast traveling in story mode
Fixed training station not working
Fixed Mac player not able to log in multiplayer
Fixed no firing sound for the natives
Tweaked the dps of ISO weapons
Optimized Chen's background music (doesn't repeat as much)
Optimized mobile phone UI
Optimized the workshop download/upload interface in multiplayer
Optimized the interface after pressing ESC
Added a new side quest for Chen (to enable music for player)
Added the music player in game, can open Ogg, Wav, Flac, and Mp3 from local file, available in the phone
Added save function for Phone UI
Added UI save function when riding with a vehicle
Added UI save function in build mode
Added the consumption for fertilizer sprayer and manure sprayer in multiplayer

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Acerca de este juego

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers features single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 140 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. It comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, dive through dungeons, and explore different landscapes. This mode also features survival and versus.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. We also have many official servers in the lobby.

  • Coop – Coop comes in many selections, such as adventure mode, story mode, build mode, etc. This is pretty much an open world sandbox.

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. It's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 30+ hours of storyline
  • Coop storyline
  • 140+ types of enemies
  • 40+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, boats, armor, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics
  • Multiple boss types
  • Story Editor
  • AI robot follower
  • Negotiation with aliens
  • War with aliens

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Win 7 64bit
    • Procesador: i3+
    • Memoria: 6 GB de RAM
    • Gráficos: GTX 460+ HD 5770+
    • DirectX: Versión 10
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 6 GB de espacio disponible
    • Notas adicionales: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recomendado:
    • SO: Win 7 + 64bit
    • Procesador: i5+
    • Memoria: 8 GB de RAM
    • Gráficos: GTX 760+ HD7000+
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 8 GB de espacio disponible
    • Notas adicionales: Must have OpenCL compatible CPU or GPU (DX10.1)
    Mínimo:
    • SO: OSX 10.7
    • Procesador: i3+
    • Memoria: 6 GB de RAM
    • Gráficos: GTX 460+ HD 5770+
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 6 GB de espacio disponible
    Recomendado:
    • SO: OSX 10.7+
    • Procesador: i5+
    • Memoria: 8 GB de RAM
    • Gráficos: GTX 760+ HD7000+
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 8 GB de espacio disponible
    Mínimo:
    • SO: Linux Kernal 3.2
    • Procesador: i3+
    • Memoria: 6 GB de RAM
    • Gráficos: GTX 460+ HD 5770+
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 6 GB de espacio disponible
    • Notas adicionales: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recomendado:
    • SO: Linux Kernal 3.2+
    • Procesador: i5+
    • Memoria: 8 GB de RAM
    • Gráficos: GTX 760+ HD7000+
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 8 GB de espacio disponible
    • Notas adicionales: Must have OpenCL compatible CPU or GPU (DX10.1)

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