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Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Fecha de lanzamiento: 11 Mar 2014
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Actualizaciones recientes Ver todos (12)

A0.85 Update: Swamp Biome

25 agosto 2014

We’ve been working on a bunch of new assets for A0.85, here are some concept art for the swamp biome for you to enjoy. The swamp biome is to the east of the southern grasslands, across the bay. It’s a flat area extending from the ocean to the south until it hits the high cliffs of the crater rim to the north. It’s a mix of wetlands and sink pits, populated by animals large and small, many of which poisonous and hunt by surprise.

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We're aiming to get a0.85 out in late September or early October, depending on when we get all the story assets in game.

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A0.831 Changelist and UI change preview

7 agosto 2014

A0.831 has been released on Steam. Here are the changes for a0.831:

Fixed factory using multiple resources to make just one item
Fixed several Adventure map generation bugs
Made turrets weightless so that they won’t fall through blocks anymore (temp measure)
Added more shade weed to Adventure mode
Increased wooden bow’s attack power
Tweaked wet in Adventure so that there are less chances of a middle-of-the-ocean spawn
Added proxy server option for people who cannot or don’t know how to port forward (we still recommend port forwarding for the best speed, proxy server can be quite slow depending on location)
Players no longer get hurt from above ground area attacks far underground


Going forward for a0.85, we are now pretty far into implementing colony elements for multiplayer. A0.85 will also open up the swamp and mountain biomes with additions to the story.

Most of the team are working on elements for a0.9, including a complete redo of the UI. Our old UI wasn’t too bad from the player point of view other than that it was hard to read at higher resolutions and a bit cluttered. But from a code point of view, it was a mess. So a streamlining of its logic was needed. At the same time, we also wanted to make the UI graphics a bit more futuristic with shader effects and such. So, we went about designing a system that took elements from Windows, Photoshop, Civilization, and what we had before. Below is a WIP preview:

http://planetexplorers.pathea.net/wp-content/uploads/2014/08/newui.jpg

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Acerca del juego

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Requisitos del sistema (PC)

    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Requisitos del sistema (MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Requisitos del sistema (Linux)

    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Análisis útiles de usuarios
A 43 de 48 personas (90%) les ha sido útil este análisis
103 productos en la cuenta
5 análisis
34.7 h registradas
Análisis de acceso anticipado
Me EncANTAAAAA, me baje la verasion .72 y he disfrutado como un enano, le he echado un ojo a esta y es GENIAL, mas definida, mas jugable, ahora puedes diseñarte tu propio mobiliario, el agua esta logradisima (en comparacion con la .72). 10 sobre 10 si te gusta los juegos de ir buscandote la vida y el modo de conservarla mas o menos intacta. Respecto al apartado de diseño de vehiculos han incorporado un par de arreglos ke se veian necesarios, por lo de mas es igual ke antes. Lo dicho, si lo tuyo es la supervivencia en entorno hostil y los juegos de construccion con blokes, este es sin duda un juego esencial.

PD: En si es un pokito lioso, si kieres enterarte de algo, haz primero el modo historia, te enseña paso a paso lo ke es el juego y diseño de vehiculos.
Publicado: 11 marzo 2014
¿Te ha sido útil este análisis? No
A 23 de 24 personas (96%) les ha sido útil este análisis
165 productos en la cuenta
6 análisis
25.0 h registradas
Análisis de acceso anticipado
Si te gusta el Minecraft, Space Engineers, 7 day to die, Terraria, Starbound,... Este es una suma de todos y no dudes en comprártelo.

Entre sus diversos apartados cabe destacar su divertidísima y variada campaña single-player y su modo de construcción de vehículos, objetos y armas, con un sistema parecido al del space Engineers.

Aun en un estado un poco "verde" tiene una fantástica jugabilidad y muchísimas posibilidades, siempre teniendo en cuenta que esta en fase beta y que hay muchos juegos que despues del pre-lanzamiento se han ido al garete.
Publicado: 13 marzo 2014
¿Te ha sido útil este análisis? No
A 13 de 13 personas (100%) les ha sido útil este análisis
234 productos en la cuenta
2 análisis
55.5 h registradas
Análisis de acceso anticipado
Con sorpresa puedo decir que es una de las mejores Alfas que he jugado nunca, aparentemente el juego está casi terminado aunque se ve que le faltan algunas cosillas por pulir.

Como sandbox es impresionante, una los conceptos típicos de exploración, recolección de recursos y fabricación de útiles y equipo con un editor de vehículos y armamento bastante elegante e intuitivo. La ambientación del mapa, las manadas de animalitos, la diversidad de especies y la variedad de cosas a descubrir hace que jugar sea una experiencia más que agradable.

Lo recomiendo muchísimo, como dije antes, 9/10 para ser una Alfa, y sobre todo para ser un juego Indi. Si siguen por esta línea y va a más, esta joyita dará mucho que hablar.
Publicado: 31 marzo 2014
¿Te ha sido útil este análisis? No
A 9 de 12 personas (75%) les ha sido útil este análisis
301 productos en la cuenta
8 análisis
3.7 h registradas
Análisis de acceso anticipado
Una gozada de juego, practicamente puedes hacer o construir cualquier cosa.
Muy recomendado.
Publicado: 12 marzo 2014
¿Te ha sido útil este análisis? No
A 1,090 de 1,208 personas (90%) les ha sido útil este análisis
162 productos en la cuenta
4 análisis
3.4 h registradas
Análisis de acceso anticipado
I have only played the singleplayer story mode so far so I'm basing my experience on that bit.
The game also includes a build mode, and even online co-op play among others which I will definitely be trying out later.

The game offers a day-night cycle which is faster than real life, but still long enough to have an impact on your plans and adventures. The nighttime is pretty dark and you will have to use torches, headlights, flashlights or other sources of lighting to find your way around the landscape.

This game is in a really good state for an early access game! I would recommend this game to anyone who likes survival, exploration, crafting, and building games.

If you like survival, exploration, crafting and building this is totally the game for you!
You can craft anything from tools to guns, building modules, sentry guns, you name it. There's a lot of different crafting materials you can gather such as wood, stone, iron, copper, tin, different types of plants and more.

The game plays very well and runs smoothly (> 60 fps) on highest settings on my quad core i7 920 (3.2 Ghz OC) with 6 GB RAM and a GTX 770 GPU.

The terrain deformation is absolutely the best I've ever seen. You can literally mine out a cave or structure the way you want it.
It's a voxel based game which means the terrain deforms a lot more natural than a block game would. I can see why this is one of the strongest selling points for this game. This opencl (cuda?) technique the devs are talking about does really seem to do a lot for this game!

The textures are not "next-gen" at the moment, but very much acceptable for such a complex game. I guess this could be improved once they near a final release. It's definitely not game breaking though.

The combat is very acceptable. It's pretty straight forward, click to smash (a la minecraft) but that's totally fine with me to be honest. You are also rooted into place when performing actions which is awesome and makes combat somewhat harder.

Now, this is an early access game, but the only negative things I've been able to find after an hour or so of gameplay is that the world feels a bit empty. It doesn't feel static, since there's a lot to see like different types of animals and foliage/trees/mountains. It could feel a little more vibrant.

The music is fantastic, although there is only one song which loops. It doesn't get annoying because it's a really calm and smooth composition. It runs for a while too so it doesn't get repetitive at all.
Sometimes the combat music can get a little annoying when you're entering and leaving combat in fast intervals.

There is voice acting for most if not all conversations so far. Some of the voice acting is great and some not so great, but also by far not the worst I've experienced. Could use a little more work in some areas though.

There are some basic quests to help you figure out how crafting and gathering works which is great. The game really does a good job of easing you into the game so far. But it doesn't hold your hand too much either, which is a great thing.

I haven't touched the real storyline so far, so I'll have to see how well the story is played out. But I have high hopes!

This game is definitely worth the money and I would certainly recommend this game in it's current state!
Publicado: 11 marzo 2014
¿Te ha sido útil este análisis? No