Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Recenziile utilizatorilor:
Recente:
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Generale:
În mare parte pozitive (3,851 recenzii) - 73% din cele 3,851 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării: 11 mart., 2014

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Joc cu acces timpuriu

Primește imediat acces și implică-te în testarea jocului pe măsură ce este dezvoltat.

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Ce au de spus producătorii:

De ce Acces Timpuriu ?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Aproximativ cât timp se va afla acest joc în Acces Timpuriu?

“This game should reach a final release candidate by around mid-2016.”

Ce diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

Care este starea actuală a versiunii aflate în Acces Timpuriu?

“We are in beta.”

Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală?

“No, it will be the same price.”

Cum doreşti să implici comunitatea în procesul tău de dezvoltare?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Cumpără Planet Explorers

 

Actualizări recente Afișează tot - (65)

26 august

Beta 0.41 Released on Steam

A small patch.

Fixed character transparency issue after death
Fixed NPC missing at 0,0 point when another NPC tries to find him/her
Fixed NPC some skills descriptions being wrong
Fixed NPCs not hitting Paja and Puja laying on the ground
Fixed blurry font being checked in options on default
Fixed random missions sometimes not saving correctly
Fixed processing facility workers suffocating
Fixed build mode instructions not consistant with actual controls
Fixed follower dying and not moving bug after getting released
Tweaked pickaxe speed so it’s faster
Tweaked monorail joints so that it auto adjust to obstacle height and delete trees in the path
Tweaked Andy guidance UI
Tweaked fish tail and scales to rare items
Tweaked colony animations
Added option for having prompt for gathering in options
Added ending cg
Added colony sound effects
Added Allen Carter voiceover

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24 august

Beta 0.4 Released

In this build, we’ve continued to kill bugs and tweak issues. We added in a new tutorial system in Story mode so that new players will not be lost (it's a little wonky right now). For the next build, we’ll start the comprehensive balance tweaks and adventure mode storyline, it should be out around September 5th. We’re also looking at how to get the game working correctly in 4K, we finally got a 4K monitor in the studio.

Changelist

Fixed audio manager crash
Fixed colony network nullreference crash
Fixed behave runtime select weapon crash
Fixed bonepanel UI crash
Fixed not being able to change the brush from the quickbar in build mode
Fixed window not closing when exporting iso buildings
Fixed only seeing the weapons of a NPC and not the body
Fixed dash stuttering when turning camera very fast
Fixed Chen not joing colony if left at Giant Tree
Fixed Adisa eyes problem when in idle
Fixed players and NPCs not being able to use items in multiplayer on Linux
Tweaked andhera attack and defense, probably should avoid now
Tweaked story NPC missions so that they’re not prepetual
Tweaked disease system so players will know when you’re about to get sick and do something about it
Tweaked AI spawn map
Tweaked follow missions so that NPCs can also fast travel
Tweaked adventure terrain generation
Tweaked Calling Home mission
Tweaked lights in the tutorial level for better performance
Tweaked old effects
Tweaked vehicle attack power for cannons
Tweaked animal sounds
Tweaked animal spawn numbers a little lower
Tweaked shockwave gun so it takes more energy
Tweaked mouse pointer
Deleted some unidentified objects
Optimized group AI
Optimized AI physics
Optimized birds running into objects
Added new guidance for the Creations System
Added simple template ISOs to the Creations System
Added new effects
Added NPC skill advanced explorer icon
Added new Andy guidance system in game (can turn off in options, some bugs)
Added voiceovers for 5 NPCs
Added ISO parts descriptions
Added more ambient sounds
Added new NPC animations
Added new player animations
Added reloading a gun for NPCs

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Despre acest joc

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Negotiation with aliens
  • War with aliens
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Cerinţe de sistem

Windows
Mac OS X
SteamOS + Linux
    Minim:
    • SO: Win 7 64bit
    • Procesor: i3+
    • Memorie: 4 GB RAM
    • Grafică: GTX 460+ HD 5700+
    • DirectX: Versiune 10
    • Rețea: Conexiune broadband la internet
    • Stocare: 6 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recomandat:
    • SO: Win 7 + 64bit
    • Procesor: i5+
    • Memorie: 8 GB RAM
    • Grafică: GTX 760+ HD7000+
    • DirectX: Versiune 11
    • Rețea: Conexiune broadband la internet
    • Stocare: 8 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minim:
    • SO: OSX 10.7
    • Procesor: i3+
    • Memorie: 6 GB RAM
    • Grafică: GTX 460+ HD 5700+
    • Rețea: Conexiune broadband la internet
    • Stocare: 6 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recomandat:
    • SO: OSX 10.7+
    • Procesor: i5+
    • Memorie: 8 GB RAM
    • Grafică: GTX 760+ HD7000+
    • Rețea: Conexiune broadband la internet
    • Stocare: 8 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minim:
    • SO: Linux Kernal 3.2
    • Procesor: i3+
    • Memorie: 6 GB RAM
    • Grafică: GTX 460+ HD 5700+
    • Rețea: Conexiune broadband la internet
    • Stocare: 6 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recomandat:
    • SO: Linux Kernal 3.2+
    • Procesor: i5+
    • Memorie: 8 GB RAM
    • Grafică: GTX 760+ HD7000+
    • Rețea: Conexiune broadband la internet
    • Stocare: 8 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
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