Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
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Data lansării: 11 mart., 2014

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Joc cu acces timpuriu

Primește imediat acces și implică-te în testarea jocului pe măsură ce este dezvoltat.

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Ce au de spus producătorii:

De ce Acces Timpuriu ?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Aproximativ cât timp se va afla acest joc în Acces Timpuriu?

“This game should reach a final release candidate by around mid-2016.”

Ce diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

Care este starea actuală a versiunii aflate în Acces Timpuriu?

“We are in beta.”

Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală?

“No, it will be the same price.”

Cum doreşti să implici comunitatea în procesul tău de dezvoltare?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Cumpără Planet Explorers

 

Actualizări recente Afișează tot - (68)

14 septembrie

Beta 0.6 Released!

We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish.

Changelist

Fixed follower UI and colony UI not being consistent
Fixed AI being indecisive
Fixed AI pausing before action
Fixed AI not being able to lunge while running
Fixed Puja putting away weapon before attacking another target
Fixed sound stuttering
Fixed NPCs in the colony chasing one animal
Fixed Michael being pulled back to the colony on the swamp mission
Fixed NPC money not renewing each day in multiplayer adventure
Fixed the dayu not dropping the fish tail and scales each time
Fixed not being able to change the image type on the large map
Fixed iso beds speeding up time in multiplayer
Fixed Rol and Kayla mission conflict when cancelling one of the missions
Fixed adventure mode NPC death in vehicle ragdoll issue
Fixed Peter’s eyes model issue
Fixed colony repair machine UI issue
Fixed range weapon and mission UI having conflict
Fixed tutorial crash
Fixed collision on some desert city ruins
Fixed some plants when grown cannot be clicked on
Fixed RQAnimation crash
Fixed Gerdy turning in the healing machine in multiplayer
Fixed not being able to dodge right away when wielding dual weapons
Fixed NPCs being sent to 0,0 in story coop
Fixed L1 section collision issues
Fixed follower NPC UI issue when changing armor
Fixed random NPC not having any ammunition when made follower
Fixed BTMonster crash
Fixed NPC following the wrong player in story coop
Fixed UI blocking mouse access bug
Optimized loading and spawning
Optimized ragdoll
Tweaked bird sounds so that the player gets warned when attacked
Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item
Tweaked guide wording for build mode
Tweaked some NPC stats
Tweaked animal spawn in caves
Tweaked ambient sound distance
Tweaked fusion plant to more output
Tweaked NPCs so they don’t get hungry or sleepy when under attack
Tweaked block type textures (will add more later)
Tweaked the speed at which the replicator operates, more objects will take more time
Tweaked the monorail so the player can get on or off without pointing at the rail
Tweaked build mode free camera so it can also penetrate water
Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu
Added organic fertilizer to adventure mode
Added work icon for the follower when he/she’s working
Added the heat pack (more advanced than torches)
Added UI sound effects
Added more sound effects
Added cancel to the replicator
Added controller enable option in Options
Added controller remapping
Added plants dropping pigments
Added more variety to NPC colony foods
Added Puja/Paja sounds
Added Paja weapons
Added more voiceovers
Added damaged (not destroyed) blocks in colony shield auto regenerate
Added 2 robot bosses to adventure mode
Added colony medical facility giving medicine to the storage
Added Chinese to the creation system

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5 septembrie

Beta 0.51 Released

Small small patch.

Fixed Allen giving out multiple motorbikes
Fixed Peter confrontation mission

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Despre acest joc

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Negotiation with aliens
  • War with aliens
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Cerinţe de sistem

Windows
Mac OS X
SteamOS + Linux
    Minim:
    • SO: Win 7 64bit
    • Procesor: i3+
    • Memorie: 4 GB RAM
    • Grafică: GTX 460+ HD 5700+
    • DirectX: Versiune 10
    • Rețea: Conexiune broadband la internet
    • Stocare: 6 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recomandat:
    • SO: Win 7 + 64bit
    • Procesor: i5+
    • Memorie: 8 GB RAM
    • Grafică: GTX 760+ HD7000+
    • DirectX: Versiune 11
    • Rețea: Conexiune broadband la internet
    • Stocare: 8 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minim:
    • SO: OSX 10.7
    • Procesor: i3+
    • Memorie: 6 GB RAM
    • Grafică: GTX 460+ HD 5700+
    • Rețea: Conexiune broadband la internet
    • Stocare: 6 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recomandat:
    • SO: OSX 10.7+
    • Procesor: i5+
    • Memorie: 8 GB RAM
    • Grafică: GTX 760+ HD7000+
    • Rețea: Conexiune broadband la internet
    • Stocare: 8 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minim:
    • SO: Linux Kernal 3.2
    • Procesor: i3+
    • Memorie: 6 GB RAM
    • Grafică: GTX 460+ HD 5700+
    • Rețea: Conexiune broadband la internet
    • Stocare: 6 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recomandat:
    • SO: Linux Kernal 3.2+
    • Procesor: i5+
    • Memorie: 8 GB RAM
    • Grafică: GTX 760+ HD7000+
    • Rețea: Conexiune broadband la internet
    • Stocare: 8 GB spațiu disponibil
    • Note adiționale: Must have OpenCL compatible CPU or GPU (DX10.1)
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