Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
출시 날짜: 2014년 3월 11일
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개발자의 한마디:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Planet Explorers 구매

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A0.85 Update: Swamp Biome

2014년 8월 25일

We’ve been working on a bunch of new assets for A0.85, here are some concept art for the swamp biome for you to enjoy. The swamp biome is to the east of the southern grasslands, across the bay. It’s a flat area extending from the ocean to the south until it hits the high cliffs of the crater rim to the north. It’s a mix of wetlands and sink pits, populated by animals large and small, many of which poisonous and hunt by surprise.

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We're aiming to get a0.85 out in late September or early October, depending on when we get all the story assets in game.

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A0.831 Changelist and UI change preview

2014년 8월 7일

A0.831 has been released on Steam. Here are the changes for a0.831:

Fixed factory using multiple resources to make just one item
Fixed several Adventure map generation bugs
Made turrets weightless so that they won’t fall through blocks anymore (temp measure)
Added more shade weed to Adventure mode
Increased wooden bow’s attack power
Tweaked wet in Adventure so that there are less chances of a middle-of-the-ocean spawn
Added proxy server option for people who cannot or don’t know how to port forward (we still recommend port forwarding for the best speed, proxy server can be quite slow depending on location)
Players no longer get hurt from above ground area attacks far underground


Going forward for a0.85, we are now pretty far into implementing colony elements for multiplayer. A0.85 will also open up the swamp and mountain biomes with additions to the story.

Most of the team are working on elements for a0.9, including a complete redo of the UI. Our old UI wasn’t too bad from the player point of view other than that it was hard to read at higher resolutions and a bit cluttered. But from a code point of view, it was a mess. So a streamlining of its logic was needed. At the same time, we also wanted to make the UI graphics a bit more futuristic with shader effects and such. So, we went about designing a system that took elements from Windows, Photoshop, Civilization, and what we had before. Below is a WIP preview:

http://planetexplorers.pathea.net/wp-content/uploads/2014/08/newui.jpg

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게임 정보

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

시스템 요구 사항 (PC)

    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

시스템 요구 사항 (MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Linux 시스템 요구사항

    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
유용한 고객 평가
17명 중 15명(88%)이 이 평가를 유용하다고 평가했습니다.
105 개의 게임 보유 중
평가 10 개
46.4 시간 기록
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장점

- 잊혀진 문명을 찾아 탐험하는 스토리 라인이 방대함.(사실 탐험이라기 보다는 정착할 행성을 찾아 방황하는 스토리.)
아직 1/4 정도만 나온 상태임에도 몰입도는 최고
- 크래프트!? 기초 도면을 보고 아주 밑바닥부터 스스로 모든 것을 정할 수 있다.
일부의 것은 기초 작업대가 지원되긴 하지만- 아주 기초 뼈대만 지원되기 때문에 난감할 때가 있다.
- 공룡 사냥이 재밌다. 해당 행성에 위기를 안겨준 존재도 나오는데.. 강려크하지만 잡으면 뿌듯하다.
- 땅 파고 이것저것 한 재료가지고 건축물을 지을 수도 있다.
- 코어를 설치하면 자신만의 식민지를 만들 수 있으며 최근 패치로 인해 동료들에게 노동을 시키는 것이 가능해졌다.

단점

- 스토리라인이 좋지만- 조금은.. 불친절하다.
- 차량이나 비행기 제작에 있어 쓸데없이 현실적이라 여러가지 조건을 따지고 만들어야 한다.
잘못하면 차량을 만들었는데 바퀴가 돌아가지 않고 비행기를 만들었는데 뜨지 않을 수가 있다.
- TIN은 구리 근처에 있다. 구리를 캘 수 있다면 주면을 넓게 파 보길 바란다.
- 광물 찾는 스캐너가 3D라 그런지 알아보기 복잡하다. 그래도 지원을 해주지 않는 것 보다는 낫다.
- 많이 개선되었지만 타격감이 에러다.

조언

- 미사일 런처나 레이저 건은 차량이나 비행체에 다는 것 보다 터렛으로 만들어 두는 것이 효율적이다.
에너지 엄청 잡아먹어서 차량이라면 이동하다가 금방 에너지가 동 날 것이며.. 비행체는 곧바로 추락할 것이다.
게시 일시: 2014년 7월 22일
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21명 중 15명(71%)이 이 평가를 유용하다고 평가했습니다.
399 개의 게임 보유 중
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1.0 시간 기록
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마인크래프트 + RPG

땅파서 나온 흙으로 흙집을 짓거나 그냥 땅굴파서 사는게 가능

※처음 퀘스트에서 묻혀있는 응급상자 열려면 삽가지구 땅파야돼요
게시 일시: 2014년 4월 26일
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1,208명 중 1,090명(90%)이 이 평가를 유용하다고 평가했습니다.
162 개의 게임 보유 중
평가 4 개
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I have only played the singleplayer story mode so far so I'm basing my experience on that bit.
The game also includes a build mode, and even online co-op play among others which I will definitely be trying out later.

The game offers a day-night cycle which is faster than real life, but still long enough to have an impact on your plans and adventures. The nighttime is pretty dark and you will have to use torches, headlights, flashlights or other sources of lighting to find your way around the landscape.

This game is in a really good state for an early access game! I would recommend this game to anyone who likes survival, exploration, crafting, and building games.

If you like survival, exploration, crafting and building this is totally the game for you!
You can craft anything from tools to guns, building modules, sentry guns, you name it. There's a lot of different crafting materials you can gather such as wood, stone, iron, copper, tin, different types of plants and more.

The game plays very well and runs smoothly (> 60 fps) on highest settings on my quad core i7 920 (3.2 Ghz OC) with 6 GB RAM and a GTX 770 GPU.

The terrain deformation is absolutely the best I've ever seen. You can literally mine out a cave or structure the way you want it.
It's a voxel based game which means the terrain deforms a lot more natural than a block game would. I can see why this is one of the strongest selling points for this game. This opencl (cuda?) technique the devs are talking about does really seem to do a lot for this game!

The textures are not "next-gen" at the moment, but very much acceptable for such a complex game. I guess this could be improved once they near a final release. It's definitely not game breaking though.

The combat is very acceptable. It's pretty straight forward, click to smash (a la minecraft) but that's totally fine with me to be honest. You are also rooted into place when performing actions which is awesome and makes combat somewhat harder.

Now, this is an early access game, but the only negative things I've been able to find after an hour or so of gameplay is that the world feels a bit empty. It doesn't feel static, since there's a lot to see like different types of animals and foliage/trees/mountains. It could feel a little more vibrant.

The music is fantastic, although there is only one song which loops. It doesn't get annoying because it's a really calm and smooth composition. It runs for a while too so it doesn't get repetitive at all.
Sometimes the combat music can get a little annoying when you're entering and leaving combat in fast intervals.

There is voice acting for most if not all conversations so far. Some of the voice acting is great and some not so great, but also by far not the worst I've experienced. Could use a little more work in some areas though.

There are some basic quests to help you figure out how crafting and gathering works which is great. The game really does a good job of easing you into the game so far. But it doesn't hold your hand too much either, which is a great thing.

I haven't touched the real storyline so far, so I'll have to see how well the story is played out. But I have high hopes!

This game is definitely worth the money and I would certainly recommend this game in it's current state!
게시 일시: 2014년 3월 11일
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4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
32 개의 게임 보유 중
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90분 플레이 해본 소감 //대충 할 만 함. 퀘스트 식 스토리 진행이라던가, 마인크래프트를 섞어 둔 듯한 느낌은 괜찬.
단. 지형지물을 파낼 때(Digging) 정육면체(cube)가 아닌 구(sphere)형으로 파 내려가서 내가 파내고자 하는 부분을 파는데 조금 힘이 들고, 아직 초반이라 맵이 너무 넓다는 느낌을 받는건 어쩔수 없는 듯.
게시 일시: 2014년 6월 24일
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6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
105 개의 게임 보유 중
평가 5 개
8.1 시간 기록
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상당히 불친절한 게임과 뭣같은 타격감덕에 내가 몹을 치고있는지 아닌지 알 수는 없지만
빌드게임을 좋아한다면 굉장히 만족할듯.
재료 가득 모아놓고 건물 짓는데에서 희열을 느꼈음.
게시 일시: 2014년 6월 24일
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