Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
사용자 평가: 매우 긍정적 (평가 2,076 개)
출시 날짜: 2014년 3월 11일

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개발자의 한마디:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Planet Explorers 구매

 

큐레이터의 추천

"Great RPG/Sandbox game. Mine, quest, build, & kill to your hearts content, this game is fun especially with your fellow friends, it has great potential."

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2014년 10월 10일

A0.85 Update: New Bosses and animals

We’ve been working on a lot of assets for the coming a0.85 build, including lots of new animals and bosses. Most of them are from the swamp and mountain biomes. For a0.85, we’re trying to get the basic animations for these creatures into the game, as well as most of their attacks. We’re trying to get several hundred enemy hit animations done as well, but they might take a while. Here are a few concept arts:

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2014년 9월 29일

A0.9 Progress Update: World Editor and Training Room

Currently, our team is actually split into two working groups. One's working on a0.85 while the other's working on a0.9. Due to all the changes to a0.9, there isn't too much crossover between the two builds, we're literally working in two separate branches of the project. Due to this, there are some bugs that we're ignoring completely in a0.85, since by a0.9, they'll disappear. Today, we'll show you two things we're working on for a0.9.

The first is the World Editor. It's a program that you can launch and edit a world map with. The world map can be generated in the editor or through other editors such as World Machine. Once you have a map, you can convert it to full voxel format and edit the world to whatever you want, be it cave cities, race tracks, or floating islands. Currently, the largest map we're aiming for is 6X6km. We'll also have voxel brushes that players can make and share. If someone made a very cool looking mountain, he can export it and make it a brush, then just paint it into the world. Beyond the general editor itself will be the Story Editor, which we'll show at a later date. Once the world is done, the player can export it and compress it to share with everyone else. We're thinking of doing a world bounce system where you can go from one world to another in multiplayer as long as they're on different servers.

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Next, we’re also adding in a tutorial level onboard the Epiphany called the Training Room, it’s like a holographic deck. It’ll actually be the first scene for new players (before the opening cutscene). We’ll have a fairly comprehensive set of tutorials for this feature, but don’t expect many of them to be in when a0.9 rolls around, we’ll add to it as we go. You’ll also be able to directly access this room through the Main Menu. Since the asset itself is done, we might just push this out in a0.85, or at least just the room part of it.

Image 1

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게임에 대해

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

시스템 요구 사항

PC
Mac
Linux
    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
유용한 고객 평가
24명 중 22명(92%)이 이 평가를 유용하다고 평가했습니다.
46.4 시간 기록
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장점

- 잊혀진 문명을 찾아 탐험하는 스토리 라인이 방대함.(사실 탐험이라기 보다는 정착할 행성을 찾아 방황하는 스토리.)
아직 1/4 정도만 나온 상태임에도 몰입도는 최고
- 크래프트!? 기초 도면을 보고 아주 밑바닥부터 스스로 모든 것을 정할 수 있다.
일부의 것은 기초 작업대가 지원되긴 하지만- 아주 기초 뼈대만 지원되기 때문에 난감할 때가 있다.
- 공룡 사냥이 재밌다. 해당 행성에 위기를 안겨준 존재도 나오는데.. 강려크하지만 잡으면 뿌듯하다.
- 땅 파고 이것저것 한 재료가지고 건축물을 지을 수도 있다.
- 코어를 설치하면 자신만의 식민지를 만들 수 있으며 최근 패치로 인해 동료들에게 노동을 시키는 것이 가능해졌다.

단점

- 스토리라인이 좋지만- 조금은.. 불친절하다.
- 차량이나 비행기 제작에 있어 쓸데없이 현실적이라 여러가지 조건을 따지고 만들어야 한다.
잘못하면 차량을 만들었는데 바퀴가 돌아가지 않고 비행기를 만들었는데 뜨지 않을 수가 있다.
- TIN은 구리 근처에 있다. 구리를 캘 수 있다면 주면을 넓게 파 보길 바란다.
- 광물 찾는 스캐너가 3D라 그런지 알아보기 복잡하다. 그래도 지원을 해주지 않는 것 보다는 낫다.
- 많이 개선되었지만 타격감이 에러다.

조언

- 미사일 런처나 레이저 건은 차량이나 비행체에 다는 것 보다 터렛으로 만들어 두는 것이 효율적이다.
에너지 엄청 잡아먹어서 차량이라면 이동하다가 금방 에너지가 동 날 것이며.. 비행체는 곧바로 추락할 것이다.
게시 일시: 2014년 7월 22일
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24명 중 16명(67%)이 이 평가를 유용하다고 평가했습니다.
1.2 시간 기록
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마인크래프트 + RPG

땅파서 나온 흙으로 흙집을 짓거나 그냥 땅굴파서 사는게 가능

※처음 퀘스트에서 묻혀있는 응급상자 열려면 삽가지구 땅파야돼요
게시 일시: 2014년 4월 26일
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8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
8.5 시간 기록
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상당히 불친절한 게임과 뭣같은 타격감덕에 내가 몹을 치고있는지 아닌지 알 수는 없지만
빌드게임을 좋아한다면 굉장히 만족할듯.
재료 가득 모아놓고 건물 짓는데에서 희열을 느꼈음.
게시 일시: 2014년 6월 24일
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5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
33.2 시간 기록
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90분 플레이 해본 소감 //대충 할 만 함. 퀘스트 식 스토리 진행이라던가, 마인크래프트를 섞어 둔 듯한 느낌은 괜찬.
단. 지형지물을 파낼 때(Digging) 정육면체(cube)가 아닌 구(sphere)형으로 파 내려가서 내가 파내고자 하는 부분을 파는데 조금 힘이 들고, 아직 초반이라 맵이 너무 넓다는 느낌을 받는건 어쩔수 없는 듯.
게시 일시: 2014년 6월 24일
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6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
20.2 시간 기록
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이미 충분한 컨텐츠가 제공되고 있고, 완성도도 높은 편.앞으로의 업데이트가 더 기대됨.

샌드박스게임을 좋아하는 사람이라면 후회없을 만한 작품.

타격감이 없는게 유일한 흠이지만 그것만 개선되면 게임 내적으로는 완성에 가까움.

게시 일시: 2014년 7월 1일
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