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Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
发行日期: 2014年3月11日
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注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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最近更新 查看所有(13)

A0.85 Update: Custom Facial and Body Shape

9月1日

If you remember, we had facial and body shapes working all the way back in a0.3. Then we took it out. The reason for that was the old system was using bones to change the skin shapes, while it worked great, it also took a lot of memory. So, after a year and half, we have a new system in place for this to work, through morph targets:

Faces GIF

This might end up going in around a0.86 instead of a0.85 though, as we’re going through all the player wearable assets and changing their morph targets, and there are quite a bit.

On another note, we are aware that the multiplayer server was down for a few hours yesterday. This was caused by Steam login servers going offline for a bit, but why the server didn't reconnect to Steam after Steam was back up, we're still looking into it (as we should have fixed this the last time this happened).

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A0.85 Update: Swamp Biome

8月25日

We’ve been working on a bunch of new assets for A0.85, here are some concept art for the swamp biome for you to enjoy. The swamp biome is to the east of the southern grasslands, across the bay. It’s a flat area extending from the ocean to the south until it hits the high cliffs of the crater rim to the north. It’s a mix of wetlands and sink pits, populated by animals large and small, many of which poisonous and hunt by surprise.

Image 1

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We're aiming to get a0.85 out in late September or early October, depending on when we get all the story assets in game.

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关于游戏

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

系统需求(PC)

    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

系统需求(MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

系统需求(Linux)

    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
有价值的用户评测
8 人中有 7 人(88%)觉得这篇评测有价值
7.9 小时(记录在案的)
抢先体验时期的评测
很棒的沙盒模拟类游戏,不过优点缺点同时共存
优点:
1.音乐优美。游戏过程中音乐会随着场景的变化而切换,游戏中不会使人感觉太过单调无聊。
2.创造及合成物品的种类多种多样,而且放在本身游戏的大环境 中感觉更为合适,不会有太过奇怪的违和感,算是一个游戏的亮点了吧
3.开放的世界,创造及合成更多的东西去不断地生存。有着相似于MC的感觉,相对拟真的画面不会让人觉得单调。
4.死亡后如果身上有复活药剂,这也算是很方便的东西,身上原先的物品不会掉落,而且还有20s的决定复活否的时间。
5.…………
缺点:
1.在游戏中行走时,不时会看到地面突然凹下去一块。。。走过去又突然边好了,这是闹哪样=A=
2.游戏时,会感觉画面突然变卡,我把画质从Fantastic调到Fastest仍然如此,不知道是我的配置问题还是优化问题,这类现象经常发生。
3.多人游戏未免太难了吧=A=一出生就会遇到很强的怪物,跑都跑不掉就挂掉了。。。
4.…………
对游戏未来的期盼,与游戏过程里总结:
毕竟游戏现在是测试版,希望在将来的正式版中看到更多的东西,比如说添加创意工坊,让玩家创造自己的MOD。并且希望游戏本身的优化越来越好。
发布于:5月12日
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
5.7 小时(记录在案的)
抢先体验时期的评测
仅仅是看起来很赞。
动作生硬,打击感弱,我最看重的联机模式也非常鸡肋。
游戏很有潜力但不推荐现在入手,还请观望。
发布于:6月28日
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
53.0 小时(记录在案的)
抢先体验时期的评测
游戏不错 但是偶们测试发现 一个问题 毁灭一个服务器的方法就是在服务器里造几百个iso喵
然后其他人加载的时候就会n慢 半天进不去游戏 不知道美国那边玩家是否这样喵
反正偶在中国是这样喵 希望官方尽快解决 19个iso偶等了半小时还不能进游戏喵。。。
是否考虑在国内建设cdn镜像站什么的么喵。。。
发布于:6月14日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
400.9 小时(记录在案的)
抢先体验时期的评测
作为一个玩了很久的玩家来说,这游戏是不错的,精细的画面和非常让人着迷的创造系统都是最爱,唯一不足的就是内容还是过少,可创造的组件也不是很多,希望加入机甲系统和战车的创造,还有就是更加优化创造系统的使用,比如加入复制和粘贴,模型的转向等功能。
发布于:5月7日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
7.5 小时(记录在案的)
抢先体验时期的评测
好游戏,先不说那建造元素,单单是可以自己捏造武器,自己捏造汽车就已经说明了是一个好游戏。欠缺的就是没有MC那无限扩展的地图。我想近年内做不到。目前唯一的就是把汉化100%。
发布于:6月25日
这篇评测是否有价值?
123 人中有 114 人(93%)觉得这篇评测有价值
4.7 小时(记录在案的)
抢先体验时期的评测
抢先体验有风险

汉化不够完全,但还不至于影响太大。

画面和音乐都很不错,一款有点像网游的沙盒游戏,做做任务找找材料,休闲轻松。期待联机部分能够做好,如果把联机部分做好了,还是很不错的。
发布于:3月12日
这篇评测是否有价值?