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Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
发行日期: 2014年3月11日
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开发者的话:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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A0.85 Update: Swamp Biome

2014年8月25日

We’ve been working on a bunch of new assets for A0.85, here are some concept art for the swamp biome for you to enjoy. The swamp biome is to the east of the southern grasslands, across the bay. It’s a flat area extending from the ocean to the south until it hits the high cliffs of the crater rim to the north. It’s a mix of wetlands and sink pits, populated by animals large and small, many of which poisonous and hunt by surprise.

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We're aiming to get a0.85 out in late September or early October, depending on when we get all the story assets in game.

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A0.831 Changelist and UI change preview

2014年8月7日

A0.831 has been released on Steam. Here are the changes for a0.831:

Fixed factory using multiple resources to make just one item
Fixed several Adventure map generation bugs
Made turrets weightless so that they won’t fall through blocks anymore (temp measure)
Added more shade weed to Adventure mode
Increased wooden bow’s attack power
Tweaked wet in Adventure so that there are less chances of a middle-of-the-ocean spawn
Added proxy server option for people who cannot or don’t know how to port forward (we still recommend port forwarding for the best speed, proxy server can be quite slow depending on location)
Players no longer get hurt from above ground area attacks far underground


Going forward for a0.85, we are now pretty far into implementing colony elements for multiplayer. A0.85 will also open up the swamp and mountain biomes with additions to the story.

Most of the team are working on elements for a0.9, including a complete redo of the UI. Our old UI wasn’t too bad from the player point of view other than that it was hard to read at higher resolutions and a bit cluttered. But from a code point of view, it was a mess. So a streamlining of its logic was needed. At the same time, we also wanted to make the UI graphics a bit more futuristic with shader effects and such. So, we went about designing a system that took elements from Windows, Photoshop, Civilization, and what we had before. Below is a WIP preview:

http://planetexplorers.pathea.net/wp-content/uploads/2014/08/newui.jpg

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关于游戏

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

系统需求(PC)

    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

系统需求(MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

系统需求(Linux)

    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
有价值的用户评测
123 人中有 114 人(93%)觉得这篇评测有价值
帐号内拥有 537 项产品
196 篇评测
4.7 小时(记录在案的)
抢先体验时期的评测
抢先体验有风险

汉化不够完全,但还不至于影响太大。

画面和音乐都很不错,一款有点像网游的沙盒游戏,做做任务找找材料,休闲轻松。期待联机部分能够做好,如果把联机部分做好了,还是很不错的。
发布于:2014年3月12日
这篇评测是否有价值?
68 人中有 65 人(96%)觉得这篇评测有价值
帐号内拥有 330 项产品
15 篇评测
58.7 小时(记录在案的)
抢先体验时期的评测
这个游戏总体来说还是很赞的,当然相较于竞争对手StarForge来说仍有不足,起码我想看到的砍下树木以后倒下的物理特性这个游戏没有。当然,这个游戏总体来说仍然要比StarForge的完成度高。就目前版本来说,中文化不是十分完全,但基本的对话,任务全部汉化了;当然目前版本的游戏的打击感异常的糟糕,打击后跟在空气中挥舞没什么两样,以至于我在第一次打怪的时候还以为没有打到,但直到看到怪物逐渐下降的血条时我才知道。。。当然本作的DIY也是一大亮点,你可以去造枪造汽车飞机滑翔翼。。甚至用泥土块去做直升机!不过本作的BGM也很令人惊喜!清新动人什么的。
当然考虑到毕竟是A测版本以及是中国人制作的游戏为什么不+1呢
发布于:2014年3月13日
这篇评测是否有价值?
41 人中有 38 人(93%)觉得这篇评测有价值
帐号内拥有 30 项产品
4 篇评测
0.4 小时(记录在案的)
抢先体验时期的评测
支持你们的游戏 因为除了英文就是中文只不过就是翻译还得完善
发布于:2014年3月12日
这篇评测是否有价值?
40 人中有 37 人(93%)觉得这篇评测有价值
帐号内拥有 822 项产品
21 篇评测
28.4 小时(记录在案的)
抢先体验时期的评测
之前玩过盗版一会,感觉很喜欢 现在出了就入正支持了 ~希望好好完善这游戏。
发布于:2014年3月12日
这篇评测是否有价值?
40 人中有 37 人(93%)觉得这篇评测有价值
帐号内拥有 5 项产品
3 篇评测
23.6 小时(记录在案的)
抢先体验时期的评测
游戏非常不错!耐玩度高!DAY是一大亮点!缺点就是中文汉化在多一点 !版本在更新快一些!
发布于:2014年3月12日
这篇评测是否有价值?