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Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
發售日: 2014 年 03 月 11 日
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“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”

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最近更新 檢視全部(13)

A0.85 Update: Custom Facial and Body Shape

09 月 1 日

If you remember, we had facial and body shapes working all the way back in a0.3. Then we took it out. The reason for that was the old system was using bones to change the skin shapes, while it worked great, it also took a lot of memory. So, after a year and half, we have a new system in place for this to work, through morph targets:

Faces GIF

This might end up going in around a0.86 instead of a0.85 though, as we’re going through all the player wearable assets and changing their morph targets, and there are quite a bit.

On another note, we are aware that the multiplayer server was down for a few hours yesterday. This was caused by Steam login servers going offline for a bit, but why the server didn't reconnect to Steam after Steam was back up, we're still looking into it (as we should have fixed this the last time this happened).

15 則回應 繼續閱讀

A0.85 Update: Swamp Biome

08 月 25 日

We’ve been working on a bunch of new assets for A0.85, here are some concept art for the swamp biome for you to enjoy. The swamp biome is to the east of the southern grasslands, across the bay. It’s a flat area extending from the ocean to the south until it hits the high cliffs of the crater rim to the north. It’s a mix of wetlands and sink pits, populated by animals large and small, many of which poisonous and hunt by surprise.

Image 1

Image 2

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We're aiming to get a0.85 out in late September or early October, depending on when we get all the story assets in game.

22 則回應 繼續閱讀



In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes

Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

系統需求 (PC)

    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

系統需求 (MAC)

    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Linux 系統需求

    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
56 人之中有 56 人(100%)認為這篇評論有參考價值
51.2 記錄時數
※ 連線模式完全可以使用了,目前跟朋友快樂的玩 : )。

這是一款沙盒類型的遊戲,按之前玩過 [ 當個創世神 ] 、[ 七日殺 ] 等遊戲來來寫一下心得感想。

(2014-08-17 修改)
★ 遊戲架構描述

1. 視覺表現來說我相當喜歡,視覺面比上述兩款遊戲的表現要來得更好,非常漂亮。
( 當個創世神不說,七日殺視覺稱不上理想,特別是人物....有點醜= =|||||,不過七日殺也是有他有趣的地方啦

2. 可以隨意改變地型,採集、砍樹、挖礦、打怪、任務。並使用獲得的材料來製作須要的物品,或是建造建築物。
( 目前應該是確定無法建造景觀,挖掉土無法在填回去,也找不到可以創造環境的方法,無法創造 [ 瀑布 ] [ 湖泊 ] 跟 [ 山嶽 ] 等等環境景觀 。

3. 可以在天上飛,在水中也別有洞天,海邊非常漂亮~還有海浪,沒發現有釣魚這東西,水下打魚,打怪到是完全沒問題,這點我很喜歡。水中的感覺相當吸引我,希望視覺上可以進一步強化,如水草、珊瑚、貝殼、當然外星球是沒有這東西的,我只是舉例,重點是要點出氣份。 不過水的3D流體力表現,看得出來在碰撞處理上還是很有進步空間。

4. 這款遊戲裡面有 [ 動力系統 ] 與 [ 能源 ] 的概念,而且可以自己打造,有帶入一點Spore的味道。光以這點來說,我就會給予很高的評價。想開車~自己研發、想作直昇機~自己研發、自動防位系統也可以研發。

這裡指的是像Spore那種完全創造模式,他裡面也可以作盔甲等等相當多的東西,可是不能進行完全創造。能完全創造,而且可以互動使用的東西只有下列的項目 :

目前確定可以完全創造 [ 較具互動特性 ] 的的物品有
[ 近戰武器、盾、槍、車子、機車、飛行交通工具、船 ]
( 我看到有人設計出 [ 星海爭霸 ] 的大和戰艦,確定可以下載,沒有嘗試上傳 )
( 創是神的MOD也有提共動力系統。七日殺則沒有,電鑽可不是動力系統.....我認為不是

5. 可以帶2個夥伴上路,他們可以各自配上裝備,還有自己的技能,這點真得相當有趣。可以給傭兵食物~他肚子餓了會吃,也可以給他補血物品

6. 廣大的世界,冒險打BOSS (或是稱為巨型怪) 世界的景觀很漂亮
( 我想他的遊戲世界應該不是隨機產生的,能夠隨機當然更好,不過對這類的遊戲來說,似乎相當的困難....
( 打死大型的怪,沒啥成就感,打久了他掉的物品不知道可以拿來作什麼,可能還沒開發功能,真希望可以掉寶,如果可以掉 [ 完全創造模使用 ] 的組件更好,這種組件永遠不嫌多,好想作GUNDAM

7. 中文化,雖然簡體中文讀的有點辛苦,不過總是可以看的懂,雖然有些地方還沒中文化到,不過整體來說很不錯

★ 有趣的地方看完了,來看看我認為的缺點,與疑問

1. 連線模式的穩定性不佳,與其他連線模式的問題。
# 例如開設主機,在進入遊戲主機的初期容易當機
# 連線模式死亡後沒有使用復活針,另外付活的奇異之旅的疑惑
# 合作模式登出後共用倉庫被清空
# 連線模式打死怪以後,無法使用 [ 拿取全部物品 ] 的功能
# 制做建築物的樓梯,登出在進來後會被轉向,要從新轉回來
# 連線模式的傭兵一堆問題,PVP不會幫打,不會吃補藥,不會吃食物,死掉傳回城,別人可以雇用等等....不知道是故意這樣設定的??還是只是BUG
# 雙方採集同一個物品,產生視覺上的誤差,例如挖礦,A已經挖了礦,B卻沒看到那個洞
# 雙方開飛機在天空互轟,畫面會很延遲
# 連線模式沒看到太陽能充電版跟修裝設備


2. 打擊感,打怪的時候會有種沒打到的感覺...很難形容

3. 這遊戲並不是 [ 當個創世神 ] 不過在如此美麗的遊戲裡,會想要放牧,養點寵物,過點田園生活,應該可以理解的。也會想作點 [ 庭院湖泊 ] 、 [ 景觀瀑布 ] ,不過目前好像沒有這種功能
( 沒看到他有有上帝模式。不過 [ 當個創世神 ] 不用上帝模式也可以做到這些就是了....

4. 顯卡要求似乎很高,我用的是 CPU i7 4770 3.40Ghz 、顯卡 GTX 660Ti 跑起來是沒啥問題不過險卡叫得很大聲,而且遊戲久了,會有頓感出現,雖然玩起來也沒甚麼問題,不過也是希望可更順一點,希望遊戲的程式端可以進一步優化。

附帶一提,我是使用WIN 7 64位元的,記憶體16G。
( 遊戲期間已經當掉無數次了,大略推測4-5小時1次。另外離開遊戲的時候顯卡就不叫了.......

5. 未帶入角色培育系統,這部分也並不是說缺點,只是說如果有的話也或許別有趣味吧

6. 希望創造模式裡面可以有更多完善的工具,舉個例子 :

P.S. 創造工具裡面有做 Ctrl+Z 的功能,我愛死這個功能了。

★ 總結

★ 分享器的PORT端設定
UDP port 9900-9915
TCP port 8800-8815
張貼於:06 月 21 日
153 人之中有 100 人(65%)認為這篇評論有參考價值
31.1 記錄時數
Wait. The game has great potential, but it is not quite ready. The biggest current problem is the lack of ballance. Gameplay jumps up sharply and then plateaus for a long time -- jump, plateau, repeat.

For crafting, the game started well, but soon became boring. I spent a few days hacking at trees, trading, and crafting simple items. Much too quickly, though, I gained access to advanced recipes, thereby skipping about 80% of the game's content.

Difficulty is similarly unbalanced, with roughly 3 levels: wild animals, aliens, and giant robots. Leaning how to kill the aliens was a fun challenge. The giant robots, however, are perhaps 10-times more difficult to kill, and there are no enemies between these two levels of difficulty.

Survival is way too easy, and without that pressure, gameplay has no tension or excitement.

A.I. feels very basic. The wild animals exhibit no complex behaviors; they don't socialize, mate, eat, sleep, or communicate. They are nothing more than wandering bags of meat. The aliens, who should be intelligent, are glaringly stupid, and this ruins immersion.

Visually, the game is gorgeous, and I absolutely love exploring the fantasy world. Just be warned, though, that gameplay is loose and sloppy. I've stopped playing because I don't want to spoil the game for myself.
張貼於:07 月 22 日
25 人之中有 23 人(92%)認為這篇評論有參考價值
185.4 記錄時數
This is definitely a great game with a bright future. Even though it's in Alpha, it still has a lot of content and things to explore.

The in-game creation editor allows you to make pretty much whatever your heart desires in terms of weapons, shields, vehicles, and decorations. I was never an artsy kind of guy in terms of drawing or modeling, but it is fairly simple to figure out how to work the controls for the editor. Also, there is a small built-in tutorial along with of a bunch of help amongst the community.

There is also a build mode that allows you to place blocks and build structures. Unlike many other games of this type, it allows you to build multiple blocks at once through dragging vertically / horizontally, and offers you various shapes such as cubes, spheres, cylinders, cones, and much more. Along with this, you can also enter a free-view mode, which makes building much easier to control and look over.

I haven't played the single-player campaign to its fullest yet, but it has been nice so far. I have primarily been playing on my multiplayer server with a couple of friends, and have been creating and exploring for many hours. Personally, the game is much more fun when you have others to play with, since you can go on adventures or see what others created themselves.

To server owners: I personally prefer hosting a server from the game itself by going to Multiplayer > Host. I say this because the server controls are a bit iffy right now, and from what I understand, the "correct" way to shut down the server is to find it in the multiplayer list, select it and hit 'Delete'. With this being the case, the admin of the server is whichever character created it, and thus, they are the only ones who can do the process stated above. However, when hosting it from a .BAT file or whatnot, there is no specified character as an owner. As such, the only way I've found to shut it down is to either just exit out of it, or kill the process if using batchmode. Of course, there could be something I'm missing entirely, and I'm sure this will be refined more in the future.

I'm rambling now so I'll just start to rap this up with some of the current, noticeable issues

* Crafting currently seems to be split up between singleplayer / multiplayer, e.g there's some stuff you can apparently craft offline but not online...doesn't really affect gameplay that much though

* The camera can feel kind of unrealistic and annoying to control, but they're supposedly redoing it entirely in the next update, so we'll see
* First and third person are both options (use scroll-wheel to change between perspectives / zoom in and out)

* Entities (players, vehicles, mobs, etc) can sometimes fall through the world (primarily when in vehicles going at fast speeds for players [~100+ Km/h])

* NPCs appear to multiply in multiplayer each time the server is restarted (e.g. a town will spawn all of it's NPCs...server restarts...those NPCs spawn back, on top of another set of NPCs.)
* Their town decorations seem to do the same (some houses end up with 5 doors on top of eachother, etc)

* Along with that, objects such as turrets sometimes don't spawn in or fall through the world when spawning in in multiplayer

Over all, as many other reviews have said, this is an Alpha game. If you buy it, expect some bugs and crashes. That's why there is a notification telling you this game is in Alpha. I myself have only encountered a couple bugs in game and maybe one crash or two. However, I don't know how other people's computers will handle it and what their experience may be like. All I can say is that if you don't want to deal with bugs or possible crashes, then I'd suggest waiting a while for it to become a bit more stable and then buy it.

Currently, I'd rate it a 10/10 for an Alpha build, as it is honestly much more than I would've expected.
張貼於:06 月 5 日
18 人之中有 16 人(89%)認為這篇評論有參考價值
24.8 記錄時數
Should you buy Planet Explorers?

Let me preface this quickly by saying a few things. I used to do almost nothing but
play Minecraft. I was running servers and had little free time to do anything else.
With that said, ever since then I have had an underlying desire to find a game that
allowed an in-depth level of creativity while being set in a world that isn't Minecraft.
I played Starbound for awhile, but I was craving the full 3D world that Minecraft had.

Anyways, enough about Minecraft. My point is, I honestly believe that my search has
come to an end.

This game is amazing. It has the creativity aspect I longed for, it has the construction
I wanted. It even has a sense of danger while exploring.

From what I have played, it sucked me in, and hard. Now, I am not going to say this
game is without it's faults. All games have them and this is no exception. It can take
some time to figure everything out (I still haven't got it all), but that is part of the fun.
It still needs some optimization to fix some minor issues, but it is getting regular TLC
and updates from the developers.

On to why this game is awesome:

• You can build to your hearts content
• Buildings/Houses
• Vehicles (Cars/Flying)
• You can mine deep into the planet for resources.
• You can craft a massive amount of items
• Armor/Weapons
• Food
• Furniture
• Jetpacks and Gliders!
• There are HUGE Monsters to fight
• Multiplayer!
• The planets are gorgeous
• There is a solo "Story" mode with missions
• You can have companions
• + A lot more!

Seriously, I feel this game has the potential to be the next big game to play with
your friends and shape the world to your hearts content. If you loved Minecraft
and have been looking for something new to play.

張貼於:05 月 14 日
17 人之中有 15 人(88%)認為這篇評論有參考價值
9.9 記錄時數
Planets Explorers is a vast world of discovery, creation, and survival. This game is simply too complex to describe in just a few words. This review will be a challenge to write, as the game just has so much to offer.

Planet Explorers is a survival sandbox adventure game developed by Pathea Games. While the survival sandbox genre might seem oversaturated, Planet Explorers has several features that make it stand apart from similar titles.

First, there is the Story Mode – a single player campaign experience, complete with numerous quests that send you out into the awe-inspiring world to create your own adventure. Collect resources, fight fantastic monsters and aliens, battle giant bosses, explore the huge map…This is the game mode I spent the most time on, and during my time in Story Mode, I learned how the game worked via the starter quests. It showed me how to use and equip items, how to use the crafting system via the Replicator and Scripts, and how to use the very powerful Creation System to make and edit weapons, tools, objects, and even vehicles.

The Replicator is very simple to use. First, you need a “script” for the item or tool you want to create. Think of it as a blueprint, which tells you what resources you need to craft a given item. Scripts can be bought from shops or obtained from quests. Once you have the script for an item, you can use it to learn the recipe for the item indicated on the script. There are Scripts for nearly everything, from weapons and tools, to medicines and clothing.

Next, we have Adventure Mode. In Adventure Mode, you are placed in a randomly generated world with random quests, missions, bosses, landscapes, and enemies. It still has the survival elements of every other mode. What this means is each time you play Adventure Mode it gives you a brand new experience. No two playthroughs will be the same!

Finally, we have Build Mode. This is the mode for the creatively inclined. All the resources you could want, in infinite supply, at your fingertips! There are no monsters or aliens in this mode, and full terrain destruction is allowed. This mode is ideal for trying out new builds, vehicles, and objects with the Creation System.

Wow, that’s a lot, isn’t it? But wait! The fun doesn’t stop there!

Planet Explorers also has Multiplayer! You can host and/or join servers with friends to enjoy the world of Planet Explorers together! Multiplayer has 2 different modes: Co-Op and Versus. In Co-Op mode you join up with friends to explore the world and create fantastic structures and objects together. In Versus Mode, you are put on a team of up to 16 players against another team, each earning points for kills, resourced mined, and objects built.

The game is currently in Early Access on Steam, and is actually an early alpha build. But it is stuffed full of content for you to enjoy! You’d never guess it was in alpha if it didn’t tell you on the title screen.

I can’t wait to see what the future holds for Planets Explorers and Pathea Games.
張貼於:06 月 12 日