Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Análises de utilizadores: Muito positivas (1,955 análises)
Data de lançamento: 11 Mar, 2014

Inicia sessão para adicionares este jogo à tua lista de desejos ou dispensá-lo.

Jogo com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não ficar diferente ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar até que o jogo fique num estado melhor mais tarde. Fica a saber mais.

O que os desenvolvedores têm a dizer:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
Ler mais

Comprar Planet Explorers

 

Atualizações recentes Ver todas (15)

29 Setembro

A0.9 Progress Update: World Editor and Training Room

Currently, our team is actually split into two working groups. One's working on a0.85 while the other's working on a0.9. Due to all the changes to a0.9, there isn't too much crossover between the two builds, we're literally working in two separate branches of the project. Due to this, there are some bugs that we're ignoring completely in a0.85, since by a0.9, they'll disappear. Today, we'll show you two things we're working on for a0.9.

The first is the World Editor. It's a program that you can launch and edit a world map with. The world map can be generated in the editor or through other editors such as World Machine. Once you have a map, you can convert it to full voxel format and edit the world to whatever you want, be it cave cities, race tracks, or floating islands. Currently, the largest map we're aiming for is 6X6km. We'll also have voxel brushes that players can make and share. If someone made a very cool looking mountain, he can export it and make it a brush, then just paint it into the world. Beyond the general editor itself will be the Story Editor, which we'll show at a later date. Once the world is done, the player can export it and compress it to share with everyone else. We're thinking of doing a world bounce system where you can go from one world to another in multiplayer as long as they're on different servers.

Image 1

Image 2

Image 3

Next, we’re also adding in a tutorial level onboard the Epiphany called the Training Room, it’s like a holographic deck. It’ll actually be the first scene for new players (before the opening cutscene). We’ll have a fairly comprehensive set of tutorials for this feature, but don’t expect many of them to be in when a0.9 rolls around, we’ll add to it as we go. You’ll also be able to directly access this room through the Main Menu. Since the asset itself is done, we might just push this out in a0.85, or at least just the room part of it.

Image 1

10 comentários Ler mais

23 Setembro

A0.84 Released

Originally, we were going straight for a0.85, but some of the assets needed for that build are taking too long, so we're releasing a0.84 as an inbetween build. The changelist:

Colony in multiplayer (no NPCs or farm yet)
Monorail in multiplayer (Coop and Build only)
New objects in the Creation Editor (bed, lights, door)
Time of day is tweaked for Adventure Mode
Ramps added to towns
In multiplayer, NPC followers will no longer be auto released once they die, can be revived
Added currency to Adventure mode, meat is no longer the currency there
Added simple cut scenes for several story parts in Story mode

A0.85 is looking to be late October. It'll mainly be a pretty big Story Mode build.

31 comentários Ler mais
Ver todas as discussões

Comunica a existência de bugs e deixa o teu feedback sobre este jogo nos fóruns

Acerca deste jogo

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Requisitos do Sistema

PC
Mac
Linux
    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Análises úteis de clientes
2 de 4 pessoas (50%) acharam esta análise útil
3.8 hrs em registo
Análise de Acesso Antecipado
O jogo me supreendeu positivamente com essa mistura hábil de minecraft, RPG, survivor com visuais bem interessantes que lembram desenhos animados em cg. Gostei do que vi, vejam esse vídeo para ter uma idéia melhor do que estou falando.
https://www.youtube.com/watch?v=i4OrsA9peeA&list=UUnIz6lZrvcxCtDnM4c-dRBg
Publicada: 23 Julho
Achaste esta análise útil? Sim Não
1 de 2 pessoas (50%) acharam esta análise útil
2.7 hrs em registo
Análise de Acesso Antecipado
Incrivel jogo de sobrevivencia
Publicada: 4 Agosto
Achaste esta análise útil? Sim Não
41 de 44 pessoas (93%) acharam esta análise útil
185.4 hrs em registo
Análise de Acesso Antecipado
This is definitely a great game with a bright future. Even though it's in Alpha, it still has a lot of content and things to explore.

The in-game creation editor allows you to make pretty much whatever your heart desires in terms of weapons, shields, vehicles, and decorations. I was never an artsy kind of guy in terms of drawing or modeling, but it is fairly simple to figure out how to work the controls for the editor. Also, there is a small built-in tutorial along with of a bunch of help amongst the community.

There is also a build mode that allows you to place blocks and build structures. Unlike many other games of this type, it allows you to build multiple blocks at once through dragging vertically / horizontally, and offers you various shapes such as cubes, spheres, cylinders, cones, and much more. Along with this, you can also enter a free-view mode, which makes building much easier to control and look over.

I haven't played the single-player campaign to its fullest yet, but it has been nice so far. I have primarily been playing on my multiplayer server with a couple of friends, and have been creating and exploring for many hours. Personally, the game is much more fun when you have others to play with, since you can go on adventures or see what others created themselves.

To server owners: I personally prefer hosting a server from the game itself by going to Multiplayer > Host. I say this because the server controls are a bit iffy right now, and from what I understand, the "correct" way to shut down the server is to find it in the multiplayer list, select it and hit 'Delete'. With this being the case, the admin of the server is whichever character created it, and thus, they are the only ones who can do the process stated above. However, when hosting it from a .BAT file or whatnot, there is no specified character as an owner. As such, the only way I've found to shut it down is to either just exit out of it, or kill the process if using batchmode. Of course, there could be something I'm missing entirely, and I'm sure this will be refined more in the future.

I'm rambling now so I'll just start to rap this up with some of the current, noticeable issues

* Crafting currently seems to be split up between singleplayer / multiplayer, e.g there's some stuff you can apparently craft offline but not online...doesn't really affect gameplay that much though

* The camera can feel kind of unrealistic and annoying to control, but they're supposedly redoing it entirely in the next update, so we'll see
* First and third person are both options (use scroll-wheel to change between perspectives / zoom in and out)

* Entities (players, vehicles, mobs, etc) can sometimes fall through the world (primarily when in vehicles going at fast speeds for players [~100+ Km/h])

* NPCs appear to multiply in multiplayer each time the server is restarted (e.g. a town will spawn all of it's NPCs...server restarts...those NPCs spawn back, on top of another set of NPCs.)
* Their town decorations seem to do the same (some houses end up with 5 doors on top of eachother, etc)

* Along with that, objects such as turrets sometimes don't spawn in or fall through the world when spawning in in multiplayer

Over all, as many other reviews have said, this is an Alpha game. If you buy it, expect some bugs and crashes. That's why there is a notification telling you this game is in Alpha. I myself have only encountered a couple bugs in game and maybe one crash or two. However, I don't know how other people's computers will handle it and what their experience may be like. All I can say is that if you don't want to deal with bugs or possible crashes, then I'd suggest waiting a while for it to become a bit more stable and then buy it.

Currently, I'd rate it a 10/10 for an Alpha build, as it is honestly much more than I would've expected.
Publicada: 5 Junho
Achaste esta análise útil? Sim Não
36 de 41 pessoas (88%) acharam esta análise útil
24.8 hrs em registo
Análise de Acesso Antecipado
Should you buy Planet Explorers?

Let me preface this quickly by saying a few things. I used to do almost nothing but
play Minecraft. I was running servers and had little free time to do anything else.
With that said, ever since then I have had an underlying desire to find a game that
allowed an in-depth level of creativity while being set in a world that isn't Minecraft.
I played Starbound for awhile, but I was craving the full 3D world that Minecraft had.

Anyways, enough about Minecraft. My point is, I honestly believe that my search has
come to an end.

This game is amazing. It has the creativity aspect I longed for, it has the construction
I wanted. It even has a sense of danger while exploring.

From what I have played, it sucked me in, and hard. Now, I am not going to say this
game is without it's faults. All games have them and this is no exception. It can take
some time to figure everything out (I still haven't got it all), but that is part of the fun.
It still needs some optimization to fix some minor issues, but it is getting regular TLC
and updates from the developers.

On to why this game is awesome:

• You can build to your hearts content
• Buildings/Houses
• Vehicles (Cars/Flying)
• You can mine deep into the planet for resources.
• You can craft a massive amount of items
• Armor/Weapons
• Food
• Furniture
• Jetpacks and Gliders!
• There are HUGE Monsters to fight
• Multiplayer!
• The planets are gorgeous
• There is a solo "Story" mode with missions
• You can have companions
• + A lot more!


Seriously, I feel this game has the potential to be the next big game to play with
your friends and shape the world to your hearts content. If you loved Minecraft
and have been looking for something new to play.

BUY THIS GAME, DO NOT HESITATE!
Publicada: 14 Maio
Achaste esta análise útil? Sim Não
147 de 232 pessoas (63%) acharam esta análise útil
31.1 hrs em registo
Análise de Acesso Antecipado
Wait. The game has great potential, but it is not quite ready. The biggest current problem is the lack of ballance. Gameplay jumps up sharply and then plateaus for a long time -- jump, plateau, repeat.

For crafting, the game started well, but soon became boring. I spent a few days hacking at trees, trading, and crafting simple items. Much too quickly, though, I gained access to advanced recipes, thereby skipping about 80% of the game's content.

Difficulty is similarly unbalanced, with roughly 3 levels: wild animals, aliens, and giant robots. Leaning how to kill the aliens was a fun challenge. The giant robots, however, are perhaps 10-times more difficult to kill, and there are no enemies between these two levels of difficulty.

Survival is way too easy, and without that pressure, gameplay has no tension or excitement.

A.I. feels very basic. The wild animals exhibit no complex behaviors; they don't socialize, mate, eat, sleep, or communicate. They are nothing more than wandering bags of meat. The aliens, who should be intelligent, are glaringly stupid, and this ruins immersion.

Visually, the game is gorgeous, and I absolutely love exploring the fantasy world. Just be warned, though, that gameplay is loose and sloppy. I've stopped playing because I don't want to spoil the game for myself.
Publicada: 22 Julho
Achaste esta análise útil? Sim Não
1,101 de 1,220 pessoas (90%) acharam esta análise útil
3.4 hrs em registo
Análise de Acesso Antecipado
I have only played the singleplayer story mode so far so I'm basing my experience on that bit.
The game also includes a build mode, and even online co-op play among others which I will definitely be trying out later.

The game offers a day-night cycle which is faster than real life, but still long enough to have an impact on your plans and adventures. The nighttime is pretty dark and you will have to use torches, headlights, flashlights or other sources of lighting to find your way around the landscape.

This game is in a really good state for an early access game! I would recommend this game to anyone who likes survival, exploration, crafting, and building games.

If you like survival, exploration, crafting and building this is totally the game for you!
You can craft anything from tools to guns, building modules, sentry guns, you name it. There's a lot of different crafting materials you can gather such as wood, stone, iron, copper, tin, different types of plants and more.

The game plays very well and runs smoothly (> 60 fps) on highest settings on my quad core i7 920 (3.2 Ghz OC) with 6 GB RAM and a GTX 770 GPU.

The terrain deformation is absolutely the best I've ever seen. You can literally mine out a cave or structure the way you want it.
It's a voxel based game which means the terrain deforms a lot more natural than a block game would. I can see why this is one of the strongest selling points for this game. This opencl (cuda?) technique the devs are talking about does really seem to do a lot for this game!

The textures are not "next-gen" at the moment, but very much acceptable for such a complex game. I guess this could be improved once they near a final release. It's definitely not game breaking though.

The combat is very acceptable. It's pretty straight forward, click to smash (a la minecraft) but that's totally fine with me to be honest. You are also rooted into place when performing actions which is awesome and makes combat somewhat harder.

Now, this is an early access game, but the only negative things I've been able to find after an hour or so of gameplay is that the world feels a bit empty. It doesn't feel static, since there's a lot to see like different types of animals and foliage/trees/mountains. It could feel a little more vibrant.

The music is fantastic, although there is only one song which loops. It doesn't get annoying because it's a really calm and smooth composition. It runs for a while too so it doesn't get repetitive at all.
Sometimes the combat music can get a little annoying when you're entering and leaving combat in fast intervals.

There is voice acting for most if not all conversations so far. Some of the voice acting is great and some not so great, but also by far not the worst I've experienced. Could use a little more work in some areas though.

There are some basic quests to help you figure out how crafting and gathering works which is great. The game really does a good job of easing you into the game so far. But it doesn't hold your hand too much either, which is a great thing.

I haven't touched the real storyline so far, so I'll have to see how well the story is played out. But I have high hopes!

This game is definitely worth the money and I would certainly recommend this game in it's current state!
Publicada: 11 Março
Achaste esta análise útil? Sim Não