Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
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В основном положительные (всего 3,732) - 73% из 3,732 обзоров этой игры положительны
Дата выхода: 11 мар. 2014

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Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Сколько примерно эта игра будет в раннем доступе?

“This game should reach a final release candidate by around mid-2016.”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

Каково текущее состояние версии в раннем доступе?

“We are at the end of the alpha cycle and will be starting in beta soon.”

Будет ли разница в цене до и после раннего доступа?

“Yes, the final game will be priced a little bit higher.”

Как вы планируете вовлекать сообщество в развитие игры?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Недавние обновления Просмотреть все (57)

30 мая

A0.962 Released

Another hotfix build.

Fixed Chen turret mission
Fixed followers freezing while cutting trees
Added thicker font (should fix all font problems)

Комментариев: 15 Подробнее

28 мая

A0.961 Released

A small patch that fixes some major problems. We are aware that there are some sound effects problems and lots of them missing, we’re working on that for a0.97.

Changelist

Fixed recycle machine giving a wooden hilt when placed a second time
Fixed followers not fighting until being hit
Fixed Allen Carter running in circles when dodging
Fixed Lao Lei fighting during rescue mission when attacked by a bear
Fixed program closing taking a long time
Fixed Tariq behavior during Rol rescue mission
Fixed adventure mode dungeon not saving
Fixed follower poison effects showing up as the player’s
Fixed transparency problem for animals
Fixed SSAO causing far off shadows and flickering
Fixed ISO turret causing a crash
Fixed follower names shaking on a vehicle when moving
Fixed ragdoll falling through the ground when loading (bury the dead mission)
Fixed colony attack not saving correctly
Fixed Brother and Sister mission
Optimized player performance
Tweaked dungeon loot types
Tweaked devilwolf animations
Tweaked marihare attack behavior, no more running in circles
Tweaked cave music track
Added battle music track
Added rainforest music track
Added many animal sound effects
Added prompt for when the colony is under attack

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Об этой игре

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Win 7 64bit
    • Процессор: i3+
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: GTX 460+ HD 5700+
    • DirectX: Версии 10
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 6 GB
    • Дополнительно: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Рекомендованные:
    • ОС: Win 7 + 64bit
    • Процессор: i5+
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: GTX 760+ HD7000+
    • DirectX: Версии 11
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 8 GB
    • Дополнительно: Must have OpenCL compatible CPU or GPU (DX10.1)
    Минимальные:
    • ОС: OSX 10.7
    • Процессор: i3+
    • Оперативная память: 6 GB ОЗУ
    • Видеокарта: GTX 460+ HD 5700+
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 6 GB
    • Дополнительно: Must have OpenCL compatible CPU or GPU (DX10.1)
    Рекомендованные:
    • ОС: OSX 10.7+
    • Процессор: i5+
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: GTX 760+ HD7000+
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 8 GB
    • Дополнительно: Must have OpenCL compatible CPU or GPU (DX10.1)
    Минимальные:
    • ОС: Linux Kernal 3.2
    • Процессор: i3+
    • Оперативная память: 6 GB ОЗУ
    • Видеокарта: GTX 460+ HD 5700+
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 6 GB
    • Дополнительно: Must have OpenCL compatible CPU or GPU (DX10.1)
    Рекомендованные:
    • ОС: Linux Kernal 3.2+
    • Процессор: i5+
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: GTX 760+ HD7000+
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 8 GB
    • Дополнительно: Must have OpenCL compatible CPU or GPU (DX10.1)
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Недавние:
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Все:
В основном положительные (всего 3,732)
Recently Posted
7676Games
( 19.2 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 28 июня
Nice open word game <3
dx1965
( 0.2 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 28 июня
I played or attempted too for 10 minutes. But either my clueless and my computer is clueless it simply wouldn't let me do much in the game which is disappointing. I asked for refund. So someone with my type of computer and similar inablity to play or figure the game no I wouldn't recommend it.
Meister Lomeister
( 8.0 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 28 июня
ваи
blazeit420
( 28.0 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 27 июня
Hello.
Hoping someone reads this. This game has not started never and i've had this about +-6 months.
I have waited for an update to finish that bug, but still no progress.
Writing to devolepers is not helping, so save yourselves and do not even think about buying this game.

GG
Ben and the Dinos
( 0.7 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 27 июня
this is GARBAGE
it seems to have been abandoned by the devs
ever since i bought it in early 2015 its in the exact same state as it was then
save you're 25 bucks
Sloppy Slit Slayer
( 0.7 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 27 июня
Товар получен бесплатно
GARRRRRRBAGGGEEEEE!!!!!!
Milenus
( 1.2 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 27 июня
Early access never going to close...
Kryslum
( 8.7 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 26 июня
(Meant to edit this and accidently deleted it...)
PROS:
- Great variety in mobs/animals and plants.
- A building system which allows you to place down whole walls at once, and allows you to save a building and then build it somewhere else if you have the resources.
- You can build your own guns, swords, shields, vehicles, and turrets.
- You can turn this into a Tower Defense game if you want.
- Pretty good crafting system.
- Excellent hand-held scanner which allows you to search for high-mineral deposits and underground caves.
- You have pretty much an in-game workshop in multiplayer, where you can download different things people have built and then use those blueprints (ISOs) in any game mode. Great for those less-creative/new users.
- The save system is pretty great, it generates 3 auto-saves over time, and you can also manually save at multiple points. This is useful if you accidently take on the hardest enemy base and then very quickly get killed when you respawn. (Like I did)
- Great customer support. I've asked them questions multiple times, and they have always responded within 24 hours, even when I've done so on a weekend. They will tell you what is wrong or will ask for more information if needed, and are very polite in doing so.

CONS:
- Lots of crashes, though really if you won't play this game because of it, why are you even looking at a game still in development?
- Developer Reliability: The developers have been trying to do the 0.9 update for quite some time. They recently anounced it would be released during November. That doesn't sound so bad, no? Wrong. Looking at their past update history, when they announce that something is going to be released, it'll be another few months past the "expected date". So we'll probably be getting the 0.9 update sometime in February.
(EDIT: They seem to be getting more and more consistant with updates, releasing at least one monthly. If they keep this up, then my review will continue to be positive.)
- Not a whole lot of variety in quests; most are just, "fight these things," or, "bring me this." This is fine, seeing as story mode is yet to be completed, but I'd like to eventually see more variety.

OVERALL/TL, DR:
- I can't recommend this in it's current state. Even though it's fun, and will probably eventually be a full, playable, non-crashing game, that is clearly going to take some time. The developers try to get things implemented for an update, but then in the update logs, say that it wasn't working out well for this version. Updates are inconsistent, and often don't add much content. There needs to be more frequent updates before I view the pros as outweighing the cons; as long as I view no further cons. I'll edit this review as the game gets developed.
This is a very excellent game, and the developers seem to have learned from their mistakes. They've noticed the dwindling player base and have acknowledged that it is due to their previous infrequent update history. They're improving upon that and have begun monthly updates. They are also very responsive to suggestions and have a great customer support system, should it be needed. I'm looking forward to the future of this game.

Still TL, DR: Put it on your wishlist and get it on sale.

DATE OF LAST EDIT (Excluding Typo Corrections): 14 November 2015
ghklvertu
( 8.9 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 26 июня
Товар получен бесплатно
A good game with a interesting story, lots to do and explore, a vibrant world to scavange and change to your will, and a great time killer waiting for no mans sky XD.
Ravil
( 48.1 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 26 июня
Неплохая игра для любителей что-то построить на другой планете. Понравилась возможность редактировать объекты для самой игры, с учётом материалов, которые позже надо будет добыть в игре для крафта, и разрушаемость самого мира.
Наиболее полезные обзоры  In the past 30 days
10 из 11 пользователей (91%) посчитали этот обзор полезным
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Не рекомендую
14.1 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 20 июня
3 часа строил строил танк, который проех 2 метра и провалился в текстуры
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3.2 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 5 июня
Игра и идея то норм, но, оптимизиция ужасная, а игре уже столько лет. Да и не всё проработано. Я ждал несколько лет но так ни чего и не исправили.
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83 из 92 пользователей (90%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
Рекомендую
151.2 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 1 июня
Yesterday i came back to this game after a year or so away, and found it seemingly unplayable compared to older versions. I posted a bad review urging people to stay away from it until the devs fix the issues i was having (unresponsive keys/mouse) then something happened about 15 minutes after i posted that makes me change my recommendation to thumbs up. I got a message on steam from one of the devs (very quick response time) who told me how to solve the issues i was experiencing... very easy fix... reset key bindings to default ! I had never thought to do that as i have never changed keybindings on the game, but low and behold, instant fix. I have over 100 hours on this game and was / is among my favorites. Keep up the good work on this game and I want to thank developer zede05 for the quick response and help to make this one of my favorite games once again. VERY much recommended.
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31 из 33 пользователей (94%) посчитали этот обзор полезным
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482.3 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 20 июня
Firstly, I'd like to start by saying Planet Explorers has undergone quite a few hardships, but In the end, Pathea is still going for the goal.

The Pros:

*The voxel creation system. You can build weapons, vehicles, and even armor through a voxel creation system that let's you shape, color, and even texturize. Not only create them, but use them ingame for their determined roles.

*Colony NPC recruitment. While there are plenty of games out there that have colony management, It's noteworthy to mention that recruiment in PE is about finding randomly generated npcs (aswell as pre-made npcs if you're playing story mode), that you can recruit into your colony for different roles. You can have them farm, gather resources, upgrade equipment, or patrol your colony to protect it from assailants. You may equip them as you wish, and even recruit them as followers to acompany on your journey. They all have unique appearences along with names (The names list is a bit short at the moment though..). They also come with their own sets of skills that you can have them train other colonists to have aswell.

*Sandbox Creative Storymode. This is a big one.. Pathea has created a sandbox creation game that includes a storymode, without any cut functionality from adventure mode. Not only have they done this, but they've also gone and made it multiplayer. You can either play this on a public server, or host a private game with friends only!

*Development. I have a lot to say about the current developement of PE. You can find details about their progress on the board, but I would like to say that these devs have earned my trust and loyalty through show and action, rather than words. They are a very respectful team, listening and taking in what the community is saying. Rather than lashing out or disagreeing with people, they rather take things as contructive and do whatever they can to make use of even the most blatently deconstructive criticism.

The developers have had a long standing goal and vision for Planet Explorers, but through listening to the discussive input of the community, they have made adjustments and alterations to suit the complaints even against their own wishes. They have in the past had difficulty communicating with the community, but they've picked up the pace and have made extra efforts to respond to everyone's issues, but have always taken in bug reports and done what they can with them. There was a time a year ago where they struggled to resolve an issue with pathfinding and collision, and resorted to rewriting the game in it's entirity in a single year just to resolve it, rather than letting it plague the players, all the while taking countless days of overtime to do so.. If that is not proof enough of dedication towards making this game work, then I do not know what is.

Updates come about once a month, composed of many many fixes, tweaks, and feature additions when appropriate. The changelogs show quite clearly that they've been busy with each update.

*Feature completion.
The developers have worked dedicatingly towards delivering all their promised features, and the current state of the game shows this. When comparing the list of features currently in the game to the list of features that were promised, you'll be able to see that they did a very good job at delivering. Not only are they striving for this absolute feature completion, but they have already added a few bonus features that were not even met through kickstarter goals.

There are still several bonus features that they were not able to add, however, they are planning to produce free expansions after release to include these features regardless. The only limitor at this moment is time...

*NPC combat AI.
Now, in the past, the combat AI has been pretty awful. There have been pretty horrible bugs that have prevented them from being of much use, however recently they've been working pretty heavily to not only correct these bugs, but improve the AI as a whole.

Monsters have been programmed to act according to what they are, rather than a default all-round AI slapped onto everything.. One creature will not engage the same as any other. Birds will keep distance, and swoop at their pray, or come in close temporary for a close range attack before swooping away.. Different bird creatures will even do this differently than others.. Not only do they have their own AI packages, but they also have their own animations specifically designed around them.

Humanoid NPC's at the time of writing this review are still being worked on. They will soon be able to determine whether or not they should engage based on their currently equipped armor and weapons, aswell as their current statuses, making them a bit more conscious of dangerous situations.

Cons
Like any early access game, and any game in general, there are always those things that just don't quite work. Whether that be temporary, or in whole.. Right now, even though this is an early access game, and these aspects will be sorted out, I'll going to list the issues that stand out the most in my eyes.

*Pathfinding
This is the biggest gripe for me presently. Currently NPC colonists have the most difficult time finding their way around objects. Whether that be user placed blocks, or machinery, they will get stuck on corners or one high blocks.. This issue is still in the queue for being resolved, but as of now, it's very difficult to tolerate.. As a temporary workaround though, Pathea has introduced "teleporting" for the npcs to make sure they get where they are trying to go if for some reason they get stuck.. It's not a pretty resolution, but for the time being, it atleast helps things work.

*Performance
While the game itself is decently stable, in a sense you can pull off a decent fps (provided you have a decent cpu), it suffers from object loading causing stuttering and major slowdowns... At times this is very unpretty and can be frustrating, especially if you are flying in a vehicle over terrain. Even worse if you're moving too quickly, and happen to not load the terrain where you are walking.

Another issue with object loading can cause npcs to fall through player placed blocks and other premade objects, as collisions happen to be loaded too late.

*Story bugs
At this point in time, it seems common that people run into story related bugs. The story is aimed to be complete with this next coming update, but that does not mean it's no longer going to be worked on. This just means the story can be finished, is all.


Conclusion:
The game is even currently at present very worth it. The only major griefs are bugs and performance, which the devs are going to be focusing on very heavily in the coming months to resolve, so those are only temporary.
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427.3 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 25 июня
I totally recommend this game, and a Big Praise goes out to the Dev's for the dedicated work they are doing in getting this game off the ground and flying. I have challenge the forum personnel as well with some different attitudes they are well adjusted. and do their best to answer and help with Bug testing of the game.

The game is well done though still has some bug issues that are being worked on. and some things still being added. personally i like that they are taking their time with the full release and the beta. Most Games come out half finished and not even playable anymore . PE is NOT one of those games. They care about what they are doing and this game and their Gamers.

A few things i would like to see:

Would like to see the Stand alone version updated.

Some sound issue : needs a bit better equalization of sounds, around some water areas it's like white noise, but still playable. In another words the sounds all seem to wash together and becomes nearly white noise. Like to much wind with the water.

Eating sounds needs toned down.

Does need a better save system between the different modes of the game, instead of the one save in a bucket system
(The game has 20 saves 3 of them are auto saves) have had it save a build save and it used all three of the auto saves with the same save. which deleted out the auto save of what i was doing in the story, you should be able to have a lot more hard saves in this section of the game as well. Though these are Birthing pains as it is for the game.

Water and animals are good and the build system is good and they are improving even more on that system from what i can gather on the forums and the many posts i have read.

The AI does need improving on, but that to is something they are working on, with some fix's to be out in the next update.

Crafting is a breeze in the game, just get the materials

The care system still needs some balancing ( Would like to see Water not just Food and a ton of medicines implemented in the game and not so much sickness,) these are suppose to be healthy bright individuals that do the colonization. So some balancing there though i had read somewhere that this was still in flux on it's balancing.

Need a better way to source water for the colony other then a Pitcher.

All in all though the game is very well polished and the Dev's do listen to suggestions and problems and try to fix whats wrong. This is something i find to be a necessary as in a lot of games the Dev's seem to be nowhere to be found. These people are on the ball, and i praise them for that.

As for Beta release, this game is close to it from what i can see, I can hardly wait.

Just a Note:

I set on the side lines for about a year and a half watching as this game Developed. I play mostly AAA games, even Beta ones like Warframe. I play Games 8 to 10 hours a day, One of my friends told i should check this one out again so i did and love the game.

I've been gaming since Arcade was the only way to game, Have done Pro Beta Testing both in Closed Alpha and Closed and Open Beta and finished versions of games like Black Prophecy. ( thats a year and a half on 3 continents of Servers) Have Admined many DayZ Servers and run a couple have done extensive mods of some games like S.T.A.L.K.E.R. and run fully Modded Servers for it and UT as well. and worked with a group of Modders. ( A whole different breed of people ) Have built gaming Forums and had one of my own. Also Admined them and set Moderators and the like. Have also been in a team building a gaming site or 2. So i know the dedication that is needed. They have that Dedication

So my hat is off to you and keep up the good work. I'll keep playing
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6 из 8 пользователей (75%) посчитали этот обзор полезным
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8.7 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 26 июня
(Meant to edit this and accidently deleted it...)
PROS:
- Great variety in mobs/animals and plants.
- A building system which allows you to place down whole walls at once, and allows you to save a building and then build it somewhere else if you have the resources.
- You can build your own guns, swords, shields, vehicles, and turrets.
- You can turn this into a Tower Defense game if you want.
- Pretty good crafting system.
- Excellent hand-held scanner which allows you to search for high-mineral deposits and underground caves.
- You have pretty much an in-game workshop in multiplayer, where you can download different things people have built and then use those blueprints (ISOs) in any game mode. Great for those less-creative/new users.
- The save system is pretty great, it generates 3 auto-saves over time, and you can also manually save at multiple points. This is useful if you accidently take on the hardest enemy base and then very quickly get killed when you respawn. (Like I did)
- Great customer support. I've asked them questions multiple times, and they have always responded within 24 hours, even when I've done so on a weekend. They will tell you what is wrong or will ask for more information if needed, and are very polite in doing so.

CONS:
- Lots of crashes, though really if you won't play this game because of it, why are you even looking at a game still in development?
- Developer Reliability: The developers have been trying to do the 0.9 update for quite some time. They recently anounced it would be released during November. That doesn't sound so bad, no? Wrong. Looking at their past update history, when they announce that something is going to be released, it'll be another few months past the "expected date". So we'll probably be getting the 0.9 update sometime in February.
(EDIT: They seem to be getting more and more consistant with updates, releasing at least one monthly. If they keep this up, then my review will continue to be positive.)
- Not a whole lot of variety in quests; most are just, "fight these things," or, "bring me this." This is fine, seeing as story mode is yet to be completed, but I'd like to eventually see more variety.

OVERALL/TL, DR:
- I can't recommend this in it's current state. Even though it's fun, and will probably eventually be a full, playable, non-crashing game, that is clearly going to take some time. The developers try to get things implemented for an update, but then in the update logs, say that it wasn't working out well for this version. Updates are inconsistent, and often don't add much content. There needs to be more frequent updates before I view the pros as outweighing the cons; as long as I view no further cons. I'll edit this review as the game gets developed.
This is a very excellent game, and the developers seem to have learned from their mistakes. They've noticed the dwindling player base and have acknowledged that it is due to their previous infrequent update history. They're improving upon that and have begun monthly updates. They are also very responsive to suggestions and have a great customer support system, should it be needed. I'm looking forward to the future of this game.

Still TL, DR: Put it on your wishlist and get it on sale.

DATE OF LAST EDIT (Excluding Typo Corrections): 14 November 2015
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9 из 14 пользователей (64%) посчитали этот обзор полезным
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29.0 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 6 июня
I've just spent a couple of nights enjoying the heck out of this game, in Story Mode. It is much improved since the earlier versions, to the point where it's very playable, and quite fun. I've built myself a 4x4 with a turret on the top.. it weighs 17 tonnes and is made of steel, but gets along like a rocket.

IMO, this game is what Landmark should have been.. so kudos for the devs!

It's not all sunshine though, the animations are quite clunky still, the jump is very floaty and slow and some of the combat is quite annoying (no matter what armor I wear, weapons I use etc.. still get killed in three hits.. not even sure blocking with my shield does anything except look pretty).
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10 из 16 пользователей (63%) посчитали этот обзор полезным
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10.3 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 6 июня
First review ever, so sorry if it is not "proper".

Now that got this out of the way...

Planet explorers feels very nice too me, i don't know something about this game "clicks".
Most negative reviews are about bugs and how slow the development progresses, i'll have to disagree with negative reviews on early access for those reasons.I like to give every early access title a chance that it will become a great game even if it takes long, buying an EA game doesn't say somewhere for sure how long it will take for release most of the time.

Anyways for planet explorers specifically i look at the development through the years almost since it came out on steam. Although slow, the development progresses steadily and a ton of things have been added to the game. I hope/believe it will turn in a great game!

P.S.:Don't dissapoint good (indie) developers with bad/b!tchy reviews/comments and cheer them while they make something that is for entairtemaint and fun and hope for the best from them!
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4 из 5 пользователей (80%) посчитали этот обзор полезным
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33.7 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 25 июня
Planet explorers is fun. Once you progress a little and are able to make jetpacks and gliders, it gets more fun; the freedom of flying is great. The game initially feels kind of like a cheap chinese knockoff, but as you play you'll be quickly disuaded from that idea (at least the cheap and knockoff parts; the dialogue still makes me think non-native speaker). While you need to mine for resources and are capable of building a variety of structures, terraforming the world is NOT the main focus of this game. Instead you primarily spend your resources building equipment, weaponry, and vehicles. These allow you to fight the hostile forces that reside in the sprawling world as you explore. Both the combat and exploration are really well polished, and those aspects alone are worth the fairly low price. The story has been added to throughout early access, and does a good job of providing distant destinations for you to travel to so that you can lose yourself along the way (not literally; you have a map).
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4 из 6 пользователей (67%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
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8.9 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 26 июня
Товар получен бесплатно
A good game with a interesting story, lots to do and explore, a vibrant world to scavange and change to your will, and a great time killer waiting for no mans sky XD.
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