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Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Data wydania: 11 Mar, 2014
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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra może się znacznie zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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Kup Planet Explorers

Najnowsze aktualizacje Wyświetl wszystkie (13)

A0.85 Update: Custom Facial and Body Shape

1 września

If you remember, we had facial and body shapes working all the way back in a0.3. Then we took it out. The reason for that was the old system was using bones to change the skin shapes, while it worked great, it also took a lot of memory. So, after a year and half, we have a new system in place for this to work, through morph targets:

Faces GIF

This might end up going in around a0.86 instead of a0.85 though, as we’re going through all the player wearable assets and changing their morph targets, and there are quite a bit.

On another note, we are aware that the multiplayer server was down for a few hours yesterday. This was caused by Steam login servers going offline for a bit, but why the server didn't reconnect to Steam after Steam was back up, we're still looking into it (as we should have fixed this the last time this happened).

Komentarzy: 15 Więcej

A0.85 Update: Swamp Biome

25 sierpnia

We’ve been working on a bunch of new assets for A0.85, here are some concept art for the swamp biome for you to enjoy. The swamp biome is to the east of the southern grasslands, across the bay. It’s a flat area extending from the ocean to the south until it hits the high cliffs of the crater rim to the north. It’s a mix of wetlands and sink pits, populated by animals large and small, many of which poisonous and hunt by surprise.

Image 1

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Image 4

We're aiming to get a0.85 out in late September or early October, depending on when we get all the story assets in game.

Komentarzy: 21 Więcej
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Informacje o grze

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Wymagania systemowe (PC)

    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Wymagania systemowe (MAC)

    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Wymagania systemowe (Linux)

    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Pomocne recenzje klientów
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
18.1 godz. łącznie
Recenzja Wczesnego Dostępu
Ostatni raz tak dobrze bawiłam się grając w Spore. Brzmi to dziwnie, ale tak... Jednak w Spore brakowało mi wielu rzeczy... A tutaj mam połączenie i Spore, i odrobiny RPG z trzymającą się kupy linią Story, a także odrobinką Minecrafta. Mieszanka wybuchowa, ale w dobrym tego słowa znaczeniu. Nie będę się bawić w długie wywody "dlaczego tak" itp. Powiem prosto. Polecam. Koniec i kropka. Grajcie. Ale już. JAZDA! ;)
Zamieszczono: 27 maja
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Recenzja Wczesnego Dostępu
Powiem tak połączenie minecrafta ze starbounde xD tylko z lepsza grafa
Zamieszczono: 7 sierpnia
Czy ta recenzja była pomocna? Tak Nie
1 z 4 osób (25%) uważa, że ta recenzja jest pomocna
0.1 godz. łącznie
Recenzja Wczesnego Dostępu
Nie wiem czy coś robię źle, i tylko próbowałem singla, ale gra (rozumiem, wczesny dostęp ale 22 Euro? Kupiłem na szczęście za 14 na zniżce) jest po prostu nudna.

Plusy:
Ma potencjał
Grafika jest ładna
Ogólnie majądobry pomysł

Minusy:
Znudziła mi się po 15 minutach na każdym trybie (Robienie nudnych questów, kopanie dla surowców żeby mieć lepszy ekwipunek, tylko tierowe oraz zbugowane budowanie.)
Ma dużo bugów (aka wczesny dostęp)
Jak na nazwe "Planet Explorers" to ma mało eksploracji. Po 2,5 minutach gry, wszystko staje się powtarzalne.

Ogólnie gra wydawała się dobrą, i może jest na multi, ale na singlu jest nudna w cholere, Ma potencjał i czekam na updaty, ale na razie może się nie nudzić tylko osobą, które po 3 latach nieustannej gry w Mincrafty dalej się nie znudziły. Serio, to w sumie narazie Mincrafty, z lepszą grafiką ale z nieogarniętym sterowaniem. I w sumie to jedyne różnice. Mam nadzieje że gra się w przyszłości rozbuduje (albo chcę moje pieniądze).
Zamieszczono: 31 lipca
Czy ta recenzja była pomocna? Tak Nie
0 z 22 osób (0%) uważa, że ta recenzja jest pomocna
8.5 godz. łącznie
Recenzja Wczesnego Dostępu
bardzo fajna i wymagajonca gra

Zamieszczono: 11 kwietnia
Czy ta recenzja była pomocna? Tak Nie
98 z 148 osób (66%) uważa, że ta recenzja jest pomocna
31.1 godz. łącznie
Recenzja Wczesnego Dostępu
Wait. The game has great potential, but it is not quite ready. The biggest current problem is the lack of ballance. Gameplay jumps up sharply and then plateaus for a long time -- jump, plateau, repeat.

For crafting, the game started well, but soon became boring. I spent a few days hacking at trees, trading, and crafting simple items. Much too quickly, though, I gained access to advanced recipes, thereby skipping about 80% of the game's content.

Difficulty is similarly unbalanced, with roughly 3 levels: wild animals, aliens, and giant robots. Leaning how to kill the aliens was a fun challenge. The giant robots, however, are perhaps 10-times more difficult to kill, and there are no enemies between these two levels of difficulty.

Survival is way too easy, and without that pressure, gameplay has no tension or excitement.

A.I. feels very basic. The wild animals exhibit no complex behaviors; they don't socialize, mate, eat, sleep, or communicate. They are nothing more than wandering bags of meat. The aliens, who should be intelligent, are glaringly stupid, and this ruins immersion.

Visually, the game is gorgeous, and I absolutely love exploring the fantasy world. Just be warned, though, that gameplay is loose and sloppy. I've stopped playing because I don't want to spoil the game for myself.
Zamieszczono: 22 lipca
Czy ta recenzja była pomocna? Tak Nie
1,097 z 1,215 osób (90%) uważa, że ta recenzja jest pomocna
3.4 godz. łącznie
Recenzja Wczesnego Dostępu
I have only played the singleplayer story mode so far so I'm basing my experience on that bit.
The game also includes a build mode, and even online co-op play among others which I will definitely be trying out later.

The game offers a day-night cycle which is faster than real life, but still long enough to have an impact on your plans and adventures. The nighttime is pretty dark and you will have to use torches, headlights, flashlights or other sources of lighting to find your way around the landscape.

This game is in a really good state for an early access game! I would recommend this game to anyone who likes survival, exploration, crafting, and building games.

If you like survival, exploration, crafting and building this is totally the game for you!
You can craft anything from tools to guns, building modules, sentry guns, you name it. There's a lot of different crafting materials you can gather such as wood, stone, iron, copper, tin, different types of plants and more.

The game plays very well and runs smoothly (> 60 fps) on highest settings on my quad core i7 920 (3.2 Ghz OC) with 6 GB RAM and a GTX 770 GPU.

The terrain deformation is absolutely the best I've ever seen. You can literally mine out a cave or structure the way you want it.
It's a voxel based game which means the terrain deforms a lot more natural than a block game would. I can see why this is one of the strongest selling points for this game. This opencl (cuda?) technique the devs are talking about does really seem to do a lot for this game!

The textures are not "next-gen" at the moment, but very much acceptable for such a complex game. I guess this could be improved once they near a final release. It's definitely not game breaking though.

The combat is very acceptable. It's pretty straight forward, click to smash (a la minecraft) but that's totally fine with me to be honest. You are also rooted into place when performing actions which is awesome and makes combat somewhat harder.

Now, this is an early access game, but the only negative things I've been able to find after an hour or so of gameplay is that the world feels a bit empty. It doesn't feel static, since there's a lot to see like different types of animals and foliage/trees/mountains. It could feel a little more vibrant.

The music is fantastic, although there is only one song which loops. It doesn't get annoying because it's a really calm and smooth composition. It runs for a while too so it doesn't get repetitive at all.
Sometimes the combat music can get a little annoying when you're entering and leaving combat in fast intervals.

There is voice acting for most if not all conversations so far. Some of the voice acting is great and some not so great, but also by far not the worst I've experienced. Could use a little more work in some areas though.

There are some basic quests to help you figure out how crafting and gathering works which is great. The game really does a good job of easing you into the game so far. But it doesn't hold your hand too much either, which is a great thing.

I haven't touched the real storyline so far, so I'll have to see how well the story is played out. But I have high hopes!

This game is definitely worth the money and I would certainly recommend this game in it's current state!
Zamieszczono: 11 marca
Czy ta recenzja była pomocna? Tak Nie