Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Análises de usuários: Ligeiramente positivas (3,566 análises) - 74% das 3,566 análises de usuários deste jogo são positivas.
Data de lançamento: 11/mar/2014

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“This game should reach a final release candidate by around mid-2016.”

Como a versão completa será diferente da versão de acesso antecipado?

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

Qual é o estado atual da versão de acesso antecipado?

“We are at the end of the alpha cycle and will be starting in beta soon.”

O preço do jogo será alterado após o fim do acesso antecipado?

“Yes, the final game will be priced a little bit higher.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Atualizações recentes Ver todos (49)

5 de fevereiro

A0.921 Hotfix Release

A quick hotfix patch. Also a reminder that the World Editor is working pretty well now and that there’s actually a custom map that you can try out when you press Custom in the main menu.

Changelist

Fixed Adventure mode NPC store UI
Fixed follower death being permanent when logging off right after in multiplayer
Fixed Training Facility not working correctly
Fixed NPCs not being in towns in Adventure
Fixed custom weapons hitting the player when in vehicle
Fixed not being able to aim weapons on vehicle
Fixed trees respawning in multiplayer after already being cut

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4 de fevereiro

A0.92 Build Released

Hey everyone, a new build’s here. This build was mostly used to fix story problems. The storyline now hopefully goes to where we actually have it. The next build will be released by the end of Feb or early March and will have a fairly complete World Editor, new Adventure mode terrain, new animals, and new story additions.

Changelist

Fixed scuba mask using oxygen on the ground
Fixed group AI disappearing when the server creator logs off in multiplayer
Fixed cylinder blocks
Fixed flying robot bosses not landing
Fixed NPC able to do work in bed
Fixed infinite tree cutting bug
Fixed Nan teleporting to the top of the Andhera cave
Fixed bugs with Firebear mission
Fixed HP bar being too big when close
Fixed NPC falling into the ground in multiplayer
Fixed L1 section crash bug
Fixed Collection Facility not saving
Fixed adventure mode missions and rewards not matching
Fixed Rol not fighting
Fixed save crashes
Fixed planting crops and not getting harvests
Fixed eyes problems for mainline male NPCs
Fixed fishbones not disappearing in the Big Fish mission
Fixed Adisa showing up in the Martian camp
Fixed Gerdy disappearing
Fixed digging causing the player to get stuck
Fixed hiding parts in the Creation Editor not working
Fixed Mariturtles getting pushed off the ground when walking
Fixed problem with NPC Ben being killed off
Fixed block out of range bug
Fixed NPC turn animation
Fixed NPC conversation animation sliding
Fixed Gerdy sitting on ground when getting up
Tweaked skill tree
Added font check box in options for fixing blurry font (check only if you have blurry font!)
Added custom robot ingame
Added NPC moving aside
Added sitting in chair (press e)
Added robot fish AI boss (without attack behavior)
Added NPC in-camp actions
Added new skills to flying robot bosses
Added debuff effects
Added colony self sufficiency in single player

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Sobre este jogo

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Win 7 64bit
    • Processador: i3+
    • Memória: 4 GB de RAM
    • Placa de vídeo: GTX 460+ HD 5700+
    • DirectX: Versão 10
    • Rede: Conexão de internet banda larga
    • Armazenamento: 6 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    Recomendados:
    • SO: Win 7 + 64bit
    • Processador: i5+
    • Memória: 8 GB de RAM
    • Placa de vídeo: GTX 760+ HD7000+
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 8 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    Mínimos:
    • SO: OSX 10.7
    • Processador: i3+
    • Memória: 6 GB de RAM
    • Placa de vídeo: GTX 460+ HD 5700+
    • Rede: Conexão de internet banda larga
    • Armazenamento: 6 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recomendados:
    • SO: OSX 10.7+
    • Processador: i5+
    • Memória: 8 GB de RAM
    • Placa de vídeo: GTX 760+ HD7000+
    • Rede: Conexão de internet banda larga
    • Armazenamento: 8 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    Mínimos:
    • SO: Linux Kernal 3.2
    • Processador: i3+
    • Memória: 6 GB de RAM
    • Placa de vídeo: GTX 460+ HD 5700+
    • Rede: Conexão de internet banda larga
    • Armazenamento: 6 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recomendados:
    • SO: Linux Kernal 3.2+
    • Processador: i5+
    • Memória: 8 GB de RAM
    • Placa de vídeo: GTX 760+ HD7000+
    • Rede: Conexão de internet banda larga
    • Armazenamento: 8 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
26.5 hrs registradas
Publicada: 16 de janeiro
Análise de acesso antecipado
Um jogo muito bom com uma historia clixe porem bem interessante, ambientação do game ta fantastica com cenarios lindos trilha sonora muito boa, espero que os desenvolvedores não pisem no freio na continuidade do desenvolvimento do jogo pq esse jogo alem de ser um dos voxels mais legais que ja joguei tem o sistema de craft mais incrivel que eu ja vi em um jogo muito bom recomendo sem duvida.
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28 de 33 pessoas (85%) acharam esta análise útil
199.9 hrs registradas
Publicada: 16 de janeiro
Análise de acesso antecipado
I've played over 195 hours now, and have finally gotten to the point that the "100%" load bug make this game unplayable for me. The game has alot of potential but when you but 10+ hours into a game only to have to restart it because of a load issue, and the only solution is to start a new game... it's just not worth it.

Developers are slow to release bug fixes, and alot of the same ones keeps this game from being a really good game.
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9 de 10 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
48.6 hrs registradas
Publicada: 23 de janeiro
Análise de acesso antecipado
a very advanced sandbox minecraft esque game. You can make your own weapons, armor, vehicles (including ground, air and water vehicles) and decorations. The company has been off on basically all their deadlines however its not that big of a deal considering how amazing this game is. I recommend this to anyone who has a creative itch, this game will scratch it.
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17 de 25 pessoas (68%) acharam esta análise útil
37.5 hrs registradas
Publicada: 13 de janeiro
Análise de acesso antecipado
Bought this a long time ago, dissapointed at how long it is taking to get up and rolling given the amount of players investing in Alpha. Still a while to go.
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4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
171.3 hrs registradas
Publicada: 15 de janeiro
Análise de acesso antecipado
I greatly enjoy this game. Making custom items, weapons, and transportation in a simple editor is what makes this game just that much better. I love the sounds of the enviroment around you as you play. It gives the sense of beauty to an uknown planet and how alive it is. I have started to get back into the game since the latest update and I'm not disappointed. The graphic changes are amazing from what it used to be! Still can't believe this was made on Unity. Overall, it's a great survival and building game. It's even better with friends! If other reviews or images make the game not seem worth it, the game is still worth a try.

Tip:
The bigger the weapon the more damage it does. So if you're building a sword, make it a big one.
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