Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Análises de usuários: Ligeiramente positivas (3,384 análises) - 76% das 3,384 análises de usuários deste jogo são positivas.
Data de lançamento: 11/mar/2014

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O que os desenvolvedores têm a dizer:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
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"Great RPG/Sandbox game. Mine, quest, build, & kill to your hearts content, this game is fun especially with your fellow friends, it has great potential."

Atualizações recentes Ver todos (42)

30 de novembro

A0.89 Beta Build Released on Steam

We're in the final stretch for a0.9, with this build we've added in a couple more key elements of that build, which are Story mode coop and the completion of all colony buildings. Right now we're waiting on the completion of multiplayer custom maps and world editor story editing features, as well as several art assets for the story. Alien, Animal, and NPC behavior and animation will also see a significant upgrade before a0.9 comes out.

A0.89 Changelist

Fixed issue with bury dead mission
Fixed issue with NPCs wondering off and disappearing
Fixed issue with NPCs falling into the ground
Fixed issue with NPCs not responding right away when attacked
Fixed issue with the replicator not being able to replicate multiple objects
Fixed issue with AI position inconsistency in mutiplayer
Fixed issue with player position inconsistency in mutiplayer
Fixed issue with Repair Machine display
Fixed issue with player equipment UI tearing
Fixed issue with digging effects not displaying
Fixed issue with NPCs appearing in water in Adventure Mode
Fixed issue with andhera effect
Changed the amount of NPCs appearing in Adventure Mode
Changed the distance bosses appear in Adventure Mode
Changed NPC shooting accuracy to less than 100%
Changed NPC behavior so that they don't just rush large bosses
Changed the pixel light count to a max of 50 in options
Changed mineral display colors in the scanner
Changed camera mode to F5, continue to press to change modes
Changed water fog to a lower level
Optimized NPC creation
Added ability to change hotkeys
Added new custom armor specs for materials
Added new custom parts for bow, laser rifle, and ax
Added coop for story mode (with bugs)
Added custom armor to multiplayer
Added robot enemies in GRV mission with new attacks and animation
Added robot enemies to other missions with new attacks and animation
Added UI display for picking things up and talking to NPCs
Added the drill
Added new story missions that extends beyond what's in a0.87
Added food and sleep affecting HP, stamina, and comfort
Added durability for items
Added Training Facility to colony (able to train soldiers now)
Added new bird animations
Added new animals with new behavior and new animations
Added damage to building blocks and terrain from enemies
Added invincibility when getting up
Added new buff icons

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5 de novembro

A0.889 Beta Build Released on Steam

We’re getting into the final month before the a0.9 update. Lots of things to do and build, but overall, we’re getting ever closer. In this build, the biggest update is the ability to export custom armor. There are still some small problems here and there, but overall it works pretty well. We’ll be adding in custom armor stats over the next few updates. We’ve also gave aerial enemies a lot more punch. In the next build, we’ll also try to give you a look at co-op story mode, as well as more robot bosses.

Here’s a familiar custom armor made by a player:


Fixed player position consistency in multiplayer
Fixed NPC falling to the ground in cliff mission
Fixed issue with freezing animal group behavior
Fixed disease cool down time issue
Fixed issue with water display
Updated pathfinding programming, allows for differences between small and large animals
Added new bird behavior and animation
Added new Paja robot animation, effects, and behavior
Added building damage
Added the chainsaw and related animation
Added some new animation for first person view
Added NPC wait and run behavior
Added some new AI skills
Added animal droppings
Added custom armor export (single player only)
Story can now proceed all the way to GRV ship

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Sobre este jogo

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes

Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Requisitos de sistema

Mac OS X
SteamOS + Linux
    • SO: Win 7
    • Processador: i3+
    • Memória: 3 GB de RAM
    • Placa de vídeo: GTX 460+ HD 5700+
    • DirectX: Versão 10
    • Rede: Conexão de internet banda larga
    • Armazenamento: 6 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    • SO: Win 7 +
    • Processador: i5+
    • Memória: 6 GB de RAM
    • Placa de vídeo: GTX 670+ HD7000+
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 8 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    • SO: OSX 10.7
    • Processador: i3+
    • Memória: 3 GB de RAM
    • Placa de vídeo: GTX 460+ HD 5700+
    • Rede: Conexão de internet banda larga
    • Armazenamento: 6 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    • SO: OSX 10.7+
    • Processador: i5+
    • Memória: 6 GB de RAM
    • Placa de vídeo: GTX 670+ HD7000+
    • Rede: Conexão de internet banda larga
    • Armazenamento: 8 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    • SO: Linux Kernal 3.2
    • Processador: i3+
    • Memória: 3 GB de RAM
    • Placa de vídeo: GTX 460+ HD 5700+
    • Rede: Conexão de internet banda larga
    • Armazenamento: 6 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
    • SO: Linux Kernal 3.2+
    • Processador: i5+
    • Memória: 6 GB de RAM
    • Placa de vídeo: GTX 670+ HD7000+
    • Rede: Conexão de internet banda larga
    • Armazenamento: 8 GB de espaço disponível
    • Outras observações: Must have OpenCL compatible CPU or GPU (DX10.1)
Análises úteis de usuários
123 de 157 pessoas (78%) acharam esta análise útil
12 pessoas acharam esta análise engraçada
6.0 hrs registradas
Publicada: 7 de novembro
Análise de acesso antecipado
A beautiful mess, and the reason I'll never buy another "early access" game on steam again.

- enchanting atmosphere, real alien planet feeling, vivid colors, everything is alive
- nice music complements the beautiful scenery
- crafting is great (can make vehicles, weapons, etc.)
- you can fly, glide, jump, soar---
- you can CANCEL QUESTS!! (Skyrim, are u listening?!?!)

- crash, burn, freeze like no other game
- has been in development for ages and no end in sight
- QUEST BUGS such as:
- get stuck in a quest coz NPC "doesn t recognize you"
- unfinishable quests
- self-repeating quests (you finish it and then the same NPC
asks you to do the EXACT same quest again...)
- You never know if you did something wrong, or just bug

Like when I had to protect my village from monsters and they just kept coming.
After a while it became suspicious --- and when I looked it up online it turned out
they were supposed to stop after 3-4. I killed like 3-400 and they still kept coming. bull*hit.

Many times you have to escort NPCs (hate these in every game but especially here) and they
just get stuck in the environment, or worse, simply disappear. Even when you escort them, sometimes
they dont seem to recognize this and they just keep following you ad infinitum.

I really love this game and it shows so much promise and I absolutely love the atmosphere.
Unfortunately development has been...slow... and mostly unreliable. They seem to be more concerned with
adding flashy stuff than making the game playable. At this point it feels more like an editor than a game.
This game could be so much if it could ever get finished....

add to your wishlist, buy when it s done

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19 de 20 pessoas (95%) acharam esta análise útil
1 pessoa achou esta análise engraçada
53.6 hrs registradas
Publicada: 23 de novembro
Análise de acesso antecipado
Open ended sandbox, storyline exploration crafting game. Build a base, populate and grow it. Make weapons, vehicles etc. Explore the world and search for resources such as ores and plants that are found in certain terrains, then use them to craft everything you need based on schematics you earn or buy from npc's.

What it does right, it does very right. What it does wrong, is horrifically bad.

You can craft almost anything you can imagine. Guns, vehicles, buildings, etc. You make them. All of them. There are very few premades available in the game so you must make what you want or find the plans another player made. If you are creative, you can make almost anything. If you aren't and don't find other players plans, you shouldn't bother with this game. A year ago, there were numerous ISO's for everything you could imagine, but now there are very few since updates have broken previous ISO's and creators stopped making and updating them.

Vehicles include cars, bikes, planes, helicopters, boats, submarines, etc. They all share one thing in common. Movement with them sucks. Real bad. Helicopters can't seem to fly above the trees and that would be fine if they didn't get stuck on the trees if you hit one. The ground is so uneven that any ground transport bounces all over the place and hits everything in sight, or just flat out gets destroyed from bouncing and hitting the ground constantly. Turning vehicles is not as easy as you would think and often times hitting an object, backing up turning, then turning more going forward still results in you hitting the exact same object. Vehicles can get stuck on the ground, on the plants, on rocks, etc. Most areas of the map are actually faster to walk through than attempt to use a vehicle. Drive into anything and your vehicle gets damaged. Park near a predator and they will attack your vehicle until it is destroyed or they die. Fly a helicopter into a flying creature you didn't see because of lag and who knows, maybe it stalls and you drop to the ground and die while your helicopter blows up into pieces and leaves you stranded there.

The map is a limited use abstract with very little details but does allow fast movement between discovered points. The scanner map shows you more of the terrain, but is very difficult to decipher if you are looking for ore and quickly becomes useless if you are digging into a ore vein since it clutters up rapidly.

Lighting is almost useless since personal lights point directly forward with no means to use them to light up areas above, below or to the side of the character.

NPC ai is getting better but followers still get stuck on terrain sometimes and can easily be lost when you are crossing a long distance.

Combat is very basic with melee attack only or manually shooting a weapon.

Most quests are easily completed but some hunting quests give you only a name of a creature that is useless if you haven't been playing long enough to figure out what the different creatures are. Some creatures for hunting quests are also difficult to find since they can be very rare creatures or travel around a lot.

Updates are fairly slow in coming, but progress has been significant in the last year. Crashes still happen fairly often but autosave keeps you from losing more than a couple minutes of progress so they are a minor problem.

Overall, the potential for this game is great, but it does need more work to be really enjoyable. Mostly the vehicle controls and ground smoothing hamper the game at this point. When it takes forever to walk from known areas to new mission areas, it gets tedious fast when you know a vehicle would be faster, but are so not worth the trouble to use.
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11 de 15 pessoas (73%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
60.1 hrs registradas
Publicada: 16 de novembro
Análise de acesso antecipado
So I downloaded this game. and thought it was utter CRAP! but.. I played it a bit. and got some friends to play and the game became much better. the object building system wasnt the best explained thing but I fully enjoyed the game I cant wait to see it when its finished.
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7 de 10 pessoas (70%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.0 hrs registradas
Publicada: 20 de novembro
Análise de acesso antecipado
Do not buy this until it is out of Early Access. Right now, it's clumsy, buggy and generally unpolished. I think it has the potential to be great, but that's only if it ever gets finished. Until then, I will continue to worry that I wasted my hard-earned money on something that will never be properly playable.
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5 de 7 pessoas (71%) acharam esta análise útil
18.7 hrs registradas
Publicada: 15 de novembro
Análise de acesso antecipado
Had tons of potentional, but a year on after buying, I tried to play, see what's new and had the SAME issues that stopped me playing and nothing new.

Want to play something like this? Then go get ARK and see everything this game could of been.
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