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Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
Releasedatum: 11 mrt 2014
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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang kan mogelijk erg veranderen gedurende het ontwikkelingsproces. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je misschien beter wachten tot de ontwikkeling van de game is gevorderd. Meer informatie

Wat de ontwikkelaars zeggen:

“Planet Explorers is an open world RPG for its single player mode, as in there's a storyline with an ending. The game is in alpha, there will be bugs and strange things that we can't explain. Since it's an RPG, there will be more bugs than other games of the voxel type. Also due to the RPG nature, each main update will be spaced by about a month. But due to the decent size of our team, each update will contain a lot of content. We do listen very closely to our players, so you will have an opportunity to impact the direction of the game.”
Meer informatie

Planet Explorers kopen

Recente updates Alles weergeven (13)

A0.85 Update: Custom Facial and Body Shape

1 september

If you remember, we had facial and body shapes working all the way back in a0.3. Then we took it out. The reason for that was the old system was using bones to change the skin shapes, while it worked great, it also took a lot of memory. So, after a year and half, we have a new system in place for this to work, through morph targets:

Faces GIF

This might end up going in around a0.86 instead of a0.85 though, as we’re going through all the player wearable assets and changing their morph targets, and there are quite a bit.

On another note, we are aware that the multiplayer server was down for a few hours yesterday. This was caused by Steam login servers going offline for a bit, but why the server didn't reconnect to Steam after Steam was back up, we're still looking into it (as we should have fixed this the last time this happened).

15 opmerkingen Meer informatie

A0.85 Update: Swamp Biome

25 augustus

We’ve been working on a bunch of new assets for A0.85, here are some concept art for the swamp biome for you to enjoy. The swamp biome is to the east of the southern grasslands, across the bay. It’s a flat area extending from the ocean to the south until it hits the high cliffs of the crater rim to the north. It’s a mix of wetlands and sink pits, populated by animals large and small, many of which poisonous and hunt by surprise.

Image 1

Image 2

Image 3

Image 4

We're aiming to get a0.85 out in late September or early October, depending on when we get all the story assets in game.

21 opmerkingen Meer informatie
Alle discussies weergeven

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Info over het spel

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Pet system
  • Herding
  • Fishing
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Systeemeisen (PC)

    Minimum:
    • OS: Win 7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Win 7 +
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Systeemeisen (Mac)

    Minimum:
    • OS: OSX 10.7
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: OSX 10.7+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)

Systeemeisen Linux

    Minimum:
    • OS: Linux Kernal 3.2
    • Processor: i3+
    • Memory: 3 GB RAM
    • Graphics: GTX 460+ HD 5700+
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    Recommended:
    • OS: Linux Kernal 3.2+
    • Processor: i5+
    • Memory: 6 GB RAM
    • Graphics: GTX 670+ HD7000+
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Additional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Nuttige klantrecensies
1 van de 7 mensen (14%) vonden deze recensie nuttig
2.8 uur in totaal
Recensie tijdens vroegtijdige toegang
What the ♥♥♥♥ kind of animal is that?.......The RextusTailus
Geplaatst: 6 april
Was deze recensie nuttig? Ja Nee
98 van de 147 mensen (67%) vonden deze recensie nuttig
31.1 uur in totaal
Recensie tijdens vroegtijdige toegang
Wait. The game has great potential, but it is not quite ready. The biggest current problem is the lack of ballance. Gameplay jumps up sharply and then plateaus for a long time -- jump, plateau, repeat.

For crafting, the game started well, but soon became boring. I spent a few days hacking at trees, trading, and crafting simple items. Much too quickly, though, I gained access to advanced recipes, thereby skipping about 80% of the game's content.

Difficulty is similarly unbalanced, with roughly 3 levels: wild animals, aliens, and giant robots. Leaning how to kill the aliens was a fun challenge. The giant robots, however, are perhaps 10-times more difficult to kill, and there are no enemies between these two levels of difficulty.

Survival is way too easy, and without that pressure, gameplay has no tension or excitement.

A.I. feels very basic. The wild animals exhibit no complex behaviors; they don't socialize, mate, eat, sleep, or communicate. They are nothing more than wandering bags of meat. The aliens, who should be intelligent, are glaringly stupid, and this ruins immersion.

Visually, the game is gorgeous, and I absolutely love exploring the fantasy world. Just be warned, though, that gameplay is loose and sloppy. I've stopped playing because I don't want to spoil the game for myself.
Geplaatst: 22 juli
Was deze recensie nuttig? Ja Nee
22 van de 24 mensen (92%) vonden deze recensie nuttig
185.4 uur in totaal
Recensie tijdens vroegtijdige toegang
This is definitely a great game with a bright future. Even though it's in Alpha, it still has a lot of content and things to explore.

The in-game creation editor allows you to make pretty much whatever your heart desires in terms of weapons, shields, vehicles, and decorations. I was never an artsy kind of guy in terms of drawing or modeling, but it is fairly simple to figure out how to work the controls for the editor. Also, there is a small built-in tutorial along with of a bunch of help amongst the community.

There is also a build mode that allows you to place blocks and build structures. Unlike many other games of this type, it allows you to build multiple blocks at once through dragging vertically / horizontally, and offers you various shapes such as cubes, spheres, cylinders, cones, and much more. Along with this, you can also enter a free-view mode, which makes building much easier to control and look over.

I haven't played the single-player campaign to its fullest yet, but it has been nice so far. I have primarily been playing on my multiplayer server with a couple of friends, and have been creating and exploring for many hours. Personally, the game is much more fun when you have others to play with, since you can go on adventures or see what others created themselves.

To server owners: I personally prefer hosting a server from the game itself by going to Multiplayer > Host. I say this because the server controls are a bit iffy right now, and from what I understand, the "correct" way to shut down the server is to find it in the multiplayer list, select it and hit 'Delete'. With this being the case, the admin of the server is whichever character created it, and thus, they are the only ones who can do the process stated above. However, when hosting it from a .BAT file or whatnot, there is no specified character as an owner. As such, the only way I've found to shut it down is to either just exit out of it, or kill the process if using batchmode. Of course, there could be something I'm missing entirely, and I'm sure this will be refined more in the future.

I'm rambling now so I'll just start to rap this up with some of the current, noticeable issues

* Crafting currently seems to be split up between singleplayer / multiplayer, e.g there's some stuff you can apparently craft offline but not online...doesn't really affect gameplay that much though

* The camera can feel kind of unrealistic and annoying to control, but they're supposedly redoing it entirely in the next update, so we'll see
* First and third person are both options (use scroll-wheel to change between perspectives / zoom in and out)

* Entities (players, vehicles, mobs, etc) can sometimes fall through the world (primarily when in vehicles going at fast speeds for players [~100+ Km/h])

* NPCs appear to multiply in multiplayer each time the server is restarted (e.g. a town will spawn all of it's NPCs...server restarts...those NPCs spawn back, on top of another set of NPCs.)
* Their town decorations seem to do the same (some houses end up with 5 doors on top of eachother, etc)

* Along with that, objects such as turrets sometimes don't spawn in or fall through the world when spawning in in multiplayer

Over all, as many other reviews have said, this is an Alpha game. If you buy it, expect some bugs and crashes. That's why there is a notification telling you this game is in Alpha. I myself have only encountered a couple bugs in game and maybe one crash or two. However, I don't know how other people's computers will handle it and what their experience may be like. All I can say is that if you don't want to deal with bugs or possible crashes, then I'd suggest waiting a while for it to become a bit more stable and then buy it.

Currently, I'd rate it a 10/10 for an Alpha build, as it is honestly much more than I would've expected.
Geplaatst: 5 juni
Was deze recensie nuttig? Ja Nee
15 van de 17 mensen (88%) vonden deze recensie nuttig
24.8 uur in totaal
Recensie tijdens vroegtijdige toegang
Should you buy Planet Explorers?

Let me preface this quickly by saying a few things. I used to do almost nothing but
play Minecraft. I was running servers and had little free time to do anything else.
With that said, ever since then I have had an underlying desire to find a game that
allowed an in-depth level of creativity while being set in a world that isn't Minecraft.
I played Starbound for awhile, but I was craving the full 3D world that Minecraft had.

Anyways, enough about Minecraft. My point is, I honestly believe that my search has
come to an end.

This game is amazing. It has the creativity aspect I longed for, it has the construction
I wanted. It even has a sense of danger while exploring.

From what I have played, it sucked me in, and hard. Now, I am not going to say this
game is without it's faults. All games have them and this is no exception. It can take
some time to figure everything out (I still haven't got it all), but that is part of the fun.
It still needs some optimization to fix some minor issues, but it is getting regular TLC
and updates from the developers.

On to why this game is awesome:

• You can build to your hearts content
• Buildings/Houses
• Vehicles (Cars/Flying)
• You can mine deep into the planet for resources.
• You can craft a massive amount of items
• Armor/Weapons
• Food
• Furniture
• Jetpacks and Gliders!
• There are HUGE Monsters to fight
• Multiplayer!
• The planets are gorgeous
• There is a solo "Story" mode with missions
• You can have companions
• + A lot more!


Seriously, I feel this game has the potential to be the next big game to play with
your friends and shape the world to your hearts content. If you loved Minecraft
and have been looking for something new to play.

BUY THIS GAME, DO NOT HESITATE!
Geplaatst: 14 mei
Was deze recensie nuttig? Ja Nee
14 van de 16 mensen (88%) vonden deze recensie nuttig
9.9 uur in totaal
Recensie tijdens vroegtijdige toegang
Planets Explorers is a vast world of discovery, creation, and survival. This game is simply too complex to describe in just a few words. This review will be a challenge to write, as the game just has so much to offer.

Planet Explorers is a survival sandbox adventure game developed by Pathea Games. While the survival sandbox genre might seem oversaturated, Planet Explorers has several features that make it stand apart from similar titles.

First, there is the Story Mode – a single player campaign experience, complete with numerous quests that send you out into the awe-inspiring world to create your own adventure. Collect resources, fight fantastic monsters and aliens, battle giant bosses, explore the huge map…This is the game mode I spent the most time on, and during my time in Story Mode, I learned how the game worked via the starter quests. It showed me how to use and equip items, how to use the crafting system via the Replicator and Scripts, and how to use the very powerful Creation System to make and edit weapons, tools, objects, and even vehicles.

The Replicator is very simple to use. First, you need a “script” for the item or tool you want to create. Think of it as a blueprint, which tells you what resources you need to craft a given item. Scripts can be bought from shops or obtained from quests. Once you have the script for an item, you can use it to learn the recipe for the item indicated on the script. There are Scripts for nearly everything, from weapons and tools, to medicines and clothing.

Next, we have Adventure Mode. In Adventure Mode, you are placed in a randomly generated world with random quests, missions, bosses, landscapes, and enemies. It still has the survival elements of every other mode. What this means is each time you play Adventure Mode it gives you a brand new experience. No two playthroughs will be the same!

Finally, we have Build Mode. This is the mode for the creatively inclined. All the resources you could want, in infinite supply, at your fingertips! There are no monsters or aliens in this mode, and full terrain destruction is allowed. This mode is ideal for trying out new builds, vehicles, and objects with the Creation System.

Wow, that’s a lot, isn’t it? But wait! The fun doesn’t stop there!

Planet Explorers also has Multiplayer! You can host and/or join servers with friends to enjoy the world of Planet Explorers together! Multiplayer has 2 different modes: Co-Op and Versus. In Co-Op mode you join up with friends to explore the world and create fantastic structures and objects together. In Versus Mode, you are put on a team of up to 16 players against another team, each earning points for kills, resourced mined, and objects built.

The game is currently in Early Access on Steam, and is actually an early alpha build. But it is stuffed full of content for you to enjoy! You’d never guess it was in alpha if it didn’t tell you on the title screen.

I can’t wait to see what the future holds for Planets Explorers and Pathea Games.
Geplaatst: 12 juni
Was deze recensie nuttig? Ja Nee
1,096 van de 1,214 mensen (90%) vonden deze recensie nuttig
3.4 uur in totaal
Recensie tijdens vroegtijdige toegang
I have only played the singleplayer story mode so far so I'm basing my experience on that bit.
The game also includes a build mode, and even online co-op play among others which I will definitely be trying out later.

The game offers a day-night cycle which is faster than real life, but still long enough to have an impact on your plans and adventures. The nighttime is pretty dark and you will have to use torches, headlights, flashlights or other sources of lighting to find your way around the landscape.

This game is in a really good state for an early access game! I would recommend this game to anyone who likes survival, exploration, crafting, and building games.

If you like survival, exploration, crafting and building this is totally the game for you!
You can craft anything from tools to guns, building modules, sentry guns, you name it. There's a lot of different crafting materials you can gather such as wood, stone, iron, copper, tin, different types of plants and more.

The game plays very well and runs smoothly (> 60 fps) on highest settings on my quad core i7 920 (3.2 Ghz OC) with 6 GB RAM and a GTX 770 GPU.

The terrain deformation is absolutely the best I've ever seen. You can literally mine out a cave or structure the way you want it.
It's a voxel based game which means the terrain deforms a lot more natural than a block game would. I can see why this is one of the strongest selling points for this game. This opencl (cuda?) technique the devs are talking about does really seem to do a lot for this game!

The textures are not "next-gen" at the moment, but very much acceptable for such a complex game. I guess this could be improved once they near a final release. It's definitely not game breaking though.

The combat is very acceptable. It's pretty straight forward, click to smash (a la minecraft) but that's totally fine with me to be honest. You are also rooted into place when performing actions which is awesome and makes combat somewhat harder.

Now, this is an early access game, but the only negative things I've been able to find after an hour or so of gameplay is that the world feels a bit empty. It doesn't feel static, since there's a lot to see like different types of animals and foliage/trees/mountains. It could feel a little more vibrant.

The music is fantastic, although there is only one song which loops. It doesn't get annoying because it's a really calm and smooth composition. It runs for a while too so it doesn't get repetitive at all.
Sometimes the combat music can get a little annoying when you're entering and leaving combat in fast intervals.

There is voice acting for most if not all conversations so far. Some of the voice acting is great and some not so great, but also by far not the worst I've experienced. Could use a little more work in some areas though.

There are some basic quests to help you figure out how crafting and gathering works which is great. The game really does a good job of easing you into the game so far. But it doesn't hold your hand too much either, which is a great thing.

I haven't touched the real storyline so far, so I'll have to see how well the story is played out. But I have high hopes!

This game is definitely worth the money and I would certainly recommend this game in it's current state!
Geplaatst: 11 maart
Was deze recensie nuttig? Ja Nee