Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
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Ημερομηνία κυκλοφορίας: 11 Μαρ 2014

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Παιχνίδι με Early Access

Αποκτήστε άμεση πρόσβαση και ασχοληθείτε με το παιχνίδι καθώς εξελίσσεται.

Σημείωση: Αυτό το παιχνίδι πρόωρης πρόσβασης δεν έχει ολοκληρωθεί και μπορεί ή μπορεί να μην αλλάξει σημαντικά κατά την πορεία της ανάπτυξής του. Αν δεν είστε ενθουσιασμένος για να παίξετε αυτό το παιχνίδι στην παρούσα μορφή, τότε ίσως θέλετε να περιμένετε μέχρι το παιχνίδι να προχωρήσει περαιτέρω στην ανάπτυξή του. Μάθετε περισσότερα

ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Early Access;

“We are a small studio, while we have the ambition, we do not have the resources to simple finish the game and release with all the promised features. Early Access allows us to have the financial resources to finish the product while at the same time allow players to help us figure out and solve problems in design and execution.”

Για περίπου πόσο καιρό αυτό το παιχνίδι θα είναι σε Early Access;

“This game should reach a final release candidate by around mid-2016.”

Πώς θα διαφέρει η πλήρης έκδοση από την έκδοση Early Access;

“The final version will be a smooth experience that allows players to build and share entire game worlds through the world editor. The main game storyline will be complete with many new animations to draw the player into the world.”

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Early Access;

“We are in beta.”

Θα κοστίζει διαφορετικά το παιχνίδι πριν και μετά το Early Access;

“No, it will be the same price.”

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στη διαδικασία ανάπτυξής σας;

“We listen to all the comments posted on the Steam boards and our own message board, we do not agree with all the suggestions, but we do consider them. If there are very good suggestions, they do make it into the game.”
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Αγορά Planet Explorers

 

Πρόσφατες ενημερώσεις Προβολή όλων (68)

14 Σεπτεμβρίου

Beta 0.6 Released!

We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish.

Changelist

Fixed follower UI and colony UI not being consistent
Fixed AI being indecisive
Fixed AI pausing before action
Fixed AI not being able to lunge while running
Fixed Puja putting away weapon before attacking another target
Fixed sound stuttering
Fixed NPCs in the colony chasing one animal
Fixed Michael being pulled back to the colony on the swamp mission
Fixed NPC money not renewing each day in multiplayer adventure
Fixed the dayu not dropping the fish tail and scales each time
Fixed not being able to change the image type on the large map
Fixed iso beds speeding up time in multiplayer
Fixed Rol and Kayla mission conflict when cancelling one of the missions
Fixed adventure mode NPC death in vehicle ragdoll issue
Fixed Peter’s eyes model issue
Fixed colony repair machine UI issue
Fixed range weapon and mission UI having conflict
Fixed tutorial crash
Fixed collision on some desert city ruins
Fixed some plants when grown cannot be clicked on
Fixed RQAnimation crash
Fixed Gerdy turning in the healing machine in multiplayer
Fixed not being able to dodge right away when wielding dual weapons
Fixed NPCs being sent to 0,0 in story coop
Fixed L1 section collision issues
Fixed follower NPC UI issue when changing armor
Fixed random NPC not having any ammunition when made follower
Fixed BTMonster crash
Fixed NPC following the wrong player in story coop
Fixed UI blocking mouse access bug
Optimized loading and spawning
Optimized ragdoll
Tweaked bird sounds so that the player gets warned when attacked
Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item
Tweaked guide wording for build mode
Tweaked some NPC stats
Tweaked animal spawn in caves
Tweaked ambient sound distance
Tweaked fusion plant to more output
Tweaked NPCs so they don’t get hungry or sleepy when under attack
Tweaked block type textures (will add more later)
Tweaked the speed at which the replicator operates, more objects will take more time
Tweaked the monorail so the player can get on or off without pointing at the rail
Tweaked build mode free camera so it can also penetrate water
Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu
Added organic fertilizer to adventure mode
Added work icon for the follower when he/she’s working
Added the heat pack (more advanced than torches)
Added UI sound effects
Added more sound effects
Added cancel to the replicator
Added controller enable option in Options
Added controller remapping
Added plants dropping pigments
Added more variety to NPC colony foods
Added Puja/Paja sounds
Added Paja weapons
Added more voiceovers
Added damaged (not destroyed) blocks in colony shield auto regenerate
Added 2 robot bosses to adventure mode
Added colony medical facility giving medicine to the storage
Added Chinese to the creation system

58 σχόλια Περισσότερα

5 Σεπτεμβρίου

Beta 0.51 Released

Small small patch.

Fixed Allen giving out multiple motorbikes
Fixed Peter confrontation mission

38 σχόλια Περισσότερα
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Σχετικά με αυτό το παιχνίδι

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Negotiation with aliens
  • War with aliens
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Win 7 64bit
    • Επεξεργαστής: i3+
    • Μνήμη: 4 GB RAM
    • Γραφικά: GTX 460+ HD 5700+
    • DirectX: Έκδοση 10
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 6 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Must have OpenCL compatible CPU or GPU (DX10.1) 32bit can run, but will experience some memory crashes on higher qualities
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Win 7 + 64bit
    • Επεξεργαστής: i5+
    • Μνήμη: 8 GB RAM
    • Γραφικά: GTX 760+ HD7000+
    • DirectX: Έκδοση 11
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 8 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Must have OpenCL compatible CPU or GPU (DX10.1)
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: OSX 10.7
    • Επεξεργαστής: i3+
    • Μνήμη: 6 GB RAM
    • Γραφικά: GTX 460+ HD 5700+
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 6 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Must have OpenCL compatible CPU or GPU (DX10.1)
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: OSX 10.7+
    • Επεξεργαστής: i5+
    • Μνήμη: 8 GB RAM
    • Γραφικά: GTX 760+ HD7000+
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 8 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Must have OpenCL compatible CPU or GPU (DX10.1)
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Linux Kernal 3.2
    • Επεξεργαστής: i3+
    • Μνήμη: 6 GB RAM
    • Γραφικά: GTX 460+ HD 5700+
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 6 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Must have OpenCL compatible CPU or GPU (DX10.1)
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Linux Kernal 3.2+
    • Επεξεργαστής: i5+
    • Μνήμη: 8 GB RAM
    • Γραφικά: GTX 760+ HD7000+
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 8 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Must have OpenCL compatible CPU or GPU (DX10.1)
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