Bygg och sköt om ett högsäkerhetsfängelse.
Väldigt positivt (351 recensioner) - 92% av de 351 användarrecensionerna från de senaste 30 dagarna är positiva.
Väldigt positivt (21,831 recensioner) - 94% av 21,831 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 6 okt, 2015

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Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.


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26 augusti

Version 2.0 released

Prison Architect Version 2.0 has been released!

TWO MILLION players have now enjoyed Prison Architect. We are flabbergasted. We would like to thank every single one of you from the bottom of our hearts, for making this such a dream project.

After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game.


Developer Tools and Cheats
Developer tools and cheats, seen in some of the alpha videos, are now available to everyone.
A new option is shown when creating a new map, "Enable Cheats". This is prison specific and cannot be disabled later.

When enabled:
- All construction occurs immediately
- A new 'Spawn' toolbar button permits instant creation of any game object for zero cost
- Water can be placed like any other material
- Research in the bureaucracy screen can be sped up by holding down the right mouse button on the item

The Function keys now perform debug services:
F1 Edit world properties (Very easy to crash/ruin the game)
F2 Profiler
F3 Script Debugger
F4 Dialog Editor
F5 Sound Editor
F6 Sprite Bank Editor for Needs icons
F7 Sprite Bank Editor for User Interface icons
F8 Sprite Bank Editor for Game Sprites
F9 Debug rendering options
F11 Enlarge Map in All Directions

- Cheat prisons do not allow achievement unlocks
- Cheat prisons cannot be sold for profit.

Policy Window (continued)
You can now set which misbehaviours warrant an increase or decrease in prisoner security.
For example, murder can be set to immediately make a prisoner Max-Sec.

You can now disable the cell quality checks that determine which cells a prisoner can be assigned to.
When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available.
When disabled, prisoners will always be assigned to free cells if that is all that is available.

Modding System (continued)
- Added World.NumPrisoners and World.Capacity. These return tables containing the current number of prisoners
and the total number of cells in each security rating respectively.
- Added ability to use markers in object tooltip strings (via objectTable.Tooltip). See lua_function_list.txt

- Localisations: All languages updated.

- Jobs to construct walls are now visible while designating rooms.
- Fix for reliability of + button in Build Toolbar
- Delivery Truck drivers no longer counted in Staff Reports
- Utilities Room in Quick Build no longer uses the default sprite
- Objects that can't be rotated are no longer rotated if part of a Quick Build
- Staff inside gang controlled areas can now be sacked
- 0010930: [AI & Behaviour] Death row prisoners show up as max security (Icepick) - resolved.
- 0011077: [Other] Name in Game Tier issue (John) - resolved.
- 0011091: [Control & User Interface] Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved.
- 0011119: [Gameplay] The issue with taking Death row prisoners. (Icepick) - resolved.
- 0010968: [Performance] Random crash.Especially during the riot or taser fighting (John) - resolved.
- 0011017: [Control & User Interface] [v2preview] crash when viewing "stolen from" (John) - resolved.
- 0010921: [AI & Behaviour] Freetime broken (Icepick) - resolved.
- 0011032: [Control & User Interface] wrong Japanese translation (John) - resolved.
- 0011052: [Gameplay] Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. (Icepick) - resolved.
- 0010191: [AI & Behaviour] Dead armed guards will not stop moving when put in Hearse. (Icepick) - resolved.
- 0011060: [Control & User Interface] Ability to disable the automatic prisoner security change. (Icepick) - resolved.
- 0007196: [Control & User Interface] Inmate Nutrition Research Grammar (Icepick) - resolved.
- 0011170: [AI & Behaviour] Several security-restricted reception rooms do not work (Icepick) - resolved.
- 0011168: [AI & Behaviour] Visitation does not satisfy family need. (Icepick) - resolved.
- 0010829: [Gameplay] Extension to automatic Security Risk re-assignment (Icepick) - resolved.
- 0003491: [Control & User Interface] I need more intake in order to keep the Prison profitable (Icepick) - resolved.
- 0011129: [Platform Specific Issues] Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved.
- 0009331: [Gameplay] Execution Lockdown fails to complete (Icepick) - resolved.
- 0011135: [Gameplay] Freedom need not satisfied by yard (Icepick) - resolved.
- 0011150: [AI & Behaviour] Confidential Informants Get Stuck In Security Room (Icepick) - resolved.
- 0011106: [Control & User Interface] Micromanagement bug - no teacher exists while he does. (Icepick) - resolved.
- 0011145: [Control & User Interface] Screen focus shifts while in Informants view mode (Icepick) - resolved.
- 0011158: [Control & User Interface] Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved.
- 0011160: [Gameplay] National guard should cancel lockdown before entering the prison (Icepick) - resolved.
- 0011105: [AI & Behaviour] Cell doors are open during Work/Lockup regime (Icepick) - resolved.
- 0011120: [Mod System] [Bug] Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved.
- 0011068: [Control & User Interface] Nasty new problems with Interface Buttons on objects (elDiablo) - resolved.
- 0011097: [Mod System] Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved.
- 0010996: [AI & Behaviour] (Version 2 preview) Prisoners in solitary aren't using toilets/showers even though their needs are high (Icepick) - resolved.
- 0011104: [Gameplay] Prisoners sniffed by dog and searched once deposited in solitary never start serving their punishment (Icepick) - resolved.
- 0011136: [AI & Behaviour] Food tray redistribution (Icepick) - resolved.
- 0011124: [Gameplay] The new suprise minsec legendary gangleader event didn't actually make the prisoner a gang leader (Icepick) - resolved.
- 0011133: [AI & Behaviour] Prisoners get stuck when sent to solitary (Icepick) - resolved.
- 0011132: [Gameplay] Object duplication with high-priority jobs (Icepick) - resolved.
- 0011014: [Save & Load] SectorSystem check keeps reverting changes (Icepick) - resolved.
- 0011131: [Gameplay] Snipers bug. (Icepick) - resolved.
- 0011046: [Control & User Interface] Confidential informants screen misplaced (Icepick) - resolved.
- 0010521: [AI & Behaviour] Families wont visit causing lots of fights (Icepick) - resolved.
- 0011126: [AI & Behaviour] Prisoners fail to satisfy "Literacy" need despite having library books (Icepick) - resolved.
- 0011087: [AI & Behaviour] Prisoners taken to medical beds are not healed or returned to cells (Icepick) - resolved.
- 0010998: [Control & User Interface] "Total Prisoners" intake always selects maximum number of inmates regardless of number set (lim_ak) - resolved.
- 0011071: [AI & Behaviour] Stacking babies in a single stack (Icepick) - resolved.
- 0011075: [Gameplay] Mother visited by her 0yr. old child (Icepick) - resolved.
- 0011092: [Gameplay] Certain events should not occour before the player has unlocked what (Icepick) - resolved.
- 0011030: [Control & User Interface] v2 Reg Doors cannot be locked open (Icepick) - resolved.
- 0011081: [AI & Behaviour] Snipers target same prisoner (Icepick) - resolved.
- 0011058: [Gameplay] Mayor does not require large TV removal (Icepick) - resolved.
- 0011079: [Gameplay] Cell Grading for Dormitories bugged with more than 1 Occupants. (Icepick) - resolved.
- 0011067: [Gameplay] Random items appearing on todo list. (Icepick) - resolved.
- 0011003: [Gameplay] Agitating radio broadcasts wont stop (Icepick) - resolved.

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27 juli

Update 8 released (v2.0 preview!)

Prison Architect Update 8 has been released!

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'v2preview' from the list. (Restart steam if it doesn't show up)
- The update will then download.

This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....

New improved User Interface
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

- Improved Build toolbar
New look build toolbar for with much cleaner icons and graphics
Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
The Room toolbar now highlights room types when you mouse over them
Help tooltips have been added to many of the toolbar menus

- Tooltip sizes made more consistent and screen friendly across the board

- New Context Menu
Click on any object or entity to bring up the context menu
Allows for quick context sensitive actions
Prisoner Rap sheet now auto-follows prisoners

All construction work is now covered by a global UNDO button at the bottom right of the screen
Click UNDO to gradually reverse any decisions you have made, and receive a full refund
Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

- Research/bureaucracy screen improved to look better
- Patrols interface improved for clarity
- Pipe and water rendering improved for clarity
- Informants window improved by moving the list to the right of the screen and making it smaller
- Logistics views now more consistent, showing only objects and entities relevant to each view.
Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

- Zoom to mouse
Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.

Modding System (continued)

- 'Infinite' mod loading
The game now supports many more simultanious graphical mods than before
It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
In general users should find they can now activate a great deal more mods before any problems occur
In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

- Mods with spritesheets larger than 1024x1024 are now supported

- Lua World Scripts
Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.
This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.
Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.
Variables are loaded after Init and before the first call to Update.

- Mods can now have their own sounds.txt file, containing only new/modified sounds.
These will override base data in the same way as other mod files.

- Added Update button to Prison Sharing menu.
Allows any published prison to be updated with the prison that you are currently playing.

- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).

New game content
- New events
Contraband surge
Tree fire
Food poisoning
Agitating radio
CI list leak
Mass tunnelling

- TVs now broadcast over an area (3x3, shown as a green box).
Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.
Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

- New item: Large TV.
Has a larger viewing area and can easily provide Recreation to an entire room.
Be sure to provide lots of seating spaces.

- Radios now passively broadcast to the entire room.
Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

- New item: Arcade Cabinet
Two inmates can play games on an arcade cabinet at the same time

- New Contraband menu option: 'Stolen From'
Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered
Shows 7 days of contraband history.
This is very handy for finding which of your rooms is lacking security
Also easily reveals where contraband is being thrown into your prison.

- New Regime options
Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.
The standard Work regime has been renamed to 'Work/Freetime'

- Dead entities now have their cause of death displayed in their tooltip

- Prisoners without jail cells now show the reason why in their tooltip

- Family cells that are in their own block, separate from other prisoner housing, will form a single sector

- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

- Updates to all translations to bring all languages up to v2.0.

- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
- Fix for Intake System to ensure that the correct number of prisoners are taken
- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
- 0003033: [Save & Load] Steam Workshop Update not possible
- 0009729: [Mod System] Sprites.png: 1024x1024 size not working
- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
- 0010290: [Mod System] Sprite Limits
- 0009618: [Mod System] sprites.png: current approach necessary but not sufficient

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“Prison Architect är ett spel som redan har en väldigt speciell känsla. Dragningskraften ligger i noggrann skötsel, att därefter se allting gå snett och sedan bygga upp allt igen, samtidigt som man i hemlighet ho

Om detta spel

Bygg och sköt om ett högsäkerhetsfängelse.

Så fort som solen skiner morgonens första strålar på det vackra landskapet börjar klockan ticka. Du måste sätta igång och bygga en häktescell där du kan låsa in de högsäkerhetsinterner som är på väg till ditt framtida fängelse i en gul buss. När arbetarna har lagt sista murstenen finns ingen chans att låta dem vila sig, då de behövs för att bygga ditt första riktiga cellblock så att du kan göra plats för när internerna anländer. När alla har någonstans där de kan sova börjar det roliga på riktigt. Du behöver en matsal, en sjukstuga och ett vaktrum. Ja just det ja, glöm inte toaletter, för annars blir det jobbigt. Du kanske vill ha ett träningsrum också? Eller isoleringsceller? Kanske en avrättningskammare?

Prison Architect är inspirerat av Dungeon Keeper, Dwarf Fortress och Theme Hospital, och med fler än 1 miljon spelare är spelet världens bästa lock-em-up.


Mac OS X
SteamOS + Linux
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
Kundrecensionssystemet uppdaterades september 2016! Läs mer
Väldigt positivt (351 recensioner)
Väldigt positivt (21,831 recensioner)



Visa som:

(vad är det här?)
61 recensioner matchar filtren ovan ( Väldigt positivt)
Mest hjälpsamma recensioner  Totalt
10 av 11 personer (91%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
58.8 timmar totalt
Early Access-recension
Upplagd: 19 december, 2014
Extremly promising game. The developers, constantly updates this game. Each time they add in a new feature that you can't understand how you could play without before. This is an awesome game and is a must for anyone who likes similar games of this genre!
Var denna recension hjälpsam? Ja Nej Rolig
7 av 8 personer (88%) fann denna recension hjälpsam
58.4 timmar totalt
Early Access-recension
Upplagd: 27 juni, 2014
Spelet är visserligen bara i alpha-version i nuläget och under ständig utveckling men det är ändå ett av mina favoritspel för tillfället.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
84.2 timmar totalt
Early Access-recension
Upplagd: 3 september, 2015
Its Good
Var denna recension hjälpsam? Ja Nej Rolig
5 av 7 personer (71%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
73.0 timmar totalt
Early Access-recension
Upplagd: 8 februari, 2015
Riktigt underhållande spel, för den som tycker om denna typ av spel. Trots att spelet förtfarande är i alpha så har jag inte upplevt några buggar!
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
40.6 timmar totalt
Early Access-recension
Upplagd: 8 april, 2014
Early stage of development, quite unbalanced, but there is a lot to do! Updates are released regularly and bring genuinly new features apposed to padding content.

Really good stuff, one of the better early access games i've tried on steam.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
87.9 timmar totalt
Early Access-recension
Upplagd: 16 februari, 2014
ett grymt och kreatift spel. rekommenderar det om du gillar att bygga stora bygnader, då är det här ett spel för dig
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
88.1 timmar totalt
Early Access-recension
Upplagd: 2 november, 2014
Super Fun and Addicting!
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
22.5 timmar totalt
Early Access-recension
Upplagd: 26 april, 2014
Det är OK Men ännu inte klart mycket BUGGAR
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
42.3 timmar totalt
Upplagd: 15 april
ett av dem roligaste spelen som finns ute idag. vilka spel man kan ta som ex är många men tänk roller coster + sims + police quest. dem är nog bara en del av dem spel man kan ta och välja på gällande PA.
så varför är de så bra?
+ varje ny sandlåde spel är inte som den andra
+ du påverkar allt har du för många beväpnande vakter blir fångarna sura och kan skapa koas för de.
+ stor karta mitt egna rekord ligger på ca 14000 fångar på en gång
+ mods mods mods där är flera ton mods för detta
+ manligt & kvinnligt med olika behov
+ aktiva devs som till och med svarar när man skriver till dem de ni.
+ bra kampanj

och så tar vi nästa vilket är det negativa :(
- händelser ska alltid hända när du har redan mycket att göra
- kan vara svårt för nya att få + på pengar i början
- fungerar för bra :P
- kan vara dålig update på mods ibland dock sällan

en sammfattnig för er skulle vara att även vid fullt pris är detta spelet värt det. du kommer få många roliga stunder och även en del grova ord som du inte trodde du kunde.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
171.0 timmar totalt
Upplagd: 11 januari
I LOVE this game
Var denna recension hjälpsam? Ja Nej Rolig
Nyligen upplagda
Sir Oee
20.2 h
Upplagd: 18 oktober
I have so far only reached chapter Five which took about 8h while doing all the side quests. I'm studying Architecture and recently watched Shawshank Redemtion, a movie that takes place almost entirely in a prison, so I wanted to experiment building my own prison. The game is excellent at teaching you the process of building a prison through its story which is surprisingly engaging. It has managed to package a lot of complexity and depth in an easy to understand gameplay loop that has you thrilled to build bigger and better. This is a game for people that like designing and managing lifelike facilities with the comfort of a save and load function.
Hjälpsam? Ja Nej Rolig
132.3 h
Upplagd: 10 september
Ett av mina favorit spel alla tider. Spelat drygt 100 timmar och det kommer säkert bli flera hundra till.
Hjälpsam? Ja Nej Rolig
73.2 h
Upplagd: 2 augusti
Hjälpsam? Ja Nej Rolig
101.3 h
Upplagd: 15 juli
Top game I rate 9/11
Hjälpsam? Ja Nej Rolig
73.1 h
Upplagd: 28 maj
ja detta var ett roligt spel må jag säga 10/10
Hjälpsam? Ja Nej Rolig
33.1 h
Recension av förhandsvisning
Upplagd: 29 april
Hjälpsam? Ja Nej Rolig
55.8 h
Upplagd: 4 mars
Let me tell you the tale of Sarestar Regional Prison.

Day 1: Opened the prison. I had one cell block (CB A) and everything needed for basic neccesities. Only Low security prisoners go begin with.

Day 3: Opened two new offices and researched new topics.

Day 7: Two new CB's have been built, the prison now hosts about 54 prisoners of Low and Mid security.

Day 10: First incident occurs. During showertime, one prisoner decides to start a brawl. The fight was quickly broken up by officers, but three prisoners and one guard was injured during the fight. This doesn't have any big consequences to anyone involved.

Day 15: My mercy comes back to bite me in the ♥♥♥, as five prisoners start another brawl, once again during showertime. The fight is once again broken up, but two prisoners are wounded seriously, with a fraction of life left in them when the doctors arrive. Security is boosted after this incident.

Day 17: First prisoner escapes by tunneling outside the prison walls. I build external walls and have guards partol the now five CB's 24/7.

Day 18: A prisoner overdoses on drugs and passes out, but it brought quickly to the infirmacy and recovers. This leads me to start nightly searches.

Day 21: I open workplaces for the prisoners. This appears to be a bad decision, as more weapons appear during the searches.

Day 22: First death. During a fight that broke out during (you guessed it) showertime, two prisoners are beaten to death by spoons before guards arrive and break up the fight. 3 prisoners and two guards are wounded during the ordeal. This marks the start of the death era.

Day 23: Death occurs once again, another two prisoners are killed with one guard knocked out during the fight.

Day 30: A month after the prison was founded about 13 prisoners and one guard have been killed. Sarestar is now known as the prison where you're very likely to die if you're not part of the giant mob. It's basicly hell.

TL;DR Prison went from O.K to Hell in a month.

Hjälpsam? Ja Nej Rolig
39.8 h
Upplagd: 9 februari
sätter igång fantasin
Hjälpsam? Ja Nej Rolig