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Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
Lue lisää

Osta Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

Osta Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

Osta Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Osta Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Osta Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

 

Kuraattoreiden suosittelema

"A great building game in which you construct a prison, early access but the developers can be trusted and the game is fun as it is."

Uusimmat päivitykset Katso kaikki: (31)

28. elokuu

Alpha 36 - the FINAL ALPHA - released

Alpha 36 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=h-DOViwa-q4

This is the last ever alpha video for Prison Architect, and we will be launching version 1.0 in October. But fear not! We are planning to continue the cycle of monthly updates beyond version 1.0, including new videos to go with each update each month.

Here are our new features:

= Random event system
Random incidents, disasters and challenges will occur during your game, providing extra difficulty and unpredictability.
This is an optional system, and is enabled from the "Create new prison" screen.

- Events will not happen during riots, or if you have less than 50 prisoners on site
- Events are less likely if there have been deaths and escapes recently.
- Sometimes, rarely, several events may occur at once.
- All events have an EXTREME version, which is very rare, and much more severe.

- POWER STATION FIRE
Your power station catches fire. Can only occur if your powerstation is overloaded.
EXTREME version: Your power station explodes, damaging buildings/equipment/people nearby.

- KITCHEN FIRE
A cooker in the kitchen catches fire. This can cause havok with your mealtime arrangements!
We recommend you build sprinkler systems in key areas to mitigate this.

- BULK INTAKE
A random number of prisoners will be transferred into your facility within the next hour.
EXTREME version: All of the prisoners belong to the same gang, and you are probably fucked.

- WORKSHOP ACCIDENT
A prisoner injures himself on the equipment in the workshop, and requires medical attention.
Prisoners injured this way get the "Bleeding" status effect. Get them to a doctor quick!

- SUBSIDENCE
A random section of your wall or fence collapses. Get it rebuilt before we have a mass escape!
We always recommend double outer walls, and this gives yet another good reason.

- VIRUS
A prisoner comes down with a highly contagious virus. The virus will spread to nearby inmates, so try to isolate them.
Prisoners suffering from this virus will look sickly, move slowly, and vomit a lot. Some will fall unconcious.
Your guards will try to take confirmed cases to the infirmary for cure.
Some inmates will go to the infirmary themselves, but only when they are let out their cells.
EXTREME version: Some prisoners will eventually die from the virus if left untreated.

- MASS ASSASSINATION
You discover that several inmates at your prison are federal witnesses in an upcoming prosecution.
Unfortunately, somebody has put a price on their heads and they will all be assassinated in the next few hours.
Find out who there are (using your Confidential Informants), and get them moved to Protected Custody.
Once the timer hits zero, they will all leave the prison to attend the court hearing, and will not return.
(Most likely living out their lives in federal witness protection, holding their breath every time they start their cars)

- CITY MAYOR DEMANDS
The Mayor is under political pressure to appear to be doing the right thing.
He will from time to time phone you and demand certain changes to your prison, in the public interest.
The demand is always temporary - after a few days, things return to normal.
However Failure to comply will result in a heavy fine.

- TV Removal Due to public pressure, all TVs must be removed
- Weights Removal Due to public pressure, all Weights Benches must be removed
- Less Food Provide smaller meals with less variety, to try to save on costs
- Remove Visitation For security reasons, all visitation must be halted

- PRISONER DEMANDS
From time to time the prisoners in your facility become so frustrated that they demand changes.
It's your choice to comply or not, but the prisoners will not be happy if you refuse.

- Less Work Prisoners wish to work for less hours during the day
- More Sleep Prisoners want longer to sleep at night
- More Free Time Prisoners want more free time during the day


- Logs will now be automatically exported, unless EITHER
- You have at least one carpenters table
- OR You have a running carpentry program
Nb. This obviously requires an Exports zone near the road.

- The CEO's letter is now made of a graphic and a (localisable) string in the language file.
This should make it much easier to translate into multiple languages.


= Bug Fixes
- 0009322: [AI & Behaviour] The mere presence of a shop is stopping prisoners from wanting to do carpentry (Icepick) - resolved.
- 0009713: [Other] Crash after Assertion failed : 'index < m_numItems' (John) - resolved.
- 0009842: [Gameplay] CRASH: The attached savegame crashes within minutes (John) - resolved.
- 0009701: [Gameplay] Fatal error with lots of dead bodys stuck. (John) - resolved.
- 0009623: [Control & User Interface] Weird Mini-Sectors in doorways (John) - resolved.
- 0000515: [Graphics] Garbage bag sprite overlays garbage bin sprite (lim_ak) - resolved.
- 0009806: [Mod System] Lua scripting: .GetNearbyObjects() range values are strings, not numbers (elDiablo) - resolved.
- 0009716: [Mod System] Lua scripting: this.SubType is always type string, even if I specifically set it to a number (elDiablo) - resolved.
- 0009499: [Graphics] Phone taps and Filling Cabinets bug (lim_ak) - resolved.
- 0009559: [Graphics] Layering (z-index) issue with outdoor lights and trees (lim_ak) - resolved.
- 0009543: [Graphics] Layering (z-index) issue with door control and filing cabinet against wall (lim_ak) - resolved.
- 0009588: [Graphics] Layering (z-index): light vs. sprinkler flickering (lim_ak) - resolved.
- 0009589: [Graphics] Layering (z-index): light vs. cctv camera (lim_ak) - resolved.
- 0009709: [Graphics] Layering (z-index) issue: lights vs. road gate pillar (lim_ak) - resolved.
- 0009647: [Save & Load] Save crash! (John) - resolved.
- 0009715: [Mod System] Lua scripting: this.SubType is -1 if accessed during Create() function (elDiablo) - resolved.
- 0009585: [Other] Assertion failed : 'm_cellCache.ValidIndex( newCachedIndex )' (John) - resolved.
- 0006776: [Save & Load] Fatal error during load save file. (John) - resolved.

88 kommenttia Lue lisää

30. heinäkuu

Alpha 35 released

Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=n18NBSRegP0

= Gangs (continued)

- Gang Leaders
Sometimes a Legendary prisoner who arrives through Intake will also be a gang leader.
They will immediately assume control of their gang, and will establish a leadership hierarchy.
Can promote gang members into Lieutenants, up to a maximum of 1 lieutenant per 10 soldiers.
Can recruit non gang members into the gang. (Must visit the prisoner first)

Gang members are fiercly loyal to their leaders:
- They will become angry (temperature increase) if their leader is being punished in Solitary or Lockdown
- If a gang leader is killed, the entire gang will immediately try to start a riot

- Gang Territory Capture
Gangs will attempt to take control of key areas of your prison.
The attempt is called a 'Play', and is led by a Lieutenant.
He will gather a group of gang members together and give them instructions.
The soldiers will then proceed to the zone in question, and assert their authority over that zone.
If they are unchallenged, the territory will turn their colour and they will have ownership of it.
The player cannot build or change room setups within gang territory

- Captured Territory
Once captured, territory shows up in the Gangs view as the colour of the gang who has claimed it
Rival gang members are not permitted into the territory
Non gang members can enter the territory and use the facilities (eg Phones), but must pay Protection Money to the gang
Gangs accumulate money from non gang members this way, and will use the money to buy equipment such as stolen weapons
From time to time a lieutenant will arrange a 'Play' to revisit the territory with a group of soldiers, as a show of force.

- Contested Territories
Sometimes a gang will be strong enough to take a territory from a rival gang.
They will only attempt this if they have sufficient numerical advantage.
A lieutenant will arrange a Play and will send enough soldiers to take the territory by force.

- Eviction
Once a gang has claimed a territory, they must be Evicted to remove their influence.
Click on the EVICT button in the gang view to begin this process.
Any gang members within the territory will immediately turn hostile.
Nearby gang lietenants will arrange new 'Plays' in an attempt to re-capture their territory from your guards.
Once you have defended the territory for 24 hours, the ownership reverts to 'Unclaimed'.

- Securing a territory
With enough guards, you can protect a territory against any gang control.
Nb this can only be done with an unclaimed territory - any gangs must be evicted first.

- Security Rooms
Security rooms also count as territory, and are automatically guard controlled.
Guards can project their power from security rooms to any neighbouring territory.
Eg a security room with 10 guards inside will 'project' 10 guards onto all neighbouring yards, common rooms etc.
Nb. 'Neighbouring' means there must be a door between the security room and the yard/common room.


= Contraband trading
All prisoners can now trade their stolen contraband with other prisoners for money.
Prisoners will sell items they don't particularly want, and use that money at the shop or to buy other items from other prisoners.
The price of any item is based on the supply and demand of that item within the prison.
The approximate trade prices of all items can now be seen in the Intelligence / Dangers view.


- Ranged Weapon accuracy
All ranged weapons have had their accuracy nerfed (previously 100% for anyone).
Tazers: 60% accuracy
Tazers used by Armed guards: 70% accuracy
All other ranged weapons: 70% accuracy
All other ranged weapons used by Armed guards: 90%

- The following rooms now all require Prison Labour to be unlocked:
Shop
Library
Mail Room

- Additional Contraband can now be stolen from the following rooms:
- Forestry : Saw / Axe / Spade

- Guard deployment screen now uses same layout engine as Jobs


= BUG FIXES
- 0008467: [Graphics] Horizontal lines in graphics (John) - resolved.
- 0009547: [Control & User Interface] Mails can be cloned (Icepick) - resolved.
- 0003138: [Graphics] Visitor appears with invisible body (Icepick) - resolved.
- 0009058: [AI & Behaviour] Prisoners are escorted to parole rooms zoned for other security levels. (Icepick) - resolved.
- 0009281: [AI & Behaviour] 500 prisoner grant wont complete (Icepick) - resolved.
- 0009282: [AI & Behaviour] Mailroom - Sorted Mail stacks sit on desks. (Icepick) - resolved.
- 0009236: [AI & Behaviour] Prisoners are not purchasing from Shop and Shop Front on Northern walls are not being manned. (Icepick) - resolved.
- 0005689: [AI & Behaviour] Prisoners should use showers in their cells during shower regime if their cells have it (Icepick) - resolved.
- 0002791: [Gameplay] Foundation-expansions don't complete with doors on the corner (lim_ak) - resolved.
- 0009143: [AI & Behaviour] Guards not escorting, prisonners in handcuffs die (Icepick) - resolved.
- 0006686: [Graphics] Dog Crates don't have proper textures (lim_ak) - resolved.
- 0009171: [Graphics] Road Gate Pillar render layering (lim_ak) - resolved.
- 0002497: [Graphics] Improper layering (lim_ak) - resolved.
- 0002847: [AI & Behaviour] Dog patrols generate door open jobs when patrolling cell blocks. (stargazy) - resolved.
- 0007708: [Platform Specific Issues] Case sensitive filesystem issue (crash) (John) - resolved.
- 0007285: [Control & User Interface] Mouse pointer position is not aligned with the actual click position! (John) - resolved.
- 0007342: [Performance] Game stuttering/freezing every 3-5 seconds for around the same amount of time. This happens constantly. (Icepick) - resolved.
- 0003080: [AI & Behaviour] Dog leashes stretch (stargazy) - resolved.
- 0009256: [AI & Behaviour] Shop works to ineffectiv. (Icepick) - resolved.
- 0009254: [Graphics] Shop fronts placed in the corners of a building freak out. (Icepick) - resolved.
- 0001569: [Gameplay] Build a foundation without lights (Icepick) - resolved.
- 0009230: [Graphics] Shop Front has missing/incorrect Toolbar Sprite (Icepick) - resolved.
- 0007338: [Control & User Interface] GUI unusable with 4k UHD display when using windows dpi scaling set to 150% (John) - resolved.

78 kommenttia Lue lisää
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Arvostelut

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

Tietoja pelistä

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Hyödylliset arvostelut
4/5 (80%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
30.3 tuntia pelattu
Julkaistu 4. huhtikuu.
Early Access -arvostelu
Roistoille vankilaa rakentaessa tunti jos toinenkin vilahtaa ohitse silman räpäyksessä.
5/5
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
541/612 (88%) arvioi tämän hyödylliseksi
11 käyttäjän mielestä tämä arvostelu oli hauska
1.0 tuntia pelattu
Julkaistu 13. kesäkuu.
Early Access -arvostelu
-Prisoner got a spoon
-Killed two guards with that very spoon
-tried to call in riot guards
-two died
-got it under control
Find out later that he was angry over missing breakfast

10/10 would have a spoon riot again
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
172/194 (89%) arvioi tämän hyödylliseksi
11 käyttäjän mielestä tämä arvostelu oli hauska
28.8 tuntia pelattu
Julkaistu 18. toukokuu.
Early Access -arvostelu
-Built a nice, cozy prison focused on reform
-Then comes Kevin
-Turns out Kevin is a legendary prisoner
-Kevin kills three guards
-Put Kevin in Solitary for good
-Kevin breaks down steel door with his fists
-Kills two more guards
-Door is fixed, Kevin is detained
-Kevin kills a guard through a wall
-Kills four more guards before passing out
-Is bitten to death by a dog

Lesson learned: Don't ever trust Kevin.

10/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
114/118 (97%) arvioi tämän hyödylliseksi
309.9 tuntia pelattu
Julkaistu 5. huhtikuu.
Early Access -arvostelu
I whole heartedly recommend this game. At the time of review I have 210 hrs of game time in. Far behind in my library at #2 is Kerbal Space Program with 105. This game is perfectly paced, completely open to infinite designs and has so much depth I can easily see hitting 500hrs. After the latest update (alpha 31) this game is packed with content and the workshop offers massive expansion and awesome mods (Imperial architect being my current fav. Star wars prison!).

Pros:
As big as you wanna be! Want to make a small 25 person prison that runs efficiently and makes money with minimum security bluecollar criminals? Go ahead! Want to make a 500 person Max security only iron curtain that can hold and control intensely volatile and psychotic madmen? Sure can!

Well designed! The UI and indicators for things like prison heat, tech tree, controlling and managing intake and regime of the inmates and hiring and firing staff, as well as prison programs is easy to understand and impliment. I've played plenty of games that after opening them up and fiddling with for 20 minutes I can hardly make heads or tails of the UI or it has infinitely frusturating menus to navigate or item info to memorize. Not so with PA.

Entertaining! Set up phone taps and learn a prisoner has set up a time for someone to throw booze over the wall into the garbage area? Watch them toddle over into the area and as they head back inside stop them and counter their contraband! Initiate shakedowns to find inmates who have dummys in their beds and are digging tunnels! The excitement of unearthing a tunnel they have been digging for days that NEARLY reached the outside but was thwarted is always satisfying. Recruit confidential informants to reveal persons who have knives, needles, poison SHOTGUNS in their cells. Use sniffer dogs to inspect incoming food and items to ensure they are poison and piano wire free. The combinations and implications are endless.

No two prisons are ever the same! One prison may be full of raging alcoholics, another may be a mix of volatile angry inmates and ex law enforcment or snitches that must be contained and seperated or death ensues! My last prison had 3 legendary prisoners, each capable of disarming and killing guards in a single punch. Not only must you constantly learn to streamline your prison and improve every aspect of the design you also have to adapt and keep tabs on your current and incoming prisoners, keeping the troublemakers at bay and keeping your staff running smoothly.

Cons:

Still early access. This isnt necessarily a con but something to be take into consideration. This game has all the content and playability and optimization of a full release but as new features ar implimented new bugs invariably creep up. In the most recent patch my cooks tend to randomly pile dirty trays in the cells of my supermax and solitary prisoners. Later in the day they pick them up and wash them. On occasion I will assign a block to eat in a specific canteen, and then assign a specific kitchen to feed them. Later on suddenly I will check my prisoners needs and some are starving. I will check my food distribution screen and randomly the kitchen and canteen to cellblock link is totally gone. Its not perfect, but none of these bugs or issues are anywhere near game breaking and are fairly smalltime.

In conclusion get this game. The developers are awesome, the game is amazing, and its not even complete yet! I look forward to future updates and features and the workshop community is actively making new mods regularily that add even more to the experience. 98/100
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
163/199 (82%) arvioi tämän hyödylliseksi
239 käyttäjän mielestä tämä arvostelu oli hauska
17.7 tuntia pelattu
Julkaistu 18. toukokuu.
Early Access -arvostelu
-Started a massive fire and killed 1000+ people
-Made a massive traffic jam because of all the hearses coming in to collect all of the corpses
-Built a new prison opposite to the old one
-Doctors kept killing themselves by trying to rescue people in the old prison
-Workers kept leaving projects half-finished because it's "Too Dangerous"
-Workers blocked everyone's path because they kept leaving stacks of concrete everywhere
-Another traffic jam started because no one dumped the garbage
-Didn't receive any more prisoners because of all the garbage trucks blocking the prison trucks
-Prisoners started starving to death and rioting because the cooks won't cook
-Sent 50 armed guards to try and deal with the riot but were blocked by all of the stacks of concrete
-Burnt down new prison
-Acquired 1000 more corpses
-Made a giant morgue for all the corpses
-Set the morgue on fire

10/10 would massacre again
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska