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Message des développeurs :

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 30,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
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Acheter Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

Acheter Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

Acheter Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Acheter Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Mises à jour récentes Tout voir (13)

Prison Architect Alpha 19 released

27 mars 2014

Alpha 19 has been released!
https://www.youtube.com/watch?v=hLueDnpnTI0

After a long playthrough of the game, we concluded that the Finance system was most in need of some development love this month. It has become common practice to cheat your way to $1,000,000 in the bank because there is simply no other way to raise that kind of capital, and the game becomes boring when you have to wait for it to roll in. There are many mods that filled the gap by adding more grants to the game. Furthermore, if you use all the official grants up (all four of them) and still have a negative cashflow, you have literally no way to recover other than cheating, because your bank balance will be decreasing every day and you won’t be able to afford to build new facilities. It was clear that Finance needed looking at. Urgently.

We’ve added a ton of new official grants, and added new requirements to them as well. You can now only have two grants running at once, although your accountant to expand that to three - so be careful which ones you choose. Grants can have “Pre-requisites” before they become available to you - eg you must have completed a previous grant, or have a certain number of prisoners on site. Some grants are hidden and will only reveal themselves when the conditions are right. There is a new special “Government Bailout” grant that acts as a second life - if you run out of money and have a negative cashflow, the government will put together a rescue package and bail you out of trouble. But only once.



You can now borrow money from the bank, and repay interest every hour. Every successful repayment increases your credit rating, and allows you to borrow more.

Once you have a high value prison, you can sell shares in the facility - effectively selling a share of your prison to investors in exchange for money. They will pay you 10% of the total prison value, in exchange for 10% ownership of the prison. This can be an excellent way to raise money, but those investors are not acting out of the goodness of their hearts - they expect a profitable return, and will take their share of the prison sale price when you do come to sell up.

All prison establishments are now expected to pay Corporation Taxes, at 30% of all profit. We advise you keep declared profits as low as possible in the early stages - by re-investing your profits into wages and expanding your prison. Once you start making big profits you can ask your accountant to work on reducing your tax burden.

We have updated the industry system so that your produced goods are exported properly now. (Previously they were magically sold at midnight, vanishing out of existence). There is now a new Exports zone which should be placed near the road, and all your trade goods will be hauled there to be loaded up onto delivery trucks and taken away for sale. This is far more realistic, but also has the added benefit that you will receive income throughout the day as your goods are sold, rather than in a lump sum at midnight. We’ve extended this hourly model to all areas of the cashflow as well - your daily income is now paid in 24 hourly payments, spreading out the income over the day. It was felt that waiting for midnight every day was deeply unsatisfying.



On top of that there are tons of balance changes and bug fixes, many related to finance. The whole game should be significantly more playable now without resorting to grants mods or cheats. We hope you have fun playing alpha 19, and we will see you again for alpha 20 in one month.

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Alpha 18 released

28 février 2014

https://www.youtube.com/watch?v=2pSoteVB_lE

It’s been another massive month, with several major successes. This month we tackled one of our big end game features : prisoner reform. You can now run prisoner reform programs which aim to train, educate and reform your inmates. Reform programs are expensive to run, take a long time to complete, and the success rates are often very low unless your prisoners are very well taken care of. Some bring substantial benefits to your prison and the inmates that take part, others are a longer term investment in your prisoners that may provide little short term benefit.



All prisoners must now complete a workshop safety induction, or a kitchen hygiene program, before they are permitted to work in the workshop and kitchen. We felt it was unrealistic that you could just dump 20 brand new prisoners into a dangerous workshop with heavy machinery and have them start stamping out number plates. Violent prisoners can be sent to the prison psychologist for some anger management. And the more academically minded of your inmates (maybe those convicted of fraud or computer crime ;) can work towards new education qualifications in the new classroom. The teachers are a new type of staff member that you do not hire directly - instead they come in from the outside every day to teach their course, then go home in the evenings.

Once prisoners are trained and working in the workshop, you can put the most skilled of them through a carpentry apprenticeship. Once completed these prisoners will be able to make high quality wooden furniture on the new carpenters table. This furniture can be sold for increased profits on the raw materials. In future alphas we’ll be making use of this furniture.

We have continued to expand the armoury originally introduced in alpha 17. You can now unlock tazers for your armed guards, and eventually issue them to all the guards and dog handlers in your prison. These are non lethal weapons that instantly incapacitate a prisoner without causing any damage, however they can only be fired once before needing a full hour to recharge. Perfect when a prisoner is smashing up his cell, not so great when outnumbered in a riot. We have also added new stab vests to the armoury, which give your guards extra protection in a fight, but slow down their movement as well.




There’s lots more in the full change list below. We hope you enjoy the new features, and we will see you all in a month with alpha 19. Thanks!

http://forums.introversion.co.uk/viewtopic.php?f=17&t=47478

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Articles

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

À propos du jeu

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Configuration requise (PC)

    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel Core 2 Duo 2.4 GHz ou meilleur / AMD 3 GHz ou meilleur
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : nVidia 8600 ou équivalent Radeon (année 2009)
    • Disque dur : 100 Mo d'espace disque disponible

Configuration requise (MAC)

    Minimum :
    • Processeur : Core 2 Duo d'un Macbook Pro de 2009
    • Mémoire vive : 4 Go de RAM
    • Disque dur : 100 Mo d'espace disque disponible

Configuration requise (Linux)

    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Évaluations intéressantes des utilisateurs
14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
15 produits enregistrés
2 évaluations
55.0 heures en tout
Malgré que le jeu soit encore en alpha, il est extrêmement stable, et déjà bien complet.
Certaines fonctions néanmoins, comme l'avocat ou la chaise électrique ne sont pas encore fonctionnels, mais cela ne devrait pas tarder, les développeurs ayant à coeut de sortir une mise à jour tous les 3 à 4 semaines environ.
On se prend vite au jeu et à vouloir développer une prison de plus en plus grande, et cela est réalisable grâce à la fonction que je qualifierais de "new game +", avec laquelle vous pouvez revendre votre prison actuelle pour redemarrer une nouvelle partie, sur un nouveau terrain de la taille de votre choix et avec un bonus financier selon le temps passé sans incident dans votre ancienne prison.
Et de manière plus personnel, je trouve excellente la gestion de chacun de vos ouvriers, qui monte pièce par pièce votre prison. Un excellent jeu, et à très bon prix ;)
Posté le : 1 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
257 produits enregistrés
19 évaluations
117.6 heures en tout
Prison Architect est un jeu dont l'objectif est d'imaginer, de construire et de gérer votre propre prison.
Celle-ci est entièrement personnalisable, taille des pièces, emplacement des meubles, c'est à vous de décider.
De la cafétéria, à la laverie, en passant par les cellules, il vous faudra placer les différents lieux de vies de vos détenus, afin de subvenir à leurs besoins.

N'oubliez pas de mettre en place un workshop afin de les faire travailler et de générer des revenus en plus à votre prison, de manière à l'améliorer.

Le jeu est actuellement en version alpha, mais propose déjà pas mal d'éléments, comme les émeutes, les chiens, le workshop etc
Une mise à jour est effectuée à la fin de chaque mois.
Posté le : 31 janvier 2014
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12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
125 produits enregistrés
2 évaluations
50.6 heures en tout
Excellent jeu de gestion ! Ouf ! Il était temps ! L'Alpha 16 vient de sortir ce jour même et comme d'habitude c'est de l'excellent travail. A ce stade le jeu est parfaitement stable et vous offre plusieurs dizaines d'heures de jeu sans lassitude ni ennuie. Bagarres, révoltes, gestion des rondes et du trafic, gestion du réseau électrique et de l'eau, des horaires, du staff, constructions, maitres-chiens, bien-être des prisonniers et du personnel, visites aux parloirs ... etc ... le jeu est à ce stade bien plus complet et difficile qu'il n'y parait, vous ferez moins le malin passé les 150 prisonniers, surtout si vous avez le cran de prendre ceux de 3ème catégories ... Franchement aucune hésitation à avoir !
Posté le : 27 décembre 2013
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
42 produits enregistrés
2 évaluations
14.1 heures en tout
Prison Architect est un superbe jeu ! j'y joue depuis l'alpha 9 et mon avis n'a toujours pas changer mais le renforce encore plus grâce au nouveautés de chaque mise à jour !
Jeu a acheter :)
Posté le : 18 janvier 2014
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472 personne(s) sur 497 (95%) ont trouvé cette évaluation utile
703 produits enregistrés
17 évaluations
8.6 heures en tout
If you think you are going to like this game, you probably will! Prison Architect is pretty much exactly what it sounds like it is going to be. It's a prison simulation game where you manage a prison. But it does that very well!

There are different ways to play but in one way you get a certain number of minimum, normal, and maximum security prisoners dropped off every day. You need to make room in your prison for these guys, you need to keep them happy, and you need to make sure they don't run away or kill each other.

To start off you can either build a large holding cell or smaller individualized cells (the individual cells are much more expensive but it keeps the prisoners happier). Each prisoner has needs like the need to shower, to eat, to sleep, to go out to the yard, to talk to their family, etc. You can see these stats on a per prisoner basis or as an overall stat at the top of your screen. The more unhappy your prisoners are the more likely they are to try to escape, to cause a riot, to kill people, etc.

The other thing you need to keep in mind is money. You are running a for-profit prison after all. You can get money from grants at the start of the game (they are kind of like mini quests where you get half the money up-front and the other half once you complete the objective) and you also get money depending on the number of prisoners you have. You spend money every day on things like food, guards, other staff members, etc. You can hire less staff members or reduce the quality of the food but there are risks to doing those things.

So what's the endgame? Once (and only once) you decide your prison is profitable enough, you can sell it. The game gives you a monetary score depending on how well you did. You can use this money to start your next prison and make it even better.
Posté le : 15 novembre 2013
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