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Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
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Acheter Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

Acheter Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

Acheter Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Acheter Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Acheter Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

 

Recommandé par les curateurs

""These are my little builder dudes and they're gonna help me build the WORLD'S! BIGGEST! PRISON! (That isn't Australia...)""
Lire la critique complète ici.

Mises à jour récentes Tout voir (19)

25 septembre

Alpha 25 launched

Alpha 25 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=8Z2W05vvIKU

Big changes this month! This is one of the biggest updates we've ever done. Alpha 25 was motivated by seeing prisons that just run themselves - and can even be left running overnight, without anything bad happening. This doesn't sit right with us, and running a prison shouldn't ever be something that can be done fully automatically. This month we've introduced a whole series of new systems and balance changes that bring unpredictability back to your prisoners.

= Reputation
New prisoners sometimes have a reputation, shown when highlighing them or in their rap sheet.
Nb. Existing prisoners (in alpha 24 save games) will not have any reputation - only new arrivals
The reputation specifies unusual abilities or traits they may possess, which affect their behaviour.

- 50% of reputations are known when the prisoner arrives. The other 50% can be revealed through your informants.
- All prisoners have a new "Character" tab in their rapsheet, which gives details on their reputation.

  • STRONG hits harder with each punch during fights
  • TOUGH can withstand a lot more punishment in a fight. He can also sometimes withstand being hit by a Tazer
  • VOLATILE liable to kick off without warning and for no reason
  • STOICAL will not become suppressed when locked in Solitary
  • SNITCH a known informant, and as such his life may be in danger. Don't leave him alone with other prisoners for too long
  • DEADLY a master in lethal combat moves, and can sometimes kill with a single hit
  • EX LAW was once a Police Officer, or some other law enforcement profession. His life may be in danger
  • COP KILLER guilty of murdering a Police Officer. Your prison guards may be unable to restrain themselves when subduing him
  • FEARLESS not intimidated by the sight of Armed Guards, and is less likely to surrender during a fight
  • QUICK an unusually fast runner
  • INSTIGATOR sows seeds of discontent in all those nearby. When he causes trouble, nearby prisoners will feel compelled to do the same

- In some cases, the prisoner will have a high degree of a reputation, eg "Extremely Strong" or "Extremely Volatile".

- In a very small number of cases, you will receive a LEGENDARY PRISONER.
These guys have a potent mix of the above list that makes them very dangerous.


= New Prisoner Categories
To help deal with the new troublesome prisoners, two new categories of prisoner have been created.
Prisoners must be manually assigned to these categories.
These new categories have a corrisponding new Zone in the Deployment screen, and a new Regime column.

- Protective Custody
Useful for hiding your snitches, ex law enforcement etc in a safe zone where they cannot be attacked
Nb. Informants sent to protective custody lose coverage quickly (out of the loop)
Nb. During riot conditions, some of your most dangerous prisoners may attempt to attack the protective custody wing

- SuperMax
If you simply cannot control a particular prisoner, move him to supermax.
Allows you to segregate them away and instigate strong lockdown and security measures


= Escape Tunnels Overhall
Escape Tunnels have been rebalanced, and are now viable once again
Prisoners in neighbouring cells will team up to try to dig a combined escape tunnel.
They can share any tools they have during the operation
Many weapons can now also be used as digging tools, eg Knifes, Forks etc
Guard dogs are now more reliable at discovering tunnels, and will mark the suspected spot with a small flag.
Searching a cell now has only a low chance to discover an escape tunnel, UNLESS the prisoner is digging it when the guard enters!
To discover a tunnel for certain, dismantle the toilets in the cells you suspect.


= Confidential Informants (continued)
- Any single informant now has a maximum coverage of 50% at the time he is hired
- An informants coverage will slowly increase over time (beyond 50%), so long as his suspicion is low and he is not 'active'
- The Informants overlay now shows the highest level of suspicion ever reached by an informant, as a black line.
- You can now highlight and select prisoners and staff etc in the Informants window

- Informants now reveal Assassination Targets - ie prisoners who will be attacked if left alone for too long
This is shown as a red crosshair over the prisoner.
(Known informants / Snitches, ex law enforcement etc)


= Game Balance changes
- Prisoners responsible for a serious injury will have their category automatically increased (min-sec to medium, medium to max-sec)

- Prisoners responsible for a murder will be charged and given an additional 25 year sentence,
and will automatically reclassify as Maximum Security (if they weren't already)

- The 'temperature' of your prison must now be at least 33% before a riot can start

- 10 Prisoners must be rioting before a prison-wide RIOT status can occur.
To stop the riot, you must reduce the number of rioting prisoners to 3 or less.

- Tazer Training Program
All regular guards must now pass the Tazer Certification Program before they are permitted to use a tazer.
This takes place in the classroom and is led by the Chief.
The staff window now shows which guards have body armour and tazers.
Nb. When loading an alpha 24 save, all Tazers owned by regular Guards and Dog Handlers will be confiscated, and a refund given.
Nb. Dog Handlers can no longer carry Tazers.

- Prisoners can now pick up weapons from their current room during fights, escapes, riots etc. (Based on what is available as contraband)
- The Morgue is now a source of Knifes and Scissors
- Prisoners can now improvise a Shank in the Workshop
- Prisoners can now improvise a Baton in the Cleaning Cupboard (by snapping mops)
- Prisoners can now improvise a wooden pickaxe in the Workshop (for digging tunnels)


= Mod System Continued
- Now supports multiple active mods at once, even if those mods all add their own new graphics
- New property to set material auto-consumed on job
- Can now auto-order raw materials

- NEW SCRIPT COMMANDS:
GetNearbyObjects - Get a list of all nearby objects of a certain type
NavigateTo - Instruct an entity to go somewhere
ClearRouting - Clear an entity's destination

- Panic Button mod
A new 'official' test mod that adds a Panic Button to the game, using the new script commands.
Injured staff members will run to it and press it, and guards will be summoned to the area.


- Fixed : You can no longer place Foundations that you cannot afford

- 'Unlimited Funds' option in 'New Prison' screen.
Spend as much money as you like while building your prison - a more pure sandbox mode.

- Prisoners will now be assigned to Rehab programs more reliably, when addicted/alcoholic/withdrawn

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29 août

Prison Architect Alpha 24

Alpha 24 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=fSmPl80bSPA

Mod System V2
The modding system has been substantially upgraded.

It is now possible to create new versions of just about everything in a mod:
Objects / Entities
Rooms / Zones
Equipment / tools / weapons
Materials
Research / Bureaucracy
Emergency Callouts (eg Riot Police)
Reform Programs
Grants (The only area you could add new content previously)
Jobs (eg tend these vegetables)
Needs, and Need Providers (eg "Bladder" is a need, "Toilet" is a need provider)
Production/Work rules (eg Move sheet metal to the workshop, load it into the Saw, cut it into license plates)

Custom graphics can be provided by data/sprites.png. (Please keep your sprites.png as small/compact as possible - so we can load more mods at once). We currently only support a single graphics patch at a time, however we will upgrade this for next alpha

All objects can use an optional LUA script to drive their behaviour

We have created a sample Mod called "The amazing vegetable garden mod", which demonstrates many of the new features. It adds a new Vegetable Patch, in which seeds can be planted. These seeds are tended by prisoners, and eventually grow and can be harvested as vegetables. Those veg are then taken to a (new) Vegetable Preparation Table in the kitchen, where they are chopped into ingredients. Those ingredients are then used for cooking meals within your prison.

Nb more information can be found here:
- Prison Architect Wiki : http://devwiki.introversion.co.uk/pa/index.php/Main_Page
- Official Modding Forums : http://forums.introversion.co.uk/viewforum.php?f=88


Confidential Informants
Prisoners can sometimes be hired as Confidential Informants, and will provide insight into illicit activity within your prison. Prisoners *might* be willing to become CIs in exchange for being released from a long stint in Solitary. In addition, suffering Withdrawal symtoms from drug abuse, or suppressed from heavy handed treatment will help convince them. Once recruited, CIs must be "activated" and will be escorted in cuffs to the nearest security office.

They will then reveal their information in the new "Informants" view under "Contraband". They will reveal:
- All contraband owned by prisoners
- All contraband being smuggled in (eg by delivery trucks)
- All arranged throw-ins, ie near the outer walls
- All escape tunnels

Prisoners who have been in your prison for longer will have more information for you.
Each time you activate a CI, or act on their information, suspicion in that CI will increase.
If their suspicion rises too high, their life may be in danger.


Remote Access systems continued
- Servos can now be set to 'Close on trigger', which means they will close their door when triggered instead of opening it.
- Power Switches can now be turned on and off by an incoming wire connection
- New object : Pressure pad. Activates when stepped on
- New object : Status light. Lights up when activated
- Rendering speed of all wires increased
- Performance of logic gates much increased (helps with large circuits)
- Wires are now rendered only when an object is selected, or "All Wires" is selected in the Utilities menu.

- Contraband thrown over walls is now less likely (minimum distance between throws now 15, previously 10)

- Historical Contraband now pruned to 7 days maximum.
This hugely reduces memory requirements and save game file size, and will also help performance in very long running maps.

- Theft of spoons and forks from the Canteen was becoming excessive. The canteen is no longer a source of spoons or forks.

- When multiple objects are in a single square, you can now cycle between them by pressing TAB

- Fixed : Broken materials will now be dumped, so they can no longer block things from working.
Eg 'Broken' uniforms are never used, but also never replaced

- Cleaning Cupboard rooms now require the Cleaning research to be completed

- Trees now arrive in packs of 10 (saplings in plant pots), ready for planting (instead of one tree in a single crate)




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Articles

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

À propos de ce jeu

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Configuration requise

PC
Mac
Linux
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Intel Core 2 Duo 2.4 GHz ou meilleur / AMD 3 GHz ou meilleur
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : nVidia 8600 ou équivalent Radeon (année 2009)
    • Disque dur : 100 Mo d'espace disque disponible
    Minimum :
    • Processeur : Core 2 Duo d'un Macbook Pro de 2009
    • Mémoire vive : 4 Go de RAM
    • Disque dur : 100 Mo d'espace disque disponible
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Évaluations intéressantes des utilisateurs
31 personne(s) sur 37 (84%) ont trouvé cette évaluation utile
17.8 heures en tout
Avis donné pendant l'accès anticipé
Un builder basique en fin de compte. Des mécanismes de jeu de gestion on ne peut plus banals. Prison Architect n'est pas le jeu fou auquel je m'attendais. C'est un véritable objet de contrebande, un produit maquillé par son contexte carcéral. Ce classicisme n'est pourtant pas une faiblesse mais sa force (coup de théâtre !). Fort d'un système de jeu éprouvé et terriblement addictif, Prison Architect peut se reposer sur les acquis de tellement de Tycoons qui l'ont précédé pour aller chercher sa singularité ailleurs. Pour cela il peut compter sur son charme visuel, sur sa drôlerie et sur le cachet unique de sa thématique pour nous faire plisser tantôt les yeux rouges tantôt le sourire et ainsi mériter nos euros et notre temps - qu'il ne se privera d'ailleurs pas de dépenser comme une poche percée. Voleur !

A noter que le jeu souffre chez moi de quelques problèmes de stabilité et de fluidité quand il commence à y avoir plus de 500 personnes entre mes murs.
Posté le : 1 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
914 personne(s) sur 983 (93%) ont trouvé cette évaluation utile
26.5 heures en tout
Avis donné pendant l'accès anticipé
This "game" ruined my perception of the human soul. Let me explain. I had a prison going, a real human rights violation if ever there was one. 300 high-violence inmates crammed into a single holding cell like animals. They had 10 beds to share among them. Two (working) toilets. Three showerheads. Constant shakedown searches, armed and k9 guards every twenty feet. A 25 square foot exercise yard where they were forced to spend most of their days crammed together like sardines. At lunch time, most of them didn't even get to eat. They were hungry, smelly, and angry. But they never rioted. They kept to themselves and just walked around all day complaining.

So I sold the prison. And I built another one. This was a utopia. Most of the offenders were normal risk. I had adequate housing, food, staff, showers. It was clean. Every cell had a TV. Most of their day was spent in free time. I had GED classes for them, substance abuse programs. And THAT wasn't good enough for them. It all started with one inmate. "Fish" was his nickname. He goes to his alcoholics class and within a matter of minutes, he beats the therapist to death right in front of the other inmates! What a jerk. The other inmates must have become stricken with terror because as I'm locking the guy in the hole, another inmate stabs a new arrival to death right in front of a guard. The new arrival hadn't even been booked into processing yet and there he is bleeding out on the shower room floor! As the guards are dealing with stabby mcstabberson, two more inmates start tearing the beds out of the walls in their cells so they catch beatdowns from the guards too.

At that point, the other prisoners decide they want no part of any of that and go off to their cells. The murderers / violent offenders spend 48 hours in solitary.

I guess what I'm trying to say is that this game is awesome, especially considering it's Early Access.
Posté le : 13 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
1.1 heures en tout
Avis donné pendant l'accès anticipé
Oh my goodness this game is pure genius !!!
Posté le : 1 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
15.4 heures en tout
Avis donné pendant l'accès anticipé
Ma vidéo découverte est quelque peu obsolète tant le jeu a évolué depuis qu'elle a été faite, mais je la propose quand même car elle permet de se rendre compte du fonctionnement du jeu dans ses mécanismes fondamentaux.
Prison Architect est un jeu en early access (encore un^^') plus que prometteur puisqu'il est déjà incroyablement fun en l'état, et même si le développeur l'abandonnait, ce qui est loin d'être le cas, j'en recommanderai quand même l'achat !
Pour vous dire, le jeu est tellement bon qu'au départ il ne m'attirait pas du tout. Quoi, un jeu qui place dans la position d'un directeur-designer de prison ??? Pouahh, non merci ! Et pourtant ! Le jeu est extrêmement riche, bien conçu, et malgré son thème il dégage un charme dingue, qui fait qu'on s'y accroche sans même s'en rendre compte.
Un vrai tour de force, et le jeu n'est pas fini !!!
Voici la vidéo:
https://www.youtube.com/watch?v=z7nhXn85DYQ
Posté le : 4 août
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
17.2 heures en tout
Avis donné pendant l'accès anticipé
Très bon débuts, en attente d'un peu plus de contenu. Sinon ce jeu est très très appréciable.
Posté le : 25 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
48 personne(s) sur 50 (96%) ont trouvé cette évaluation utile
84.2 heures en tout
Avis donné pendant l'accès anticipé
Malgré que le jeu soit encore en alpha, il est extrêmement stable, et déjà bien complet.
Certaines fonctions néanmoins, comme l'avocat ou la chaise électrique ne sont pas encore fonctionnels, mais cela ne devrait pas tarder, les développeurs ayant à coeut de sortir une mise à jour tous les 3 à 4 semaines environ.
On se prend vite au jeu et à vouloir développer une prison de plus en plus grande, et cela est réalisable grâce à la fonction que je qualifierais de "new game +", avec laquelle vous pouvez revendre votre prison actuelle pour redemarrer une nouvelle partie, sur un nouveau terrain de la taille de votre choix et avec un bonus financier selon le temps passé sans incident dans votre ancienne prison.
Et de manière plus personnel, je trouve excellente la gestion de chacun de vos ouvriers, qui monte pièce par pièce votre prison. Un excellent jeu, et à très bon prix ;)
Posté le : 1 janvier
Cette évaluation vous a-t-elle été utile ? Oui Non