Build and Manage A Maximum Security Prison.
Análisis de usuarios:
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Muy positivos (792 análisis) - 91% of the 792 user reviews in the last 30 days are positive.
Global:
Muy positivos (19,791 análisis) - El 94% de los 19,791 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 oct. 2015

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Actualizaciones recientes Ver todos (39)

29 de abril

Update 6 released - and brand new games from us

Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.

https://www.youtube.com/watch?v=ZL4NCrgMhYA

TWO BRAND NEW GAME PROTOTYPES
Introducing 'Scanner Sombre' and 'Wrong Wire'

Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.

We are interested in your thoughts on the new games. Please go here to vote on your favourite:
http://www.introversion.co.uk/vote


PRISON ARCHITECT

= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Rain
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new "Map Settings" screen in the Extras menu.


= Map Settings
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.

Available options:
- Enable Gangs
- Enable Events
- Enable Weather


= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.

- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.

- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.

- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.

- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.


= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.

- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.


= Bug Fixes
Temperature and lightmap system corruption bug fixed.

- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat


Stay up to date:
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Join our mailing list
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30 de marzo

Update 5c - Hot water pipe tweaks

Having read the feedback, we think that we made the hot water pipes too fiddly for many players by requiring every shower head to be wired up to warm water to avert a riot of frigid prisoners.

We've now changed the system so that a hot shower is an optional luxury and gives a benefit to prisoners' well-being if you feel generous enough to provide it.

Changes:
- If a shower head is connected to hot water, this will benefit prisoner's warmth and comfort needs. Cold showers no longer cause frigid effect.
- Hot water range increased.
- Hot water makes sinks work faster.

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Críticas

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.” RPS

"Prison Architect, to be sure, is an excellent game, worthy of comparison to its canonical inspirations, Dwarf Fortress and Bullfrog Productions’ 1990 construct-and-manage simulations. Few games can hope to match Prison Architect’s emergent storytelling, and fewer still can balance brutality and poignancy like it does." KILLSCREEN

Acerca de este juego

Crea y gestiona una prisión de máxima seguridad.

El reloj se pone en marcha desde el mismo momento que los rayos de sol alumbran los muros de la cárcel de buena mañana. Primero, tendrás que construir un bloque de celdas provisionales para mantener a raya a los futuros reclusos de tu prisión de máxima seguridad. Cuando tus obreros coloquen el último ladrillo del bloque provisional, no habrá respiro, pues tendrás que seguir construyendo bloques de celdas definitivos. Cuando todos los reclusos tengan por fin donde caerse muertos, empieza el juego en sí. Necesitarás un comedor, una enfermería y una conserjería. ¡Y recuerda poner baños y aseos o la cosa se pondrá fea! También sería conveniente incluir un pequeño gimnasio, una zona de aislamiento y una sala de ejecución.

Inspirado en Dungeon Keeper, Dwarf Fortress y Theme Hospital y con más de 1 millón de jugadores, Prison Architect es el mejor lugar para pasarse horas y horas encerrado.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Muy positivos (792 análisis)
Global:
Muy positivos (19,791 análisis)
Publicados recientemente
mitben01
( 7.6 h registradas )
Publicado el 1 de julio
Awesome game, love the management
¿Es útil? No Divertido
Spinola
( 9.9 h registradas )
Publicado el 1 de julio
Great game
¿Es útil? No Divertido
RBZL
( 175.1 h registradas )
Publicado el 1 de julio
Fun game overall, I think I'm about done with it though.

What I like:
+ Sandbox mode
+ Fine-grain control over almost everything
+ Custom character bios can be amusing
+ Can't just leave overnight, requires constant attention for escapes, etc

What I don't like:
- Not much replayability
- AI for staff can be really dumb
- Limited customization (textures, etc)
- Performance is bad with larger prisons

I've sunk quite a bit of time into the game at this point, building several prisons as I figure out how everything works. Once you've got that worked out, though, the game gets fairly boring. Most of the fun is in designing and building the prison, but after you know what will keep prisoners happy, you build until your prison is complete (or until performance sucks - I've gotten up to ~2000 cells and it seems to happen around ~1500) and then there isn't much to do aside from sit and watch.

One major complaint is that the staff AI is idiotic at times. If you're building, say, a 5x5 room, the game will pull 25 staff members to build one piece each - even if a few staff members are right there and the others are across the map. The few that were there could have completed the room by the time the others got to it had they built more than one piece. Multiply that on a large scale and it can take forever to get things done.

Legendary prisoners can be difficult to handle - hopefully you've researched permanent solitary before they arrive, and build a separate SuperMax wing just for them. Annoying that they can repeatedly murder prisoners and staff and it just adds to their sentence (i.e. you get to deal with them for even longer) instead of promoting them to Death Row at some point.

Lots of other minor gripes about how some things need to be built a certain way to function correctly.

Overall, though, I've spent a lot of time building things and it was definitely entertaining at times. I'd recommend the game (on sale, for sure) if you like the architect/tycoon genres.
¿Es útil? No Divertido
Draikala
( 4.8 h registradas )
Publicado el 1 de julio
A lot more addictive than I expected... I can see myself losing a lot of hours/days to this game
¿Es útil? No Divertido
THOP101
( 122.8 h registradas )
Publicado el 1 de julio
Great game.
¿Es útil? No Divertido
MrChipzz
( 5.9 h registradas )
Publicado el 1 de julio
awesome game
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cheese Face
( 21.2 h registradas )
Publicado el 1 de julio
This game is alot of fun if you enjoy building something and then see it actually work (Or fail miserably) It is alot of fun and it is just a great game overall. I had wanted this game for quite some time and when I eventually got it I played it for almost 4 hours straight. I reccomend this game to people I can't stress enough on how amazing this game really is and if you are thinking about getting it but you don't know if it is worth it. IT IS WORTH IT
¿Es útil? No Divertido
Bobsenas
( 15.3 h registradas )
Publicado el 1 de julio
Definitely recommend!
¿Es útil? No Divertido
filmogriter
( 16.0 h registradas )
Publicado el 1 de julio
Prison Architect is one of those games you will keep going back to every now and again to totally binge on for a night or two.

Runs well and has great mechanics with no problems or bugs at all. I had watched the progress of this game and had ben interested in giving it a go and finally commited to buying it. Unlike many games I've purchased on Steam I have absolutely no regrets with Prison Architect.

You will love this game if building/managing is something you enjoy in the virtual world.

Well done guys in creating something fantastic.
¿Es útil? No Divertido
Jedi Master
( 23.8 h registradas )
Análisis de preestreno
Publicado el 1 de julio
One of the best games of it's genre, easily. I've had loads of fun building and organising my prisons, it made me question my quality as a human being!
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1,552 de 1,639 personas (95%) les ha sido útil este análisis
2,184 personas han encontrado divertido este análisis
Recomendado
161.2 h registradas
Publicado el 3 de junio
32 prisoners have serious complaints

*distant shotgun blast*

31 prisoners have serious complaints

10/10
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A 431 de 476 personas (91%) les ha sido útil este análisis
750 personas han encontrado divertido este análisis
Recomendado
31.1 h registradas
Publicado el 11 de junio
I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
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A 223 de 233 personas (96%) les ha sido útil este análisis
301 personas han encontrado divertido este análisis
Recomendado
14.7 h registradas
Publicado el 4 de junio
Prison Architect is one of those games, kind of like the sims, with which you occasionally have the brief moments of clarity where you realise that you're wasting your time scheduling and organising the lives of simulated people and you get the sudden urge to do something productive in real life like build some furniture or take a cooking class or raise a family.

Thankfully these moments pass and you can go back to playing the game.
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A 151 de 159 personas (95%) les ha sido útil este análisis
15 personas han encontrado divertido este análisis
Recomendado
4,619.5 h registradas
Publicado el 11 de junio
Thank you for this wonderful game.
I have created many prisons and I shared it in the workshop,(Walking the Mile) this is definately one of my best.
I have to say the game has got my full attention, the way you have created each individual prisoner keeps it real interesting.
There are a few thoughts I have that these should be in the game always, such as a medical ward, much like the protective custody. Some prisoners are insane and should be labeld that way, then they could serve there time in the medical ward.
A gang rehab class, trying to remove the gang label. a confession room for the chapel.
Maybe a prison cemetery for those that die in prison and have no family.
Other levels of death penaties, gas chamber, lethal injection based on what he arrives in prison and the judge appoints which penalty! The sniper towers are great, these sould be used indoors as well, makes you think there is an upper level.
I do not use the mail room, the prisoners dont work it fast enough and I get piles of mail bages in storage, also it ties up guards picking up where they left off.
I also dont use the forestry, piles of wood are everywhere, in conjunction I dont use the carpenrty tables or programs, it takes forever for a prisoner to learn and produce, but the time they do this the get released.
I think the library should be open regardless of education levels, so I dont use this feature either.
Overall this game is great.
I recommend it it to all that enjoy building population of any sort.
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A 91 de 92 personas (99%) les ha sido útil este análisis
16 personas han encontrado divertido este análisis
Recomendado
144.5 h registradas
Publicado el 5 de junio
All these reviews talk about how much fun it can be to create a draconian panopticon of hell, but I find it much more profitable to push on rehabilitation. You get money every time you take in prisoners, so it pays to be constantly taking them in, and you get a nice bonus whenever you release someone on parole and they don't reoffend. And while housing them in constant terror can reduce their will to re-offend, it's rather difficult to get that bonus check from a dead man.
And the great thing about this game? Both philosophies are perfectly valid. They each have benefits and flaws, and it's your job to strike the balance between the two to get your desired result. Go on, experiment; it's just the lives of criminals you're tinkering with, after all.
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A 101 de 122 personas (83%) les ha sido útil este análisis
115 personas han encontrado divertido este análisis
Recomendado
94.5 h registradas
Publicado el 5 de junio
It's like Zoo Tycoon but with people instead

10/10 would stab secretary again
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A 47 de 49 personas (96%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
Recomendado
141.7 h registradas
Publicado el 15 de junio
Prison architect is a prison simulator with a grid building system and an in depth prisoner needs system.

Prison architect starts with the player immediately thrown into the game with hardy any tutorial. The real tutorial is the campaigns objectives. Once the player starts a game, they start with a small sum of money and must build a prison with the tools at their disposal. The player will build buildings for various rooms such as dormitories, cells, canteens, staff rooms, storage and other such necessities for the future prisoners and staff.

The prisoners come in all shapes and sizes, as well as various security levels; minimum, medium and high security. These prisoners act like real prisoners, if there is a shortage of food, a heat wave, power outages, or even a death can cause a riot to break out. Prisoners can be kept happy by having visitation rooms, recreational rooms, time in the yard, or an increase in variety of food. Should a riot break out, riot police and firefighters are available to help put them back in line, and medical centres or morgues are available for the wounded or fatalities.

Prison architect also has variety of options available when starting anew map, you can have weather as a factor, chose to have a large or small starting map, with our without trees, lakes or pre-existing buildings. Events are an interesting option, which can range from a power generator exploding, or a massive amount of prisoners arriving from another prison. Gangs can be turned on, which makes riots happen often, and if a gang leader is sent to your prison, the gangs can increase in size, and have wars over territory. Fog of war seems to be the most notorious of options. It prevents the player from seeing any prisoner unless a guard or camera is in the room, making it difficult, for the player to spot assaults or other such crimes.

Overall prison architects objective is to rehabilitate prisoners through reform programs, such as school, culinary or workshop programs. These, if passed, provide the prisoner with valuable work skills reducing the chance of reoffending, boosting your prison grade.



Prison architect does have a few things wrong with it.


Some lag when laying wires or pipes on lower grade PCs

Lack of realism in the riots or fighting

Slow to start for new players

The "campaign" lacks real story or drive

The names and descriptions of prisoners don't fit the actual crimes


Prison architect does a lot right.



Has a fantastic workshop

Has relatively easy achievements

Satisfying game

Has a surprisingly fun escape mode

Art and sound design are solid

Good animations

Fantastic in-depth needs system


Is prison architect worth the $32.99CAD? If you enjoy city builder type games, pick it up. Honestly if it goes on sale everyone should get it for their collection
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A 29 de 32 personas (91%) les ha sido útil este análisis
15 personas han encontrado divertido este análisis
Recomendado
26.6 h registradas
Publicado el 1 de junio
Prison Architect, How Many ♥♥♥♥ Heads Can I Confine In a Tight Space?

To make it short and sweet, this game is fun. I really liked it overall. However, it didn't take long before it got a bit boring since you experience everything it has to offer by the end of your first prison. Its not a bad thing I guess since it didn't overstay it's welcome. You have to be careful building around prisoners too because if they see an opening, they will say, "Peace ♥♥♥♥♥es!" and book it like hell while your prison guards handle the situation. Prisoners will die and the prison nurses will have trouble sleeping at night but at least the situation was handled.

There isn't too much for the controls. It's mainly the mouse with the keyboard to either access the keyboard shortcuts or acts as a way to move around the screen. However, the UI works pretty well. Its easy to navigate, there's a search bar to search for certain assets you want to put into your prison, and you place it in as such. The assets include: Important human beings, not important human beings, chairs, vending machines, TVs, Cameras, automatic doors, non-automatic doors, and more for sure. This game has a surprising amount of depth to it in the building department since you have to build your own water pipe system and even wiring your electricty to certain parts of the prison so you can keep the lights on and get a good view of the prisoners getting brutally beatened or going mentally insane as you accidentally confine them to Solitary Confinement for 2 months when you meant 2 days. Yes, there's no way, that I know of, to revert that. Guess you're ♥♥♥♥ed, buddy.

This game also features a "Escape Mode" (or something like that) where you can choose a prison you either downloaded from the Steam Workshop or one you made yourself and you try to escape it as a prisoner. The controls are pretty standard but they work for that. Its kind of fun since you can form gangs to help you in it and can even get away with murder if you're good enough. Its also a good way to test how good your prison holds up. You can of course get loans or grants if you fulfill certain tasks given to you so you can keep these unlawful ♥♥♥♥♥♥♥s in longer where they're heavily mistreated. The grants work against you since some of them require that you treat the prisoners good. Why do they need a TV?? ♥♥♥♥ them, they murder someone, here's a ball and some string, have fun, ♥♥♥♥♥♥. You can read up on what your prisoners did as well and they even have names. Some of the descriptions of the prisoners are pretty funny to say the least. There's so much to talk about, honestly, it'd take forever to cover it all. Just play the game if you're interested at this point but the review will continue.

The game looks pretty good. Its a top down 16 bit looking game that belongs on a Playstation 1 or SNES, if you're optimization is good enough. It's really nice on the eyes and it works quite well since you can tell the difference between everything and that's always a plus! The small character models look weird though, they are like all related to Rayman or something because they have no arms or legs. They are just a body, head, and round hands and that's it. It works so whatever.

The sound of the game works. This game is quite full of sound, actually. You can hear how angry the prisoners are when they are rioting against your prison guards and you can hear all the cooking and cleaning in the prison kitchen when they are serving the prisoners barely editable food. The prisoners, when they fight, have these cartoon-ish sound effects when they are punching each other God knows where. The sound in this game does make the prison much more alive and that is always much appreciated.

As for replayability, that depends on how you feel about the game after the first full fledged prison you make. Do you want to make more stuff, or do you want to put the keyboard and mouse down and move on? I think this game has the potential of having several playthroughs. Its definitely a good game to revisit after you haven't played it for awhile. Its a fun game but I don't know if replaying it directly after your first prison will be quite as satisfying as the first so you may want to take a break then come back to get another bite.

Overall, even though people have died and the prison inmates sleep comfortably with their hidden shivs at night, its still quite an enjoyable experience and is quite fun. I got this for almost full price but I can say that this is worth the full price, overall. Get this game if you haven't already. Its worth a playthrough or two.
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A 9 de 9 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
Recomendado
8.9 h registradas
Publicado el 29 de junio
I don't think anyone wakes up in the morning and goes "I want to build a prison today." Penitentiaries just don't have the same feel-good appeal as cultivating a city or a business, really. I think the developers behind Prison Architect had this in mind the whole way through development, because it never really dwells on the darker elements of incarceration. What it does do is give you a wealth of building options, so many that you won't even have time to question the ethics of your creations.

Prison Architect drops you off on a flat piece of land with a road running through it, and expects you to build a house of corrections. You're given an initial grant of money and some builders, and from that humble beginning you build cells, showers, kitchens, offices, power plants, laundry rooms, exercise yards, chapels, armories, morgues, classrooms... Honestly I don't have enough space to list out all the facilities you can place. The big selling point behind PA that will become immediately obvious is that you can build EVERYTHING. No detail is spared in how the prison is simulated, and every phone booth and ironing board must be accounted for.

This incredible level of detail extends to your prisoners and the handling of them, as well. Each of your little ne'er-do-wells has a detailed rap sheet and biography, specific incarceration needs including security level, moods and interests, and a laundry list of stats that can be tracked. Of course, you can't just throw such complex sims in a hole and call it a day (okay you can but it won't end well). Your prisoners have a schedule to stick to that includes eating, showering, working, playing, and sleeping. You can edit this schedule to your heart's content, even setting different schedules for different security levels.

There's still a boatload of systems I haven't even touched on like advanced security and visitation and work programs and research, but surely you get the point by now. Understand that while all this may sound daunting, Prison Architect handles it in a very gentle way. Early on, prisons don't need hardly any of the complex amenities, giving you time to unlock and familiarize yourself with them. You also have a huge list of options for customizing your difficulty, allowing you to even disable certain systems if you feel they make the game too complex. It's a consideration that more in-depth sims should adopt, because it means casual players and experienced managers can all find a pace they enjoy.

It's rare to find such a deep and detailed simulation that also allows you to dive just as far as you want, and at your own pace. You can tool along with a mostly functional prison just with the basic food and shelter services, explore additional systems at your pace, or go whole-hog in an attempt to build the perfect penitentiary. The 2D vector graphics might not be the most attractive but their simple lines and animations help keep the detailed interactions of your prison clear. Sound design is admittedly minimal, but it's not much of a drawback when there's so much more offered. No matter your skill or interest level, Prison Architect will find a way to capture your attention.
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A 12 de 15 personas (80%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
Recomendado
392.6 h registradas
Publicado el 10 de junio
It's the best prison game I've ever played and it will always be the best prison game.
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