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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
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Comprar Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero

-66%
$29.99
$10.19

Comprar Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero

-66%
$34.99
$11.89

Comprar Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero

-66%
$39.99
$13.59

Comprar Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero

-66%
$49.99
$16.99

Comprar Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero

-66%
$19.99
$6.79
 

Recomendado por mentores

""These are my little builder dudes and they're gonna help me build the WORLD'S! BIGGEST! PRISON! (That isn't Australia...)""
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (22)

18 de Diciembre

Prison Architect Alpha 28 released

Alpha 28 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=OZgJAg4qMkE

Merry Christmas everyone! It's been a short month due to the holidays, but that means we've been able to launch early, and we've managed to cram a lot into the time.

User Interface improvements
We have begun to move various interface elements around, and improve other elements,
in an effort to bring the user interface up to Version 1.0 quality.

- New toolbar top left of screen, incorporating Todo/Research/Grading/Main Menu
- Objectives/todo window improved, incorporated into new toolbar
- Topbar "Bank Balance" tooltip now shows recent transactions
- Search box added to Rooms toolbar, and Objects toolbar. Use this to filter the list of icons.
- Greyed out items in the main toolbar now have a greyed out caption as well
- In the main toolbar, "Contraband" has been renamed to "Intelligence"
- Contraband "supply & demand" report has been moved to the "Intelligence" toolbar
- Informants list interface tweaked, should fill less of the screen

Sector targetting continued
- New toolbar button : Logistics.

Allows the user to control Food distribution and Laundry distribution.
"Jobs" button moved from Deployment to Logistics.

- Laundrettes will target all nearby cell blocks automatically.
Every cell block has at least one Laundry servicing it, and every Laundry services at least one cell block.
The system will do its best to make laundries target other sectors of the same security zone, so that prisoners can do the work.
Can manually override the targetting from the Laundry Distribution screen.

Deployment Scheduling tool
You can now change the schedule of guard deployment, and guard patrols, at any hour of the day.
Use this to place more guards in the canteen at lunch time, for example.

- Requires new unlock : Micromanagement
- Click on the timeline at any hour to cycle the current schedule. White is the base schedule.
- You can drag the current time left and right, and change the schedule at any time of the day.

- Patrol icons for guards/dogs/armed guards now enlarge when selected

Truck drivers
Many large prisons suffer from a blocked delivery lane, with materials/prisoners/food etc trapped and unusable.
To combat this, all delivery trucks now come with a driver, who will helpfully spawn when the truck stops.
He will help unload the deliveries and load garbage and exports.
The truck can't leave until he returns.
However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour),
the truck will leave without him and he will be forced to walk home.


Mod changes
Direct mapping of WorldObject variables to Lua variables via Lua metatables.
Allows access and assignment of object properties without the need of complicated function calls (GetProperty/SetProperty)
All variables can now be access via object tables in Lua, such as the "this" table for the scripted object.
Eg: this.pos.x = 10
this.damage = 0

- The Needs system of a prisoner can now be accessed in lua: "this.Needs.Bowels = 1" etc
- The Status Effect systems of a prisoner can also be scripted: "this.StatusEffects.suppressed = 1"


Game Balance
- Escape tunnels now quite a bit less frequent
- Prisoners now more likely to change into a clean uniform, if one is available
- Ironing now takes twice as long

- New research : MicroManagement
Unlocks many of these newly added advanced features:
- Deployment scheduling
- Reform program manual scheduling
- Canteen logistics
- Laundry logistics


Bug fixes
- Fixed : Require at least one informant active to see throw ins determined by phone tap
- Fixed : If there is no infirmary, doctors will now hang out in the delivery area rather than wandering
the prison. This probably isn't the fix many of you were hoping for, but this is a prison,
not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.

- 0000140: [Control & User Interface] Some objects can be built multiple times in the same location (square) (Icepick) - resolved.
- 0007023: [Gameplay] Fridge error (Icepick) - resolved.
- 0006752: [AI & Behaviour] Multiple hearse waiting for bugged prisoner (Chris) - resolved.
- 0001311: [Other] When all laundry baskets leave the laundry, room requirements are no longer met. (Icepick) - resolved.
- 0000251: [AI & Behaviour] Guard set on a patrol route ignore people attempt to escape (Icepick) - resolved.
- 0006964: [Gameplay] All dirty laundry disappears when put into laundry basket. (lim_ak) - resolved.


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28 de Noviembre

Prison Architect Alpha 27 released

Alpha 27 has been released! Here is our video demonstrating the work done this month.
https://www.youtube.com/watch?v=jDf3wkxSjY4

New food Supply & Demand system
All cell blocks are now assigned a specific canteen to eat in, permitting accurate demand calculation per canteen
All kitchens are assigned specific canteens, such that every kitchen serves at least one canteen, and all canteens are served by at least one kitchen
A new button in Deployment/Logistics can be used to manually override these assignments
This new system permits accurate calculations of supply and demand in all canteens.

Hover the mouse over the Canteen supply/demand icon, to see a breakdown of the calculated demand per hour.
All prisoners will now eat at meal times, not just the very hungry ones.
Some prisoners will leave wasted food behind if they are not that hungry.
"Ingredient Teleporting" from alpha 26 has been removed
Chefs will now cook whatever ingredients are available in their kitchen, rather than requiring specific ingredient types
If cooked food is available in a canteen but there are no serving trays, a stack of serving trays will be instant-purchased

Reform program scheduler
Advanced players can now click the "Edit Schedule" button to manually set the times and locations of all Reform Programs
Programs set manually will be 'pinned' in place, and will not be moved by the auto-scheduler
New programs can be created by clicking in the schedule
Right click on programs to cancel them
Existing reform programs screen now moves camera to current assigned room when mousing over
Reverted back to old style colour scheme : Yellow = prisoner on way, Green = attending class

Phone Tap object
Built in a security room and connected via wires to phone booths
Manned by a Guard
Allows you to listen in to prisoner phone calls, revealing their Reputation, and arranged contraband throw-ins.
Cctv research renamed to Surveillance, and includes cctv equipment and phone monitoring

Names In The Game : Report offensive entry button
All entries in the Names in the game list now have a "Report" button
Click on this button if you feel the bio is offensive and should be removed from the game.
The number of clicks on any entry is recorded in our database, and we will review all reported entries and remove them as appropriate.

Game balance
Reputations rebalanced : Legendary, Volatile, Deadly are all less likely
Contraband smuggling via deliveries has been halved
Prisoners needs now start at zero

Other changes and fixes
Deployment/Jobs screen now shows staff-only work rooms as grey instead of green.
Assigning prisoners to work in those rooms will produce a flashing red warning message saying "STAFF ONLY"
Render change : Different wall types no longer blend wierdly, eg fences, perimeter walls

New Reputation :
Skilled Fighter. Can sometimes disarm an opponent during a fight.
Expert Fighter. Can sometimes take a weapon from his opponent during a fight.

BUG FIXES
Fixed : Markers continuously popping up over Guards during fights
Many language typos and fixes. Thanks to RGeezy911 for doing this work.
Fixed : Blackscreen bug with certain Intel GMA cards
0004332: [AI & Behaviour] Issues with Chef AI (Chris) - resolved.
0004274: [Control & User Interface] AA Program - 'Removes' spelling mistake. (RGeezy911) - resolved.
0002272: [Gameplay] Inconsistent naming - Cook or Chef (RGeezy911) - resolved.
0004139: [Control & User Interface] Failure Condition: Bankrupt - Disastrous spelled wrong (RGeezy911) - resolved.
0002305: [Other] CEO phonecall (RGeezy911) - resolved.
0001647: [Other] Shears item name misspelled as "Sheers" (RGeezy911) - resolved.
0000783: [Other] spelling mistakes in Language File (RGeezy911) - resolved.
0000476: [Control & User Interface] Maintenance is misspelled in Bureaucracy screen, elsewhere (RGeezy911) - resolved.
0000073: [Other] Missing apostrophe in CEO dialogue (RGeezy911) - resolved.
0002681: [Control & User Interface] Typos: In descriptions of CCTV cameras and Holding Cell (RGeezy911) - resolved.
0005187: [Control & User Interface] Possible misspelling in Grant description (RGeezy911) - resolved.
0006688: [Graphics] Black Screen with game running the the background (works fine in Alpha 25) (John) - resolved.
0005835: [AI & Behaviour] Piles of dirty clothing not being dealt with (lim_ak) - resolved.
0006824: [Gameplay] rubble needs to be repaired (lim_ak) - resolved.
0006823: [Gameplay] Water pump continues to supply water after being dismantled (lim_ak) - resolved.
0003579: [AI & Behaviour] Guard Dogs get stuck at the entrance of Kennels (John) - resolved.
0006033: [Graphics] Flashing power symbols after foundations are bulldozed with lights installed. (John) - resolved.
0004767: [Graphics] Single Electric Cable Invisible (lim_ak) - resolved


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

Acerca de este juego

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Análisis útiles de usuarios
A 12 de 13 personas (92%) les ha sido útil este análisis
17.8 h registradas
Publicado: 6 de Octubre
Análisis de acceso anticipado
Compré este juego cuando salió en early access y no me ha defraudado desde entonces. Los desarrolladores siguen sorprendiendo con cada actualizacion, y eso es algo bastante complicado hoy en dia dado que en muchas ocasiones, cuando la fama y el dinero llega a casa, se suelen desentender un poco. Este , gracias a dios, no es un caso. Los desarrolladores son muy activos y muy participativos con la comunidad. Dejando un lado el apartado de la implicacion de los desarrolladores, y el gran trabajo hecho, otro de los puntos fuertes es el conocido como Workshop de steam, que basicamente, hace de este juego , lo que tu mente pueda imaginar.

Pasando al tema del juego en si, es un juego de construccion , con una no muy complicada forma de construir ( una vez que la entiendes ) ,con una tematica carcelaria en un plano desde aereo en 2d. Por lo que en cuanto a graficos no se puede decir mucho , es un gran juego , divertido con unos graficos acordes al juego. Si fueran grandes graficos ciertamente se perderia un 90% de lo que es el juego en si. En cuanto a la IA , y a opciones en el juego, la IA es bastante lograda ( con algunas locuras tipicas como presos que se quedan entre paredes , o obreros que se pasan el dia tomandose el bocata en vez de trabajar ( no se si esto es un bug ) ) , y las opciones del juego tambien son basatnte variadas, tienes materiales de construccion , objetos, zonas de construccion , cañerias , electricidad, empleados... un sin fin de cosas que poco a poco van mejorando y poco a poco van haciendo del juego una droga. Este juego lo he jugado mas de lo que pone en mi contador de steam , y te puedo asegurar que el vicio esta asegurado para muuucho tiempo. Compra asegurada y una de las posibles mejores compras que podras hacer a una compañia indie. PC Master Race.
¿Te ha sido útil este análisis? No
A 8 de 8 personas (100%) les ha sido útil este análisis
18.0 h registradas
Publicado: 28 de Julio
Análisis de acceso anticipado
Un gran juego, me ha sorprendido gratamente, imprescindible para los fans del género.

La curva de dificultad me parece magistral, empiezas algo perdido, pero en cuanto le pillas el truco todo va como la seda, de cada nueva cárcel aprendes siempre algo, y solventarás los errores de diseño para tus futuras prisiones.

Si eres de los que en su día disfrutaba de Theme Park o Theme Hospital, ni te lo pienses.
¿Te ha sido útil este análisis? No
A 7 de 8 personas (88%) les ha sido útil este análisis
7.6 h registradas
Publicado: 28 de Julio
Análisis de acceso anticipado
Muy gran juego! Me recuerda al juego Theme Hospital de PlayStation 1, que tiempos aquellos, jeje. Es juego esta muy currado y hay muchas cosas que hacer, es muy entretenido y engancha un poco jaja. Lo recomiendo yo lo pillé de oferta jeje
¿Te ha sido útil este análisis? No
A 7 de 8 personas (88%) les ha sido útil este análisis
4.3 h registradas
Publicado: 12 de Septiembre
Análisis de acceso anticipado
Estoy teniendo bastante suerte con los juegos que he pillado en 'Early access'.

Aunque es evidente que a Prison Architect le faltan cosas por pulir el juego ya muestra todo lo que se va a esperar de él. Tiene un sistema de construcción y de gestión bastante estable y que promete horas de diversión a la gente que le guste este tipo de juegos.

Lo que falta es un tutorial útil. El que tiene es muy bonito, con la historia del paisano al que van a freir (¿y con cierta moralina defendiendo la pena de muerte? bah... paso de política) pero que, sinceramente, es tan útil como tener un primo en Cuenca. Menos mal que hay guías por ahí que enseñan las cosas básicas. Porque una vez que lo sabes es fácil pero a mí me costó una hora de darle vueltas a todo el entender como se conectaba la puñetera bomba del agua y la electricidad.

Hay gente por ahí que le ha dedicado 10 minutos y dice que es una ♥♥♥♥♥♥. Sinceramente: si no tienes pensado dedicarle unas horas al juego mejor sigue con los shooters. No digo que los shooters sean malos (a mí me encantan) pero no puedes venir a un juego de este tipo, darle a dos teclas y pensar que vas a comprender como funciona todo.

Sobre la IA y otras cosas no voy a decir nada todavía porque creo que en ese sentido está muy verde. A mí me tocaron unos presos muy buena gente, que se sentaron a esperar en el descampado mientras yo me mataba tirando tuberías y cruzándolas con cables para montar un mini-guantánamo sin comida ni nada... digo yo que en niveles de juego más avanzados no serán tan pacientes y montarán un buen pollo.

El juego promete aunque no vale la pena comprarlo hasta que esté acabado salvo que seas un fanático de los juegos de construcción y gestión. Si tienes curiosidad y lo puedes pillar rebajado o en un Bundle ya es otra cosa.

Cuando saquen la versión definitiva ya me tocará revisar este análisis. Por el momento: progresa adecuadamente y es jugable, incluso divertido.
¿Te ha sido útil este análisis? No
A 6 de 7 personas (86%) les ha sido útil este análisis
26.4 h registradas
Publicado: 13 de Octubre
Análisis de acceso anticipado
Aún esta en alfa. No tiene ni menu de inicio, te lanza una partida directamente (puedes empezar otra a tu gusto desde el menu de escape). Visualmete muy atractivo, satisfactorio al construir la prision e ir ampliandola. Muy entretenido aún con los bugs que tiene y algunos fallos de la IA. Perfectamente jugable. Muy recomendable a los que disfrutaron en su dia con Theme Hospital. Con mucho potencial.

Nunca te aburrira ver como tus reclusos duermen, comen, pasean, se pegan...

8/10

13/10/2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
7.6 h registradas
Publicado: 8 de Octubre
Análisis de acceso anticipado
Lo probe cuando estaba en la alpha 12 (descargado pirata) y me encanto, y hoy, en la alpha 25, gracias al grandisimo descuento, por solo 6€ y pico me lo he podido pillar, la verdad me parecia un precio descomunal a 20€! pero a 6€ me ha vuelto a enamorar, porfin entre mi biblioteca, muy feliz la verdad y ha passar unas muy buenas horas de vicio, tiene algunos bugs pero el alivio es que siguen trabajando y no como otros desarrolladores, todo bien, y nada que objetar, a conseguir la insignia!
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
3.2 h registradas
Publicado: 24 de Diciembre
Análisis de acceso anticipado
Estudio Arquitectura, y al enterarme de este videojuego lo descargue pirata, y vaya sorpresa, un juegazo, al inicio co daba pie con bola, porque no entendia la terminología empleada para algunos rubros o materiales, en mi pais no se emplea algunos de los terminos usados en el videojuego, cuando lo halle en español ya algo le cache, horas y horas dandole al juego para hacer la estadia de los usuarios placentera.... gracias a las rebajas de navidad lo pille a un buen precio :)

100% recomendable.....
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
6.0 h registradas
Publicado: 23 de Diciembre
Análisis de acceso anticipado
Un muy buen juego para pasar el tiempo aburrido,te contrulles tu carcel,diseñas tus patrullas,tus unidades Caninas,tus presos dependiendo de su seguirdad,y todo el control de iluminacion y tuberias,comidas,baños y limpieza.Un buen juego para crear tu propia ''carcel''.


+1 ,100% Recomendable! :D
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 25 de Diciembre
Análisis de acceso anticipado
Muy buen juego, en un principio vas a dejar a tus presos sin comer mas de 1 semana, no se bañaran, no tendran comida, seran maltratados, etc. Con el paso del tiempo y perdiendo varias de tus prisiones llegaras a tener tu primera prision autonoma, desde ese punto es donde empezaras a disfrutar el juego de verdad, poco a poco vas a querer expandir tu prision y hacerla mejor, en eso consta el juego, poner mayor seguridad en las celdas, en la cocina, en la entrada, poner mas policias, detectores de metales, perros policias, etc. Entraran prisioneros de alta seguridad y no sabras que hacer con ellos, lo unico que hacen es juntar a todos los prisioneros y revelarse entre todos, los tienes que poner en una celda apartada de la sociedad, ponerle un guardia personal, castigarlo, etc. El punto es que, no importa como hagas tu prision, siempre vas a querer mejorarla.
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
42.2 h registradas
Publicado: 6 de Julio
Análisis de acceso anticipado
Es la vida =)
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
9.6 h registradas
Publicado: 26 de Octubre
Análisis de acceso anticipado
Me encanta le veo mucho futuro tiene miles y miles de horas de diversión y está en alpha, no me puedo imaginar como estará cuando lo terminen.
¿Te ha sido útil este análisis? No
A 303 de 326 personas (93%) les ha sido útil este análisis
86.3 h registradas
Publicado: 2 de Noviembre
Análisis de acceso anticipado
If you're interested in this game, just buy it. It has workshop integration with an active modding community. Earlier tonight I changed the theme to star wars with a press of the button. This is a very addictive game where real time begins to speed by in a blur. 5 minutes becomes 5 hours and you only noticed because you need to use the restroom. There is a wonderful charm about it and the fat little characters. There is a lot of micromanagement so if you're the kind of person that hates to think, can't oil your brain because it hurts, well then you should pass. It's not overly complicated but the game doesn't hold your hand starting out. It's like bam build a prison. The only downside is struggling to figure out why things aren't being built, or populated. This may further confuse someone since it is alpha which makes it difficult to distinguish between a bug and something you aren't doing correctly. Other than that you should enjoy this game.
¿Te ha sido útil este análisis? No
A 1,190 de 1,403 personas (85%) les ha sido útil este análisis
40.3 h registradas
Publicado: 20 de Noviembre
Análisis de acceso anticipado
I raided a Prisoner's cell and found thirty spoons, he wasn't even tunneling, just had a collection going.
¿Te ha sido útil este análisis? No
A 330 de 375 personas (88%) les ha sido útil este análisis
20.3 h registradas
Publicado: 14 de Octubre
Análisis de acceso anticipado
Spent three hours planning,
Had my first set of prisoners,
Forget to enclose prison,
After yard time they all just walked off to freedom.

10/10

After many let downs with other Early Access games this one gives me hope. Constant updates and enough of a full game to feel complete make this worth of a purchase.
¿Te ha sido útil este análisis? No
A 491 de 579 personas (85%) les ha sido útil este análisis
22.0 h registradas
Publicado: 5 de Noviembre
Análisis de acceso anticipado
16 hours sank in three days. Not much for some, but when you have multiple assignments due, it's a pretty big deal.

That's how good this game is. Better than my Masters Degree.
¿Te ha sido útil este análisis? No
A 402 de 495 personas (81%) les ha sido útil este análisis
22.4 h registradas
Publicado: 29 de Noviembre
Análisis de acceso anticipado
I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
¿Te ha sido útil este análisis? No
A 606 de 788 personas (77%) les ha sido útil este análisis
48.6 h registradas
Publicado: 3 de Noviembre
Análisis de acceso anticipado
My Informent snitched on himself - 10/10
¿Te ha sido útil este análisis? No
A 82 de 90 personas (91%) les ha sido útil este análisis
62.3 h registradas
Publicado: 11 de Septiembre
Análisis de acceso anticipado
* This review is under Alpha-24c PC 31 Aug, 2014 version

Ultimate fun and addictive game imo.
Prison management is not that easy in this game. Build a nice prison and intake more prisoner and build a bigger prison. Prison Architect provide a lot of feature to play. You can build Holding Cell or Personal Cell even Solitery Cell, depoly guards, dogs and army, build a infarmy facility, construct the CCTV monitor network with remote control doors, teach your prisoners in classroom with reform program and give them works to do, and much more fun in Prison Architect!
The most imoportant thing is that Prison Architect provide features to buy adjacency lands to expand your jail. And you can even sell you jail for some funds to build the next jail with better start facilities! Last but not least, Prison Architect support Steam Workshop, give this game infinte possibility!
If you like Strategy, Building, Managing game, you must try Prison Architect!

Pros:
+ Addictive gameplay.
+ Simple but nice looking graphic design.
+ "Grants" gives you short term goals and challenges and rewards.
+ Various facilities to build and management.
+ Logic Circuits!
+ Detail reports to view and manage the whole jail and all prisoners.
+ Lots of events and works in all time.
+ Mods and Steam Workshop support! (language mod included!)

Cons:
- Still in Early Access, so obviously there's some bugs.
- Not very smart routing AI, workers or prisoners sometimes stuck or do nothing.
- Seldom game crash with no reason. (About 2 times in my first 18 hours, 3 times in first 44 hours)
- Few hotkeys, only WASD / QE / 123 / Space / -= for camera movement / zoom in and out / time speed control / pause / UI size respectively.
- Some items have not implemented or not fully functional right now, such as Brick Wall and Concreate Wall only differ from appearence, Execution Room is no use other than introduction, windows do nothing, etc.
- Bad tutorial and few in-game info. You need to dig out and learn lots of things fron Official Wiki, Wikia and Google by yourself.

The first time I played this game was so addicted and when I noticed that it's been 18 hours passed...


* 這篇是Alpha-24c PC 2014.08.31版本的評論

我個人認為這是一款非常有趣且讓人沉迷的遊戲。
遊戲中管理監獄不像想像中的簡單,要蓋個好監獄、收更多犯人、然後蓋更大的監獄,Prison Architect提供大量的遊戲內容與功能,你可以蓋集中牢房、個人牢房、重犯牢房等,部屬警衛、警犬、重裝警衛等,建造醫療中心,搭配遠端遙控門禁系統建構CCTV閉路監視系統網路,透過再造計畫課程教導更生人生活技能並給他們工作協助監獄運作,還有更多有趣好玩的內容!
更重要的是Prison Architect提供購買鄰近土地的功能,讓你能持續擴張你的監獄規模,甚至能讓你販售你的監獄,讓下次開新局的起首資金更多!此外,Prison Architect也支援Steam工作坊,提供了無限的可能性!
如果你喜歡策略、建造、管理的遊戲,一定要試試看Prison Architect!

優點:
+ 讓人沉迷的遊戲內容。
+ 簡單卻精緻好看的美術設計。
+ 有短期目標與挑戰提供發展資金。
+ 多樣的監獄設施可建造管理。
+ 有邏輯電路!
+ 詳細的報告內容可以一覽監獄和囚犯狀態。
+ 隨時都有豐富多樣的事件和工作發生。
+ 支援模組和Steam工作坊!(包含語言包模組!)

缺點:
- 仍然是Aplha測試階段,有一些明顯的Bug。
- 尋路AI有點蠢,工人和犯人偶爾會卡住不動。
- 遊戲有時候莫名其妙當機崩潰。(我玩了18小時大概崩潰兩次,44小時大約3次)
- 熱鍵很少,只有WASD / QE / 123 / 空白鍵 / -= 分別控制 鏡頭 / 縮放 / 遊戲速度 / 暫停 / 介面大小。
- 有些東西目前還沒實作或是沒功能,例如磚牆和水泥牆只有外觀的差異,行刑室除了教學模式以外沒用處,窗戶沒有任何狀態效果,等等。
- 很爛的教學,遊戲內的資訊有點少,你必須要翻翻官方Wiki、Wikia和Google來了解更細節的說明。

我第一次玩這遊戲就立刻沉迷,等我回過神來已經18小時了...


購買與DLC說明
http://www.ptt.cc/bbs/Steam/M.1417320457.A.535.html
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Like the Sims but you HAVE to lock the people in the house
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