Construiește și administrează o Închisoare De Maximă Securitate.
Recenziile utilizatorilor:
Foarte pozitive (342 recenzii) - 92% din cele 342 recenzii ale utilizatorilor din ultimele 30 zile sunt pozitive.
Foarte pozitive (21,818 recenzii) - 94% din cele 21,818 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării: 6 oct., 2015

Autentifică-te pentru a adăuga acest obiect în lista ta de dorinţe, a te abona la el sau a-l marca drept neinteresant.

Cumpără Prison Architect Standard

Cumpără Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook.

Cumpără Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Cumpără Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Cumpără Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.


Actualizări recente Afișează tot - (41)

26 august

Version 2.0 released

Prison Architect Version 2.0 has been released!

TWO MILLION players have now enjoyed Prison Architect. We are flabbergasted. We would like to thank every single one of you from the bottom of our hearts, for making this such a dream project.

After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game.


Developer Tools and Cheats
Developer tools and cheats, seen in some of the alpha videos, are now available to everyone.
A new option is shown when creating a new map, "Enable Cheats". This is prison specific and cannot be disabled later.

When enabled:
- All construction occurs immediately
- A new 'Spawn' toolbar button permits instant creation of any game object for zero cost
- Water can be placed like any other material
- Research in the bureaucracy screen can be sped up by holding down the right mouse button on the item

The Function keys now perform debug services:
F1 Edit world properties (Very easy to crash/ruin the game)
F2 Profiler
F3 Script Debugger
F4 Dialog Editor
F5 Sound Editor
F6 Sprite Bank Editor for Needs icons
F7 Sprite Bank Editor for User Interface icons
F8 Sprite Bank Editor for Game Sprites
F9 Debug rendering options
F11 Enlarge Map in All Directions

- Cheat prisons do not allow achievement unlocks
- Cheat prisons cannot be sold for profit.

Policy Window (continued)
You can now set which misbehaviours warrant an increase or decrease in prisoner security.
For example, murder can be set to immediately make a prisoner Max-Sec.

You can now disable the cell quality checks that determine which cells a prisoner can be assigned to.
When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available.
When disabled, prisoners will always be assigned to free cells if that is all that is available.

Modding System (continued)
- Added World.NumPrisoners and World.Capacity. These return tables containing the current number of prisoners
and the total number of cells in each security rating respectively.
- Added ability to use markers in object tooltip strings (via objectTable.Tooltip). See lua_function_list.txt

- Localisations: All languages updated.

- Jobs to construct walls are now visible while designating rooms.
- Fix for reliability of + button in Build Toolbar
- Delivery Truck drivers no longer counted in Staff Reports
- Utilities Room in Quick Build no longer uses the default sprite
- Objects that can't be rotated are no longer rotated if part of a Quick Build
- Staff inside gang controlled areas can now be sacked
- 0010930: [AI & Behaviour] Death row prisoners show up as max security (Icepick) - resolved.
- 0011077: [Other] Name in Game Tier issue (John) - resolved.
- 0011091: [Control & User Interface] Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved.
- 0011119: [Gameplay] The issue with taking Death row prisoners. (Icepick) - resolved.
- 0010968: [Performance] Random crash.Especially during the riot or taser fighting (John) - resolved.
- 0011017: [Control & User Interface] [v2preview] crash when viewing "stolen from" (John) - resolved.
- 0010921: [AI & Behaviour] Freetime broken (Icepick) - resolved.
- 0011032: [Control & User Interface] wrong Japanese translation (John) - resolved.
- 0011052: [Gameplay] Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. (Icepick) - resolved.
- 0010191: [AI & Behaviour] Dead armed guards will not stop moving when put in Hearse. (Icepick) - resolved.
- 0011060: [Control & User Interface] Ability to disable the automatic prisoner security change. (Icepick) - resolved.
- 0007196: [Control & User Interface] Inmate Nutrition Research Grammar (Icepick) - resolved.
- 0011170: [AI & Behaviour] Several security-restricted reception rooms do not work (Icepick) - resolved.
- 0011168: [AI & Behaviour] Visitation does not satisfy family need. (Icepick) - resolved.
- 0010829: [Gameplay] Extension to automatic Security Risk re-assignment (Icepick) - resolved.
- 0003491: [Control & User Interface] I need more intake in order to keep the Prison profitable (Icepick) - resolved.
- 0011129: [Platform Specific Issues] Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved.
- 0009331: [Gameplay] Execution Lockdown fails to complete (Icepick) - resolved.
- 0011135: [Gameplay] Freedom need not satisfied by yard (Icepick) - resolved.
- 0011150: [AI & Behaviour] Confidential Informants Get Stuck In Security Room (Icepick) - resolved.
- 0011106: [Control & User Interface] Micromanagement bug - no teacher exists while he does. (Icepick) - resolved.
- 0011145: [Control & User Interface] Screen focus shifts while in Informants view mode (Icepick) - resolved.
- 0011158: [Control & User Interface] Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved.
- 0011160: [Gameplay] National guard should cancel lockdown before entering the prison (Icepick) - resolved.
- 0011105: [AI & Behaviour] Cell doors are open during Work/Lockup regime (Icepick) - resolved.
- 0011120: [Mod System] [Bug] Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved.
- 0011068: [Control & User Interface] Nasty new problems with Interface Buttons on objects (elDiablo) - resolved.
- 0011097: [Mod System] Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved.
- 0010996: [AI & Behaviour] (Version 2 preview) Prisoners in solitary aren't using toilets/showers even though their needs are high (Icepick) - resolved.
- 0011104: [Gameplay] Prisoners sniffed by dog and searched once deposited in solitary never start serving their punishment (Icepick) - resolved.
- 0011136: [AI & Behaviour] Food tray redistribution (Icepick) - resolved.
- 0011124: [Gameplay] The new suprise minsec legendary gangleader event didn't actually make the prisoner a gang leader (Icepick) - resolved.
- 0011133: [AI & Behaviour] Prisoners get stuck when sent to solitary (Icepick) - resolved.
- 0011132: [Gameplay] Object duplication with high-priority jobs (Icepick) - resolved.
- 0011014: [Save & Load] SectorSystem check keeps reverting changes (Icepick) - resolved.
- 0011131: [Gameplay] Snipers bug. (Icepick) - resolved.
- 0011046: [Control & User Interface] Confidential informants screen misplaced (Icepick) - resolved.
- 0010521: [AI & Behaviour] Families wont visit causing lots of fights (Icepick) - resolved.
- 0011126: [AI & Behaviour] Prisoners fail to satisfy "Literacy" need despite having library books (Icepick) - resolved.
- 0011087: [AI & Behaviour] Prisoners taken to medical beds are not healed or returned to cells (Icepick) - resolved.
- 0010998: [Control & User Interface] "Total Prisoners" intake always selects maximum number of inmates regardless of number set (lim_ak) - resolved.
- 0011071: [AI & Behaviour] Stacking babies in a single stack (Icepick) - resolved.
- 0011075: [Gameplay] Mother visited by her 0yr. old child (Icepick) - resolved.
- 0011092: [Gameplay] Certain events should not occour before the player has unlocked what (Icepick) - resolved.
- 0011030: [Control & User Interface] v2 Reg Doors cannot be locked open (Icepick) - resolved.
- 0011081: [AI & Behaviour] Snipers target same prisoner (Icepick) - resolved.
- 0011058: [Gameplay] Mayor does not require large TV removal (Icepick) - resolved.
- 0011079: [Gameplay] Cell Grading for Dormitories bugged with more than 1 Occupants. (Icepick) - resolved.
- 0011067: [Gameplay] Random items appearing on todo list. (Icepick) - resolved.
- 0011003: [Gameplay] Agitating radio broadcasts wont stop (Icepick) - resolved.

Stay up to date:
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27 iulie

Update 8 released (v2.0 preview!)

Prison Architect Update 8 has been released!

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'v2preview' from the list. (Restart steam if it doesn't show up)
- The update will then download.

This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....

New improved User Interface
Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

- Improved Build toolbar
New look build toolbar for with much cleaner icons and graphics
Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
The Room toolbar now highlights room types when you mouse over them
Help tooltips have been added to many of the toolbar menus

- Tooltip sizes made more consistent and screen friendly across the board

- New Context Menu
Click on any object or entity to bring up the context menu
Allows for quick context sensitive actions
Prisoner Rap sheet now auto-follows prisoners

All construction work is now covered by a global UNDO button at the bottom right of the screen
Click UNDO to gradually reverse any decisions you have made, and receive a full refund
Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

- Research/bureaucracy screen improved to look better
- Patrols interface improved for clarity
- Pipe and water rendering improved for clarity
- Informants window improved by moving the list to the right of the screen and making it smaller
- Logistics views now more consistent, showing only objects and entities relevant to each view.
Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

- Zoom to mouse
Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.

Modding System (continued)

- 'Infinite' mod loading
The game now supports many more simultanious graphical mods than before
It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
In general users should find they can now activate a great deal more mods before any problems occur
In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

- Mods with spritesheets larger than 1024x1024 are now supported

- Lua World Scripts
Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.
This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.
Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.
Variables are loaded after Init and before the first call to Update.

- Mods can now have their own sounds.txt file, containing only new/modified sounds.
These will override base data in the same way as other mod files.

- Added Update button to Prison Sharing menu.
Allows any published prison to be updated with the prison that you are currently playing.

- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).

New game content
- New events
Contraband surge
Tree fire
Food poisoning
Agitating radio
CI list leak
Mass tunnelling

- TVs now broadcast over an area (3x3, shown as a green box).
Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.
Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

- New item: Large TV.
Has a larger viewing area and can easily provide Recreation to an entire room.
Be sure to provide lots of seating spaces.

- Radios now passively broadcast to the entire room.
Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

- New item: Arcade Cabinet
Two inmates can play games on an arcade cabinet at the same time

- New Contraband menu option: 'Stolen From'
Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered
Shows 7 days of contraband history.
This is very handy for finding which of your rooms is lacking security
Also easily reveals where contraband is being thrown into your prison.

- New Regime options
Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.
The standard Work regime has been renamed to 'Work/Freetime'

- Dead entities now have their cause of death displayed in their tooltip

- Prisoners without jail cells now show the reason why in their tooltip

- Family cells that are in their own block, separate from other prisoner housing, will form a single sector

- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

- Updates to all translations to bring all languages up to v2.0.

- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
- Fix for Intake System to ensure that the correct number of prisoners are taken
- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
- 0003033: [Save & Load] Steam Workshop Update not possible
- 0009729: [Mod System] Sprites.png: 1024x1024 size not working
- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
- 0010290: [Mod System] Sprite Limits
- 0009618: [Mod System] sprites.png: current approach necessary but not sufficient

Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our livestream - we sometimes code live on twitch

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“Prison Architect este un joc care are deja un caracter aparte. The simți satisfăcut atunci când planifici meticulos, vezi că lucrurile iau o întorsătură nasoală, faci curat după și apoi aștepți cu nerăbdare următoarea oportunitate să vezi un dezastru în desfășurare.”  - Eurogamer

“Prison Architect poate deveni o unealtă puternică pentru a viziona încarcerarea prin alți ochi, poate chiar să găsim alternative pentru sistemul nostru actual, care e stricat.” Kotaku

“Simulatorul de securitate al celor de la Introversion este un mix interesant de capitalism, arhitectură, administrare și moralitate. Subiectul jocului îți pune în față multe, și deseori contradictorii, probleme: siguranța prizonierilor, eficiență spațială, bunăstarea prizonierilor, profitul și păstrarea unei închisori sigure. Să construiești un spațiu care să îndeplinească aceste criterii este un exercițiu fascinant.“ PC Gamer

Despre acest joc

Construiește și administrează o Închisoare De Maximă Securitate.  

În timp ce soarele trimite razele sale de dimineață peste un petic frumos de natură, ceasul începe să ticăie.  Trebuie să îi dai bice și să contruiești o celulă de detenție care să îi țină sub control pe prizonierii de Maximă Securitate care sunt în autobuzul lor galben, în drum spre viitoarea ta închisoare.  Muncitorii tăi nu au timp de odihnă, nici măcar după ce au așezat ultima cărămidă, deoarece trebuie să înceapă construcția primului bloc de celule, ca să ai loc pentru următorul transport de prizonieri.  Odată ce toți au un loc unde să își pună capul, începe adevărata distracție. O să ai nevoie de o cantină, infirmerie și o cameră pentru pază, ah, și să nu uiți să instalezi toalete, altfel o să se-mpută situația, și ce zici de o sală de forță? Sau câteva carcere? Sau o sală de execuție?

Inspirat de Dungeon Keeper, Dwarf Fortress și Theme Hospital și cu peste 1 milion de jucători care au băgat deja timp în el, Prison Architect este cel mai bun lock-em-up din lume.

Cerinţe de sistem

Mac OS X
SteamOS + Linux
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
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1.9 ore înregistrate
Recenzie Early Access
Postat: 11 februarie, 2014
Peste weekend am avut sansa sa testez un joc nou, care este inca “scutece”, sa zic asa, Prison Architect, produs de catre Introversion Software. Jocul este disponibil de ceva timp in faza Alpha, iar ceea ce m-a atras la el a fost conceptul, si anume, sa intri in pielea unu idirector de inchisoare si sa faci ceva pe acolo. Ma asteptam la un joc de tipul Tycoon in care sa construiesti si sa trebuiasca sa te misti rapid caci totul devine haotic, dar am avut o surpriza placuta. Nu ma asteptam sa ma prinda asa de tare acest joculet incat sa-i dedic destule ore in detrimentul altor jocuri mult mai “populare”.

Stilul de joc si grafica este asemanatoare cu Prison Tycoon, spre exemplu. In tutorial va trebui sa construesti o camera de executie si sa o conectezi la electricitate, punand si scaunul electric. Ai de-a face cu 3 tipuri de persoane, pe langa detinti: un Judecator, Jurati si un Executor. Tutorialul merge rapid si nu apuci sa inveti mare lucru, doar 2-3 chestii de baza, care nu te vor ajuta prea mult in joc. Este bine structurat, insa, iar pe tot parcursul sau esti ghidat inspre a-ti indeplini ♥♥♥ trebuie atributiile. Povestea spune ca trebuie sa construiesti o facilitate in care sa gazduiesti un condamnat la moarte. constructia implica parte noua in cladire, celula, camera de executie, canalizari, curent electric si asa mai departe. Vei intampina probleme diverse, de la scurtcircuite electrice, la probleme administrative. Vei invata ♥♥♥ sa te adaptezi, sa refaci circuitele electrice, in functie de necesitati. Dar asta este tot. Nu inveti sa faci cladiri mari de celule, sa extinzi cladirile si astea sunt doar unele dintre problemele pe care le vei intampina in joc. Insa jocul nu e finalizat si ne asteptam sa apara mai multe misiuni in cadrul tutorialului.

Incercand jocul propriuzis, am fost executat rapid de circumstante si dupa 20 de minute a trebuit sa repornesc nivelul. ♥♥♥ au venit primii incarcerati la noua mea inchisoare, au facut taraboi, am scapat totul de sub control si a trebuit s-o iau de la capat. Am invatat insa lucruri noi, iar la a doua incercare mi-a iesit. Cand incepi ti se dau 3 optiuni pentru a-ti construi o noua inchisoare, si anume, cladire mica, medie sau mare. Odata aleasa optiunea dorita, primesti un camp gol si te apuci de treaba. E destul de complicat sa-ti dai seama ce ai de facut, pentru ca sunt multe lucruri de construit: celule, teren de sport, birouri pentru fiecare tip de personal din inchisoare, grupuri sanitare si asa mai departe. Alegi sa construiesti celulele in functie de buget, insa cu cat conditiile sunt mai proaste, cu atat mai repede vei avea probleme cu detinutii. Nu ai insa buget sa-i multumesti pe toti si trebuie sa te adaptezi. Merge cam greu la inceput, insa nu m-am plictisit, Prison Architect te prinde repede si devine interesant.

Banii in joc ii castigi realizand misiuni date de catre stat. detinutii aduc si ei bani, deci trebuie sa ai grija sa ii hranesti si sa ii impiedici sa se omoare intre ei sau pe gardieni. Dupa ce mai inaintezi in joc vei putea sa iti angajezi detinutii in fabrici in interiorul peniteciarului sau sa-i pui la munca la bucatarie sau la spalatorie si astfel sa economisesti bani care ar trebui sa-i strici cu personalul inchisorii. Totusi jocul e in stadiul Alpha si multe chestii se pot schimba, iar noi speram ca se vor schimba inspre bine.

Grafica e simpluta, seamana cu desenele animate, un lucru bun, din punctul meu de vedere, caci sunt un fan al jocurilor cu acest aspect, intru-cat imi creaza o atmosfera relaxata. Probabil la asta s-au gandit si dezvoltatorii care au incercat sa faca jocul sa para mai putin serios, chiar daca ai de-a face cu executii si prizonieri condamnati la sentinte grele. Acest aspect face jocul mai placut si-i da o atmosfera casual, un lucru bine venit in lumea jocurilor de strategie care iti sug toata energia. Jocul beneficiaza de un autosave, lucru rar intalnit in jocurile de strategie si care poate deveni enervant, caci daca te trezesti intr-o situatie ificila nu mai poti da inapoi suficient de mult incat sa impiedici acele lucruri sa se intample.

Per total, jocul mi-a placut, m-a tinut conectat mai mult decat alte simulatoare de gen, iar daca Introversion Software vor reusi sa adauge elementele lipsa, Prison Architect va deveni un titlu solid, poate chiar un punct de referinta in industria de gen.

Nota data de noi pentru versiunea alpha este 7.5/10.

A fost această recenzie utilă? Da Nu Amuzantă
1 din 1 oameni (100%) au considerat această recenzie utilă
172.9 ore înregistrate
Postat: 25 august
Un joc foarte interesant si care merita jucat.
Recomand acest joc cu incredere!
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1 din 1 oameni (100%) au considerat această recenzie utilă
O persoană a considerat această recenzie amuzantă
67.5 ore înregistrate
Recenzie Early Access
Postat: 18 mai, 2015
10/10 would have 1000 deaths in a day again
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0 din 1 oameni (0%) au considerat această recenzie utilă
54.5 ore înregistrate
Recenzie Early Access
Postat: 27 decembrie, 2013
Pe Mac OS jocul este încă foarte instabil. Mai așteptați o versiune, două.
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70.4 ore înregistrate
Recenzie Early Access
Postat: 1 iunie, 2015
Un joc foarte fain , de lunga durata , unde iti exersezi indemanarea de arhitect si manager :)
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