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O que os desenvolvedores têm a dizer:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.

When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.

But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to once you've bought the alpha.”
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Comprar Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

Comprar Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

Comprar Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Comprar Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Comprar Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.


Recomendações de Curadores

"A great building game in which you construct a prison, early access but the developers can be trusted and the game is fun as it is."

Atualizações recentes Ver todas (27)

30 Abril

Alpha 32 released

A couple of months ago we announced that we are going to finish Prison Architect in 2015. We've been working hard to fulfil that promise and as a result of April's bug bash we're happy to pin that down further and confirm that Prison Architect will be released in quarter four (Oct / Nov / Dec) 2015!

The team have smashed the previous bug fix record and submitted over 130 fixes and whilst that means that we don't have a content update for you this month, we hope you appreciate the stability, speed and simulation quality of the new build. Normal service will resume next month and please continue to log any issues that you may discover.

In other news we are trying to build our facebook engagement so if you have a moment, please head over and like our page.

Here is our video demonstrating the new features:

Death Row continued:
- A new item in the TODO list shows you the current status of your Death Row prisoners (chance of clemency)
- New game over event : Criminal Miscarriage of Justice. Occurs if you execute an inmate who is later exonerated of the crime (Nb. Will not happen if you have reduced his chance of clemency below the legal threshold)

- The lawyer can now provide a last line of legal defense.
If you are on warning (Eg too many deaths in one day), and you fear you will not be able to meet the requirements to avoid being fired, you can use your Lawyer to avert the Game Over event.
Nb. Can only be used once.


The full list of bug fixes can be found here:

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27 Março

Alpha 31 released

Alpha 31 has been released! Here is our video demonstrating the new features:

New staff : The Lawyer
Unlocked in the usual way through Bureaucracy, and requires his own office.
The lawyer grants access to a variety of legal loopholes and new facilities for your prison.

- Minimum cell size removal
Prison Cells can be built to any size - they are no longer to obey the legal minimum
of 3x2 metres. Note they must still contain a bed and a toilet.

- Indeterminate sentences
Prisoners can now be assigned lockup or solitary confinement that remains in place
until you say otherwise. This is a massive breach of their human rights, but the Lawyer
will allow you to skirt the issue and do it anyway.

- Death Row
Opens up the opportunity and responsibility of executing prisoners sentenced to death.

Death row
To receive Death Row prisoners, you must:
- Unlock Death Row through the lawyer
- Build an execution facility - a room with an Electric chair, and chairs for the witnesses
- Build cells nearby and flag then as "Death Row Only" in the security deployment screen

Death Row prisoners will then begin show in your Intake screen - although they are quite rare.
They must stay in a Death Row designated cell, and they do not follow the regime.

- They are effectively locked down 24 hours a day, with two exceptions:
1. They can receive family visitors in Visitation
2. They can attend their Appeals process to try to have their sentences commuted.

- New program : Death row appeals process
Every Death Row prisoner has a chance to try to clear his name, or have his sentence commuted.
He will attend the appeals process, and each time has a chance to be released, or downgraded to max-sec.

- All Death Row prisoners have an estimated chance of clemency, visible in their Rap Sheet.
This represents your staff's best estimate at his chances at clemency.
Each time he fails the appeals process, his estimated chance of clemency is HALVED.
The more appeals you allow for a prisoner, the more certain you can be of his guilt.

Once you are satisfied a Prisoner has had sufficient chance to appeal, you may schedule an Execution.
This can be done from his Rap Sheet, and once begun it will take over your view until over.

A process must be followed for each execution:
- Prison lockdown : All prisoners return to their cells
- The chair is electrically tested, putting your prison under high electrical load.
In addition, the prisoner must be able to walk to the facility.
- Witnesses are escorted to the facility and will sit in seats provided, if available
- The Warden, the Chief, and the prisoners chosen Spiritual Leader will gather in the condemned man's Cell
- The prisoner will be escorted to the execution room, along with the Warden/Chief/Priest
- Execution
- The staff and witnesses are dismissed and may leave

Once completed, you will be given a report on the success or failure of your execution.
If justice was done, you will receive a $10,000 bonus for your work.

- WARNING: If you push ahead with an execution before sufficient appeals have occurred,
you will be held personally responsible if evidence comes to light which later exonerates the prisoner.
You will be fined $50,000 instantly.
The intake queue of Death Row prisoners will immediately empty.
In addition, any Death Row inmates within your facility will be immediately transfered away by bus.
If this happens 3 times, you will be fired.

NOTE: The state sanctioned "safe level" for chance of clemency is 5%.
In other words, if you wait until a prisoners clemency chance is below 5%, you will not be held liable
for any miscariages of justice that may later come to light.
Your Lawyer can raise this threshold to 10% if you instruct him to do so.

New room : Reception
An optional room, that gives Prisoners a dedicated arrival point (replacing Deliveries)
Once built, all new prisoner arrivals will go through this room.

- Prisoners must be escorted into the Reception room, then strip-searched. Any contraband will be found.
- They are then given fresh uniforms.
- Guards then escort them (still shackled) to their destination - either a cell or a holding cell.
- The process requires lots of available guards, but is much more secure than arrivals through Deliveries.

NOTE: The Laundry Logistics system will assign one of your laundries to handle the clean uniform requirements.

- Using the Bangup emergency option will no longer rapidly raise the 'temperature' of your prison.
However, having lots of prisoners shackled (in their cells or in solitary) will contribute to the 'temperature'.

Bug Fixes
- Fixed: The 'criminal negligence' failure case had become broken in alpha 30 - your avatar was not spawned correctly
- 0007974: [AI & Behaviour] Crash loading game with PhoneBooth redefined to be non-wired by a mod
- 0007967: [AI & Behaviour] Crash with prisoners unloading from prisoner bus
- 0007932: [AI & Behaviour] Guards not taking prisoners to (available) solitary cells

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“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”

Steam Workshop

Acerca deste jogo

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.

Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
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20 de 20 pessoas (100%) acharam esta análise útil
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Extremamente viciante!

Não é, confesso, daqueles jogos que pelas imagens, me tenham parecido particularmente apelativos. Agradou-me razoavelmente o conceito apresentado: construir e gerir uma prisão. Mas parece simples. Desenganem-se! Não é!!

Prison Architect é uma espécie de simulador de director prisional. Há que construir a prisão e depois geri-la. E isso é infinitamente mais complicado de fazer do que dizer.

Há que construir uma cela de "captação" de prisioneiros. Uma cela comum, sem grande privacidade, onde os prisioneiros ficam a aguardar a sua ida para uma cela individual. Sendo quase obrigatória, manter os prisioneiros nesta cela muito tempo gera insatisfações, conflitos, violência e, eventualmente, mortes. Então há que construir também as celas individuais. Uma cama e uma sanita são obrigatórios, uma janela é aconselhável. E quantas celas construir? 100? 200? 500? O desafio passa muito por aí.

Há possibilidade de começar o jogo de forma a que chegue aleatoriamente um número de prisioneiros indefinidamente ou apenas quando estivermos disponíveis para os receber, sendo esta última forma bastante mais fácil.

Mas receber os prisioneiros é uma coisa, mantê-los é outra. As necessidades básicas de alimentação e higiene exigem a construção de cantinas, cozinhas e chuveiros. Depois, há que equipá-los e contratar quem gira isso. E atenção, que uma cantina onde se juntem umas centenas de prisioneiros, encafuados a debaterem-se pela sua refeição é sinónimo de desgraça.

Acalmar as hostes é, pois, o outro desafio. Entreter os prisioneiros, permitir-lhes falar e ser visitados pelos familiares, dar-lhes a possibilidade de apanhar um pouco de ar e sol, de trabalharem, de estudarem, de colaborarem para a sua vida na prisão é uma enorme cadeia (do mind the pun) de equilíbrios que não é fácil gerir e manter. A construção de oficinas, de salas de aula, de lavandarias, de salas de convívio ajuda. Depois é preciso guardas. Com cães, com armas e guardas prisionais "normais". Equipá-los, dar-lhes formação, planear-lhes as rotas de patrulhamento, atribuir-lhes áreas de trabalho... pois é... bem mais complexo do que parecia inicialmente, não é?

Mesmo assim, os conflitos sucedem, Há que planear buscas, revistas, que controlar desacatos e punir os responsáveis adequadamente. Entre as medidas punitivas temos o encarceramento nas respectivas celas e, claro, a solitária - que temos, obviamente, que construir.

Além disto, há ainda que gerir a electricidade nos vários sectores, a canalização, as câmaras de videovigilância, as escutas telefónicas, as tentativas de fuga, a produção de mobiliário e de matrículas por parte dos presidiários, etc, etc, etc...

é, como disse, um jogo infinitamente mais complexo - e DIVERTIDO de jogar - do que à primeira (segunda, terceira, quarta...) vista parece.

Recomenda-se vivamente!!!

9/10 - Há ainda alguns pormenores a afinar e o jogo ainda está em Beta, pelo que lhe vão sendo adicionadas funcionalidades. Falta explicar como se realizam algumas tarefas, pelo que se torna complicado levá-las a cabo. Mas a relação qualidade-preço do jogo é soberba.
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483 de 523 pessoas (92%) acharam esta análise útil
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-Built a beautiful prison
-Received a freakin legendary prisonner
-Built a mini prison only for him
-Hired 3 armed guards, 3 guards, and 3 dog handlers to watch over him day and night
-He stole a lighter which was brought to him by someone who threw it over the perimeter wall 3KM far from his cell
-Burnt his cell down
-Stole a shotgun and killed each of my guards
-Paused the game and made 10 normal guards spawn in front of him
-He shot his way through them
-Received 15 times 24H of lockdown for his crimes when I finally managed to handcuff him
-Starved to death because I had no way to remove his sentence

10/10 The developpers made Chuck Norris starve
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How cool its make your own prison and u decide everything ?
10/10 game I LOVEEEEEEEE IT!
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1 de 1 pessoas (100%) acharam esta análise útil
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Good Game
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1,177 de 1,402 pessoas (84%) acharam esta análise útil
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Publicada: 29 de Novembro de 2014
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I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
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Built a prison, had prisoner named Maxwell. Maxwell was in prison for stealing a guitar, Maxwell got defensive when others ridiculed him. I am the warden of this prison, time to save maxwell. Relocate him near our armory, let him roam around freely for a few days to collect items. Send him back to his old cell, metal detectors are set off, call guards off tell them this is neccesary. Send Maxwell and everyone who ridiculed him to the shower, locked the doors. Maxwell was the only one to come out.

10/10 Would play again
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Imagine Sims, if you had to house dozens at first, or eventually hundreds of people in only one house.
Then, having lots of babysitters to watch everybody... And if you didn't fullfill all their needs, they would start acting up, wrecking your house and attacking eachother and the babysitters.
That is basically Prison Architect. :D
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It's like SimCity, but your Sims stab each other.
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TL:DR? See Conclusion

As an Early Access Review, this will be subjected to change and editing as newer updates are released.

Prison Architect is a 2D top down prison building and management simulation game made by Introversion Software being financed by crowd-funding, pre-orders and Steam Early Access. Since it's initial release on 2012, the game has undergone several major updates (an average of 4 weeks per update) and has raised nearly $10 Million in revenue.

The player takes on the role of a Prison owner, architect and governor who's objective is to create a prison from an expandable open world map. The player may choose the purpose of their prison either focused on reforming criminals, severe draconian punishment, or a mix of the two. Build the prison from scratch, hire guards and officers, staff and maintenance crew to keep it functioning, dog patrols to keep watch and many more. There is no end to the game, the player just needs to keep building and keep expanding until they decide to sell their prison and build a new one, or, have it burned to the ground because of a riot and find yourself in prison (seriously, your character can go to jail if you're grossly negligent in its management, ironically, in the same prison you built).

+ Great 2D Art Style
+ Good Tutorial: Comprehensive and easy to understand
+ Vast variety of Characters (Staff, Officers, Prisoners, Guards etc)
+ Expanding World Map: (Buy the adjacent lot to expand)
+ Detailed Micromanagement System (Prisoner Regime, Guard/Dog Patrols, lock downs etc.)
+ Detailed Construction System (Buildings, water systems, electrical wiring, computer controls etc.)
+ Easy to install and uninstall MODS (Steam Workshop)
+ Monthly major updates (YouTube Channel for Introversion Software provided at the comment section below)
+ Old Computer friendly
+ High Replayability

- Early Access (I will only remove this after full release)
- Severe Performance Drop when the prison becomes very large (in size, prisoner and staff)
- Lacking in Soundtracks
- Occasional path-finding problems
- No main menu (minor annoyance and not a deal breaker)
- No Steam Cloud Support
- Prisoners are released Naked sometimes

GREAT EARLY ACCESS GAME. Prison Architect is what all Early Access games should try to be; it has constant updates, great art style, solid core gameplay, stable & playable and most importantly, easy on the pocket even at full price.

MUST TRY, whether the game is at full price or sale, it's worth every penny and I fully RECOMMEND it specially if your a City Building / Simulation fan. To be honest, the game is technically finished in my opinion (just need a bit more bug fixing and performance improvements) and has more features than some of the other fully released games I've seen.

Like my Reviews? Follow my Curator's Page:
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One of my prisoners Tried to Escape through The Water Pipes, Destroyed the ends of the pipes and trapped Him

He died In those Pipes,I Think he learned his Leason

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61 year old convict, Arnold McFluffybottom, punched the toilet in his cell, whereupon he was immediately jumped by 7 guards and beaten unconscious.

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One day you're trying to figure out why you want to keep prisoners from collecting spoons and the next day the army is trying to forcibly retake your blood soaked prison from prisoners hiding in your armory. And as you watch your dying employees beg for a god or devil to save this from the horror you created, as you watch your life's work crumble before the sounds of gunfire and the screams of these lost souls. Maybe you'll realise, if all too late, you should have taken those spoons.
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How do you fit a drill in your anal cavity?
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Basically the best game this year
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The game you can deploy SWATs after finding a spoon in a prisoners cell.
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Prison Architect is a mind-broadening experience, a game about building a prison, planning out cell blocks, balancing budgets, arranging schedules, maintaining peace, quelling unrest and thwarting escape attempts. It’s a not finished gaol-management sim that, despite still being under development, is currently available to purchase and play on Steam...and you should.Here’s how Prison Architect plays: you’re given a plot of land and a metric wodge of cash with which to build a prison. About a dozen men found guilty by a jury of their peers turn up once a day expecting the bare minimum of care afforded to them by the state. You can click on them to see their criminal records, but you have no direct control over their movements. Instead you plot out the foundations of buildings, which a team of workmen then construct, before designating functions to the rooms you’ve made. Hastily cobbled together holding cells will accommodate a few prisoners while you construct dozens of smaller individual cells. Showers must be hooked up to plumbing, cooks must be hired to work in kitchens, cafeterias must feed prisoners, guards must open and close locked doors in order to escort inmates, staff and visiting families to and from their destinations.A 24 hour clock ticks along, turning the day to night, with your prisoners adhering to a configurable schedule of sleeping, eating, yard time, work time and free time. The idea is to construct things in such as a way as to keep the largest number of inmates moving efficiently between their cells, showers, laundry rooms, workshops, yards and back to bed, all while keeping the system secure enough to detect smuggled contraband and deter escapees.Accountants and psychologists and security chiefs can all be hired and supplied with furnished offices to unlock new menu screens and information about your prison population. You can take on government grants, which offer you a cash advance in exchange for meeting certain criteria.Besides these grants, Prison Architect is a sandbox balancing act in which happy prisoners require costly amenities and unhappy prisoners will eventually riot, using contraband weapons such as screwdrivers stolen from workshops to stab up their fellow incarcerated. It’s a virtual delinquency ant farm in which you tread the line between your prisoners’ happiness and the prison’s efficiency and up metal detectors and order extensive searches of every cell and tensions will rise, but neglect to de-shiv your inmates in favour of a feel-good prison atmosphere and those happy prisoners will end up all stabbed to bits in a bodybag.Introversion are not shy about advertising Prison Architect’s in-progress state and their promise to you is that you are directly funding the ongoing development of the game with your purchase, in exchange for monthly updates and, eventually, a copy of the finished game.Prison Architect is a good game in its current state and pretty much the only early access game that hasn't disappointed so far.
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Build prison walls?: CHECK
Build cells, canteens/kitchens, and the warden's office?: CHECK
Is the power ON and do we have guards?: CHECK
Inmates arriving at prison. Do they enter the prison?:
Did they ran away?: No. They just hung around the prison's entrance....

...oh well, good enough! Thumbs up!
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420/10 Best prisoner spoon riot simulator ever.
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Build a prison. Get prisoners. Forget to get guards. Get guards only for them to die. Have fun watching them die. Go to jail.
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Early access done right - Prison Architect is an early access game that is actually updating and has a team supporting it. There are consistent updates that actually add major features and improve the game, and this has been going on for a long time already. As it is an alpha, there are some bugs, which are actually being fixed. But aside from that, on to the game itself.

Players in Prison Architect are set to manage a prison, which as the name implies they get to design themselves. Once the facility is constructed, in part or completely - Your choice, the player can allow in prisoners and manage day to day operation. Arrange for the prisoner's schedules for when they work, eat, sleep and so on. But keep in mind, the prisoners don't want to stay in prison. Some may not try it unless you just plain allow them to walk out the front gate, but others are more active about their attempts to escape or make life suck less. They arrange for tools and drugs to be thrown in over your outer walls, they take knives from the kitchen if they can get to them, and they'll try to dig tunnels to get out.
Special attention is to be paid to the possibility of a riot. Prisoners can decide to start taking over, they can raid the armoury, knock down guards to take their stuff, or kill eachother. They aren't friendly people, most of the time.

And you need to make sure they don't fall right back into their criminal habits after they're released.
Teach them carpentry, send them to a basic education, treat their addictions...And make sure they don't think of your prison as a comfy hotel, it's not a vacation for them, it's a punishment.
Time for the sentences appears to pass at a rate of one year per ingame day, and while this may not sound like it will have prisoners last long enough to do anything, many of them are in for 20 or more years, and some may show up with part of their sentence already done.

Your income, as money does not grow on trees, comes from a few sources. A basic daily income, plus an income per prisoner, and income from the workshop. When you're teaching these prisoners a skill, you may as well profit from it, but of course, not all of them are bright enough to be able to learn workshop safety classes.
I have mentioned money does not grow on trees, but that was only partially correct. The trees are money, as the wood is cut into boards and sold, or taken to the advanced carpentry stations for prisoners to create furniture out of. While probably not intentional, you can play Logging Station Architect instead. You just never take any prisoners and just plant trees to sell the logs. It's a slow way of earning money, and it is not anywhere near as fast or satisfying as running a prison, but the option is there. You can also sell off a prison you already made and use the money to start a new one, which allows you to continue playing the sold prison as well, though you can only sell it once.

The graphics may take some getting used to, but they fit the game and make things easy enough to see what is going on and where things are. The graphics aren't bad, but they aren't shiny 3d models as most games use these days.

In the end, Prison Architect is a great management/prison simulation game with great support by a great developper, and I would recommend it for anyone who is interested in management or simulation style games
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