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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang kan mogelijk erg veranderen gedurende het ontwikkelingsproces. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je misschien beter wachten tot de ontwikkeling van de game is gevorderd. Meer informatie

Wat de ontwikkelaars zeggen:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
Meer informatie
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Prison Architect Standard kopen

Bevat onmiddellijke toegang tot de alpha en voltooide versie, wanneer beschikbaar.

Prison Architect Aficionado kopen

Bevat de Standard Edition, plus toegang tot de soundtrack en artbook wanneer beschikbaar.

Prison Architect Introversioner kopen

Bevat de Standard en Aficionado Editions, plus Uplink, Darwinia, DEFCON en Multiwinia. Heb je een van deze titels al? Geef het extra exemplaar aan een vriend!

Prison Architect Name in Game kopen

Bevat de Standard, Aficionado en Introversioner, plus de mogelijkheid om een gevangene een naam te geven en zijn biografie te schrijven.

Prison Architect Name in Game Upgrade DLC kopen

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

Recente updates Alles weergeven (17)

Prison Architect Alpha 23 Released

31 juli 2014

Alpha 23 has been released!
https://www.youtube.com/watch?v=Rcwr91LOI3g

Remote Access systems
You can now build a number of interconnected systems and servos in your prison, to automate access through locked doors.
These new objects are unlocked via 'Remote Access' in the beauracracy screen, and available in the Utilities menu.
All of these systems can be connected together using the 'Connect' tool in the Utilities menu.

- Door Servo : Attaches to an existing door. Can be triggered electrically to open the door.



- Door Control System : Operated by a guard in a security room. Allows guards to open doors remotely.
The system is connected to servos via the new 'Connect' tool in the utilities menu.
Note: The operator can open a maximum of two doors per second, so don't overload a single system with too many servos.
Note: If a Door Control System becomes broken, ALL connected doors will spring open.

- Door Timer : Another way to control doors automatically, based on time of day. Click on the door timer to access its schedule.
All connected doors will be opened when the schedule says they should be.

- Remote Door : A strong metal door that cannot be opened with Jail Keys. You must connect this door up with a Door Servo
and control it remotely somehow.

Cctv overhall
The old cctv system has been replaced, using the new Connection mechanics developed for Remote Access Systems.
Cctv Monitors must now be connected to cameras using the 'Connect' tool.
A single Cctv Monitor must now be operated by one Guard, and a Guard can only operate one monitor at a time.
A Monitor can be connected to as many cameras as you wish, but has only eight screens.
If you connect it to more than eight cameras, the monitor will cycle through them, giving only partial coverage.




[ADVANCED FEATURE] Logic Circuits
Two new objects have been added purely as an experiment, and are not required for any normal prison.
These objects can be used to build advanced electrical circuits.

- Logic Circuit : A boolean logic gate with X inputs and 1 output.
Available operations : And / Or / Not / Nand / Nor / Xor
Right click on the circuit to cycle the operation.

- Logic Bridge : Can be used to send a signal via Electrical Cable (normally used to power your prison)
Place the Logic Bridge over a cell containing Electrical cable, and that entire cable will have the same signal value.
Any Logic Circuit sitting on the same Electrical Cable will receive the signal as one of its inputs.
This is specifically useful for transmitting a common signal around your circuit - eg a Clock signal,
without requiring thousands of seperate wires.



Contraband Smuggling continued

- Contraband can now be smuggled in via materials in a Delivery Truck. Anything brought in via Delivery Trucks can be used.
Eg Food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials etc.
Dogs will detect narcotics in these items, and metal detectors will spot metal items.
Guards can now search these items on request.
Once brought into the prison, the contraband will remain in its material until a nearby prisoner picks it up.
Note: The types of contraband smuggled in this way will be determined by the Supply and Demand within the prison.

- Contraband can now be thrown in over the external walls.
Prisoners 'arrange' this when phoning home, or when talking to their visitors in Visitation.
They will arrange to go to a pre-determined place at a certain time, and collect a specific item.
The item chosen will be based on the needs of that prisoner.
If there are guards near the collection point, the contraband will not be thrown in.
The maximum throw range is 10 squares, and cannot happen in sectors marked as 'Staff Only' as prisoners cannot get there.

- Intoxication is now a type of Misconduct, and is 'detected' when a Guard searches a prisoner. He will notice they are high/drunk.
You can now set the punishment for Intoxication in the Policy table.
Being caught Intoxicated automatically refers the prisoner to the relevent 'Rehab' program, if it exists.

- Utilities mode now filters the display based on what you are building, to give a clearer view.
Only relevent objects and connections will be shown depending on the mode - Electrical, Pipes, Circuit wiring.

- Fences are no longer free (YOU try getting hundreds of metres of fences for free)

- You can now expand and contract the Todo list to free up screen space

- More info has been added to the tooltips in the Build Toolbar

- Kitchen Sinks now require a water pipe connection

- The 'Day X' timer in the top toolbar now shows the total 'Real Time' played on this prison

- Fixed a subtle bug in the audio system that caused audio corruption sometimes - buzzing, popping, clicking

78 opmerkingen Meer informatie

Alpha 22 launched

27 juni 2014

Alpha 22 has been released!
https://www.youtube.com/watch?v=Xer0X1zYbag

No more shall all your laundry baskets gradually migrate to a single laundry room, leaving all the others empty!

No more will you be able to install Garbage!

No more will your dead prisoners slide off morgue slabs and hearses, and lay there in the road forever!

No more will your entities get stuck (FOREVER) on walls, corners, doors, and just about everything else in their way!

We decided to do things differently this month. This month was a Bug Bash.

Generally speaking the monthly release schedule is an incredibly healthy process for us - it motivates us to work hard and finish things to deadline, and gives us a monthly routine to work to. However the process is not without its faults. We’ve become increasingly aware of the number of bugs that have been creeping into the game with each new release, and with just four weeks between alpha launches there is almost no time to address them. The result is a bug tracker filled up with literally thousands of bug reports. We had to do something about this.

So for the month of June, all the programmers on the team worked exclusively on fixing bugs. (That’s Chris, Johnny, Leander, Gary and Andrew, for those who keep track). Five programmers working for an entire month, just clearing bugs. For those who didn’t notice our messages in the main menu, we also released regular test builds via steam so that the community could test out our fixes and report back to us. Many thousands of PA fans got new builds every few days rather than once a month.

It’s been a fantastic experience, and many serious bugs have been tackled. We could have ticked off hundreds of trivial fixes, but we instead attacked the list starting with the biggest and most terrifying AI fixes. In total, 73 major bugs were fixed. This may not sound like many - it represents about one bug resolved per man-day, which in the Software Engineering world is a fairly respectable rate. But it puts it into perspective just how long bug fixing can take, and makes it clear to us that we shouldn’t be ‘saving up’ the bug fixing for some mythical end date just before the v1.0 launch.

Our community really rose to the challenge this month and gave us invaluable assistance. Our bug database is full of duplicate bug reports (most people don’t search first when reporting their bugs), and we’ve just never tackled that. Several community members organised into a group and closed well over 1,000 bugs during June, all duplicates. They also helped us to confirm our fixes worked and to test against regressions. Thanks guys! We wanted to give special shout outs to these community members who went above and beyond:

Reef : Thanks so much! You were a huge help to us this month. We are gifting you a free ‘Face in the Game’ upgrade as a token of our thanks.

mazetar, RGeezy911, _alphaBeta_, koshensky, Phydaux, Guvnor, Mhoram : You guys were incredibly helpful, thank you. We are gifting each of you a free ‘Name in the Game’ upgrade.

Normal service will resume next month, and we’ll have a set of lovely new features for alpha 23. But in the mean time, enjoy the new version.

Here's a full list of bug fixes:
http://forums.introversion.co.uk/viewtopic.php?f=17&t=49215

85 opmerkingen Meer informatie
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Recensies

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

Info over het spel

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Systeemeisen (PC)

    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space

Systeemeisen (Mac)

    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space

Systeemeisen Linux

    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Nuttige klantrecensies
451 van de 481 mensen (94%) vonden deze recensie nuttig
700 producten op account
9 recensies
26.5 uur in totaal
Early Access Review
This "game" ruined my perception of the human soul. Let me explain. I had a prison going, a real human rights violation if ever there was one. 300 high-violence inmates crammed into a single holding cell like animals. They had 10 beds to share among them. Two (working) toilets. Three showerheads. Constant shakedown searches, armed and k9 guards every twenty feet. A 25 square foot exercise yard where they were forced to spend most of their days crammed together like sardines. At lunch time, most of them didn't even get to eat. They were hungry, smelly, and angry. But they never rioted. They kept to themselves and just walked around all day complaining.

So I sold the prison. And I built another one. This was a utopia. Most of the offenders were normal risk. I had adequate housing, food, staff, showers. It was clean. Every cell had a TV. Most of their day was spent in free time. I had GED classes for them, substance abuse programs. And THAT wasn't good enough for them. It all started with one inmate. "Fish" was his nickname. He goes to his alcoholics class and within a matter of minutes, he beats the therapist to death right in front of the other inmates! What a jerk. The other inmates must have become stricken with terror because as I'm locking the guy in the hole, another inmate stabs a new arrival to death right in front of a guard. The new arrival hadn't even been booked into processing yet and there he is bleeding out on the shower room floor! As the guards are dealing with stabby mcstabberson, two more inmates start tearing the beds out of the walls in their cells so they catch beatdowns from the guards too.

At that point, the other prisoners decide they want no part of any of that and go off to their cells. The murderers / violent offenders spend 48 hours in solitary.

I guess what I'm trying to say is that this game is awesome, especially considering it's Early Access.
Geplaatst: 13 juni 2014
Was deze recensie nuttig? Ja Nee
7 van de 13 mensen (54%) vonden deze recensie nuttig
9 producten op account
3 recensies
50.8 uur in totaal
Early Access Review
Prisoners broke into the Armoury and started a riot. Army had to come and kill everyone..

10/10
Geplaatst: 20 juni 2014
Was deze recensie nuttig? Ja Nee
991 van de 1,231 mensen (81%) vonden deze recensie nuttig
17 producten op account
7 recensies
101.0 uur in totaal
Early Access Review
All my Guards were stabbed to death by an invincible prisoner with a spoon. 10/10 would play again.
Geplaatst: 17 april 2014
Was deze recensie nuttig? Ja Nee
123 van de 150 mensen (82%) vonden deze recensie nuttig
717 producten op account
63 recensies
9.5 uur in totaal
Early Access Review
I hope this game will one day leave early access and grace my account as a fully released game as it’s now been out over a year and feels very much complete. There aren’t many games under 150Mb these days that can give you as much entertainment as the likes of Prison Architect, and it really stands out amongst the ever growing crowd of top down, Theme Park types. Prison Architect flourishes with character and challenges the user with real choices in designing, running and planning a real prison environment. You truly do feel like god in this game and the real challenge comes from managing the character of the prisoners. Social anarchy amongst the prisoner is your biggest threat, but also the most amusing part of the game. You will forever be teetering on toppling your social structure and punishing prisoners for disobedience. It’s a fine line to walk and keeps you engaged & thrilled continually during your campaign.

Only con’s so far is the steep learning curve and the price. Definitely a little over valued at RRP by about 30-40% but hopefully will reduce when it’s fully released so more people can enjoy the hell out of this game.
Geplaatst: 13 mei 2014
Was deze recensie nuttig? Ja Nee
506 van de 762 mensen (66%) vonden deze recensie nuttig
260 producten op account
39 recensies
28.9 uur in totaal
Early Access Review
I decided, after a bit of consideration, to jump the wagon when the game was on sale. After spending some 10 hours or so on this Early Access title, I can't help feeling a bit divided about it.

Right off the bat, the longing for a game like the good games of old, such as Theme Hospital, makes you feel right at home. The genre hasn't seen much since then, and that makes Prison Architect a very welcome sight. In my first sitting, I played 5 hours straight. Not a lot of games these days seem to be able to pull that off. Part of the reason behind this, I think, in addition to the mentioned longing, is the discovery of how things work. In fact, you are given very few hints about how to get started properly. There's a tutorial kind of thing, but it touches just a small part of the game (some which I read, are not even part of the game at this point).

But, as I keep playing the game and learning more about the workings, I can't help but feel that the game is a bit "fake". The speed of the game is rather slow, stretching play time more than necessary. Then there's the graphics, which are unimpressive, but you would be able to forgive if the gameplay is very good. It's just that the gameplay is very basic. There's very little complexity in it, and nothing very new. In addition, many things don't seem to work very well. There's no polish. There's no soundtrack. There's no cinematics or voice recordings. There's no campaign mode.

Even considering these things, I could be very forgiving. However, for a game that has raised considerable funding of some $10.000.000 and been in alpha for over a year, I would expect more. I'm quite amazed they haven't gotten further. Even so, I do feel I got my 7€ worth.

Would I recommend the game? It's a very tough question. I feel I can't quite discredit the game, but on the other hand, it's not very impressive. Another factor is the rather stiff regular price to consider. In sum, I would have to give it a thumbs down. However, you might find it very enjoyable, and eventually it might turn out to be something great. For most people, I would therefore suggest waiting and see how things turn out.

2014.05.06: It would seem my review is a bit controversal. I just want to stress the fact that I like the game. I keep playing it. I just wish it was so much more, and I think it could have been. I'd like to commend the developers for Workshop support by the way. Usually that's an afterthought.
Geplaatst: 1 mei 2014
Was deze recensie nuttig? Ja Nee
706 van de 753 mensen (94%) vonden deze recensie nuttig
737 producten op account
17 recensies
8.6 uur in totaal
Early Access Review
If you think you are going to like this game, you probably will! Prison Architect is pretty much exactly what it sounds like it is going to be. It's a prison simulation game where you manage a prison. But it does that very well!

There are different ways to play but in one way you get a certain number of minimum, normal, and maximum security prisoners dropped off every day. You need to make room in your prison for these guys, you need to keep them happy, and you need to make sure they don't run away or kill each other.

To start off you can either build a large holding cell or smaller individualized cells (the individual cells are much more expensive but it keeps the prisoners happier). Each prisoner has needs like the need to shower, to eat, to sleep, to go out to the yard, to talk to their family, etc. You can see these stats on a per prisoner basis or as an overall stat at the top of your screen. The more unhappy your prisoners are the more likely they are to try to escape, to cause a riot, to kill people, etc.

The other thing you need to keep in mind is money. You are running a for-profit prison after all. You can get money from grants at the start of the game (they are kind of like mini quests where you get half the money up-front and the other half once you complete the objective) and you also get money depending on the number of prisoners you have. You spend money every day on things like food, guards, other staff members, etc. You can hire less staff members or reduce the quality of the food but there are risks to doing those things.

So what's the endgame? Once (and only once) you decide your prison is profitable enough, you can sell it. The game gives you a monetary score depending on how well you did. You can use this money to start your next prison and make it even better.
Geplaatst: 15 november 2013
Was deze recensie nuttig? Ja Nee