Bouw en beheer een streng beveiligde gevangenis.
Gebruikersrecensies:
Recent:
Erg positief (717 recensies) - 91% van de 717 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (19,685 recensies) - 94% van de 19,685 gebruikersrecensies voor deze game is positief.
Releasedatum: 6 okt 2015

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Recente updates Alles weergeven (39)

29 april

Update 6 released - and brand new games from us

Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.

https://www.youtube.com/watch?v=ZL4NCrgMhYA

TWO BRAND NEW GAME PROTOTYPES
Introducing 'Scanner Sombre' and 'Wrong Wire'

Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.

We are interested in your thoughts on the new games. Please go here to vote on your favourite:
http://www.introversion.co.uk/vote


PRISON ARCHITECT

= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Rain
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new "Map Settings" screen in the Extras menu.


= Map Settings
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.

Available options:
- Enable Gangs
- Enable Events
- Enable Weather


= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.

- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.

- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.

- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.

- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.


= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.

- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.


= Bug Fixes
Temperature and lightmap system corruption bug fixed.

- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat


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93 opmerkingen Meer informatie

30 maart

Update 5c - Hot water pipe tweaks

Having read the feedback, we think that we made the hot water pipes too fiddly for many players by requiring every shower head to be wired up to warm water to avert a riot of frigid prisoners.

We've now changed the system so that a hot shower is an optional luxury and gives a benefit to prisoners' well-being if you feel generous enough to provide it.

Changes:
- If a shower head is connected to hot water, this will benefit prisoner's warmth and comfort needs. Cold showers no longer cause frigid effect.
- Hot water range increased.
- Hot water makes sinks work faster.

64 opmerkingen Meer informatie

Recensies

'Prison Architect is een game met een bijzondere sfeer. De aantrekkingskracht zit hem in het nauwkeurige managementsysteem waarbij je goed kunt zien wat er verkeerd gaat, waarna je zelf de rommel mag opruimen. En stiekem kun je niet wachten tot er een nieuwe ramp plaatsvindt.' - Eurogamer

'Prison Architect zou zomaar een krachtig middel kunnen worden om gevangenschap door meerdere soorten lenzen te bestuderen, en de game zou zelfs een voorloper kunnen zijn van alternatieven voor het huidige, gebrekkige systeem.' Kotaku

'Deze simulatiegame van Introversion is een interessante combinatie van kapitalisme, architectuur, management en moraliteit. Als speler krijg je meerdere en vaak tegenstrijdige opdrachten: zo moet je je gevangenen beschermen, zo efficiënt mogelijk omgaan met de beschikbare ruimte, voor het welzijn van je gevangenen zorgen, winst maken en je gevangenis volledig beveiligen. Het is een fascinerende opgave om een instelling te bouwen die aan al deze eisen voldoet.' PC Gamer

'Ik vind Prison Architect gruwelijk. Als je de game zo af en toe speelt, is het een prachtig schouwspel met vermakelijke verhaallijnen. Maar als je de game met veel geduld en nauwkeurigheid speelt, is het een ware horrorgame: een reis naar het hart van de duisternis met een hels vuur dat ik nooit kan blussen.' - RPS

Over dit spel

Bouw en beheer een streng beveiligde gevangenis.

Zodra de zon opkomt boven een schitterend stukje land, gaat de tijd in. Je moet meteen aan te slag om een tijdelijke cel te bouwen voor een ongeregeld zooitje gevangenen dat met een gele bus voor je toekomstige gevangenis wordt afgezet. Je arbeiders werken zich een slag in de rondte: als ze de tijdelijke cel hebben aangelegd, gaan ze verder met de eerste echte cellen zodat je ruimte kunt vrijmaken voor de volgende lading gevangenen. Maar het spelplezier kan pas echt beginnen als alle criminelen een eigen bed hebben: zo moet je niet alleen een kantine bouwen, maar ook een ziekenboeg en een aparte ruimte voor je bewakers. Vergeet ook vooral geen wc te plaatsen, anders wordt het helemaal een smeerboel. En wat dacht je van een fitnessruimte? Of isoleercellen? En wat ga je met de executieruimte doen?

Prison Architect is geïnspireerd door Dungeon Keeper, Dwarf Fortress en Theme Hospital, en al ruim 1 miljoen spelers zijn je voorgegaan: het is niet voor niets 's werelds beste gevangenisgame.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (717 recensies)
Totaal:
Erg positief (19,685 recensies)
Recentelijk geplaatst
br4ve-trave1er
( 20.1 uur in totaal )
Geplaatst: 29 juni
this is awsome,
just buy it and you will understand
Behulpzaam? Ja Nee Grappig
Sergal The Sergal
( 14.4 uur in totaal )
Geplaatst: 29 juni
>Buy game
>Let it download
>game instantly pops up with career mode
>♥♥♥♥thislemmeatit.jpg
>build my first prison in sandbox mode
>Wasn't that badly built
>complete the grants to get extra money
>oh♥♥♥♥♥hisiseasy.rar
>Govenor guy calls
>"We're going to transfer some prisoners due to a incident at a different prison."
>wut
>get 40 new prisoners
>Only has room for 50 and they're already filled up
>no money to build a new wing
>Spent it all on guards to stop people
>a few in game days pass
>can't fill the reqs for new grants
>all 40 die due to no food or sleep
>insta fail the game due to having fail conditons on

10/10 Best prison management simulator ever
Behulpzaam? Ja Nee Grappig
xKripz
( 11.6 uur in totaal )
Geplaatst: 29 juni
Incredibly good, complex and complete game. Totally worth the money.
Behulpzaam? Ja Nee Grappig
Poor Old Mann
( 19.8 uur in totaal )
Geplaatst: 29 juni
This game.

This game is absolutely good, interesting, and funny.
Behulpzaam? Ja Nee Grappig
Shinkutzsar
( 14.1 uur in totaal )
Geplaatst: 29 juni
Want to play god with peoples lives while having an opportunity to build things according to your vision? Then this is a game for you!

This game offers tons of content to play around with, and several pathways to deal with prisoners and your workers. Each from creating heaven, hell, or a even a simple game of life has its own cons and benefits to my style of prison. There are a couple of key elements in this game that keeps me engaged. It is control, maintenance, implementation, effect and profit. Each of these makes me want to experiement, and see how efficient and effective my prison can be to deal with the different kinds of imnates while keeping balance in check.

Although I enjoyed playing this game, I did encounter some bugs and annoyances. The learning curve seem to be a about a intermediate difficulty if you are new to these kind of games. The tutorial or campaign mode can be vague so you need to do a little more research to get certain things working. What I hated is that I felt some features are bugged or glitched when it is not. I later found out after a few hours that it need to be "refreshed" or check on and off like prison programs for example to get it working correctly after filling our all the requirements. For some features like grants, I would have to check it off and on to complete the checked grants but with cash penalties.

Overall, I would recommend this game, but take note that starting and getting used to making certain things work will be difficult at first.
Behulpzaam? Ja Nee Grappig
Robosamo
( 89.8 uur in totaal )
Geplaatst: 29 juni
this is one of the best games on steam right now lost of content but there is a couple of bugs in it but updates do come out pretty fast so they wont stay in the game too long.
Behulpzaam? Ja Nee Grappig
Skypo
( 394.1 uur in totaal )
Geplaatst: 29 juni
Great game. Simple yet very detailled. Great addition to your collection especially good game if you are bored and have no idea what to do.
Behulpzaam? Ja Nee Grappig
izzy
( 96.4 uur in totaal )
Geplaatst: 29 juni
I have had this game since early access. One of the best games I have ever played. I am looking forward to what you guys make next.
Behulpzaam? Ja Nee Grappig
Audish
( 8.9 uur in totaal )
Geplaatst: 29 juni
I don't think anyone wakes up in the morning and goes "I want to build a prison today." Penitentiaries just don't have the same feel-good appeal as cultivating a city or a business, really. I think the developers behind Prison Architect had this in mind the whole way through development, because it never really dwells on the darker elements of incarceration. What it does do is give you a wealth of building options, so many that you won't even have time to question the ethics of your creations.

Prison Architect drops you off on a flat piece of land with a road running through it, and expects you to build a house of corrections. You're given an initial grant of money and some builders, and from that humble beginning you build cells, showers, kitchens, offices, power plants, laundry rooms, exercise yards, chapels, armories, morgues, classrooms... Honestly I don't have enough space to list out all the facilities you can place. The big selling point behind PA that will become immediately obvious is that you can build EVERYTHING. No detail is spared in how the prison is simulated, and every phone booth and ironing board must be accounted for.

This incredible level of detail extends to your prisoners and the handling of them, as well. Each of your little ne'er-do-wells has a detailed rap sheet and biography, specific incarceration needs including security level, moods and interests, and a laundry list of stats that can be tracked. Of course, you can't just throw such complex sims in a hole and call it a day (okay you can but it won't end well). Your prisoners have a schedule to stick to that includes eating, showering, working, playing, and sleeping. You can edit this schedule to your heart's content, even setting different schedules for different security levels.

There's still a boatload of systems I haven't even touched on like advanced security and visitation and work programs and research, but surely you get the point by now. Understand that while all this may sound daunting, Prison Architect handles it in a very gentle way. Early on, prisons don't need hardly any of the complex amenities, giving you time to unlock and familiarize yourself with them. You also have a huge list of options for customizing your difficulty, allowing you to even disable certain systems if you feel they make the game too complex. It's a consideration that more in-depth sims should adopt, because it means casual players and experienced managers can all find a pace they enjoy.

It's rare to find such a deep and detailed simulation that also allows you to dive just as far as you want, and at your own pace. You can tool along with a mostly functional prison just with the basic food and shelter services, explore additional systems at your pace, or go whole-hog in an attempt to build the perfect penitentiary. The 2D vector graphics might not be the most attractive but their simple lines and animations help keep the detailed interactions of your prison clear. Sound design is admittedly minimal, but it's not much of a drawback when there's so much more offered. No matter your skill or interest level, Prison Architect will find a way to capture your attention.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
1,399 van de 1,474 mensen (95%) vonden deze recensie nuttig
1,961 mensen vonden deze recensie grappig
Aanbevolen
161.2 uur in totaal
Geplaatst: 3 juni
32 prisoners have serious complaints

*distant shotgun blast*

31 prisoners have serious complaints

10/10
Was deze recensie nuttig? Ja Nee Grappig
367 van de 396 mensen (93%) vonden deze recensie nuttig
111 mensen vonden deze recensie grappig
Aanbevolen
342.2 uur in totaal
Geplaatst: 30 mei
This game is insanely fun. But it does have it problems.
I'll talk about what I love about it and then I'll talk about what I hate.

1, Gangs.

The fact you can get gangs in your prison is great. They'll work together to escape and to kill/fight during a riot or skirmish.
I find it perfect that I can section off gang members between cell blocks, And one day open up the doors and watch the murder spree insue, Before sending my armed guards set to free-fire in to crap on the resistance.

2, Mods.

With this game you can see almost anything anytime with mods, I once had a mod that is sadly out of date now, Which set the base agression of the prisoners to near-riot at all times. Me moving one prisoner to another cell set off the entire prison into a rampage. Total death toll was over 400 prisoners, 300 guards and the 5 admins, Whom, Got rushed by gun-weilding gangs.

3, Armed Guards.

The fact I can turn my prison into a DPRK Political Prison is just great. Putting guards in the canteena with free-fire on is possibly the best way to maintain order in my prisons while keeping the quality as low as it can possibly go. No janitors, No health care, NOTHING.

Those were the things I like about this game, Time to get into the stuff I hate.

1, Workers.

The workers get stuck far to often for their own good, It seriously calls into question what the level of education required for their field of work is. I once had about 50 workers stuck behind a wall, and 20 more in another. The sad thing is, When i tried to free them, The oposite set would be assigned to free the other. This lasted 20 mins before i hired 100 more.

They also have a tendency to shove their faces into the edge of the map once you buy a gate, Its annoying.

2, Easy to trigger prisoners.

Now, I did say before that I had a mod that triggered them, But it seems the mod is useless now, The prisoners in this game seem to be like their personality was taken straight from forums dedicated to complaints and petty ♥♥♥♥♥. The prisoners can be set off for litterally walking to far. Its rediculas when you have to kill half your prison beacuse they hate WALKING.

3, Cell Quality.

This is a prison, Not a luxury hotel. Enough said.

I hope yall found this review usefull, At all. Probably not.
Was deze recensie nuttig? Ja Nee Grappig
380 van de 418 mensen (91%) vonden deze recensie nuttig
652 mensen vonden deze recensie grappig
Aanbevolen
31.1 uur in totaal
Geplaatst: 11 juni
I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
Was deze recensie nuttig? Ja Nee Grappig
172 van de 179 mensen (96%) vonden deze recensie nuttig
223 mensen vonden deze recensie grappig
Aanbevolen
14.7 uur in totaal
Geplaatst: 4 juni
Prison Architect is one of those games, kind of like the sims, with which you occasionally have the brief moments of clarity where you realise that you're wasting your time scheduling and organising the lives of simulated people and you get the sudden urge to do something productive in real life like build some furniture or take a cooking class or raise a family.

Thankfully these moments pass and you can go back to playing the game.
Was deze recensie nuttig? Ja Nee Grappig
132 van de 140 mensen (94%) vonden deze recensie nuttig
13 mensen vonden deze recensie grappig
Aanbevolen
4,619.5 uur in totaal
Geplaatst: 11 juni
Thank you for this wonderful game.
I have created many prisons and I shared it in the workshop,(Walking the Mile) this is definately one of my best.
I have to say the game has got my full attention, the way you have created each individual prisoner keeps it real interesting.
There are a few thoughts I have that these should be in the game always, such as a medical ward, much like the protective custody. Some prisoners are insane and should be labeld that way, then they could serve there time in the medical ward.
A gang rehab class, trying to remove the gang label. a confession room for the chapel.
Maybe a prison cemetery for those that die in prison and have no family.
Other levels of death penaties, gas chamber, lethal injection based on what he arrives in prison and the judge appoints which penalty! The sniper towers are great, these sould be used indoors as well, makes you think there is an upper level.
I do not use the mail room, the prisoners dont work it fast enough and I get piles of mail bages in storage, also it ties up guards picking up where they left off.
I also dont use the forestry, piles of wood are everywhere, in conjunction I dont use the carpenrty tables or programs, it takes forever for a prisoner to learn and produce, but the time they do this the get released.
I think the library should be open regardless of education levels, so I dont use this feature either.
Overall this game is great.
I recommend it it to all that enjoy building population of any sort.
Was deze recensie nuttig? Ja Nee Grappig
78 van de 79 mensen (99%) vonden deze recensie nuttig
12 mensen vonden deze recensie grappig
Aanbevolen
144.5 uur in totaal
Geplaatst: 5 juni
All these reviews talk about how much fun it can be to create a draconian panopticon of hell, but I find it much more profitable to push on rehabilitation. You get money every time you take in prisoners, so it pays to be constantly taking them in, and you get a nice bonus whenever you release someone on parole and they don't reoffend. And while housing them in constant terror can reduce their will to re-offend, it's rather difficult to get that bonus check from a dead man.
And the great thing about this game? Both philosophies are perfectly valid. They each have benefits and flaws, and it's your job to strike the balance between the two to get your desired result. Go on, experiment; it's just the lives of criminals you're tinkering with, after all.
Was deze recensie nuttig? Ja Nee Grappig
86 van de 104 mensen (83%) vonden deze recensie nuttig
95 mensen vonden deze recensie grappig
Aanbevolen
94.5 uur in totaal
Geplaatst: 5 juni
It's like Zoo Tycoon but with people instead

10/10 would stab secretary again
Was deze recensie nuttig? Ja Nee Grappig
38 van de 40 mensen (95%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
Aanbevolen
141.7 uur in totaal
Geplaatst: 15 juni
Prison architect is a prison simulator with a grid building system and an in depth prisoner needs system.

Prison architect starts with the player immediately thrown into the game with hardy any tutorial. The real tutorial is the campaigns objectives. Once the player starts a game, they start with a small sum of money and must build a prison with the tools at their disposal. The player will build buildings for various rooms such as dormitories, cells, canteens, staff rooms, storage and other such necessities for the future prisoners and staff.

The prisoners come in all shapes and sizes, as well as various security levels; minimum, medium and high security. These prisoners act like real prisoners, if there is a shortage of food, a heat wave, power outages, or even a death can cause a riot to break out. Prisoners can be kept happy by having visitation rooms, recreational rooms, time in the yard, or an increase in variety of food. Should a riot break out, riot police and firefighters are available to help put them back in line, and medical centres or morgues are available for the wounded or fatalities.

Prison architect also has variety of options available when starting anew map, you can have weather as a factor, chose to have a large or small starting map, with our without trees, lakes or pre-existing buildings. Events are an interesting option, which can range from a power generator exploding, or a massive amount of prisoners arriving from another prison. Gangs can be turned on, which makes riots happen often, and if a gang leader is sent to your prison, the gangs can increase in size, and have wars over territory. Fog of war seems to be the most notorious of options. It prevents the player from seeing any prisoner unless a guard or camera is in the room, making it difficult, for the player to spot assaults or other such crimes.

Overall prison architects objective is to rehabilitate prisoners through reform programs, such as school, culinary or workshop programs. These, if passed, provide the prisoner with valuable work skills reducing the chance of reoffending, boosting your prison grade.



Prison architect does have a few things wrong with it.


Some lag when laying wires or pipes on lower grade PCs

Lack of realism in the riots or fighting

Slow to start for new players

The "campaign" lacks real story or drive

The names and descriptions of prisoners don't fit the actual crimes


Prison architect does a lot right.



Has a fantastic workshop

Has relatively easy achievements

Satisfying game

Has a surprisingly fun escape mode

Art and sound design are solid

Good animations

Fantastic in-depth needs system


Is prison architect worth the $32.99CAD? If you enjoy city builder type games, pick it up. Honestly if it goes on sale everyone should get it for their collection
Was deze recensie nuttig? Ja Nee Grappig
27 van de 30 mensen (90%) vonden deze recensie nuttig
14 mensen vonden deze recensie grappig
Aanbevolen
26.6 uur in totaal
Geplaatst: 1 juni
Prison Architect, How Many ♥♥♥♥ Heads Can I Confine In a Tight Space?

To make it short and sweet, this game is fun. I really liked it overall. However, it didn't take long before it got a bit boring since you experience everything it has to offer by the end of your first prison. Its not a bad thing I guess since it didn't overstay it's welcome. You have to be careful building around prisoners too because if they see an opening, they will say, "Peace ♥♥♥♥♥es!" and book it like hell while your prison guards handle the situation. Prisoners will die and the prison nurses will have trouble sleeping at night but at least the situation was handled.

There isn't too much for the controls. It's mainly the mouse with the keyboard to either access the keyboard shortcuts or acts as a way to move around the screen. However, the UI works pretty well. Its easy to navigate, there's a search bar to search for certain assets you want to put into your prison, and you place it in as such. The assets include: Important human beings, not important human beings, chairs, vending machines, TVs, Cameras, automatic doors, non-automatic doors, and more for sure. This game has a surprising amount of depth to it in the building department since you have to build your own water pipe system and even wiring your electricty to certain parts of the prison so you can keep the lights on and get a good view of the prisoners getting brutally beatened or going mentally insane as you accidentally confine them to Solitary Confinement for 2 months when you meant 2 days. Yes, there's no way, that I know of, to revert that. Guess you're ♥♥♥♥ed, buddy.

This game also features a "Escape Mode" (or something like that) where you can choose a prison you either downloaded from the Steam Workshop or one you made yourself and you try to escape it as a prisoner. The controls are pretty standard but they work for that. Its kind of fun since you can form gangs to help you in it and can even get away with murder if you're good enough. Its also a good way to test how good your prison holds up. You can of course get loans or grants if you fulfill certain tasks given to you so you can keep these unlawful ♥♥♥♥♥♥♥s in longer where they're heavily mistreated. The grants work against you since some of them require that you treat the prisoners good. Why do they need a TV?? ♥♥♥♥ them, they murder someone, here's a ball and some string, have fun, ♥♥♥♥♥♥. You can read up on what your prisoners did as well and they even have names. Some of the descriptions of the prisoners are pretty funny to say the least. There's so much to talk about, honestly, it'd take forever to cover it all. Just play the game if you're interested at this point but the review will continue.

The game looks pretty good. Its a top down 16 bit looking game that belongs on a Playstation 1 or SNES, if you're optimization is good enough. It's really nice on the eyes and it works quite well since you can tell the difference between everything and that's always a plus! The small character models look weird though, they are like all related to Rayman or something because they have no arms or legs. They are just a body, head, and round hands and that's it. It works so whatever.

The sound of the game works. This game is quite full of sound, actually. You can hear how angry the prisoners are when they are rioting against your prison guards and you can hear all the cooking and cleaning in the prison kitchen when they are serving the prisoners barely editable food. The prisoners, when they fight, have these cartoon-ish sound effects when they are punching each other God knows where. The sound in this game does make the prison much more alive and that is always much appreciated.

As for replayability, that depends on how you feel about the game after the first full fledged prison you make. Do you want to make more stuff, or do you want to put the keyboard and mouse down and move on? I think this game has the potential of having several playthroughs. Its definitely a good game to revisit after you haven't played it for awhile. Its a fun game but I don't know if replaying it directly after your first prison will be quite as satisfying as the first so you may want to take a break then come back to get another bite.

Overall, even though people have died and the prison inmates sleep comfortably with their hidden shivs at night, its still quite an enjoyable experience and is quite fun. I got this for almost full price but I can say that this is worth the full price, overall. Get this game if you haven't already. Its worth a playthrough or two.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 21 mensen (95%) vonden deze recensie nuttig
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Aanbevolen
97.8 uur in totaal
Geplaatst: 30 mei
When I got it? It was good. Some kinks here and there but still playable. Now? Great. Just about every kink I could remember has been ironed out and the game is better than ever. It's something I can play for hours on end and always find things to do.
It has a good learning curve, but nothing that should turn down anyone who doesn't usually play these kinds of games from buying it. Every jail I open is always better than the last in some way, and the planning feature is a blessing to help make sure of that.

There's so much I can say about this game, and all I could say would be good, but nothing beats the experience you get from just playing it yourself.
Was deze recensie nuttig? Ja Nee Grappig