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Игра с ранним доступом

Приобретите игру и начинайте — примите участие в развитии этой игры.

Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.

When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.

But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”

Купить Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

Купить Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

Купить Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

Купить Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

Купить Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.


Рекомендовано кураторами

"A great building game in which you construct a prison, early access but the developers can be trusted and the game is fun as it is."

Недавние обновления Просмотреть все (31)

28 августа

Alpha 36 - the FINAL ALPHA - released

Alpha 36 has been released! Here is our video demonstrating the new features:

This is the last ever alpha video for Prison Architect, and we will be launching version 1.0 in October. But fear not! We are planning to continue the cycle of monthly updates beyond version 1.0, including new videos to go with each update each month.

Here are our new features:

= Random event system
Random incidents, disasters and challenges will occur during your game, providing extra difficulty and unpredictability.
This is an optional system, and is enabled from the "Create new prison" screen.

- Events will not happen during riots, or if you have less than 50 prisoners on site
- Events are less likely if there have been deaths and escapes recently.
- Sometimes, rarely, several events may occur at once.
- All events have an EXTREME version, which is very rare, and much more severe.

Your power station catches fire. Can only occur if your powerstation is overloaded.
EXTREME version: Your power station explodes, damaging buildings/equipment/people nearby.

A cooker in the kitchen catches fire. This can cause havok with your mealtime arrangements!
We recommend you build sprinkler systems in key areas to mitigate this.

A random number of prisoners will be transferred into your facility within the next hour.
EXTREME version: All of the prisoners belong to the same gang, and you are probably fucked.

A prisoner injures himself on the equipment in the workshop, and requires medical attention.
Prisoners injured this way get the "Bleeding" status effect. Get them to a doctor quick!

A random section of your wall or fence collapses. Get it rebuilt before we have a mass escape!
We always recommend double outer walls, and this gives yet another good reason.

A prisoner comes down with a highly contagious virus. The virus will spread to nearby inmates, so try to isolate them.
Prisoners suffering from this virus will look sickly, move slowly, and vomit a lot. Some will fall unconcious.
Your guards will try to take confirmed cases to the infirmary for cure.
Some inmates will go to the infirmary themselves, but only when they are let out their cells.
EXTREME version: Some prisoners will eventually die from the virus if left untreated.

You discover that several inmates at your prison are federal witnesses in an upcoming prosecution.
Unfortunately, somebody has put a price on their heads and they will all be assassinated in the next few hours.
Find out who there are (using your Confidential Informants), and get them moved to Protected Custody.
Once the timer hits zero, they will all leave the prison to attend the court hearing, and will not return.
(Most likely living out their lives in federal witness protection, holding their breath every time they start their cars)

The Mayor is under political pressure to appear to be doing the right thing.
He will from time to time phone you and demand certain changes to your prison, in the public interest.
The demand is always temporary - after a few days, things return to normal.
However Failure to comply will result in a heavy fine.

- TV Removal Due to public pressure, all TVs must be removed
- Weights Removal Due to public pressure, all Weights Benches must be removed
- Less Food Provide smaller meals with less variety, to try to save on costs
- Remove Visitation For security reasons, all visitation must be halted

From time to time the prisoners in your facility become so frustrated that they demand changes.
It's your choice to comply or not, but the prisoners will not be happy if you refuse.

- Less Work Prisoners wish to work for less hours during the day
- More Sleep Prisoners want longer to sleep at night
- More Free Time Prisoners want more free time during the day

- Logs will now be automatically exported, unless EITHER
- You have at least one carpenters table
- OR You have a running carpentry program
Nb. This obviously requires an Exports zone near the road.

- The CEO's letter is now made of a graphic and a (localisable) string in the language file.
This should make it much easier to translate into multiple languages.

= Bug Fixes
- 0009322: [AI & Behaviour] The mere presence of a shop is stopping prisoners from wanting to do carpentry (Icepick) - resolved.
- 0009713: [Other] Crash after Assertion failed : 'index < m_numItems' (John) - resolved.
- 0009842: [Gameplay] CRASH: The attached savegame crashes within minutes (John) - resolved.
- 0009701: [Gameplay] Fatal error with lots of dead bodys stuck. (John) - resolved.
- 0009623: [Control & User Interface] Weird Mini-Sectors in doorways (John) - resolved.
- 0000515: [Graphics] Garbage bag sprite overlays garbage bin sprite (lim_ak) - resolved.
- 0009806: [Mod System] Lua scripting: .GetNearbyObjects() range values are strings, not numbers (elDiablo) - resolved.
- 0009716: [Mod System] Lua scripting: this.SubType is always type string, even if I specifically set it to a number (elDiablo) - resolved.
- 0009499: [Graphics] Phone taps and Filling Cabinets bug (lim_ak) - resolved.
- 0009559: [Graphics] Layering (z-index) issue with outdoor lights and trees (lim_ak) - resolved.
- 0009543: [Graphics] Layering (z-index) issue with door control and filing cabinet against wall (lim_ak) - resolved.
- 0009588: [Graphics] Layering (z-index): light vs. sprinkler flickering (lim_ak) - resolved.
- 0009589: [Graphics] Layering (z-index): light vs. cctv camera (lim_ak) - resolved.
- 0009709: [Graphics] Layering (z-index) issue: lights vs. road gate pillar (lim_ak) - resolved.
- 0009647: [Save & Load] Save crash! (John) - resolved.
- 0009715: [Mod System] Lua scripting: this.SubType is -1 if accessed during Create() function (elDiablo) - resolved.
- 0009585: [Other] Assertion failed : 'm_cellCache.ValidIndex( newCachedIndex )' (John) - resolved.
- 0006776: [Save & Load] Fatal error during load save file. (John) - resolved.

Комментариев: 108 Подробнее

30 июля

Alpha 35 released

Here is our video demonstrating the new features:

= Gangs (continued)

- Gang Leaders
Sometimes a Legendary prisoner who arrives through Intake will also be a gang leader.
They will immediately assume control of their gang, and will establish a leadership hierarchy.
Can promote gang members into Lieutenants, up to a maximum of 1 lieutenant per 10 soldiers.
Can recruit non gang members into the gang. (Must visit the prisoner first)

Gang members are fiercly loyal to their leaders:
- They will become angry (temperature increase) if their leader is being punished in Solitary or Lockdown
- If a gang leader is killed, the entire gang will immediately try to start a riot

- Gang Territory Capture
Gangs will attempt to take control of key areas of your prison.
The attempt is called a 'Play', and is led by a Lieutenant.
He will gather a group of gang members together and give them instructions.
The soldiers will then proceed to the zone in question, and assert their authority over that zone.
If they are unchallenged, the territory will turn their colour and they will have ownership of it.
The player cannot build or change room setups within gang territory

- Captured Territory
Once captured, territory shows up in the Gangs view as the colour of the gang who has claimed it
Rival gang members are not permitted into the territory
Non gang members can enter the territory and use the facilities (eg Phones), but must pay Protection Money to the gang
Gangs accumulate money from non gang members this way, and will use the money to buy equipment such as stolen weapons
From time to time a lieutenant will arrange a 'Play' to revisit the territory with a group of soldiers, as a show of force.

- Contested Territories
Sometimes a gang will be strong enough to take a territory from a rival gang.
They will only attempt this if they have sufficient numerical advantage.
A lieutenant will arrange a Play and will send enough soldiers to take the territory by force.

- Eviction
Once a gang has claimed a territory, they must be Evicted to remove their influence.
Click on the EVICT button in the gang view to begin this process.
Any gang members within the territory will immediately turn hostile.
Nearby gang lietenants will arrange new 'Plays' in an attempt to re-capture their territory from your guards.
Once you have defended the territory for 24 hours, the ownership reverts to 'Unclaimed'.

- Securing a territory
With enough guards, you can protect a territory against any gang control.
Nb this can only be done with an unclaimed territory - any gangs must be evicted first.

- Security Rooms
Security rooms also count as territory, and are automatically guard controlled.
Guards can project their power from security rooms to any neighbouring territory.
Eg a security room with 10 guards inside will 'project' 10 guards onto all neighbouring yards, common rooms etc.
Nb. 'Neighbouring' means there must be a door between the security room and the yard/common room.

= Contraband trading
All prisoners can now trade their stolen contraband with other prisoners for money.
Prisoners will sell items they don't particularly want, and use that money at the shop or to buy other items from other prisoners.
The price of any item is based on the supply and demand of that item within the prison.
The approximate trade prices of all items can now be seen in the Intelligence / Dangers view.

- Ranged Weapon accuracy
All ranged weapons have had their accuracy nerfed (previously 100% for anyone).
Tazers: 60% accuracy
Tazers used by Armed guards: 70% accuracy
All other ranged weapons: 70% accuracy
All other ranged weapons used by Armed guards: 90%

- The following rooms now all require Prison Labour to be unlocked:
Mail Room

- Additional Contraband can now be stolen from the following rooms:
- Forestry : Saw / Axe / Spade

- Guard deployment screen now uses same layout engine as Jobs

- 0008467: [Graphics] Horizontal lines in graphics (John) - resolved.
- 0009547: [Control & User Interface] Mails can be cloned (Icepick) - resolved.
- 0003138: [Graphics] Visitor appears with invisible body (Icepick) - resolved.
- 0009058: [AI & Behaviour] Prisoners are escorted to parole rooms zoned for other security levels. (Icepick) - resolved.
- 0009281: [AI & Behaviour] 500 prisoner grant wont complete (Icepick) - resolved.
- 0009282: [AI & Behaviour] Mailroom - Sorted Mail stacks sit on desks. (Icepick) - resolved.
- 0009236: [AI & Behaviour] Prisoners are not purchasing from Shop and Shop Front on Northern walls are not being manned. (Icepick) - resolved.
- 0005689: [AI & Behaviour] Prisoners should use showers in their cells during shower regime if their cells have it (Icepick) - resolved.
- 0002791: [Gameplay] Foundation-expansions don't complete with doors on the corner (lim_ak) - resolved.
- 0009143: [AI & Behaviour] Guards not escorting, prisonners in handcuffs die (Icepick) - resolved.
- 0006686: [Graphics] Dog Crates don't have proper textures (lim_ak) - resolved.
- 0009171: [Graphics] Road Gate Pillar render layering (lim_ak) - resolved.
- 0002497: [Graphics] Improper layering (lim_ak) - resolved.
- 0002847: [AI & Behaviour] Dog patrols generate door open jobs when patrolling cell blocks. (stargazy) - resolved.
- 0007708: [Platform Specific Issues] Case sensitive filesystem issue (crash) (John) - resolved.
- 0007285: [Control & User Interface] Mouse pointer position is not aligned with the actual click position! (John) - resolved.
- 0007342: [Performance] Game stuttering/freezing every 3-5 seconds for around the same amount of time. This happens constantly. (Icepick) - resolved.
- 0003080: [AI & Behaviour] Dog leashes stretch (stargazy) - resolved.
- 0009256: [AI & Behaviour] Shop works to ineffectiv. (Icepick) - resolved.
- 0009254: [Graphics] Shop fronts placed in the corners of a building freak out. (Icepick) - resolved.
- 0001569: [Gameplay] Build a foundation without lights (Icepick) - resolved.
- 0009230: [Graphics] Shop Front has missing/incorrect Toolbar Sprite (Icepick) - resolved.
- 0007338: [Control & User Interface] GUI unusable with 4k UHD display when using windows dpi scaling set to 150% (John) - resolved.

Комментариев: 79 Подробнее
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“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”

Steam Workshop

Об этой игре

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.

Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

Системные требования

Mac OS X
SteamOS + Linux
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
Полезные обзоры покупателей
138 из 149 пользователей (93%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
282.9 ч. в игре
Опубликовано: 2 мая
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Кто ты, мой друг? Мудрец ли ты, ведущий своих последователей туда, где свет и знания откроют им новый дивный мир. Или, быть может, ты суровый надсмотрщик, который силой заставит их идти к этому миру, хотят они того или нет. Решать тебе друг, в твоих руках и пряник, и плеть, и тысяча тонн кирпича и бетона.

Ты, друг мой, строитель. Не отводи взгляда, эта должность куда сложнее, чем может показаться. Тебе надобно построить идеальную тюрьму, из которой не сбежит даже Тим Роббинс. Казалось бы, все, что и нужно тебе – это нарисовать прямоугольник с четырьмя стенами, поставить дверь, нанять на работу трех непьющих строителей и одного охранника. Но все не так просто.

Строительство камер, кладовок, столовых, душевых, офисов администрации, комнат отдыха, дворов, кабинетов приема и встречи с родственниками, комнат смертников, классов образования и духовного наставления, карцеров, комнат охраны, арсенала и псарен – все это тоже на тебе. Но даже это еще не все: электрификация и водоснабжение, политика тюрьмы, исследование законопроектов и научных достижений, экспорт товаров, произведенных заключенными, зонирование тюрьмы, установка расписания дня заключенных и программы их реабилитации – да-да, монотонной твоя работа точно не покажется. Дальше – больше: патрули, распорядок смены охраны, установка наказаний для провинившихся заключенных, поиск контрабанды, наем тайных информаторов… Ты ни за что не справишься с этой игрой, но она тебя будет очень быстро учить на своих ошибках. Будешь успешен – всегда сможешь продать свое здание и на вырученные деньги построить тюрьму подороже, полностью автоматизированную, непрошибаемую и неуничтожимую.

Но причем тут путь надзирателя и мудреца, спросишь ты меня? А я отвечу. К тебе будут отправлять людей разных, с разной тяжестью преступлений, с разными проблемами и разным грузом на душе. Ты и только ты должен решить кем они будут, когда выйдут. Создай им комфортные условия проживания и дай им смысл жизни, научи работать на кухне и в мастерской, обучи грамоте, и когда они выйдут из твоих стен они будут совсем другими людьми, исправленными и куда добрее, чем были. А можешь и обрушить на них карающий меч, заставить их ненавидеть твою тюрьму, ее адовый режим, ее нечеловеческие условия. Когда они выйдут, они будут разбитыми и обессиленными. Быть может они вернутся в криминальный мир, но память о твоей тюрьме, друг, заставит их тысячу раз подумать прежде чем сделать это.

Ну так кто же ты? Мудрец, надсмотрщик или просто архитектор, который любит творить, не особо задумываетесь о судьбах человечков, снующих по твоему оплоту? Решать только тебе. Кем бы ты ни был, кем бы ты не стал, эта игра поможет тебе.
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34 из 35 пользователей (97%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
92.9 ч. в игре
Опубликовано: 6 августа
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Prison Architect - пожалуй, сильнейшая игра в жанре, после Transport Tycoon 1994 года. Как не трудно догадаться из названия - нам нужно построить тюрьму, или зону, как кому больше нравится, и обустроить ее инфраструктуру. На первый взгляд просто - но чем больше "зэков", тем становится сложнее. Есть три типа заключенных - легкий режим, общий и строгий. Все бы ничего - но люди со "строгача" очень любят "посадить на пику" более простых заключенных, а это влечет большие штрафы для тюрьмы. И наша основная задача, по моему мнению, сделать так, чтобы эти три слоя взаимодействовали друг с другом как можно реже, максимум на исправительных работах. Хоть и можно просто создать тюрьму с легким или общим режимом - за таких зэков государство меньше платит. По ходу игры так же открываются различные улучшения, как например тэйзеры и бронежилеты для охраны, а так же Death Row - смертники, 4 "слой" зэков.

Вообще игра очень глубокая, и все в обзоре сложно рассказать, да и не нужно это. Играйте сами, рекомендую игру даже тем кому жанр "tycoon" не очень по душе.

10 из 10 смертников.

P.S. Еще можно купить небольшое DLC, позволяющее создать "своего" зэка)
P.P.S. Можете оценить мою первую зону, сейчас уже вторую строю, более грамотно.
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31 из 36 пользователей (86%) посчитали этот обзор полезным
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6.8 ч. в игре
Опубликовано: 22 июня
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-Создал тюрьму
-Поднял бунт
-Заключенные добрались до стоек с оружием и беребили всех охрнников
-Приехала группа зачистки и перебила всех
10/10 отличная игра
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21 из 25 пользователей (84%) посчитали этот обзор полезным
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11.2 ч. в игре
Опубликовано: 15 июня
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Prison Architect — это стратегия с видом сверху с элементами бизнес-симулятора и симулятора от студии Introversion Software Limited.

Игра чем то напоминает Sims, но только нам придётся строить не дом для семьи, а тюрму для заключенных. Начинать придётся с пустого участка земли на котором в дальнейшем будет располагаться будущая тюрма, а зэки которые поступят в эту тюрму вам не дадут соскучиться...
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9.3 ч. в игре
Опубликовано: 19 мая
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Офигенная игра!
построил тюрьму, сначала все было хорошо, но потом зеки начали буянить, постоянно были чем то недовольны. И вот в один прекрасный день случился пожар сгорело несколько зданий, а также половина тюремного блока, погибла 4 часть заключенных, охранников и других служащих. Приехали пожарные залили все водой, повсюду лежат трупы, обломки от построек, но...
Вдруг всем стало хорошо, пропало недовольство, уровень опасности спустился до нуля.
Вывод: если ваши заключенные чем то недовольны, просто подожгите их тюремный блок, половина сгорит, а у остальных будет отличное настроение!
10 довольных зеков из 10
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