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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
了解更多

购买 Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

购买 Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

购买 Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

购买 Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

购买 Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

 

由鉴赏家推荐

"A great building game in which you construct a prison, early access but the developers can be trusted and the game is fun as it is."

最近更新 查看所有(29)

6月30日

Alpha 34 released

Alpha 34 released!

https://www.youtube.com/watch?v=Wl-_QQorFoM

= Gangs
Some prisoners will now have gang allegiences upon entering your prison.
This can make those prisoners much harder to deal with, as they will work to defend each other during trouble.

This is an optional feature, enabled by ticking the new "Gangs" tickbox in the New Map screen.
(Nb. You can also hack gangs into an existing prison by adding 'EnabledGangs true' to the top of the .prison file)

More dangerous / higher security prisoners are more likely to be gang members.

- Gang members can be identified visually by their full body tattoos
- Gang members will always come to the aid of their fellow gang member when fights break out.
This includes coming to the aid of a fellow gang member involved in a fight with guards.

- Gang members more likely to try to steal weapons, and more likely to carry them rather than stash them
- Gang members will not participate in any voluntary reform programs
- Gang members will not work for the prison

- New view : Intelligence => Gangs. Highlights all known gang members and shows the total number of members of each gang.

Nb. This is part 1 of a larger feature.


= New room: Shop
- Requires shelves and a shop front. The shop front should go on a wall such that prisoners can acces the shop front from a corridoor.

- Shop goods will be brought into the prison in the usual way, and taken to the shop.
- Prisoners can work in the shop, and will unpack the boxes of goods onto the shelves.
- Prisoners can buy items from the shop to help with their needs:
- Soap, shampoo etc for Hygene
- Towels, blankets etc for Comfort
- Magazines for entertainment
- Snacks for Hunger

- All prisoners are now paid a fixed wage of 50 cents per hour when working for the prison
- Items in the shop cost $5 each
- Prisoner wages and shop takings are now shown in the daily cashflow report (updated at midnight)

- Prisoners are more inclined to participate in voluntary training programs, and will concentrate harder,
when there is a shop on site. (They want to earn that wage to buy things for themselves).

- The shop is a potential source of smuggled contraband


= Asian language support
The game now supports asian character sets, paving the way for translations into
Japanese
Chinese
Korean
etc

- Mail room (continued)
- Fixed: Mail satchels would be endlessly delivered in certain circumstances
- You can now dump mail satchels if you end up with too many


- Escape tunnels (continued):
- Each member of a dig team now brings diminishing returns to the overall speed of digging.
This represents the fact that (say) 10 prisoners just couldn't dig all at once in one square.
Previously 4 prisoners would dig four times faster than just 1 prisoner.
it will now take 4 prisoners to dig twice as fast as just 1 prisoner
It will take 11 prisoners to dig three times as fast as just 1 prisoner

- Searching a toilet manually will now reveal any escape tunnels.
Nb this requires you specifically search the toilet itself, and does not apply if the toilet is searched
as part of a "search cell" or "search cell block" order

- Conventional fences no longer slow diggers down


- The research screen now flashes a warning if you are attempting to research an item,
but are missing the neccesary Administrator, or he does not have an office

- Emergency services personel no longer need to rest in a staff room

- More prisoner faces added to the sprite bank, for greater variety

= BUG FIXES
- 0003270: [Control & User Interface] Flashing Yellow area in deployment screen not explained
- 0004990: [Gameplay] Basic Detention Center fails to recognize completed rooms if other rooms are incomplete
- 0003318: [AI & Behaviour] Delivery Trucks fail to stop and unload (when delivery zone at bottom of the map)
- 0006493: [AI & Behaviour] prisoners use the same seat/phone/shower etc
- 0007248: [Mod System] Special Characters prevent mods from work
- 0008666: [AI & Behaviour] Prisoners reading books will stop following regime and freeze up unable to fulfill needs.
- 0008916: [AI & Behaviour] Mail Room keeps ordering more Mail Satchels
- 0007670: [Control & User Interface] Spelling of bureaucratic in Chapel Description
- 0003271: [Gameplay] Clone Tool + Water
- 0007630: [AI & Behaviour] Gardeners and other AI vibrate when in 3x speed mode
- 0006067: [Gameplay] Prisoners are tunneling too fast (through perimeter wall)
- 0001166: [Gameplay] Guards wont take prisoners to Solitary Confinement, prisoner stuck in limbo
- 0008714: [AI & Behaviour] Some dump jobs are never done
- 0008766: [AI & Behaviour] Empty Parole Program slots not being filled despite long queue of eligible prisoners
- 0005953: [Graphics] Uniform's are sometimes under the bed
- 0006142: [Graphics] Render issues when stacking drains with other items
- 0008750: [AI & Behaviour] Prisoners do not leave Transport Bus if reception is full of laundry
- 0005453: [Gameplay] Power Switch + Cctv Monitor = UNLIMITED VISIBIlITY!
- 0008996: [AI & Behaviour] Prisoner released during shower leaves naked
- 0000665: [Gameplay] pausing stops the limit-check for daily spending
- 0008034: [AI & Behaviour] Chefs Don't Cook
- 0008129: [Graphics] Death Row font too dark
- 0006952: [AI & Behaviour] In large prisons suboptimal transport job causes death of overdosing prisoners during transportation to infirmary
- 0005830: [Gameplay] Bureaucracy research never finishes if started during pause after firing warden
- 0002935: [Gameplay] Guard dogs kill prisoners
- 0007920: [AI & Behaviour] Unconscious dog and dead handler
- 0006228: [AI & Behaviour] Dog handlers can't get tazers anymore, but research says they can
- 0009032: [AI & Behaviour] Dead guards in hearse still have flashlight on
- 0003311: [AI & Behaviour] Guards escorting prisoners to from their cell to the same cell over and over
- 0008135: [AI & Behaviour] Dirty trays are being stacked outside canteen (in a remote solitary cell, for example)
- 0007151: [Gameplay] Truck drivers can be sacked
- 0006966: [AI & Behaviour] 0 demand for meals in the second hour of Eat
- 0003132: [Gameplay] Sometimes contraband is listed as "None"
- 0007437: [AI & Behaviour] Cooks Not Cooking
- 0007933: [Other] cooks wont cook (Cellblock assigned to non-canteen in logistics)
- 0008904: [AI & Behaviour] Laundry without door breaks near-by rooms
- 0008624: [AI & Behaviour] Riot Police get tired
- 0007675: [Graphics] Altar not displaying properly against a wall
- 0008988: [Save & Load] Last Game Save causes a Crash to Steam Client
- 0008946: [Gameplay] Library Books keep coming

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5月28日

Alpha 33 released

Alpha 33 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=UI0ICaHBJ-A


= Cell Grading
All prison cells are now graded on quality/luxury, on a scale 0 - 10
Factors that can affect the cell grading:
- Room Size
- Outside facing window
- Desk & Chair
- Tv & Radio
- Bookshelf
- Shower

- Entitlement
Prisoners are entitled to better quality cells (if they exist) as they build up time for 'good behaviour'.
You can see a prisoner's good behaviour time in their tooltip.
One day good behaviour is worth one point of cell quality
As soon as they misbehave, they will lose their nicer cell and go back to quality 0.
Your guards will automatically swap prisoner room assignments from time to time, to try to match everyone to the right cell
New incoming prisoners are entitled to an 'Average' cell when they arrive

New view : Logistics -> Room Quality
Shows the current grading of all cells in your prison.
The colour coding gives a rough guide - green means excellent quality, red means por quality

Shows two numbers over each cell, in the form X / Y
- Y is the current grading of the cell
- X is the grade that the current occupant is entitled to

- Behavioural changes
Prisoner's chance to misbehave is now affected by the quality of their cell AS COMPARED TO AVERAGE
Eg a prisoner in a below-average cell is now more likely to misbehave than before
Prisoners staying in above-average cells are less likely to misbehave, because they want to keep their room


= Misbehaviour / Temperature changes
- Prisoner 'boiling point' now factors in punishment/reform/health/security
This means prisoners become less likely to misbehave over time, if you successfully punish/reform them, and take care of their health and security

- Prisoner tooltip now shows time since last misconduct (good behaviour time)

- Prisoners with long sentences ahead of them are now more likely to cause trouble than before

- A prisoners re-offending chance is now recorded when they first visit the prison.
This value is visible in their Rap Sheet, under 'Grading', in the tooltip for Re-offending rate.


= New room : Mail Room
Allows your prison to receive mail from the outside world - ie letters from inmates families
Bags of unsorted mail will arrive every day at 6am, and be taken to the mail room
Prisoners work within the mail room to sort the mail into satchels, ready for delivery
Prisoners or Guards then take those satchels around the prison and deliver the mail.
Prisoners experience gains in Family, Recreation and Comfort when reading mail
The incoming unsorted mail is a new source of smuggled contraband


- New item : Radio
An additional luxury item you can place in a cell to improve it
Prisoners can listen to a radio for recreation (very similar to the way Tv works)


- Deliveries, Garbage, and Exports must now be at least 1x3 (previously would have been ignored if less than 3 high)


- Fire (continued)
- Fire now destroys utilities like pipes and electrical cables
- Fire trucks will now leave dead and unconcious firemen behind
- Firemen now take 75% less damage from fire than other entities
- Entities now react better to fire - avoiding it where possible
- Fire-engine siren sound now shuts off correctly


= Bug Fixes
- Fixed: Sometimes loading a prisoner based on a Name-in-the-game resulted in corrupted body and head sprites
- Fixed: Movement commands from the player didn't show up unless the entity was itself on screen
- Fixed: Typing '%' into input fields causes the game to crash.


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106 条留言 了解更多
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评测

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

关于这款游戏

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
有价值的用户评测
63 人中有 60 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
129.7 小时(记录在案的)
发布于:2月2日
抢先体验版本评测
时隔N久, 重新玩了下这款游戏, 比当初刚出的时候好玩很多, 优化好, 不会出现玩了一个钟头后爆卡, 游戏里的物品也增加了很多, 而且现在支持MOD了. 研究了下游戏给的KEY是要去他官方论坛那里激活绑定论坛账号的. 具体在steam论坛里有教程



2月8日补充:
迷上这个游戏了...杀时间利器
个人感觉在控制犯人最简单的方法就是增加狱警数量,总体数量狱警:犯人=4:5的话很可靠,各种测试证明达到这个比例如果玩家反应快可以在30秒内镇压任何暴动...但是达到这个比例后不会那么容易发生暴动...
在cell block这个单位这里,部署站岗的狱警,狱警数量和犯人的比例达到1:4时不易发生暴动,如果是重刑犯的话至少要1:3
澡堂应该部署至少5%的狱警,防止捡肥皂后发生暴动
同样也应该在食堂部署至少5%的狱警防止暴动

有个很奇怪的问题只要犯人数量超过300之后发生的暴动一般会造成至少50人以上的死亡...

还有...如果cell block里是各种不同等级的犯人关在一起的话应该按里面全是重刑犯防御...真的...

防暴动后逃跑很简单...只要整个监狱只有一个出口并且在出口部署两个门, 做成类似于那种电影里生化实验室的那种门...以NPC的智商根本出不去...(建议在两个门中间加个金属探测器,很有用的)

最好保持有20个以上的狱警处于随时可以调用的状态, 可以快速应付各种突发情况和运输尸体或者是犯人

如果监狱内部已经失控, 只要叫4个武装狱警就行了...测试过可以镇压住300多人的暴动...前提是允许狱警自由使用武器...后果是犯人死伤严重...但是不用出动镇暴警察
(有一次不知道犯人哪来的散弹枪18个镇暴警察进去全挂掉了....最后还是出动了武装狱警才镇压住)



2月9日实验报告:
关于让犯人工作的事情, 虽然可以建多个工场, 但是效率不高, 还不如一群人集中在一个工场
关于犯人在工场中的工作, 虽然买铁皮(他自己买)加工成车牌简单, 但是利润太低了...一张车牌才10块钱...辛辛苦苦工作了一天收入只有5000~10000多
另一个方法比较复杂...而且成本比较高
就是自己建林场, 随便找个室外的空地就行, 雇佣十几二十个园丁让他们种树, 等树长大后工人自己会去砍了送到工场让犯人切割成木板, 一棵树苗100, 一块木板50, 最高时期一天收入12万多
不过这个我弄了一天弄不好平衡...要么没树砍...要么工人全跑去砍树没人做其他事...要么连续几天没木头给他们加工要么木头多的堆的到处都是.......具体要怎样才能达到稳定收入还有待研究......
缩小了林场的规模后木头供不应求会自己买铁皮给他们加工...
这篇评测是否有价值? 欢乐
44 人中有 44 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
36.7 小时(记录在案的)
发布于:6月23日
抢先体验版本评测
原价预购Dalao们在玩着第一手3A大作的时候,
我在造监狱。
土豪们在疯狂加一合卡的时候,
我在造监狱。
异性恋同性恋们在联机***的时候,
我还在造监狱。

一晚上又不知不觉造监狱过去了,把时间还给我!!!!!
这篇评测是否有价值? 欢乐
2,222 人中有 2,066 人(93%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
64.4 小时(记录在案的)
发布于:2月4日
抢先体验版本评测
-Built a beautiful prison
-Received a freakin legendary prisonner
-Built a mini prison only for him
-Hired 3 armed guards, 3 guards, and 3 dog handlers to watch over him day and night
-He stole a lighter which was brought to him by someone who threw it over the perimeter wall 3KM far from his cell
-Burnt his cell down
-Stole a shotgun and killed each of my guards
-Paused the game and made 10 normal guards spawn in front of him
-He shot his way through them
-Received 15 times 24H of lockdown for his crimes when I finally managed to handcuff him
-Starved to death because I had no way to remove his sentence

10/10 The developpers made Chuck Norris starve
这篇评测是否有价值? 欢乐
13 人中有 13 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
47.9 小时(记录在案的)
发布于:4月4日
抢先体验版本评测
这游戏老有趣了。没记错的话折扣也经常有。(小心打脸)
游戏就是建监狱,有教程,一个小故事,做的挺精良。反正就是简单入手,然后快速上瘾。
偶尔开个新监狱就可以玩上一天。它还可以先不建自己做规划(不花钱)。实在是大坑,你凭借想象力创建出来一个监狱然后往往因为不合理又要重做然后一天过去了毛都没建出来。
游戏虽小,五脏俱全。
音效做的挺好的,尤其是地基建完、放置物品、犯人打架..
游戏内容也随着更新越来越多,我是越来越期待正式版本了。像各种各样的犯人课程工作、新的房间和工作人员、犯人传记等等
Bug虽然有时候还是会有,但现在也太会影响游戏体验。
有一些地方还是可以再优化一下的..里面的人有时候真的挺弱智。不过玩久了会有些心得,成就感也蛮多的。比如在浴室里面放马桶好像有奇效。
如果不是一心追求突突突爽爽爽砍砍砍,能接受慢热的游戏的话, 我相信在50%off以上买回去不会后悔。 (请等85%off /滑稽)
这篇评测是否有价值? 欢乐
13 人中有 13 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
19.5 小时(记录在案的)
发布于:6月14日
抢先体验版本评测
很有趣的游戏,不知不觉一天就过去了~
还是有些BUG,CPU占用率也很高~
逻辑控制器,自动门,监视系统都挺好玩~
但是CCTV使用起来过于复杂,要从控制器连接到监视器,反过来连接就没有效果~
希望加入中文字库,中文MOD无法使用,所以workshop中也没有中文mod~
话说我这黑监狱的死亡率有点高,但是想逃跑,有点难~
这篇评测是否有价值? 欢乐