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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

“Prison Architect is currently in Alpha, which means we haven't finished it yet - it's full of bugs and glitches and you're not going to get a polished experience if you buy it at the moment. What you will get is early access to a bullfrog-style Prison Management Sim that over 250,000 gamers have already thought is worth a look at.



When you buy early access we also guarantee to give you a free copy of the full game once we've finished and you'll also get monthly updates which include new features and bug fixes. But that's not all, you can also pre-order a copy of the PA art book and Soundtrack (like the game, these aren't ready yet, but you'll be the first to get access when they are launched), or buy a pack that includes the whole Introversion back catalogue (we've made some seriously awesome games). Finally, you can immortalise yourself into the game, by naming a prisoner and writing his bio. Everyone that plays PA will see your bio and know that YOU helped to make Prison Architect a reality.



But that's not all, we also want to get your feedback and comments on the game and want you to help us to direct the development process. Tell us what you like and what you don't like and what you want us to work on. We've got a great community of Prison Architect early adopters and we'd love for you to join in - just head over to http://www.introversion.co.uk/prisonarchitect/developer/register.html once you've bought the alpha.”
了解更多

购买 Prison Architect Standard

Includes immediate access to the alpha and finished version when ready.

购买 Prison Architect Aficionado

Includes the Standard Edition, PLUS access to the Soundtrack and Artbook when they're finished.

购买 Prison Architect Introversioner

Includes the Standard & Aficionado Editions, PLUS Uplink, Darwinia, DEFCON and Multiwinia. Already own one of those titles? Give the Extra Copy to a friend!

购买 Prison Architect Name in Game

Includes the Standard, Aficionado, and Introversioner, PLUS the ability to name a prisoner and write his bio.

购买 Prison Architect Name in Game Upgrade DLC

Upgrade from any other version to gain the ability to name a prisoner and write his bio. Includes the Aficionado, and Introversioner content.

 

最近更新 查看所有(22)

2014年12月18日

Prison Architect Alpha 28 released

Alpha 28 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=OZgJAg4qMkE

Merry Christmas everyone! It's been a short month due to the holidays, but that means we've been able to launch early, and we've managed to cram a lot into the time.

User Interface improvements
We have begun to move various interface elements around, and improve other elements,
in an effort to bring the user interface up to Version 1.0 quality.

- New toolbar top left of screen, incorporating Todo/Research/Grading/Main Menu
- Objectives/todo window improved, incorporated into new toolbar
- Topbar "Bank Balance" tooltip now shows recent transactions
- Search box added to Rooms toolbar, and Objects toolbar. Use this to filter the list of icons.
- Greyed out items in the main toolbar now have a greyed out caption as well
- In the main toolbar, "Contraband" has been renamed to "Intelligence"
- Contraband "supply & demand" report has been moved to the "Intelligence" toolbar
- Informants list interface tweaked, should fill less of the screen

Sector targetting continued
- New toolbar button : Logistics.

Allows the user to control Food distribution and Laundry distribution.
"Jobs" button moved from Deployment to Logistics.

- Laundrettes will target all nearby cell blocks automatically.
Every cell block has at least one Laundry servicing it, and every Laundry services at least one cell block.
The system will do its best to make laundries target other sectors of the same security zone, so that prisoners can do the work.
Can manually override the targetting from the Laundry Distribution screen.

Deployment Scheduling tool
You can now change the schedule of guard deployment, and guard patrols, at any hour of the day.
Use this to place more guards in the canteen at lunch time, for example.

- Requires new unlock : Micromanagement
- Click on the timeline at any hour to cycle the current schedule. White is the base schedule.
- You can drag the current time left and right, and change the schedule at any time of the day.

- Patrol icons for guards/dogs/armed guards now enlarge when selected

Truck drivers
Many large prisons suffer from a blocked delivery lane, with materials/prisoners/food etc trapped and unusable.
To combat this, all delivery trucks now come with a driver, who will helpfully spawn when the truck stops.
He will help unload the deliveries and load garbage and exports.
The truck can't leave until he returns.
However if he dies or falls unconcious whilst doing his job, or takes too long to return (>1 hour),
the truck will leave without him and he will be forced to walk home.


Mod changes
Direct mapping of WorldObject variables to Lua variables via Lua metatables.
Allows access and assignment of object properties without the need of complicated function calls (GetProperty/SetProperty)
All variables can now be access via object tables in Lua, such as the "this" table for the scripted object.
Eg: this.pos.x = 10
this.damage = 0

- The Needs system of a prisoner can now be accessed in lua: "this.Needs.Bowels = 1" etc
- The Status Effect systems of a prisoner can also be scripted: "this.StatusEffects.suppressed = 1"


Game Balance
- Escape tunnels now quite a bit less frequent
- Prisoners now more likely to change into a clean uniform, if one is available
- Ironing now takes twice as long

- New research : MicroManagement
Unlocks many of these newly added advanced features:
- Deployment scheduling
- Reform program manual scheduling
- Canteen logistics
- Laundry logistics


Bug fixes
- Fixed : Require at least one informant active to see throw ins determined by phone tap
- Fixed : If there is no infirmary, doctors will now hang out in the delivery area rather than wandering
the prison. This probably isn't the fix many of you were hoping for, but this is a prison,
not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.

- 0000140: [Control & User Interface] Some objects can be built multiple times in the same location (square) (Icepick) - resolved.
- 0007023: [Gameplay] Fridge error (Icepick) - resolved.
- 0006752: [AI & Behaviour] Multiple hearse waiting for bugged prisoner (Chris) - resolved.
- 0001311: [Other] When all laundry baskets leave the laundry, room requirements are no longer met. (Icepick) - resolved.
- 0000251: [AI & Behaviour] Guard set on a patrol route ignore people attempt to escape (Icepick) - resolved.
- 0006964: [Gameplay] All dirty laundry disappears when put into laundry basket. (lim_ak) - resolved.


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2014年11月28日

Prison Architect Alpha 27 released

Alpha 27 has been released! Here is our video demonstrating the work done this month.
https://www.youtube.com/watch?v=jDf3wkxSjY4

New food Supply & Demand system
All cell blocks are now assigned a specific canteen to eat in, permitting accurate demand calculation per canteen
All kitchens are assigned specific canteens, such that every kitchen serves at least one canteen, and all canteens are served by at least one kitchen
A new button in Deployment/Logistics can be used to manually override these assignments
This new system permits accurate calculations of supply and demand in all canteens.

Hover the mouse over the Canteen supply/demand icon, to see a breakdown of the calculated demand per hour.
All prisoners will now eat at meal times, not just the very hungry ones.
Some prisoners will leave wasted food behind if they are not that hungry.
"Ingredient Teleporting" from alpha 26 has been removed
Chefs will now cook whatever ingredients are available in their kitchen, rather than requiring specific ingredient types
If cooked food is available in a canteen but there are no serving trays, a stack of serving trays will be instant-purchased

Reform program scheduler
Advanced players can now click the "Edit Schedule" button to manually set the times and locations of all Reform Programs
Programs set manually will be 'pinned' in place, and will not be moved by the auto-scheduler
New programs can be created by clicking in the schedule
Right click on programs to cancel them
Existing reform programs screen now moves camera to current assigned room when mousing over
Reverted back to old style colour scheme : Yellow = prisoner on way, Green = attending class

Phone Tap object
Built in a security room and connected via wires to phone booths
Manned by a Guard
Allows you to listen in to prisoner phone calls, revealing their Reputation, and arranged contraband throw-ins.
Cctv research renamed to Surveillance, and includes cctv equipment and phone monitoring

Names In The Game : Report offensive entry button
All entries in the Names in the game list now have a "Report" button
Click on this button if you feel the bio is offensive and should be removed from the game.
The number of clicks on any entry is recorded in our database, and we will review all reported entries and remove them as appropriate.

Game balance
Reputations rebalanced : Legendary, Volatile, Deadly are all less likely
Contraband smuggling via deliveries has been halved
Prisoners needs now start at zero

Other changes and fixes
Deployment/Jobs screen now shows staff-only work rooms as grey instead of green.
Assigning prisoners to work in those rooms will produce a flashing red warning message saying "STAFF ONLY"
Render change : Different wall types no longer blend wierdly, eg fences, perimeter walls

New Reputation :
Skilled Fighter. Can sometimes disarm an opponent during a fight.
Expert Fighter. Can sometimes take a weapon from his opponent during a fight.

BUG FIXES
Fixed : Markers continuously popping up over Guards during fights
Many language typos and fixes. Thanks to RGeezy911 for doing this work.
Fixed : Blackscreen bug with certain Intel GMA cards
0004332: [AI & Behaviour] Issues with Chef AI (Chris) - resolved.
0004274: [Control & User Interface] AA Program - 'Removes' spelling mistake. (RGeezy911) - resolved.
0002272: [Gameplay] Inconsistent naming - Cook or Chef (RGeezy911) - resolved.
0004139: [Control & User Interface] Failure Condition: Bankrupt - Disastrous spelled wrong (RGeezy911) - resolved.
0002305: [Other] CEO phonecall (RGeezy911) - resolved.
0001647: [Other] Shears item name misspelled as "Sheers" (RGeezy911) - resolved.
0000783: [Other] spelling mistakes in Language File (RGeezy911) - resolved.
0000476: [Control & User Interface] Maintenance is misspelled in Bureaucracy screen, elsewhere (RGeezy911) - resolved.
0000073: [Other] Missing apostrophe in CEO dialogue (RGeezy911) - resolved.
0002681: [Control & User Interface] Typos: In descriptions of CCTV cameras and Holding Cell (RGeezy911) - resolved.
0005187: [Control & User Interface] Possible misspelling in Grant description (RGeezy911) - resolved.
0006688: [Graphics] Black Screen with game running the the background (works fine in Alpha 25) (John) - resolved.
0005835: [AI & Behaviour] Piles of dirty clothing not being dealt with (lim_ak) - resolved.
0006824: [Gameplay] rubble needs to be repaired (lim_ak) - resolved.
0006823: [Gameplay] Water pump continues to supply water after being dismantled (lim_ak) - resolved.
0003579: [AI & Behaviour] Guard Dogs get stuck at the entrance of Kennels (John) - resolved.
0006033: [Graphics] Flashing power symbols after foundations are bulldozed with lights installed. (John) - resolved.
0004767: [Graphics] Single Electric Cable Invisible (lim_ak) - resolved


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
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51 条评论 了解更多
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评测

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.”
RPS

Steam Workshop

关于这款游戏

Build and Manage A Maximum Security Prison.

Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.


Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:100 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:100 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 100 MB HD space
有价值的用户评测
28 人中有 28 人(100%)觉得这篇评测有价值
7.7 小时(记录在案的)
发布于:2014年10月24日
抢先体验时期的评测
玩了100天,500犯人,也该写下评测了!

先说优点:

1.可以预先规划设计,这个在模拟经营类游戏里面还是很少见到的。别小看这个功能,合理的规划能最大化利用空间,在保证危险等级最低的情况下塞下最多的犯人!

2.克隆这个技术简直是懒人的福音。在研究出来以后,利用克隆的手段,可以把已经设置好的监狱模板套用在新的地方。

3.犯人AI比较高,有各种设定!例如,看到身份是告密者的,多半会偷偷谋杀了他。例如会偷武器和工具挖地道逃狱。再例如还会趁员工外出门没关混出监狱,然后逃之夭夭!


缺点:

1.目前游戏的后期优化不是很好,像我500犯人的监狱,加员工差不多有620+人,画面就有点卡.

2.部分员工看起来可有可无。如园丁,我雇佣来好像只能让他出种树,其他事情没怎么见他做.还有武装警察甚至可以不雇佣,因为设计的好危险程度一直都是零.

3.收入这个东西我真的看不懂!前一天看起来是正1000多,要是放心雇人可能第2天就负数了。但是第一天幷不显示负数.不能提前发觉!

心得:

1.在做完第一个任务以后,第一时间研究工头+监狱劳工,这样就可以部署犯人去清洁室和洗衣房做工,这俩建筑不用技能,直接部署工人去做事就好!

2.在完成1以后,开始建造工坊,同时在教育里选择工作室安全教育!工坊先就弄最基本的三个物品就OK,因为工坊需要懂安全生产的犯人才能操作,前期不可能有那么多合格犯人,等后期慢慢教育出更多的犯人再添加.

3.工坊里除了开始要弄的冲压机意外,就只添加切割机吧!在目前的版本里,冲压机和木工完全不挣钱,而且木工感兴趣的人也少!我500犯人的监狱,想学木工的还不到20个!

4.园丁雇佣一俩个就可以了,然后给他设置一片户外的区域种树。树长大了建筑工自己回去砍树,完全不用操心!切割机+木头=木板,尼玛这是暴利,一堆20个的木板能卖1000多,一个木头=5木板!中后期木头多的切不完,都要手动卖木头了!可惜木头太掉价,不值钱!

5.科技项目里,建议顺序是会计-----工头------安全主管---随便。会计------额外拨款-----随便。工头-----劳工----清洁工-----园丁。安全主管----部署-------巡逻-----危险品------随便。

6.建议三到五天一次全监狱大扫荡.多了犯人抱怨不必要的搜身,少了犯人很可能挖了地道越狱。

7.多弄金属探测器,尤其是在工坊出口,食堂入口这些犯人必经之路上。能查出不少夹带的武器和工具。

8.犯人伙食方面,建议种类选少,份量选多,这样一个犯人一天伙食费是6块。目前我就发现这个组合比较省钱且犯人抱怨少满意多。

9.我的监狱政策安排是,12-4点睡觉,5-6点吃饭,7-12点工作,1-2点吃饭,3点工作,4-6点自由时间,7-8点吃饭,9点工作,10点关押,11点洗澡。犯人睡觉不用那么长时间,而且4-6点犯困的犯人会自动去补觉。3点和9点工作主要是为了让在厨房帮工的犯人帮忙洗碗,清洁室帮工的犯人帮忙托地,要不清洁工忙不过来的。10点关押,可以让犯人都跑最近的浴室,因为我设计的是每排20牢房+1面积3X9的浴室,这样犯人都跑最近的浴室而不是挤在一起。

10.记得每个牢房靠近门口一格都放排水口,这样就漏水就不会到处流。浴室里也一样

总的来说,这是一款非常值得投入时间的游戏。!!
这篇评测是否有价值? 有趣
21 人中有 18 人(86%)觉得这篇评测有价值
89.9 小时(记录在案的)
发布于:2014年8月5日
抢先体验时期的评测
麻雀虽小,但却五脏俱全.
每月一更感觉不够玩,期待你成为日更狂魔!!!
这篇评测是否有价值? 有趣
6 人中有 6 人(100%)觉得这篇评测有价值
31.7 小时(记录在案的)
发布于:2014年10月27日
抢先体验时期的评测
首先,希望制作人发行一下其他语言
游戏不错,画面虽然简单但是很耐玩,虽然增加了更多的可玩性,但是玩多了还是感觉无聊呢,希望推出其他模式或者更多东西。
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
11.0 小时(记录在案的)
发布于:2014年9月29日
抢先体验时期的评测
很棒的模拟经营类游戏,真的难以想象这样一个内容超级丰富的游戏竟然只有100多M的大小,虽然一直都在early access中,但完全可以愉快的玩耍。
游戏的教程虽然略简陋,各种提示也几乎没有,但只要静下心来研究一番还是比较容易上手的,不过想要精通就难了。
建议新手从最小尺寸的地图开始玩,做完最初的几个任务后直接研究出经济方面的资产估价,然后把监狱卖掉,所得的钱可以直接用于下一个存档的初始资金,这样滚雪球多玩几次开局就会有充裕的资金了。
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
43.9 小时(记录在案的)
发布于:2014年12月3日
抢先体验时期的评测
好玩!里面的人萌萌哒有没有!
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:2014年9月10日
抢先体验时期的评测
可惜还没有成就,养肥了再玩
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年12月21日
抢先体验时期的评测
purchased this game today, seems pretty cool. But dunno how to use the name in game DLC, can anyone tell me how to use it? I'll just comment later.
For now, I would say yes, interesting.
这篇评测是否有价值? 有趣
434 人中有 404 人(93%)觉得这篇评测有价值
123.0 小时(记录在案的)
发布于:2014年11月2日
抢先体验时期的评测
If you're interested in this game, just buy it. It has workshop integration with an active modding community. Earlier tonight I changed the theme to star wars with a press of the button. This is a very addictive game where real time begins to speed by in a blur. 5 minutes becomes 5 hours and you only noticed because you need to use the restroom. There is a wonderful charm about it and the fat little characters. There is a lot of micromanagement so if you're the kind of person that hates to think, can't oil your brain because it hurts, well then you should pass. It's not overly complicated but the game doesn't hold your hand starting out. It's like bam build a prison. The only downside is struggling to figure out why things aren't being built, or populated. This may further confuse someone since it is alpha which makes it difficult to distinguish between a bug and something you aren't doing correctly. Other than that you should enjoy this game.
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2014年12月22日
抢先体验时期的评测
真的很有趣,不多说,虽然才100多M,但是玩的内容确实很多
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2014年12月22日
抢先体验时期的评测
很真实,很好玩的一款模拟经营类游戏.
首先你要记住在开始游戏时要规划好蓝图,在哪个地方建什么.不要到最后一团糟
慢慢探索,不要急躁.
这篇评测是否有价值? 有趣
1,812 人中有 1,555 人(86%)觉得这篇评测有价值
有 41 人觉得这篇评测很有趣
53.4 小时(记录在案的)
发布于:2014年11月20日
抢先体验时期的评测
I raided a Prisoner's cell and found thirty spoons, he wasn't even tunneling, just had a collection going.
这篇评测是否有价值? 有趣
569 人中有 508 人(89%)觉得这篇评测有价值
有 6 人觉得这篇评测很有趣
20.3 小时(记录在案的)
发布于:2014年10月14日
抢先体验时期的评测
Spent three hours planning,
Had my first set of prisoners,
Forget to enclose prison,
After yard time they all just walked off to freedom.

10/10

After many let downs with other Early Access games this one gives me hope. Constant updates and enough of a full game to feel complete make this worth of a purchase.
这篇评测是否有价值? 有趣
751 人中有 652 人(87%)觉得这篇评测有价值
有 7 人觉得这篇评测很有趣
22.0 小时(记录在案的)
发布于:2014年11月5日
抢先体验时期的评测
16 hours sank in three days. Not much for some, but when you have multiple assignments due, it's a pretty big deal.

That's how good this game is. Better than my Masters Degree.
这篇评测是否有价值? 有趣
734 人中有 617 人(84%)觉得这篇评测有价值
有 23 人觉得这篇评测很有趣
22.4 小时(记录在案的)
发布于:2014年11月29日
抢先体验时期的评测
I found a spoon in an inmates cell and I called the swat team in and they killed half the prison.
这篇评测是否有价值? 有趣
1,026 人中有 818 人(80%)觉得这篇评测有价值
有 16 人觉得这篇评测很有趣
48.6 小时(记录在案的)
发布于:2014年11月3日
抢先体验时期的评测
My Informent snitched on himself - 10/10
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10.7 小时(记录在案的)
发布于:2014年11月9日
抢先体验时期的评测
Like the Sims but you HAVE to lock the people in the house
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19.6 小时(记录在案的)
发布于:2014年7月31日
抢先体验时期的评测
Stop staring at reviews and get the damn game.
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62.3 小时(记录在案的)
发布于:2014年9月11日
抢先体验时期的评测
* This review is under Alpha-24c PC 31 Aug, 2014 version

Ultimate fun and addictive game imo.
Prison management is not that easy in this game. Build a nice prison and intake more prisoner and build a bigger prison. Prison Architect provide a lot of feature to play. You can build Holding Cell or Personal Cell even Solitery Cell, depoly guards, dogs and army, build a infarmy facility, construct the CCTV monitor network with remote control doors, teach your prisoners in classroom with reform program and give them works to do, and much more fun in Prison Architect!
The most imoportant thing is that Prison Architect provide features to buy adjacency lands to expand your jail. And you can even sell you jail for some funds to build the next jail with better start facilities! Last but not least, Prison Architect support Steam Workshop, give this game infinte possibility!
If you like Strategy, Building, Managing game, you must try Prison Architect!

Pros:
+ Addictive gameplay.
+ Simple but nice looking graphic design.
+ "Grants" gives you short term goals and challenges and rewards.
+ Various facilities to build and management.
+ Logic Circuits!
+ Detail reports to view and manage the whole jail and all prisoners.
+ Lots of events and works in all time.
+ Mods and Steam Workshop support! (language mod included!)

Cons:
- Still in Early Access, so obviously there's some bugs.
- Not very smart routing AI, workers or prisoners sometimes stuck or do nothing.
- Seldom game crash with no reason. (About 2 times in my first 18 hours, 3 times in first 44 hours)
- Few hotkeys, only WASD / QE / 123 / Space / -= for camera movement / zoom in and out / time speed control / pause / UI size respectively.
- Some items have not implemented or not fully functional right now, such as Brick Wall and Concreate Wall only differ from appearence, Execution Room is no use other than introduction, windows do nothing, etc.
- Bad tutorial and few in-game info. You need to dig out and learn lots of things fron Official Wiki, Wikia and Google by yourself.

The first time I played this game was so addicted and when I noticed that it's been 18 hours passed...


* 這篇是Alpha-24c PC 2014.08.31版本的評論

我個人認為這是一款非常有趣且讓人沉迷的遊戲。
遊戲中管理監獄不像想像中的簡單,要蓋個好監獄、收更多犯人、然後蓋更大的監獄,Prison Architect提供大量的遊戲內容與功能,你可以蓋集中牢房、個人牢房、重犯牢房等,部屬警衛、警犬、重裝警衛等,建造醫療中心,搭配遠端遙控門禁系統建構CCTV閉路監視系統網路,透過再造計畫課程教導更生人生活技能並給他們工作協助監獄運作,還有更多有趣好玩的內容!
更重要的是Prison Architect提供購買鄰近土地的功能,讓你能持續擴張你的監獄規模,甚至能讓你販售你的監獄,讓下次開新局的起首資金更多!此外,Prison Architect也支援Steam工作坊,提供了無限的可能性!
如果你喜歡策略、建造、管理的遊戲,一定要試試看Prison Architect!

優點:
+ 讓人沉迷的遊戲內容。
+ 簡單卻精緻好看的美術設計。
+ 有短期目標與挑戰提供發展資金。
+ 多樣的監獄設施可建造管理。
+ 有邏輯電路!
+ 詳細的報告內容可以一覽監獄和囚犯狀態。
+ 隨時都有豐富多樣的事件和工作發生。
+ 支援模組和Steam工作坊!(包含語言包模組!)

缺點:
- 仍然是Aplha測試階段,有一些明顯的Bug。
- 尋路AI有點蠢,工人和犯人偶爾會卡住不動。
- 遊戲有時候莫名其妙當機崩潰。(我玩了18小時大概崩潰兩次,44小時大約3次)
- 熱鍵很少,只有WASD / QE / 123 / 空白鍵 / -= 分別控制 鏡頭 / 縮放 / 遊戲速度 / 暫停 / 介面大小。
- 有些東西目前還沒實作或是沒功能,例如磚牆和水泥牆只有外觀的差異,行刑室除了教學模式以外沒用處,窗戶沒有任何狀態效果,等等。
- 很爛的教學,遊戲內的資訊有點少,你必須要翻翻官方Wiki、Wikia和Google來了解更細節的說明。

我第一次玩這遊戲就立刻沉迷,等我回過神來已經18小時了...


購買與DLC說明
http://www.ptt.cc/bbs/Steam/M.1417320457.A.535.html
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23.9 小时(记录在案的)
发布于:2014年9月22日
抢先体验时期的评测
Built a nice, compact prison, a fire started, all my prisoners died. 10/10
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(I started the fire)
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93.2 小时(记录在案的)
发布于:2014年10月31日
抢先体验时期的评测
- Addicting
- Fun
- Easy to get into
- Constanlty updated
- Has a lot of objects and such that you can build/place in the game's world
- Mod support

For an Early Access game I'd say this game is doing great. If you like sandbox type of games or games where you have to manage something (in this case - a prison) then get this, you won't be disappointed!

Oh, also you can encounter this:

Christopher "The rabid penguin" Setterstrom's biography -
Responsible for the pre-meditated deaths of 12 people, this man earned his nickname when it was discovered he had developed a chemical that gave penguins similar symptoms to rabies and used that so they would consume his victims leaving no evidence.

11/10
Would keep him in jail again!
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