建造并管理一座最高防备监狱。
用户评测:
Overall:
特别好评 (18,814 篇评测) - 18,814 篇用户的游戏评测中有 94% 为好评。
发行日期: 2015年10月6日

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最近更新 查看所有(39)

4月29日

Update 6 released - and brand new games from us

Prison Architect Update 6 has been released! And we have brand new game prototypes to show you.

https://www.youtube.com/watch?v=ZL4NCrgMhYA

TWO BRAND NEW GAME PROTOTYPES
Introducing 'Scanner Sombre' and 'Wrong Wire'

Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done.

We are interested in your thoughts on the new games. Please go here to vote on your favourite:
http://www.introversion.co.uk/vote


PRISON ARCHITECT

= Seasons and Weather
- The game will now move through the seasons, with the outdoor temperature varying based on the time of year.
- Various weather patterns can occur during the game, varying based on the current season.
- Overcast
- Rain
- Torrential rain (Special event, rare)
- Snow and frost
- Heatwave (special event, rare)

- Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their
comfort, clothing and warmth needs.

- Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage)
can now die of exposure.

- Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.
Alternatively, use the new "Map Settings" screen in the Extras menu.


= Map Settings
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu.
This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
Nb. You can enable these options, but you cannot disable them once enabled.

Available options:
- Enable Gangs
- Enable Events
- Enable Weather


= Job Prioritisation
- You can now mark any job as a high priority. Simple hold control and either
left click or left drag a selection to mark jobs. Available workers (who aren't
already on a high priority job) will stop what they are doing and be assigned
to the high priority job.

- If no workers are available, high priority jobs will take precedence when the
workers become available. A small icon in the lower right of a visible job shows
if it is marked as a high priority job.

- You can remove the high priority marking on jobs by holding control and either
right clicking or dragging a selection.

- Hovering over an in progress job will now highlight the entity working on it,
showing a red line leading to the worker responsible for the job.

- Pressing F while highlighting an in progress job will cause the camera to follow
the working entity and keep the highlight active.


= Performance Work (continued)
Further performance gains were made this month through several different approaches to optimisation.

- More systems moved to overlap with Render().
- Optimisations to the visible object list builder.
- Singly linked lists mostly replaced with arrays (FastList).
- Avoid copying of containers where possible.
- NeedSystem optimised.


= Bug Fixes
Temperature and lightmap system corruption bug fixed.

- 0010618: [Gameplay] Temperature next to fire is in the negatives
- 0010625: [Gameplay] Temperature drops instantly even in areas that should be producing heat


Stay up to date:
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Join our mailing list
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26 条留言 了解更多

3月30日

Update 5c - Hot water pipe tweaks

Having read the feedback, we think that we made the hot water pipes too fiddly for many players by requiring every shower head to be wired up to warm water to avert a riot of frigid prisoners.

We've now changed the system so that a hot shower is an optional luxury and gives a benefit to prisoners' well-being if you feel generous enough to provide it.

Changes:
- If a shower head is connected to hot water, this will benefit prisoner's warmth and comfort needs. Cold showers no longer cause frigid effect.
- Hot water range increased.
- Hot water makes sinks work faster.

63 条留言 了解更多

评测

“《监狱建筑师》让玩家可以轻松、高效地多方面管理监狱生活,甚至可以预先为现有问题系统建立替代系统。” ——小宅网(Kotaku)

“Introversion的这款安全类模拟游戏以有趣的方式将资本、建筑、管理和道德融为一体,将多个往往相互矛盾的目标摆在你面前:囚犯的安全、高效利用空间、囚犯的健康、盈利以及确保你的监狱绝对安全。建造一个支持这些目标的空间是一件令人着迷的事。”——电脑游戏玩家

“《监狱建筑师》令我毛骨悚然。如果我随意玩玩,它会是一场滑稽可笑的欢喜闹剧,但如果我耐心、认真地玩,它会是一场恐怖游戏,一次跌入黑暗深渊的梦魇之旅,一团我不断尝试却始终无法浇灭的永恒烈焰。” ——RPS

关于这款游戏

建造并管理一座最高防备监狱。  

建造并管理一座最高防备监狱。 当清晨的阳光洒落在这片美丽的郊野之地,时钟开始发出滴答滴答的声音。 你得抓紧时间努力建造拘留室,因为成批的最高防备囚犯正被黄色大巴车运送到你将建成的监狱。 当你的工人砌好拘留室的最后一块砖,你不能让他们有片刻休息,因为他们需要立刻开始建造第一间合适的牢房,来关押你即将接管的囚犯。 一旦工人都有了各自休息的地方,有趣的事才真正开始。你将需要建造食堂、医务室和保安室,噢,别忘了还要建厕所,否则将脏乱不堪。不过,要不要建一个锻炼场?或者单人禁闭室?或者死囚室?

《监狱建筑师》的设计灵感源自《地下城守护者》、《矮人要塞》和《主题医院》,目前已拥有超过百万玩家,是世界上最棒的一款监狱游戏。

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
有价值的用户评测
347 人中有 330 人(95%)觉得这篇评测有价值
有 465 人觉得这篇评测很欢乐
47.9 小时(记录在案的)
发布于:2015年12月9日
典狱长,你到来的那天,整个监狱都在低语着这个名字,(因为相关法律规定,结果不予显示),孩子,我骄傲的看着你一天天的长大,成为监狱的古神,你要记住,我们一直是以恐惧和警卫统治着这个监狱,我也相信,你会谨慎的崇拜着伟大的(因为相关法律规定,结果不予显示),但是!真正的胜利!典狱长!是食堂内的马桶!我告诉你这些!是因为,总有一天,我的生命将抵达终点,而你将加冕为王!(先有(因为相关法律规定,结果不予显示)后有天,太阳骑士日神仙。B站搜索(因为相关法律规定,结果不予显示)教你当典狱长,有真相
这篇评测是否有价值? 欢乐
122 人中有 116 人(95%)觉得这篇评测有价值
有 42 人觉得这篇评测很欢乐
56.0 小时(记录在案的)
发布于:2015年11月16日
55个小时终于打出全成就了,,,心好累。(杜绝SAM从我做起)(当然挂卡我是不拒绝的,滑稽脸)

因为本人在UNSW读的大学专业就是城市规划和建筑设计, 强烈建议大家都不要选这个专业,让它自生自灭算了。 对这类游戏都有莫名好感,所以这个游戏在early access的时候就入了,那时还是夏季特惠4.99刀。玩完之后果断决定给好评了。推荐点如下:

1,早期的测试版是没有中文的,正式版发布后自带了简中,而且不是机番,说明制作组还是很有诚意的,毕竟不像捡垃圾4和昆特牌3,这种受众面小且无画质无操作无剧情无宣传的游戏竟然主动带简中是很值得很肯定的。(咦?为什么写出了差评的感觉,,,)
2,作为专业生我能说的是这个专业在设计上是相当成功的,他对于监狱设施的考虑是很全面的,从这三点可以看出来,一是完整的门禁以及伺服器系统,这个算是设计上很细节的东西了,不是专业的一般都只会考虑外部建筑,这说明这个游戏很注重细节,包括其他的短路问题,以及不同地板种类都可以看出他们在细节上的追求;二是情报系统里的帮派和线人问题的考虑,并且线人还考虑到了家庭背景所造成的信任度问题,这说明这不光是一个建筑设计沙盒模拟游戏,他还考虑到了人文因素,这在我们的专业里是很重要的一个部分,毕竟规划的时候还要写社会学论文让我至今难以忘怀。。。三是逆向玩法,即脱逃模式,这个我喜欢在workshop里找大神的图跑着玩,毕竟自己的图还是很清楚怎么跑的。

但是这个游戏还是有待提高的,一些细节问题先不去追究比如为什么在沙地上移动的速度比在大理石上快或者白瓷砖可以铺在某些奇怪的地方之外这些专业问题,单从游戏性上来说,个人认为以下几点需要提高:
1,工坊设施,只有车牌和木工两种是很明显欠缺的,因为这两个要让囚犯学成在前期实在是太困难,合格的工人远远不够设备的支出,监狱劳动明显不止这两个,哪怕出个种地的模式也比这个好。
2,监狱职工的种类和数量,一直很不理解为什么工头只能有一个,一个也就算了,别人还不能教授木工和车牌制作的技能,这明显是不合理的增加游戏难度,而且并没有增加可玩性,只是恶意拖延了时间,强烈建议工头可以多个招聘或是普通工人根据熟练度的提升也能教授这些技艺。
3,天气和地形系统,这个制作组其实给了,但太过简单,就是你开始选的有没有树和有没有湖,,,这跟没有有什么区别,,,建议增加山和河流系统,甚至可以考虑增加地质问题,包括矿物的可挖掘性或者考古物品的突然被挖掘来作为奖励机制

最后总结一下,因为是学这个的,所以看起来很多地方槽点还是很多的,但是如果以一个非专业挑刺单纯玩这个游戏的心态来看,10分里9分不过分,甚至可以更高,因为他的背景设置虽然比模拟城市这种简单的多,但是他可以从简单中发掘出模拟城市达不到的可玩性,是很完美的。

这样说可能会更加明确,29.99的原价入,不是不可以




这篇评测是否有价值? 欢乐
25 人中有 25 人(100%)觉得这篇评测有价值
有 9 人觉得这篇评测很欢乐
11.8 小时(记录在案的)
发布于:3月2日
我玩过经营蛋糕店的,玩过经营学校的,玩过经营游戏公司的,我他妈还真没玩过经营监狱的QWQ,玩过以后才知道原来监狱是这样赚钱的QWQ,监狱暴动其实监狱长是开心的QWQ(本来就土地少,牢房少,又有空出来的地方啦QWQ,又有新犯人来啦!又能收钱啦QWQ)。
游戏性不是单纯的 造房子,这个游戏很多元化,要管理好一个监狱真的很难,众口难调,监狱的人很多,犯人会有各种奇葩要求,犯人身上也会莫明多出奇怪的东西,所以要定时搜身,这样就够啦吗?食堂要大,不然就会有犯人饿肚子,水管不能太大,不然就从马桶跑啦QWQ,到后面还要建立教堂,娱乐室,还要请老师上课,医生看病,还要设置定时巡逻,尼玛这不是管理犯人,这尼玛是伺候大爷,排子真多,还挑三拣四。就不给你们弄,所以我的监狱三天一次暴动,警察都死啦2队人了QWQ
这篇评测是否有价值? 欢乐
1,188 人中有 1,143 人(96%)觉得这篇评测有价值
有 1,005 人觉得这篇评测很欢乐
104.3 小时(记录在案的)
发布于:2015年11月26日
My first prison,a small relaxed prison with minimal security prisoners. I had 50 minimal security prisoners all living happily inside a single cell block,I had very little problems with these guys,i had them do the laundry for the prison,they were happy,they were nice and they didn't cause any trouble. I built a med security cell block holding 25 prisoners. I gave them a common room,large shower,a workshop and a job in the cleaning cupboard. Day after day in game passed,I grew more relaxed with the prison and less strict with the prisoners. Until one day when a tunnel emerged on the other side of my perimeter fence and 10 med security and 3 minimal security ran to freedom. They had constructed a large tunnel from 13 diffrent cells,each linking together. I hadn't had dogs patrolling in the cells because I didn't see a reason,they were all well behaved up to that point.
I grew angry,I punished the remaining prisoners by removing their free time and common rooms,i patrolled dogs around the cell blocks 24/7. A tunnelling escape would not occur again. That was when a riot occurred,the nice and friendly prisoners were no longer there,one had gotten hold of a lighter and set the prison ablaze,lighting half of the prison on fire and spreading to the administrator section. I sent guard after guard into the prison,but they would not go into the area of the riot,(I was losing the prison) I called riot guards and fire fighters to the area,the riot guards rushed in and were beat down by the med security prisoners,I hadn't called paramedics and the rest of my doctors were dead. The fire fighters tried to extinguish the fire but could not go into the zones,prisoners were rushing out of the burning building and attacking the fire fighters,killing them. They rushed into the administrative section and killed my warden and then ran into a hole in the fence that the fire burned open, All of them escaped. All my staff had died and my prison was worthless now. The game read game over. I sat with my head in my hands,I admitted defeat. I felt a burning of anger hotter than the flames from within my prison. I will rebuild,I will over come. I started a new prison and swore to myself that I will not let it happen again.
这篇评测是否有价值? 欢乐
18 人中有 17 人(94%)觉得这篇评测有价值
有 20 人觉得这篇评测很欢乐
40.9 小时(记录在案的)
发布于:2015年11月22日
不管多厚的墙壁逃犯都能挖地走也是醉了。连水管都过不去,人都能挖穿什么鬼。
才明白原来,囚犯的要求也这么多,还得一一满足,你在监狱里看电视玩电脑什么鬼!
这么好的监狱要什么假释!不同意还会把假释官捅死!
啊..特别容易沉迷就是了..
这篇评测是否有价值? 欢乐