Build and Manage A Maximum Security Prison.
用户评测: 特别好评 (17,967 篇评测) - 17,967 篇用户评测中有 94% 为好评。
发行日期: 2015年10月6日

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最近更新 查看所有(35)

1月27日

Update 3 released

Prison Architect Update 3 has been released! Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=bsfyfGNiAYg

This month we start with a special demo of the console build of the game, showing off the completely redesigned interface.

Our new features:

Guard Towers + Snipers
You can now build guard towers around your prison for an extra level of security, intimidation, and force.

- New entity type : Snipers
Hired from the staff menu.
These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one.
They will then take turns manning the guard towers you have built.

- Snipers will project 'Suppression' to all prisoners within their line of sight.

- Rules of engagement
When snipers see trouble occuring, they will fire warning shots.
If three warning shots are ignored, they will shoot to kill.
If you have enabled "Freefire" they will always shoot to kill, without warning.
They will also shoot to kill if they see an escaping prisoner already outside the prison secure zone.


Secure Visitation Booths
You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables.
A secure visitation booth has a glass panel that seperates the inmate from the family member, and they use a phone to talk.

- No contraband can be imported through a totally secure visitation room
- However the inmates family needs will not be satisfied nearly as well
- Nb. There must be a complete seperation of visitors and inmates for a room to be considered secure.


Female Names-in-the-game
If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish.
Go to http://www.prison-architect.com/register to do this.


Mod API updates
Scripted interface buttons now correctly pass click callbacks to the script that created them.
This allows scripts to add interactions to other objects in the game world.


- Dormitories of 40 or more squares will now get their own sector for the purposes of guard deployment and security zoning


New Translations
Japanese


Bug Fixes
- Fixed: 2x3 Dormitories with a bunkbed will now correctly accept 2 prisoners

- 0010359: [AI & Behaviour] Doctors not treating during Virus Outbreak Event
- 0010445: [AI & Behaviour] Overdosed prisoners put in solitary instead of infirmary
- 0010477: [Gameplay] Intake System brings in wrong amounts of certain levels of prisoners
- 0010333: [Gameplay] Fill to capacity improvement
- 0010438: [Control & User Interface] CI window shows two % signs rather than one
- 0010352: [AI & Behaviour] Nasty change in the priority of the job assignment
- 0010461: [Gameplay] Contraband scan cooldown causing problems
- 0010459: [Control & User Interface] Suspicion percentage is displayed twice
- 0006604: [Control & User Interface] Double billing of reform programs
- 0010437: [AI & Behaviour] Multiple mailrooms do not work
- 0010480: [Gameplay] Intake not calculated properly
- 0008937: [Control & User Interface] Carpentry Apprenticeship
- 0010452: [Gameplay] Dormitories and adjacent rooms counts as one room
- 0010322: [Gameplay] Prisoners not being taken to Dormitories
- 0010298: [Gameplay] 2x3 dorms dont get extra prisoner space
- 0010472: [AI & Behaviour] Opened mail thrown throughout Holding Cell
- 0010453: [AI & Behaviour] Laundry taken from Dormitorys
- 0006883: [Mod System] Allow mods to augment the selected object popup
- 0010367: [AI & Behaviour] Prisoners get ReadBook status and freeze in place
- 0010417: [Control & User Interface] Policy screen in female prisons says "HIM"
- 0010471: [AI & Behaviour] Laundry Room uniforms in odd piles
- 0010095: [Performance] One specific prison that has updated across mutiple alphas is experincing 1sec freezing every 10sec
- 0010468: [AI & Behaviour] Shower Drainage Behaviour Issues
- 0010370: [Performance] Extreme low FPS with many idle prisoners.
- 0010348: [Other] Open mails spawning from my inmates


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69 条留言 了解更多

2015年12月18日

Update 2 released

Prison Architect Update 2 has been released. Here is our video demonstrating the new features:
https://www.youtube.com/watch?v=PsTOSHhy-_Y


Women's Prisons
You can now choose the gender of your prisoners in the "New Prison" screen.
Female prisoners have different needs and behave differently than male prisoners.

- Children : Some female prisoners are mothers of young babies (less than two years old)
and are entitled to look after their baby during their stay in your prison.
This requires some new facilities - often called "MBUs (Mother and Baby Units)"

- Family Cell : A new type of cell for mothers with babies only.
Similar to a normal cell, but also requires a Cot and an integrated Shower.
Nb these cells will never be assigned to female prisoners without babies.

- Nursery : A shared room for all mothers to live in, typically isolated from the rest of the prison.
Mothers will spend much of their time in this room with their babies.
Requires cots and play mats for the babies.

- Mothers will eat their meals in this room, so it also requires a serving table, benches etc.
Your kitchens will be assigned to cook meals for the nurseries as if they were canteens.


Modding API (continued)
- Added world and world cell data variables to the scripting API.
This includes getting the size of the world, time index, etc.
Setting these variables, however, is currently unsupported.

- A new interface scripting API has been included as well.
Mods can now add, remove, and change buttons in the BiographyWindow (shown when you select a non-prisoner object in the world), with callbacks to it's script.

- Modding in escape mode has also been improved by allowing player interaction on scripted objects.
A callback to the script is given when the player is close to an object and interacts with it.


- General performance enhancements, especially to laundry system.

New Translations
Danish, Dutch, Hungarian, Thai


Bug Fixes
- Needs.txt not loaded in correct order when using mods
- 0010162: [Gameplay] Surrendering in escape mode causes insane amounts of rep points / surrendering doesn't work
- 0010309: [Control & User Interface] [Prison Architect] Crash when opening confidential informant window

92 条留言 了解更多

评测

“Prison Architect chills me to the bone. If played haphazardly it can be a wonderful farce rich with hilarious anecdotes, but played patiently and carefully it’s a horror game, a top-down voyage into the heart of darkness, an eternal raging fire I forever try but can only fail to douse.” RPS

"Prison Architect, to be sure, is an excellent game, worthy of comparison to its canonical inspirations, Dwarf Fortress and Bullfrog Productions’ 1990 construct-and-manage simulations. Few games can hope to match Prison Architect’s emergent storytelling, and fewer still can balance brutality and poignancy like it does." KILLSCREEN

关于这款游戏

Build and Manage A Maximum Security Prison.

Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.

You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?

Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

Story Mode

Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.

Escape Mode

Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.

Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam co

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:XP
    • Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory:4 GB RAM
    • Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive:300 MB HD space
    Minimum:
    • Processor:2009 era Macbook Pro, Core2 Duo processor
    • Memory:4 GB RAM
    • Hard Drive:300 MB HD space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
    • Hard Drive: 300 MB HD space
有价值的用户评测
260 人中有 247 人(95%)觉得这篇评测有价值
有 349 人觉得这篇评测很欢乐
47.9 小时(记录在案的)
发布于:2015年12月9日
典狱长,你到来的那天,整个监狱都在低语着这个名字,(因为相关法律规定,结果不予显示),孩子,我骄傲的看着你一天天的长大,成为监狱的古神,你要记住,我们一直是以恐惧和警卫统治着这个监狱,我也相信,你会谨慎的崇拜着伟大的(因为相关法律规定,结果不予显示),但是!真正的胜利!典狱长!是食堂内的马桶!我告诉你这些!是因为,总有一天,我的生命将抵达终点,而你将加冕为王!(先有(因为相关法律规定,结果不予显示)后有天,太阳骑士日神仙。B站搜索(因为相关法律规定,结果不予显示)教你当典狱长,有真相
这篇评测是否有价值? 欢乐
118 人中有 114 人(97%)觉得这篇评测有价值
有 149 人觉得这篇评测很欢乐
11.0 小时(记录在案的)
发布于:2015年10月12日
《我的大学》
这篇评测是否有价值? 欢乐
127 人中有 117 人(92%)觉得这篇评测有价值
有 20 人觉得这篇评测很欢乐
27.1 小时(记录在案的)
发布于:2015年10月8日
在评测开始,先说下面这句话:
好吧,建造类游戏中,造餐馆,造城市,造大楼,乃至造游乐园,造飞船都有了,但是这回让你造监狱!你玩过么?
呃,我想99%的人(不排除有曾经真的是去造过监狱的建筑队的)的回答肯定都是:绝对没造过。
那么现在就给你一款造监狱的游戏,然而大家谁都没造过,监狱到底啥样?
因为家里有在监狱管理系统工作的家人,自己也学过一些法律,干过假释犯的登记工作,所以对监狱是既熟悉又陌生,熟悉是因为经常看到相关资料,陌生则是。。。我想除非脑子有病的,没人想没事去住几天。。。。
其实某种程度讲,监狱真的是一个矛盾集合体,所有的囚犯,他们也是活生生的人,也有七情六欲,也有各种需求,然而现实却非常残酷——毕竟他们可能伤害过别人乃至剥夺了别人的生命权,他们已不再是普通的公民,于是“权”与“限”之间的搏斗就成为了凌驾于监狱本身的束缚的意义。
游戏画面简单,人物就是一个脑袋一根棍(身体),全都是2D的画面,然而这种画面就足够了,房屋的各种要素都有,覆盖了吃喝拉撒睡各个方面,大到食堂,小到洗衣房,活脱脱的构造了监狱中的种种,然而要把他们完全适当地分配到游戏中,可要下一番功夫:有时候房屋规划不合理,大量罪犯窝在一个狭小的地方就容易发生斗殴,而有时候房屋的规划过于松散,囚犯们却不知从什么诡异的地方就脚底抹油开溜了。。。房屋的建设有延时性,而且资金并不宽裕,监狱接受罪犯的容量也要斟酌,多了的话也许房屋跟不上分分钟就监狱暴动了,而就算看起来“安居乐业”,也许下一秒你就看到一个小铲子图标(地洞)。。。。监狱毕竟不是公寓,囚犯也不是住客,他们的想法不是一般人能够考虑周全的,各种情况也远比住宅要复杂。
在好不容易把所有的方面都注意到,刑罚的大棒挥下之后,就要开始进行各种矫正和在教育乐。游戏内提供了各种教育和劳动的设备,借以对囚犯进行再教育,给囚犯电话用,修建假释认定办公室,探望室等等,反而表现出了“人性”的一面。
游戏同样提供了一小段剧情,借以作为教学模式,剧情虽然俗套(典型美式犯罪越狱剧),但是融合了监狱的景观本身也有一定的代入感,游戏的过场动画采用了保丽龙相纸的方式,颇有一番电视剧风味,而且相纸也是游戏收集的一部分,可以看到囚犯的方方面面,有时候看到某位囚犯用公用电话与亲属侃侃而谈,反而有一种温馨的感觉——毕竟囚犯也是人。
其实除了游戏本身的策略性,我想游戏也会让人们陷入思考:在现在日益严峻的犯罪情况之下,民众近乎疯狂的“乱世用重典”、“杀人偿命”的呼声之中,甚至出现了希望复辟各种极刑的极端思想,而现在主流的“宽刑罚,重教育”的刑罚方式却得不到理解。两种思想激烈交锋,而出现了更多的问题,我们不是全知全能的上帝,一个囚犯是误入歧途还是十恶不赦也不是只能靠表面来看出来的,有时候,一些实在是难以抉择。也许就是这么一款简单的游戏,会让我们找到罪与罚的平衡,找到真正的答案。
这篇评测是否有价值? 欢乐
83 人中有 77 人(93%)觉得这篇评测有价值
有 34 人觉得这篇评测很欢乐
56.0 小时(记录在案的)
发布于:2015年11月16日
55个小时终于打出全成就了,,,心好累。(杜绝SAM从我做起)(当然挂卡我是不拒绝的,滑稽脸)

因为本人在UNSW读的大学专业就是城市规划和建筑设计, 强烈建议大家都不要选这个专业,让它自生自灭算了。 对这类游戏都有莫名好感,所以这个游戏在early access的时候就入了,那时还是夏季特惠4.99刀。玩完之后果断决定给好评了。推荐点如下:

1,早期的测试版是没有中文的,正式版发布后自带了简中,而且不是机番,说明制作组还是很有诚意的,毕竟不像捡垃圾4和昆特牌3,这种受众面小且无画质无操作无剧情无宣传的游戏竟然主动带简中是很值得很肯定的。(咦?为什么写出了差评的感觉,,,)
2,作为专业生我能说的是这个专业在设计上是相当成功的,他对于监狱设施的考虑是很全面的,从这三点可以看出来,一是完整的门禁以及伺服器系统,这个算是设计上很细节的东西了,不是专业的一般都只会考虑外部建筑,这说明这个游戏很注重细节,包括其他的短路问题,以及不同地板种类都可以看出他们在细节上的追求;二是情报系统里的帮派和线人问题的考虑,并且线人还考虑到了家庭背景所造成的信任度问题,这说明这不光是一个建筑设计沙盒模拟游戏,他还考虑到了人文因素,这在我们的专业里是很重要的一个部分,毕竟规划的时候还要写社会学论文让我至今难以忘怀。。。三是逆向玩法,即脱逃模式,这个我喜欢在workshop里找大神的图跑着玩,毕竟自己的图还是很清楚怎么跑的。

但是这个游戏还是有待提高的,一些细节问题先不去追究比如为什么在沙地上移动的速度比在大理石上快或者白瓷砖可以铺在某些奇怪的地方之外这些专业问题,单从游戏性上来说,个人认为以下几点需要提高:
1,工坊设施,只有车牌和木工两种是很明显欠缺的,因为这两个要让囚犯学成在前期实在是太困难,合格的工人远远不够设备的支出,监狱劳动明显不止这两个,哪怕出个种地的模式也比这个好。
2,监狱职工的种类和数量,一直很不理解为什么工头只能有一个,一个也就算了,别人还不能教授木工和车牌制作的技能,这明显是不合理的增加游戏难度,而且并没有增加可玩性,只是恶意拖延了时间,强烈建议工头可以多个招聘或是普通工人根据熟练度的提升也能教授这些技艺。
3,天气和地形系统,这个制作组其实给了,但太过简单,就是你开始选的有没有树和有没有湖,,,这跟没有有什么区别,,,建议增加山和河流系统,甚至可以考虑增加地质问题,包括矿物的可挖掘性或者考古物品的突然被挖掘来作为奖励机制

最后总结一下,因为是学这个的,所以看起来很多地方槽点还是很多的,但是如果以一个非专业挑刺单纯玩这个游戏的心态来看,10分里9分不过分,甚至可以更高,因为他的背景设置虽然比模拟城市这种简单的多,但是他可以从简单中发掘出模拟城市达不到的可玩性,是很完美的。

这样说可能会更加明确,29.99的原价入,不是不可以




这篇评测是否有价值? 欢乐
61 人中有 60 人(98%)觉得这篇评测有价值
有 24 人觉得这篇评测很欢乐
15.1 小时(记录在案的)
发布于:2015年10月6日
竟然有中文了!好评!
玩了逃脱模式后发现……自己造的监狱好容易越狱……
这篇评测是否有价值? 欢乐