June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
Nutzerreviews:
Kürzlich:
Größtenteils positiv (157 Reviews) - 71% der 157 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (13,340 Reviews) - 76 % der 13,340 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 15. Aug. 2013

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Inhalte zum Herunterladen für dieses Spiel

 

Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Über dieses Spiel

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Größtenteils positiv (157 Reviews)
Insgesamt:
Größtenteils positiv (13,340 Reviews)
Kürzlich verfasst
changeqe
( 1.4 Std. insgesamt )
Verfasst: 29. Juni
Gone Home - a sophisticated review

Gone Home is a 2013 FP-Adventure game developed by The Fullbright Company. You play as the young student Kaitlin Greenbriar who returns home in Portland, OR after a year spent in Europe. It's the year 1995, middle of the night, and the house is empty. What happened to Kaitlin's family? You set out to explore in search of an answer.

Gone Home is neither difficult nor long. The gameplay is nigh inexistant and there is no replay value. It basically is a visual novel which is way more visual, resembling a movie, than it is a novel, telling a story.
Nevertheless, the story is highly emotional, while at the same time the atmosphere constantly switches it's tone. You never know what kind of movie you'll find yourself in next.
At first you think the disappearing of the Greenbriars might be of a supernatural cause. And then you realise there is no way for this to be true. But then again you start believing that there must be at least a ghost or two in the house as chills begin crawling down your spine.
The game keeps you wondering right until the very end.

At the time of it's release Gone Home was made fun of as a "Walking Simulator". There certainly is a truth behind this phrase. But whoever thinks this way is just too blind or ignorant to see behind the lacking gameplay.
I think that in one's life there are moments of clarity that make you think you understand the meaning of life. Sometimes life gives you such moments, other times media such as books, movies or video games does. This is due to their honesty/ sincerety considering questions you often ask yourself. They put you back on earth and they show you that you ought to be content with what you have.
To me, Gone Home is one of those moments.

Throughout the game you find all sorts of written information such as letters, birthday cards, bills, etc. All of them tell bits and pieces of the Greenbriars' difficult lives. It is up to you to decide what to find important and what not to read at all. Accorcding to your "choices" your understanding of the story changes a lot. However, the basic story is always the same. And indeed it is a tragic story that touches you.

According to your play-style, you'll need up to 120 min to finish the game. And then you'll probably never touch it again. Personally I don't see this as a disadvantage because it is an experience as incisive as Life Is Strange, which I honestly don't want to play ever again because it was just perfect the first time I played it.
The graphics are nice and the resolution is very high. Also, the audio and atmosphere are perfect.

I highly reccomend you to play Gone Home at night when you're home alone, preferably in the dark. Then you'll enjoy it even more.

So, is Gone Home a must-play? Yes, it is. It is a very special experience but unfortunately one that loses it's whole magic once you've seen it all.

9/10
Buy it, but only on sale.
Hilfreich? Ja Nein Lustig
mimalvox
( 3.8 Std. insgesamt )
Verfasst: 29. Juni
Exceptional waste of time unless you like lesbian love stories and no actual weird mystery nor puzzle to figure out...Horrid
Hilfreich? Ja Nein Lustig
coralcomet
( 2.3 Std. insgesamt )
Verfasst: 29. Juni
One of the best stories in a videogame format i've ever played. Such a simple concept, yet dense and woven masterfully avoiding typical cliches. Despite the short length, there's a lot to see and experience. Grab it if you love narrative driven games.
Hilfreich? Ja Nein Lustig
weiß
( 1.7 Std. insgesamt )
Verfasst: 29. Juni
Very short, most movies are longer than this game. The story was worth the playthrough, althought I couldn't shake the feeling that this could have been a book rather than a video game. It's the very definition of a walking simulator, gameplay is almost non-exitent.
Hilfreich? Ja Nein Lustig
flyjam
( 4.6 Std. insgesamt )
Verfasst: 28. Juni
If you are going to credit cats in the game, we must have photographs of said cats. That is mandatory.
Hilfreich? Ja Nein Lustig
UpstreamForest
( 1.5 Std. insgesamt )
Verfasst: 28. Juni
Although I enjoyed the story and the premise, the game was honestly just too short. I finished this game in 1.5 hours. I agree with a lot of the other reviews, if you can get this game under 5 dollars, then it would be worth your money, otherwise it is way too expensive for the content you get.
Hilfreich? Ja Nein Lustig
CaptainXMorgan
( 1.5 Std. insgesamt )
Verfasst: 28. Juni
A story about lesbians. Only really worth it if it's on sale. The interactive part is neat as well as the effort to detail. It's on a dark rainy night, so it has this idea that it'll be 'horror' as there are noises and hints to 'ghost' related things too, but there's honestly nothing. I didn't bother reading half the stuff for the side story about the parents, I just read up on it on wikipedia. Completed it in thirty minutes.
Hilfreich? Ja Nein Lustig
writeforyourlife
( 2.5 Std. insgesamt )
Verfasst: 28. Juni
I was so, so pleased with this game. Just play for the story.
Hilfreich? Ja Nein Lustig
Wykydtron
( 2.1 Std. insgesamt )
Verfasst: 28. Juni
This game is really special. I don't want to spoil anything, but you should absoutely play it.
Hilfreich? Ja Nein Lustig
Nudibranch
( 2.6 Std. insgesamt )
Verfasst: 28. Juni
I'll try not to ruin the story, but it's not exaclt what I thought it would be and at the same time what I hoped it would be. This is a peaceful game with no combat and no puzzles. There ARE clues you need to find to get to certain places, but I found it to be wonderful. IT was however, a bit too short. I finished in less than three hours, I do plan to go back through with the commentary. I feel like it was missing something but I can't really say without spoilers. I will say that at times you think there will be a horror twist, but there will not be. I think it's more to immerse you into the story and to put you in the characters place as she learns about the things her family has been doing the year she was gone. The description of the game says no combat and no puzzles and this is true. I believe what I got was what was advertised and well worth the money I paid. That's my opinion. It has a teenage love storyline that you follow with the clues but it's not a sappy cliched thing. Right now it's on sale for $3.99 its not much so if you think you might like it give it a try. I know I loved it
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
41 von 67 Personen (61 %) fanden dieses Review hilfreich
Nicht empfohlen
4.8 Std. insgesamt
Verfasst: 19. Juni
A lot of hype for a basic af story line.
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25 von 38 Personen (66 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
3.7 Std. insgesamt
Verfasst: 19. Juni
Gone Home * 7/10

I was attracted by this game because of the attention it had and because A friend of mine was playing on PS4, so I decided to give it a shot.

Gone home is a walking simulator, so you just... walk... and interact with items around the house to better understand what the developer want to tell you.
You're Kaitlin Greenbriar and you've just arrived home after travelling abroad for a year. Nobody's home and that's all the game will tell you. According to the genre description you'll have to walk around the house to look for items, notes, writings, letters and anything else that can be picked up as it might keep some clue to better understand the context and what happened in your house. Each time you'll read an important note or examine an important object a voice will tell a story, in form of a diary message.

The house is really immense and holds "secrets" and closed zones that will motivate you to "investigate" further.
Rooms and ambiences are built with care and attention to details and elements of decoration even though models and textures are not very detailed.
The game has been developed with Unity and I can't really be much positive about this as I haven't still played a well optimized game built with Unity. It usualy gives really high and pretty details and models (layers of fear) with high Hardware requirements, or games with a modest look but still be heavy as hell such as Gone Home. Even with detailed shadows off it hardly renders over 30 FPS and for some unknown reason every time I launch the game it kind of freezes every first time I try to open the graphics menu and I have to CTRL+ALT+DEL And restore the game's windows to find the Graphics menu magically opened.

There's no music ingame. If you want it you can interact with items around the house, as you will find musicassettes with tape players and also a gramophone. But they are kind of related to the story as they mostly reflect the characters to whom they belong.

What left me kind of disappointed is the mood of the game, as this empty and dark house really gives chills and there are supernatural subplots that deviate your attention from the main story and makes you more interested in them except that this IS NOT a horror game and you will always suspect the opposite for the whole time until the end that will confirm you that there's no supernatural, never was and it has nothing to do with the main story. I mean it's okay to create subplots o divert your attention and hit you with a final revelation but i think they did too well.

+++PROs+++
  • STORY. Thrown in your giant home after a long travel, everyone gone, you have to peek around to understand what happened and where is everyone. All the elements and documents will tell you more about your family, their story and nature, and you will feel involved with them as their everyday stories will catch your interest. This is the real core of this game.
---CONs---
  • STORY & MOOD. Unfortunately a couple of the subplots might divert your attention too much and the dark rooms, little revelations and the emptiness of the house will only boost interest feeding the feeling this game is going to get a Horror twist... But it doesn't. And it doesn't have to because that's not the point of the game and I believe the developers have pushed this unnecessary mood a bit too much.
  • ENGINE. I still haven't played a game built with unity that is well optimized. Gone Home doesn't excel with High poly models or great textures, nor it has so many effects in game, yet it was hard to play with more than 30 FPS. I also had to turn off some shadow details to get those performances.
  • ACHIEVEMENTS. There are no achievements but there are trophies for the PS4 release. Now, I did my research and seems like the developers themself are explicitly working on some bugfux release that will include achievements themself. The moment I'll notice the update I will edit my review, but until now this point will stay here, even if it's something useless as achievements I can't stand differences in releases "Because Sony"...

I played this game on this machine:
Laptop Lenovo Z50
Intel Core i5-4210U
8Gb RAM DDR3
GeForce 840M
Intel HD Graphics 4400
Windows 10 Home x64
War dieses Review hilfreich? Ja Nein Lustig
40 von 67 Personen (60 %) fanden dieses Review hilfreich
Nicht empfohlen
2.7 Std. insgesamt
Verfasst: 6. Juni
I started this game with very high expectations considering all the great reviews it's gotten. What I found was a ridiculously short experience with a kind of lackluster story. When I finished, I immediately thought, "That's it?" I don't want to spoil the story, but it really left me feeling like I had missed something. Or a lot of somethings. It's like the writers got halfway through and just said "OK, let's end it here." There's no plot development or twists at all. If you're looking for a short feelgood story of young love, then this is the game for you, but otherwise, you will be disapointed.
War dieses Review hilfreich? Ja Nein Lustig
43 von 73 Personen (59 %) fanden dieses Review hilfreich
Nicht empfohlen
2.4 Std. insgesamt
Verfasst: 8. Juni
While this walking simulator actually has puzzles to solve and a decent atmosphere, it is a very short game.

It should only be purchased at 75% off or more (if games that are just slightly interactive stories are your cup of tea that is).

This "game" is far better than Dear Esther. That's about the only kind thing I can say about it.
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32 von 55 Personen (58 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
1.6 Std. insgesamt
Verfasst: 30. Mai
I got this game on sale, I think for just under $5. I don't think I got my money's worth, I'm sad to say. If you're curious about this game and you can find it under $5 like I did then it might be worth it but anything more would be spending too much. If I had bought this game when it first came out I would have been ♥♥♥♥♥♥ I spent $20 on it. I really wanted it when it came out too.
The story in the game was really good and hit me in the feels at the end but the process to get there was exhausting. It felt more like a strain to keep going just to get to the end than instead of it being an enjoyable experience. Sam's voice actor really pulled it together and made it worth the play but without the voice acting this game really doesn't have anything going for it.
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10 von 15 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
2.7 Std. insgesamt
Verfasst: 26. Juni
The native language of this game is: Empathy.
If you do not speak it, and can not understand it, all that is good, human and nuanced to this game will be hard to make out.

It is worth learning to speak that language... and not just for this game...
If you don't speak it yet, perhaps because you haven't had time enough to really look into it, start putting in the effort and come back here when you have a grasp on it.
Just like Jokes and Poems, some things tend lose their impact if some one tries to translate them for a non-native speaker.
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14 von 24 Personen (58 %) fanden dieses Review hilfreich
Nicht empfohlen
2.1 Std. insgesamt
Verfasst: 22. Juni
lot of debate about this game
All I can say is that the atomosphere is really nice. if they made a horror game it would be pretty sweet.
2.1 hours is all it took to complete. Way too short of a game for 20 dollars.
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5 von 8 Personen (63 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
1.4 Std. insgesamt
Verfasst: 27. Juni
A great game, that thinks out side the box. Not a long game, it can be finished in one sitting. When on sale, you have nothing to loose.
War dieses Review hilfreich? Ja Nein Lustig
11 von 20 Personen (55 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
14.8 Std. insgesamt
Verfasst: 11. Juni
I'm pretty enthusiastic about this game.

The main story is a bit too emo for my taste, but nostalgia is there to compensate for it, particularly if you were a youngster in the '90s like me.
Where the game really shines, though, is in the details (read: secondary characters' stories, as explained here, for example).

Definitely recommended for all you walkers out there.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
3.8 Std. insgesamt
Verfasst: 29. Juni
Exceptional waste of time unless you like lesbian love stories and no actual weird mystery nor puzzle to figure out...Horrid
War dieses Review hilfreich? Ja Nein Lustig