June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
Nutzerreviews:
Kürzlich:
Größtenteils positiv (130 Reviews) - 70nbsp;130er 130 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (13,149 Reviews) - 76 % der 13,149 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 15. Aug. 2013

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Reviews

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Über dieses Spiel

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Nutzerreviews
Customer Review system updated! Learn more
Kürzlich:
Größtenteils positiv (130 Reviews)
Insgesamt:
Größtenteils positiv (13,149 Reviews)
Kürzlich verfasst
teengirlstuff
( 4.7 Std. insgesamt )
Verfasst: 4. Mai
I was so emotionally engaged in the story that I now tear up whenever I listen to Bratmobile. :')
Hilfreich? Ja Nein Lustig
ordinarymary90
( 8.8 Std. insgesamt )
Verfasst: 3. Mai
its a good game
Hilfreich? Ja Nein Lustig
HeadBobGunPants
( 0.6 Std. insgesamt )
Verfasst: 3. Mai
Jesus don't bother. Its as boring as searching your own house for nothing in particular.
Hilfreich? Ja Nein Lustig
SE Tonx
( 2.3 Std. insgesamt )
Verfasst: 3. Mai
Awful, pretentious garbage. The exploration and atmosphere are marred by shallow "gameplay" and a pretentious story that smacks you in the face with how "progressive" and "modern" it is.
Hilfreich? Ja Nein Lustig
Belphegore
( 1.4 Std. insgesamt )
Verfasst: 3. Mai
After traveling abroad for a year, Katie returns home to an empty house where her parents and sister reside; only an ominous note is left on the door. You find the spare key, and let yourself in. There's a raging storm that's brewing outside, and thunder rattles overhead consistently as you explore the empty mansion. Gone Home is a simple walking simulator game wherein your ultimate task is to find out where your family has disappeared to, through exploration of the large mansion and the highly interactive contents within.

I'm glad to see that The Fullbright Company got rid of their old first trailer for Gone Home, which basically tried to pass the game off as a horror adventure title by combining the right snippets of dialogue, sound, and notes. It was incredibly misleading, and left me with a bad taste in my mouth after I found out what the game was actually about. I put off playing and reviewing this title for a long time because of it, but I'm happy to see that there are appropriate trailers up on the store page now. That being said, I'm still astonished to see that the developer bans people in the forums for no reason other than not enjoying their product. Before I continue with the review, be wary of this developer due to their unpredictable nature.

It's true that Gone Home is little more than an over-glorified walking simulator. The story that lies within will either greatly appeal to you, or turn you off entirely. Katie explores her family's mansion to discover that her parents are away, and her sister Sam is nowhere to be found. Through the discovery of notes and various other interactive objects, you find out pretty quickly that Sam is a lesbian, and she had fallen in love with a girl from school named Lonnie. Being a teenager, Sam had trouble coping with her feelings, had a good amount of angst against her parents, and the other usual typical teenage stuff that most of us went through.

I for one found the story appealing, not due to its LGBT nature but due to the fact that when I was a teenager I was just as socially awkward as Sam. I had a hard time making friends, and I was often the subject of bullying. There's something that's comforting about this story that I just can't quite put my finger on. That, and I also hung out with the kids that listened to grunge, metal, and riot grrrl music; general outcasts in terms of schoolyard cliques. Speaking of the tunes, this game has an incredible soundtrack for those who enjoy riot grrrl acts such as L7 and Babes in Toyland; although those bands don't appear here, the songs that are included are awesome throwbacks to the 90's grunge and riot grrrl sounds.

The visuals of Gone Home are just okay, and the performance is a little shoddy. Given my rig (specs in profile), I should've been able to maintain a consistent 60 FPS at all times, but there were random dips to the 30's and 40's for no reason. Given the tight hallways and enclosed spaces that you will be in for the entirety of the playthrough, this should not happen on a mid to high end rig. The game itself only lasted me a little under an hour and a half, and I explored and read everything to get the full story behind both the parents' disappearance and where Sam had gone.

Obviously, if you have no way to relate to the story in Gone Home, then you're probably not going to dig it as much. This one is pretty much a personal preference type of game. Is it worth $21.99 CAD even if you're interested? Absolutely not, but the title does go on sale for about $5 during the summer and holidays so pick it up then if you're wanting to play it. The game is also way over-hyped, so don't go in expecting to have your jaw hit the floor in any sort of amazement. It's a decent walking simulator that lets you explore the life of someone else in the 90's, and it's a good time killer for an hour or two. Other than that, there's nothing exceptionally amazing or compelling about Gone Home.

Rating: 3.0/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
Hilfreich? Ja Nein Lustig
NiteMelodi
( 0.4 Std. insgesamt )
Verfasst: 2. Mai
If you're not into walking simulators then this won't change your mind much, however; if you are, then this is a great, atmospheric, and detailed entry in the genre. The environment is interesting, which along with the mood and the music, really manages to pull you in. The story does its job well enough, but in my opinion it falls completely flat at the end. The thing this game excels at is making you feel like you're in the world. Overall, it's not going to amaze you or anything, but it's a fine attempt at a new and different way of telling a story in a video game.
Hilfreich? Ja Nein Lustig
Az
( 1.7 Std. insgesamt )
Verfasst: 2. Mai
I was expecting a horror game, well it wasn't but I still was surprised in a good way. A bit slow/boring if you want to search the hole hose.
Hilfreich? Ja Nein Lustig
0oga Booga
( 6.0 Std. insgesamt )
Verfasst: 2. Mai
Good atmosphere and story, although the gameplay is basically non-existent and the game itself is extremely short.

I reccomend grabbing it only when it's on sale.
Hilfreich? Ja Nein Lustig
41nd
( 1.0 Std. insgesamt )
Verfasst: 1. Mai
wtf was this one hour game? just a story about two girls in love? 19 euros for unlocking doors and reading about the two lovers? geez..
Hilfreich? Ja Nein Lustig
Duncan Hunter
( 35.0 Std. insgesamt )
Verfasst: 1. Mai
Short, to the point, with a fascinating story. Show developers we care about story telling. Vote with your wallet.
Hilfreich? Ja Nein Lustig
Haigz
( 1.6 Std. insgesamt )
Verfasst: 30. April
This game is really just an interactive series of journal entries. This isnt a bad thing by any means, but I finished it in about 90 minutes, and I felt that I searched a read everything, so overall it's a little short. Whilst the main story is the focus of the game, exploring and reading everything you can opens up some interesting if not sad subplots. I feel the game will strike a nostalgic chord with anyway who grew up in the mid 90's, so if you like the genre it can be good for a bit of a nostlagic trip. The game was paced well, which allowed you to develop the families timeline and distinguish the defining events throughout, which overall made the game more interesting, which is good becasue it really is just a walking simulator. Overall, I cant reccomend this game at $20, as I dont feel it has enough replay value. If you can get it under $5, then I'd say give it a shot. Also, make sure you know what you're buying, this ISN'T a supernatural thriller.
Hilfreich? Ja Nein Lustig
crabbycobra1
( 1.4 Std. insgesamt )
Verfasst: 30. April
Propaganda story about alternative lifestyles. No real game aspect, more of a Dear Esther type.
Hilfreich? Ja Nein Lustig
w.r.ellis
( 2.5 Std. insgesamt )
Verfasst: 28. April
Mind-Blowing
Hilfreich? Ja Nein Lustig
lilsaddiction
( 2.1 Std. insgesamt )
Verfasst: 28. April
not worth what it cost. Game took less that 5h to beat and was really really misleading about the mystery (there really isn't one)

Its a shame cause it could have been a really good horror game but the ending left me dissapointed and feeling like I wasted at least 15 of the 20ish$ it cost to buy. The set up and game play are great but the story itself is a let down.
Hilfreich? Ja Nein Lustig
Tedge734
( 1.8 Std. insgesamt )
Verfasst: 28. April
Fantastic story, over before it started. But I loved it.
Hilfreich? Ja Nein Lustig
Pal9
( 2.8 Std. insgesamt )
Verfasst: 28. April
This is an amazing game with an emotional and touching story!
Hilfreich? Ja Nein Lustig
Minna
( 0.9 Std. insgesamt )
Verfasst: 27. April
As I love this type of game, I had hopes for this one. It just felt flat. The story isn't compelling. I got really bored after about 50 min of play and I am pretty sorry I spent the money.
Hilfreich? Ja Nein Lustig
fjodor_
( 3.0 Std. insgesamt )
Verfasst: 26. April
great game!
Hilfreich? Ja Nein Lustig
Grae Fawks
( 1.8 Std. insgesamt )
Verfasst: 26. April
This is a great family simulator, as no-one is home when I get back either.

I am forever a scone.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
3.5 Std. insgesamt
Verfasst: 15. April
Kaitlin allein zu Haus

7ter Juni 1995, irgendwo im Nordwesten der USA: Kaitlin Greenbriar hat das letzte Jahr als Rucksacktouristin in Europa verbracht und kehrt nun endlich zu nachtschlafender Stunde nach Hause zurück. Doch kann sie dieses große fremdartige Haus wirklich ihr Zuhause nennen? Ihre Eltern haben während Kaitlins Abwesenheit nämlich den verstorbenen Großonkel beerbt, der ihnen sein Haus vermacht hat. Darüber hinaus muss die junge Frau recht bald feststellen, dass das Haus verlassen scheint. Ihre Eltern scheinen nicht anwesend zu sein und ihre kleine Schwester Samantha hat nur einen entschuldigenden Brief an der Haustür hinterlassen. Dieser enthält die Bitte nicht nach ihrem Aufenthaltsort zu forschen und dass sich die Schwestern eines Tages wiedersehen würden. Mit dieser schwammigen Botschaft ist sowohl die Neugier Kaitlins als auch die des Spielers geweckt. Also worauf wartet ihr noch? Es wird Zeit das neue Heim zu erforschen und herauszufinden was mit Samantha und den Eltern geschehen ist!

Gone Home ist so ein Spiel, was mit den Erwartungen des Spielers spielt und im Endeffekt eine überraschend bodenständige Auflösung präsentiert. Das Spiel tarnt sich die ganze Zeit über als Gruselspiel und setzt uns zu nächtlicher Stunde in ein fremdes Haus, während draußen gerade ein Unwetter tobt, welches die Kommunikation mit der Außenwelt verhindert. Und wie es der Zufall so will, ist die Familie, die unsere Protagonistin eigentlich begrüßen sollte, verschollen. Was ist nun mit ihnen geschehen? Sind sie entführt oder ermordet worden? Und wenn ja, von wem oder was? Vielleicht von einer übernatürlichen Macht, die das Haus heimsucht? Aber je weiter man spielt, desto klarer wird einem, dass Gone Home eigentlich gar keine Horror/Grusel-Geschichte erzählt, sondern die alltäglichen Probleme einer vierköpfigen amerikanischen Mittelschicht-Familie behandelt. Das primäre Augenmerk wird dabei jedoch auf Samantha gelegt. Der Spieler erfährt Stück für Stück von den Problemen, die ihr Lebensabschnitt so mit sich bringt: Wie sie an ihrer neuen Schule direkt am ersten Tag die Außenseiterrolle aufgedrückt bekommt, wie sie sich langsam aber sicher mit einem anderen Mädchen anfreundet und wie sie … Doch halt, den Rest müsst ihr jetzt schon selbst herausfinden. Wichtig ist nur, dass euch klar ist, dass Gone Home eine recht harmlose „Coming of Age“-Story über ein jugendliches Mädchen aus den 90er Jahren erzählt. Das geht so weit, dass sogar die Handlungsstränge um die Probleme der Eltern und des verstorbenen Großonkels völlig in den Hintergrund gedrückt werden. Sogar die Protagonistin Kaitlin ist wenig mehr als ein Avatar des Spielers – Samantha ist der eigentliche Hauptcharakter von Gone Home.

Ihr steuert Kaitlin aus der Ego-Perspektive durch das Haus und versucht herauszufinden, wo die kleine Schwester und die Eltern abgeblieben sind. Hierfür wühlt ihr hauptsächlichen in Schubladen und Schränken herum, sammelt ab und zu einen Schlüssel ein, damit ihr die ein oder andere verschlossene Tür öffnen könnt und lest diverse Briefe und Dokumente, aus denen ihr mehr über Kaitlins Familie erfahrt. Drei mal im Spiel werdet ihr auch mit Zahlenschlössern konfrontiert, deren Kombinationen freilich erst einmal aufgespürt werden müssen. Zwei dieser Zahlenschlösser sind jedoch rein optional und für ein erfolgreiches Durchspielen irrelevant.
Bei manchen Items oder bestimmten Dokumenten, die ihr euch genauer anguckt, aktiviert sich ein synchronisierter Tagebucheintrag von Samantha. Diese bilden sozusagen das Herzstück der Handlung und können auf Wunsch jederzeit im „Journals“-Unterpunkt des Inventarmenüs erneut abgespielt werden. Das Inventar dient übrigens lediglich dazu, die mitgeführten Gegenstände genauer zu betrachten. Inventarrätsel oder dergleichen sucht man vergeblich. Wesentlich relevanter ist da schon die Map-Funktion, welche eine Automap aufruft, die jeden Raum des Hauses selbstständig kartografiert und somit die Orientierung erheblich erleichtert.

Die Tastatur- und Maus-Steuerung von Gone Home arbeitet nach bewährtem Muster von Titeln die aus der First-Person-Perspektive gesteuert werden und gestaltet sich entsprechend eingängig und unkompliziert. Mit WASD bewegt man die Spielfigur und mit der Maus die Kamera. Die linke Maustaste dient zur Interaktion und die Rechte zum heranzoomen. Ferner darf Kaitlin ducken und kriechen, was dabei hilft untere Schubladen zu öffnen oder auch mal unters Bett oder Sofa zu gucken. Controller-Support wird ebenfalls bereitgestellt, allerdings konnte ich mit meinem Pad vom Dritthersteller die Kamera nicht nach oben und unten bewegen, wodurch diese Steuerungsvariante komplett unspielbar wurde. Und anders als bei Tastatur- und Maus, gibt es für Controller komischerweise keine Tastenbelegungsoptionen.

Und ja, das war auch schon alles was zu es erklären gibt. Das Spiel ist im Grunde genommen eine Art Schnitzeljagd nach den Tagebucheinträgen von Samantha, die getriggert werden, wenn man bestimmte Objekte aufhebt oder Dokumente liest. Ziel ist es die Handlung um Samantha auf diese Weise zu einem Abschluss zu bringen und nebenbei das gesamte Haus zu erkunden, welches doch einige Überraschungen bereithält und obendrein mit allerlei schönen Fundstücken aus den 90er Jahren gefüllt ist. So findet der Spieler in Samanthas Zimmer einige SNES-Module oder entdeckt immer wieder Kassettenrekorder und Musikkassetten. Letztere dürfen dann sogar in die Rekorder eingelegt werden, um sich Punk-Rock-Musik der Riot Girl-Bewegung reinzuziehen. Schöne Idee, auch wenn ich mit Punk Rock nichts anfangen kann.

Das Haus wurde auf Basis der Unity-Engine gestaltet und weiß, abgesehen von den doch eher bescheidenen Texturen, in grafischer Hinsicht durchaus zu gefallen. Absolute Top-Grafiken eines Triple-AAA-Titels sollte man jedoch nicht erwarten. Eindruck wird jedoch durch die tolle Beleuchtung geschindet. Viele Räume sind zunächst dunkel, so dass der Spieler erst mal den nächstgelegenen Lichtschalter umlegen oder die nächstbeste Lampe einschalten muss, um überhaupt etwas zu sehen. Durch diese Spielerei mit der Dunkelheit, wird freilich auch etwas Gruselstimmung erzeugt, die jedoch letztendlich im Sande verläuft, wie weiter oben bereits klargestellt. Darüber hinaus hat man jegliche Mühe gescheut, die Desillusion der schwebenden Kamera zu brechen. Kaitlin bekommt man im Spiel lediglich in Form eines Familienfotos oder Passbildes zu Gesicht. Als animiertes Ingame-Modell existiert sie jedoch nicht.

Gone Home ist so ein Spiel, welches die Geister scheidet. Die einen loben es in den Himmel, die anderen verstehen nicht was daran so toll sein soll. Und obwohl ich eher zu denen gehöre, denen das Spiel gefällt, muss ich an dieser Stelle klarstellen, dass Marketing und Preispolitik der Entwickler doch recht zweifelhaft sind. Ich halte es für einen großen Fehler den Titel unter dem Deckmantel eines Gruselspiels zu vermarkten und der Preis von 20 Euro ist nach über zweieinhalb Jahren auch nicht mehr angebracht.
Dennoch sollten sich Fans von Exploration Games den Titel zulegen. Man merkt, dass die Entwickler viel Liebe reingesteckt haben und die Atmosphäre des Hauses schlägt einen von Anfang bis Ende in seinen Bann. Es ist einer jener Titel, die man gerne in einem Rutsch durchspielt. Und zwar nicht weil er so kurz ist, sondern einfach deswegen, weil er den Spieler aus irgendeinem Grund nicht mehr loslässt! Und seien wir mal ehrlich, wie viele Spiele bekommen so etwas dieser Tage denn noch hin? Ich persönlich kenne jedenfalls nicht viele.
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3 von 3 Personen (100 %) fanden dieses Review hilfreich
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1.4 Std. insgesamt
Verfasst: 3. Mai
After traveling abroad for a year, Katie returns home to an empty house where her parents and sister reside; only an ominous note is left on the door. You find the spare key, and let yourself in. There's a raging storm that's brewing outside, and thunder rattles overhead consistently as you explore the empty mansion. Gone Home is a simple walking simulator game wherein your ultimate task is to find out where your family has disappeared to, through exploration of the large mansion and the highly interactive contents within.

I'm glad to see that The Fullbright Company got rid of their old first trailer for Gone Home, which basically tried to pass the game off as a horror adventure title by combining the right snippets of dialogue, sound, and notes. It was incredibly misleading, and left me with a bad taste in my mouth after I found out what the game was actually about. I put off playing and reviewing this title for a long time because of it, but I'm happy to see that there are appropriate trailers up on the store page now. That being said, I'm still astonished to see that the developer bans people in the forums for no reason other than not enjoying their product. Before I continue with the review, be wary of this developer due to their unpredictable nature.

It's true that Gone Home is little more than an over-glorified walking simulator. The story that lies within will either greatly appeal to you, or turn you off entirely. Katie explores her family's mansion to discover that her parents are away, and her sister Sam is nowhere to be found. Through the discovery of notes and various other interactive objects, you find out pretty quickly that Sam is a lesbian, and she had fallen in love with a girl from school named Lonnie. Being a teenager, Sam had trouble coping with her feelings, had a good amount of angst against her parents, and the other usual typical teenage stuff that most of us went through.

I for one found the story appealing, not due to its LGBT nature but due to the fact that when I was a teenager I was just as socially awkward as Sam. I had a hard time making friends, and I was often the subject of bullying. There's something that's comforting about this story that I just can't quite put my finger on. That, and I also hung out with the kids that listened to grunge, metal, and riot grrrl music; general outcasts in terms of schoolyard cliques. Speaking of the tunes, this game has an incredible soundtrack for those who enjoy riot grrrl acts such as L7 and Babes in Toyland; although those bands don't appear here, the songs that are included are awesome throwbacks to the 90's grunge and riot grrrl sounds.

The visuals of Gone Home are just okay, and the performance is a little shoddy. Given my rig (specs in profile), I should've been able to maintain a consistent 60 FPS at all times, but there were random dips to the 30's and 40's for no reason. Given the tight hallways and enclosed spaces that you will be in for the entirety of the playthrough, this should not happen on a mid to high end rig. The game itself only lasted me a little under an hour and a half, and I explored and read everything to get the full story behind both the parents' disappearance and where Sam had gone.

Obviously, if you have no way to relate to the story in Gone Home, then you're probably not going to dig it as much. This one is pretty much a personal preference type of game. Is it worth $21.99 CAD even if you're interested? Absolutely not, but the title does go on sale for about $5 during the summer and holidays so pick it up then if you're wanting to play it. The game is also way over-hyped, so don't go in expecting to have your jaw hit the floor in any sort of amazement. It's a decent walking simulator that lets you explore the life of someone else in the 90's, and it's a good time killer for an hour or two. Other than that, there's nothing exceptionally amazing or compelling about Gone Home.

Rating: 3.0/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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4.7 Std. insgesamt
Verfasst: 24. April
If you are not the type of person who enjoys a good book, or slice of life stories, DO NOT BUY THIS

If, like me, you are tha type of person, buy it when you get a discount or via humble bundle

Is a good story, simple story that you can play in a couple of hours. The suspense is great and the story telling is even better.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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3.1 Std. insgesamt
Verfasst: 26. April
Gone Home is a game that I recommend because:
- is a method to banish boredom
- it has a good price
- it has trading cards
- it is indie
- it is a good simulator

Enjoy!
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
2.3 Std. insgesamt
Verfasst: 16. April
This game was a huge disappointment. You spend a ton of time walking around a big house, examining hundreds of boring everyday objects. There are 3 locked doors and if you walk around long enough you find the keys to open them.

It never gets interesting, and the ending to the story is obvious about halfway through. No challenges, no skill required, not even really any thinking involved. Just walking around clicking mundane objects with no results

I wish I could get my money back on this. Don't waste yours.
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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4.1 Std. insgesamt
Verfasst: 17. April
A really nice coming-of-age walking simulator.
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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4.4 Std. insgesamt
Verfasst: 22. April
I promise that this game is NOT scary! Even though it may seem like it would be. It details a wonderful story and is very touching. The ending gives you a good feeling, but I kinda wanted it to go further, but oh well! Still a good game!
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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6.0 Std. insgesamt
Verfasst: 2. Mai
Good atmosphere and story, although the gameplay is basically non-existent and the game itself is extremely short.

I reccomend grabbing it only when it's on sale.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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1.7 Std. insgesamt
Verfasst: 2. Mai
I was expecting a horror game, well it wasn't but I still was surprised in a good way. A bit slow/boring if you want to search the hole hose.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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0.4 Std. insgesamt
Verfasst: 2. Mai
If you're not into walking simulators then this won't change your mind much, however; if you are, then this is a great, atmospheric, and detailed entry in the genre. The environment is interesting, which along with the mood and the music, really manages to pull you in. The story does its job well enough, but in my opinion it falls completely flat at the end. The thing this game excels at is making you feel like you're in the world. Overall, it's not going to amaze you or anything, but it's a fine attempt at a new and different way of telling a story in a video game.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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4.7 Std. insgesamt
Verfasst: 4. Mai
I was so emotionally engaged in the story that I now tear up whenever I listen to Bratmobile. :')
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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1.7 Std. insgesamt
Verfasst: 25. April
Imagine an office meeting in a small gaming company. While brains fume out look for an idea for an upcoming game, one random guy shouts "Hey you know what would work? A super cool storyline showing teenage drama." And then came Life is Strange.

Which is maybe how this game would have been perceived. Except that the storyline, albeit being well written, portraits the most cliche of themes. I wouldn't care if the story really took off, got you somewhere, instead of just pushing a "oh I'm sorry for being gay" tag and presto, game out the oven. I don't care that I completed it 100% in less than two hours, that's fine. I wouldn't have minded that it's more of an experience rather than a game, IF the experience was to be good.

But it wasn't. This shenanigan is just an example of what happens when SJWs start pretexting to be game devs.

Another gamer really hit the nail on the coffin saying "everything feels utterly forced and it's obvious that the developer didn't intend to create good characters who happens to be gay, but simply to create gay characters. The result is an icky character that, recording by recording, tells the player her ordinary story about being an homosexual teenager."

PS: Look at all these warriors sharpening their pencils to tag down anyone who wouldn't like the game as a bigot, they reckon that it's only because of the lgb theme. Hear someone say "have you considered that some people didn't enjoy the short playtime or the forcefulness of the story theme?". Nope, to them we're all as good as "bigot", "conservatard", "caveman"... What could you ask of such simple minds?
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3 von 5 Personen (60 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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1.2 Std. insgesamt
Verfasst: 3. April
73 minutes. 1.2 hours. That's the most gameplay I got out of this game. For what, you ask?
Spoiler: It's a lesbian who ran away from home. I could have gotten more out of $20 but I didn't. I'm sure i spent 40 of those minutes throwing everything out of their respected containers and completely trashing the place.
Seriously. It's a waste of money.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
3.5 Std. insgesamt
Verfasst: 16. April
I'm gay and I love this game.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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2.3 Std. insgesamt
Verfasst: 3. Mai
Awful, pretentious garbage. The exploration and atmosphere are marred by shallow "gameplay" and a pretentious story that smacks you in the face with how "progressive" and "modern" it is.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
Empfohlen
8.8 Std. insgesamt
Verfasst: 3. Mai
its a good game
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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1.8 Std. insgesamt
Verfasst: 9. April
Someone recommended this to me, but it was less a game than an episode of a show from the WB network.
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2 von 4 Personen (50 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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2.6 Std. insgesamt
Verfasst: 17. April
Too expensive for 2 hour gameplay. Also, disliked the story. I was hoping for more interesting twists but this storyline was so easily predictible.
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1 von 2 Personen (50 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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2.2 Std. insgesamt
Verfasst: 21. April
A 2 hour long interactive picture book if you look for EVERYTHING that lasts about an hour at most (maybe longer if you don't read well, actually sit through all the sloooowly spoken dialogue, or have trouble finding stuff, I spent a LOT of time looking for things that just weren't there trying to prove to myself that I didn't waste my money). That's the best way to describe this. Would have made an ok short story, but as a game it's just dull. Pick a thing up, read something or someone talks to you, move to the next thing.

This tends to be my view of all walking sims, they're picture books you interact with, and honestly I'd rather just read it if there's no meat to it. No real puzzles, no challenges and most importantly no failure state means I just can't support this being called a game. And YES there could have been plenty of little challenges to make it a "game". This is the story, from what I remember, of a teenager, they couldn't have owned a puzzle box or two to hold their things? Couldn't have had some diary entries or notes written in code? Couldn't have had a story item hidden and put 2-3 clues for a neat scavenger hunt? Yes I did these things as a teenager, and yes it was fun. You can have walking sims (which are interactive books, not games) and add content that will make it into a game. It's not hard if you try.

Now I love me the hell out of narrative, story is the most important thing in a game to me, but when the story wouldn't even be 20 pages if it were in a book, then why am I paying so much for it in "game" form? If this were 2-3 bucks I'd probably say to give it a try if you like this sort of thing, but for 20 damn bucks? No, not on your life. When you can watch the game on youtube and get the EXACT SAME experience as playing it yourself, then: 1 it's not a game and 2 the dev failed to even try to make it one.

TL;DR: An interactive pop up book basically that's not terrible like some people say, however charging 20 bucks for this "game" is a sure fire sign that the devs are too damn full of themselves. 5 bucks MIGHT be ok for this but not 20 bucks. There are hundreds of much MUCH better games out there with stories as good or better than this that feature actual game play. And for a lot of them you can get 5 or 6 of those games for the same price.
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