June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Fecha de lanzamiento: 15 de ago. 2013

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Recomendado por mentores

"Approach neither from the position of hype or hatred for maximum effect. Well-observed storytelling in a highly atmospheric and unconventional setting."
Lee aquí el análisis completo.

Críticas

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Acerca de este juego

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Análisis útiles de usuarios
A 19 de 25 personas (76%) les ha sido útil este análisis
2.5 h registradas
Publicado: 3 de noviembre de 2014
Aviso a navegantes, Gone Home no es un videojuego.

Esta obra se desarrolla en un tiempo reciente pero que al mismo tiempo parece terriblemente lejano, anterior a la revolución de la telefonía móvil e internet y en la que la música dormía en cassettes. En ese cuándo el dónde es una vieja casa. Un nuevo hogar al que se ha mudado tu familia mientras estabas de viaje y que tendrás que recorrer con mucha atención si quieres que te cuente todas las historias que sus paredes han contemplado.

Gone Home no es un videojuego, es algo más, un paso más allá, una experiencia que una vez se acaba te deja con la misma nostalgia que se siente al terminar un buen libro y saber que ya nunca más sabrás de sus personajes.

Si lo que buscas es más de lo mismo entonces pasa de largo, aquí el único puzzle que encontrarás será intentar encajar todos los retazos de la trama en tu cabeza. Pero si por el contrario sigues decidido a adentrarte en esta magnífica obra permite que te de un consejo, tómatelo con calma, no corras por llegar al final y deja que lo que encuentres se asiente antes de seguir avanzando. Sé que es difícil, pero lo vivirás de una forma más intensa y merece la pena.
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A 6 de 6 personas (100%) les ha sido útil este análisis
3.6 h registradas
Publicado: 10 de enero
Gone Home entraría dentro de lo que hoy en día se clasifica humorísticamente (o no) como "simulador de paseos". Es un juego de un par de horas que nos cuenta una historia sin apenas reto en el camino.

Explorando una mansión abandonada, en una noche de tormenta, iremos uniendo las piezas del puzzle para comprender lo que pasó con cada miembro de la familia. Me gusta que me trata como a un espectador inteligente, dejando las piezas del puzzle ahí para que las una yo mismo, pero sin restregarme la solución por la cara.

Resulta algo artificial que toda la casa esté regada de notas, o que tengan 5 o 6 reproductores de cassettes desperdigados por la misma, etc... Se nota un poco que las pistas están ahí para que tú las vayas encontrando.

Los puntos fuertes de esta propuesta descansan sobre la ambientación y la excelente interpretación de voz.

Tengo que reconocer que no soy un gran fan de los juegos narrativos y carentes de reto. Algunos me han llegado a gustar (con objeciones). Para mi gusto, este título hace equilibrios sobre la línea que separa la simple y poco estimulante rutina de ir habitación por habitación abriendo cajones y leyendo notas, y el interés de una historia intrigante y emocional. A ratos me atrapa, siento que estoy ahí, en mitad de las vidas de esa gente, y quiero saber más. Y a ratos me cansa y me pregunto cuándo se va a acabar.

Recomendable para quien disfrute con este tipo de propuestas alternativas, pero mejor comprarlo de oferta, £14.99 me parece un precio excesivo para lo que ofrece.
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A 33 de 61 personas (54%) les ha sido útil este análisis
1.6 h registradas
Publicado: 1 de noviembre de 2014
El título perfecto para hacerte perder 93 minutos de tu vida. Leer un puñado de cartas, postales y notas, deambular por una casa que ríete tú de la de los Ruíz Mateos y al menos, quedarte contento de que haya sido una "experiencia" corta.
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A 2 de 2 personas (100%) les ha sido útil este análisis
2.7 h registradas
Publicado: 20 de diciembre de 2014
Gone Home es una experiencia innovadora, que impulsa junto a muchos juegos recientas esa nueva narrativa dentro del mundo del videojuego.
Como ya digo su mayor virtud es como narra la historia y como consigue fundirse con la jugabilidad, otra cosa es lo que cuenta, que es bastante simple y poco sorpresivo. Me la sensacion que este juego va a envejecer mal, porque si bien es cierto que puede considerarse precursor de una nueva narrativa cuando pasen los años y esta se establezca y se profundice mas, los que abrieron el camino se resentiran.
Pero como aun no ha llegado ese momento, disfrutemos de Gone Home.

De los demas aspectos solo destacaria la banda sonora, corta pero funcional cuando aparece. Lo demas es bastante simple, los graficos podria pasar como un juego flash, las fisicas de hace 7 años y el apartado artistico insulso.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.8 h registradas
Publicado: 24 de marzo
sin traduccion alguna...se complica para los que no hablan ingles. Cabe destacar la ambientación del juego. La puesta en escena y la inmersión. Si solo quieres acabar el juego a lo rapido olvidate. Es un juego para disfrutar poco a poco y aguantar la no acción del mismo. Con calma te teletransportas a otra época y conoceras la vida de los personajes y ya.
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A 4 de 6 personas (67%) les ha sido útil este análisis
3.9 h registradas
Publicado: 8 de enero
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A 4 de 6 personas (67%) les ha sido útil este análisis
3.7 h registradas
Publicado: 23 de febrero
Primero me atrajo el concepto de desarrollar una historia mediante simplemente cotillear en una casa.
Incluso mejor, una casa Americana de mediados de los 90.
Creo que esa es una idea suficientemente valida como para hacer un juego.
Existen por ahi ejemplos como TECHNOLUST para oculus rift cosas que valen la pena por el hecho del realismo grafico y la experiencia que supone explorar un entorno detallado y extraño.

Pero rapidamente se rompio la ilusion. No es una casa, es un puzzle para crios disfrazado de casa.
No tiene la distribucion de una casa, es todo demasiado falso. Como un parque de atracciones con paredes falsas y puertas que llevan a ninguna parte y no se pueden abrir.
No hay nada en la casa que de la impresion de que el mundo de Gone Home esta vivo. Las oportunidades de impresionarte con la interacion se pierden al retirar la oportunidad de interactuar con los aparatos mas interesantes de la casa (La Super Nintendo esta literalmente arrancada del televisor)
Da la sensacion de pasear por un mapa de counter strike creado por aficionados y reconvertido en aventura grafica en la que practicamente no hay historia ni hablas con nadie.

La historia es muy floja. Problemas de adolescentes que se han tratado mil veces y con mas exito en series de la talla de "al salir de clase' o "La Pecera de Eva"

Me da pena que muchos criticos vendan este juego como una "experiencia" o un "ejemplo de innovacion"

Si Gone Home es un ejemplo de algo sin duda es de PEREZA.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.7 h registradas
Publicado: 17 de enero
Come out and play with me
Come tell me who you are
Please tell me who I am
Please tell me who
https://www.youtube.com/watch?v=nG6RpHJtTUw
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A 1 de 1 personas (100%) les ha sido útil este análisis
7.6 h registradas
Publicado: 27 de enero
Una de las historias de amor mas hermosas que he visto en un juego :3 La facilidad de recorrer la casa es unica y rica en informacion, cual se te va dando a medida vas avanzando. Es como leer un diario de vida muy bien detallado con piezas del rompecabezas que te estremeceran. Detalles graficos y de audio espectaculares, que te haran sentir dentro de una casa :3 Reflejan los problemas comunes de cualquier familia, pero a tal nivel de detalle que te hace sentir que estas en la casa de una familia real. Rico contenido audiovsual e interaccion total con los elementos. Sencillamente es una de las mejores historias relatadas en un juego :3 Y lo mejor de todo es el mensaje que te deja al final. "El amor siempre triunfa ante la adversidad" Sigue tus sueños...
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A 2 de 3 personas (67%) les ha sido útil este análisis
2.4 h registradas
Publicado: 22 de noviembre de 2014
Para alguien que no sepa si comprarse este juego o no, le recomiendo leer muchas opiniones pero ningun video. La razón es simple: es un juego muy corto. Puede durar entre una hora y media y dos así que aconsejo esperar a alguna oferta en Steam o en algun Humble porque pagar 20 euros por tan poco tiempo de juego no sentaria nada bien a más de uno. En cuanto a la historia, es simplemente preciosa; sin spoiler alguno puedo decir que combina muy bien un problema actual, colocándolo desde una perspectiva poco habitual que hará emocionarse a más de uno. Ante muchas opiniones sobre el juego tales como: "es una estafa", "es demasiado corto", "no es un videojuego"... uno debe tener en cuenta que Steam permite a los niños rata que se aburren, a la gente sin cerebro y a la gente que arroja su dinero en un producto que no sabe qué le ofrecerá soltar cualquier cutrez por aquí y quedarse tan pancho. Si te gustan los juegos calmados, cortos pero narrativamente intensos y te sobran unos eurillos y un par de horas, Gone Home es tu juego. Yo lo valoro con un 10/10.
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A 3 de 6 personas (50%) les ha sido útil este análisis
4.2 h registradas
Publicado: 12 de enero
Está gonico.
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A 471 de 685 personas (69%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
3.5 h registradas
Publicado: 31 de octubre de 2014
An interesting exercise in environmental storytelling. Gone Home is a first-person exploration game taking place inside a single abandoned house filled with the memorabialia of its former inhabitants . You pick up objects and examine them for clues as to how to proceed. You'll read through lots of notes, scrapbooks, and other pieces of written material, which will serve as clues/puzzle pieces as well as convey details about the story. Picking up certain objects or entering certain rooms will trigger a voiceover which also explains the story to you. The interface is similar to the Amnesia and Penumbra games, in that you'll use the mouse to pick up and rotate objects, as well as close or open doors, closets, and drawers as you rummage through the house. It's well put together but by the time you get to the end of it you'll really feel like you've wasted your time. The story doesn't develop much, and since you're uncovering snippets of information about something which has happened in the past, there isn't a lot of impact here. You as the player don't have a role in the story - you're a passive observer and there is nothing for you to actually *do* besides trying to figure out what happened.

This game has received a lot of attention, both positive and negative, and a lot has been written about it. At this point it seems like most people are playing it just so that they can feel like they have an informed opinion about it. If you're one of those people who needs to know what "Gone Home" is all about, then sure, go ahead and play it since it's relatively short anyway. For everyone else; don't waste your time. It doesn't work as a game and as a work of art it's shallow and feels insincere.
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A 337 de 507 personas (66%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
3.2 h registradas
Publicado: 28 de octubre de 2014
I'm a bit lost as to what to say about this. Surely, some people might enjoy this interactive museum, but I cannot help but feel like it could never ever be wirth 20 bucks. My recommendation could have been different had the price been as well.
To make it clear - this is a story that can certainly resonate with certain people, however the price makes it not worth too try and find out whether you are one of those people or not.

This is a poor man's Penumbra; the game has 2 primary ways of conveying the plot (for what it's worth - more on that later) - audial diaries and various letters spread about in the house. A diary entry plays in the background each time the player finds the next plot clue, and is then added to the player's library/journal, from where they can play the recording again or read the transcript. Other than that, the house is full of various letters and cards, which can be read if so desired. The content will provide for 2 hours of play time, if explored fully.

The aforementioned house is, by the way, the only location in this game. It's not very large, but has enough dark corners to make the player revisit some rooms; mostly, however, all the clues are pretty straightforward and won't require any particular pixel-hunting.
The environments not very interactive, as the most a player can do is move several small objects (which represent no plot value most of the time) around. With the exclusion of a few exceptions, all interactivity boils down to opening doors, reading letters sticked on surfaces, and turning the lights on. The amount of objects that had any relevant information on them that required examining in 3D can be counted in single digits; for the record - there is an option in this game to rotate some objects in all 3 axis.

The plot mainly consists of one main storyline about a girl (main character's sister). There is also a branch going into the stories of the rest of the family - the writer father, the mother and her colleague ♥♥♥♥, and finally her mysterious brother the pharmacist. There is not much to be gathered all in all, but these branches do provide for a nice distraction from an otherwise monotonous story.
It is hard to comment on the main story itself without going into spoilers (there are not much to be made however). It cannot brag with clever twists or an ability to create a strong emotional bond, even though there were a few unexpected moments. The ending is particularly dissatisfying - it does not solve any problems raised during the game and just reaches an easy deus-ex-machina conclusion, if such strong terms can even be applied in such case.
Speaking of the social commentary side of the plot, there is not much to be either. There is only 1, perhaps two moments where some societal problems are pointed out. That is fair enough - but no further commentary has been made on these topics. Even the reaction of the characters isn't described with more than 2 paragraphs of text.

The graphics are relatively stylised, yet it can still be often seen how poor they are. This game is in many ways comparable to Dear Esther, and the latter has done a much better job at visuals.

It's also worth noting that the game is quite glitchy. I got stck at one point because, despite having a key to the next stage, so to say, I wasn't able to open an appropriate door. I tried restarting the game, only to see the "New Game" button - my save file didn't like my hard drive, apparently. Having turned to the forums, this seemed to have been a pretty widespread issue.
Furthermore, objects sometimes would glitch when picked up, and not be displayed.
Gladly in Gone Home it is easy to reach a previously achieved point in the plot, so even after losing my save file I wasn't set back too far.

All in all, I must say that even thuogh I wasn't bored to the point of quitting the game halfway in, yet that is only due to my having nothing to do at the time. Your time is much better spent playing other games, including indie ones - it is very easy to find a better way to spend your time. If you are interested in such an interactive museum type of game, I suggest you try Dear Esther, which had managed the implementation of it much better. Finally, there is always Bastion with its narration - though that would require more actual gameplay.
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A 414 de 633 personas (65%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
2.3 h registradas
Publicado: 24 de octubre de 2014
I'm reviewing this game merely because it's user reviews are "mostly positive" at the moment. It really wasn't very good and I got it in a humble bundle thankfully. If I had actually paid for this, I would not be at all happy. The game starts out with lots of tension, suspense, and mystery but ultimately boils down into a sappy, under developed story that was hardly worth the time it took to bait out. I enjoyed the atmosphere of this game, which was kind of creepy, but that is about all it has going for it.

There is literally zero gameplay, all you do is walk around the house. You can pick up items and inspect them, but this is hardly even useful and some of the plot points are redundant enough that you don't even need to inspect items, just read letters.

At first I thought the tags were a joke, but honestly, this isn't a game, it really is a "walking simulator". And that is coming from a guy who absolutely loved little inferno (another game with less developed gameplay elements).

All in all, you would be wise to skip this one, it is really a snooze fest. I actually regret spending my 2 hours to finish it. 2 hours for such an abysmal game is inexcusable. It would be different the game was impactful and deep and visually beautiful like brothers a tale of two sons (which was also very short), but this game has absolutely no redeeming qualities to make up for its short duration, lack of gameplay, $20 pricetag, and lackluster story.

4/10 They tried.
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A 284 de 439 personas (65%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado: 9 de noviembre de 2014
It's a lot of money for a story that isn't that great. for the first half of the game every room is a little story point, and for the second half every room is a very predictable conclusion to that little story point. don't bother with it unless you are really into cliches... or it's a really good sale.
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A 309 de 481 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.0 h registradas
Publicado: 2 de noviembre de 2014
If you scrutinize enough there won't be much trouble finding pretty much everything in the game (except I never found out what one dark room was supposed to be about). But the lighting is still painfully awful (yes, even as the sole challenging element of the game), and I won't say that the story is universally immersive or for that matter great (the voice acting was pretty good though). The story is actually pretty bad. The game is really short, in fact there should be a tag for super-short (just kidding lol). What I want to say is that even though I got it for 50% off, I still don't think it was worth the bucks. Goes to show that maybe digging what the critics say all the time may not be such a good idea after all.
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A 299 de 471 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.1 h registradas
Publicado: 26 de octubre de 2014
i got this game in a humble bundle and thought this game was similar to Master reboot. i was terribly mistaken.

this game has no puzzles, no replay value and no actual challenge. the only fun i had with this game was going through and throwing everything i could, leaving all the lights on and all the faucets running.

it's a neat story but 20$ for an hour of gameplay is far from worth it. i don't know where any of the money for this title is going but it definitely doesn't reflect the quality of the game.

if you want to see the story, because it is a good story, simply watch a lets play on youtube.
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A 449 de 726 personas (62%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.2 h registradas
Publicado: 25 de octubre de 2014
Walking around a house simulator.
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A 367 de 596 personas (62%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado: 28 de octubre de 2014
Overrated. Boring. Dull. Nothing redeeming about this game. I thought there was going to be a horror twist, but I was wrong. The "twist" was nothing short of awful.
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A 140 de 218 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.9 h registradas
Publicado: 2 de noviembre de 2014
I bought this during the Halloween sale for $9.99 and I gotta say... I kind of wish I hadn't.

I got 111 minutes playtime out of it, and that was with exploring everything and leaving absolutely no stone unturned. The game was okay, the eerie atmosphere was okay, the story was okay... But overall left me feeling disappointed. The scariest moment I had whilst playing happened when the lightbulb in the room I was sitting in blew itself out of the fixture in my ceiling (in other words, this game is not scary in the slightest, the wiring in my house however...).

It had some good ideas, but just felt a bit lackluster :(
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