June 7th, 1995. 1:15 AMYou arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.Gone Home is an interactive exploration simulator.
Análises de usuários: Ligeiramente positivas (12,913 análises) - 76% das 12,913 análises de usuários deste jogo são positivas.
Data de lançamento: 15/ago/2013

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Análises

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

Sobre este jogo

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Análises úteis de usuários
13 de 14 pessoas (93%) acharam esta análise útil
2.3 hrs registradas
Publicada: 12 de dezembro de 2015
Bom, eu ainda estou com lágrimas nos olhos, mas vamos lá, vou escrever esse review.

Esse jogo é um daqueles jogos que eu considero mais como uma experiência, é um "walk simulator", não tem física para se analisar, vc apenas anda, se abaixa, da zoom e interage com as coisas.
Apesar de não ser um jogo de terror, a ambientação é um pouco macabra, confesso que eu me assustei algumas vezes com coisas idiotas hehe, mas a mágica desse jogo está mesmo na história e seus mistérios, vai da curiosidade de cada um para explorar os lugares e ler as notinhas, sim, boa parte da história é contado por bilhetes, além da narração da Sam.

Resumindo, se vc é uma pessoa q curte história e mistério, compre esse jogo agora, se vc for aquelas pessoas q preferem jogos sem história, onde vc fica destruindo e matando tudo sem ter muito o pq, passa longe.
Ah sim, se for jogar, não procure nenhum vídeo, nenhum gameplay, nada, pq se vc pegar spoiler, já era.

SPOILER ALERT:
Eu sei que muitas pessoas não curtem "walk simulator", ou acharam a história fraquinha, mas eu sou lésbica como a Sam, esse jogo é pesado pq tem uma carga emocional muito grande com ele e que tem muito a ver com a minha vida pq eu passei pelo o que ela passou, meus pais negavam a minha existência, falaram que é apenas uma fase etc... Isso realmente dói, eu tive q pausar o jogo pq comecei a chorar, acredito q a grande maioria dxs LGBTs passam por isso, por causa dessa sociedade preconceituosa e machista, que aliás, foi abordada no game através das revistinhas que a Sam e a Loonie faziam e das cartas dos pais, também foi muito triste quando a Loonie foi embora, é tão injusto pq vc finalmente encontra uma pessoa q seja boa o bastante pra ficar do seu lado, e ela vai embora, maaaaas, no final elas ficam juntas e isso me encheu de alegria, não só pq elas estão felizes, mas pq a Sam deixou os pais preconceituosos pra trás e foi viver a vida dela com uma pessoa que realmente se importa com ela, que é o certo a se fazer, mas ainda assim é muito difícil.
Mas deixando a parte sentimental de lado, o secret dos gatinhos é muito fofo haha <3

Enfim, recomendo demais esse jogo <3
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2 de 2 pessoas (100%) acharam esta análise útil
1.8 hrs registradas
Publicada: 6 de outubro de 2015
Muita gente fala que, se você caçar informações sobre Gone Home, isso vai estragar a sua experiência. ACREDITE nisso, ok? Não dá pra falar certas coisas do jogo sem estragar.

O jogo proporciona um grau de imersão muito bom, e a história, a forma como é contada, aliada ao design de som, contribuem para um criar um clima bem bacana, nada sombrio demais, mas você vai jogar com o coração quase na mão sim.

O nível de interação com objetos é bem bacana, e é importantíssimo, assim como o fator exploração. Mesmo o cenário sendo pequeno, tecnicamente, você VAI ter o que explorar.

E jogue COM FONES, numa tacada só, sério isso. O jogo é curto, 2h em média, e parar no meio, apesar da possibilidade, só estraga a experiência.

É uma história MUITO bem contada também, faz você refletir bastante, te deixa em dúvida e é, em partes, surpreendente sim.
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272 de 394 pessoas (69%) acharam esta análise útil
12 pessoas acharam esta análise engraçada
3.8 hrs registradas
Publicada: 8 de outubro de 2015
Gone Home is a fairly straightforward game. Through a standard first person control scheme, you are Kaitlin Greenbriar, eldest sister in the Greenbriar family, back from an extended European holiday only to find the Greenbriar family home utterly empty. The crux of the game is uncovering the mystery behind the disappearance of Kaitlin's family.

SPOILERS BELOW. YOU HAVE BEEN ADVISED. IT'S NOT REALLY ANYTHING GROUNDBREAKING OR WORTH KEEPING A SECRET, THOUGH.

Gone Home's story is innately personal, which is why it ultimately feels hollow to witness it through the weird, voyeuristic second-hand experience of sorting through notes, filtering for meaningful information. Occasionally uncovering a milestone piece of information results in a narrated excerpt from Sam's diary, which frankly feels a little bit like cheating since the vast majority of Sam's story arc unfolds through these excerpts, rather than the notes.

Sam and Lonnie's relationship is the primary story arc of the game. It evolves from a subtext-laden friendship to a romance around the half-way point. I am nothing but sympathetic for this kind of thing; and it did hit me hardest when Sam described her mother, Janice Greenbriar, insisting that Sam was going through a "phase", "did not know what she wanted", and "just needed to meet the right guy", but this isn't a story about runaway lesbian teenagers, it's a story about an observer finding out about runaway lesbian teenagers after the fact.

This also isn't to mention the story arcs for the other characters--Terry's writing career, his obsession with the JFK assassination, his dead-end job as a hi-fi hardware reviewer, his alcoholism, and his wife's unfaithfulness--are more interesting than the relationship between Sam and Lonnie.

Gone Home's limited interactivity and 90s culture nostalgia aesthetic don't quite fill the gaps in a story loaded with cliches. In another medium, Gone Home wouldn't be considered anything remarkable. It also suffers from outdated visuals and poor engine optimization (pretty much the entire house is loaded into memory, physics objects and all).

It's important that as the video game industry reaches a larger audience and matures, we must also understand where mature criticism is necessary, where not to lump blind praise, and where to hold a game to the same standards that everyone else receives. I do not think Gone Home's praise is deserved, but I do not think its hate is either.

Gone Home is an interesting experiment in taking the kind of environmental storytelling dating all the way back to System Shock to its furthest conclusion, but not much more than that (and I feel a little insulted that the first number code in the game is 0451).
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438 de 707 pessoas (62%) acharam esta análise útil
79 pessoas acharam esta análise engraçada
0.1 hrs registradas
Publicada: 1 de outubro de 2015
Without a doubt the worst game in my Steam Library. Probably in all of my complete game collection.
Finished this "game" in 5 minutes without knowing it. 0/10

Update/Repost: The developers censor the Steam Community. I'll carry it like a badge of honor.
http://imgur.com/nVAqaoK

And yes. Your game is still summed up best by: Pretentious overhyped garbage.
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122 de 206 pessoas (59%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
8.5 hrs registradas
Publicada: 8 de dezembro de 2015
Gone Home is a first person interactive story, developed by The Full Bright Company. Being released on PC in August 2013, before a planned release on PS4 and Xbox One in early 2016.

I wouldn’t say Gone Home is a game, because there is the only thing you do in this game is walk from room to room interacting with notes and books, that’s it. This game has often been marked as being a walking simulator, and to be honest, people aren’t far wrong with that notion. From start to finish there the only sort of action or puzzle, or anything really worthy of being called gameplay, would be a short puzzle involving finding hidden cupboards. I was quite honestly bored after five minutes of starting the game.

Graphically, the game is quite nice though. There are some really nicely done lighting mechanics in the game, and textures are all really high quality as well. Even items that you pick up have really nicely made graphics and textures on, such as bottles in the kitchen or bathroom. There isn’t any animation to be found in the game though; you come into contact with no moveable objects throughout the game. Gone Home is narrated well too, the voice acting is done really well, and there is from memory no sound effects that standout, just a lot of ambiance sounds of the storm going on outside.

The only really shining light to come out of Gone Home is that it has a fairly compelling story. As a mid-twenties male though, I couldn’t relate to anything that was happening. You are basically reading a ton of notes, letters, diaries and posters. I was quite interested to follow the story until completion but I can’t say that I really enjoyed it all that much. It’s a very slow paced story which only really gathers paced towards the end of the game. You can get even more lore and plot from the game by searching high and low for more notes and letters if you want to.

A complete run through Gone Home will take you less than an hour to finish. This is with finding most of the extra notes for more stories as well. There is no replay ability, because to be quite honest, it’s a stretch to even get one run through out of it.

Technically I didn’t run into any problems. The game runs smooth and there are no glitches or bugs. Although there isn’t really anything that complicated going off on screen anyway…

To sum up, I am not going to recommend Gone Home. How this “game” is priced at £14, 99 are is astounding. I picked this up when it was on sale for £1, 79 a while ago, and even now I think I have been ripped off. There is a string of pretentious reviews on this “game” that quite honestly make me cringe whilst reading. Gone Home is quite literally one of the most boring and unexciting “games” I have played this year and cannot recommend it to anyone. Fully expecting a wave of flame and hatred from this review, so bring it on! :)

Tom's Score Card
1) Stay away
2) Not Recommended
3) Only recommended when on sale
4) Recommended
5) Highly recommended
6) This is a must play

https://youtu.be/JtapVFy5Ohs

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