June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Évaluations des utilisateurs : Plutôt positive (10,003 évaluation(s))
Date de parution: 15 août 2013

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Acheter Gone Home

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-50%
$19.99
$9.99

Acheter Gone Home + Original Soundtrack

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-40%
$24.99
$14.99
 

Recommandé par les curateurs

""Open the door, grab the defence baby, where do we want to go now?!""
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Mises à jour récentes Tout voir (3)

14 juillet

Chris Remo's GH:OST now available on Steam!

It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

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2 juillet

Gone Home Boxed Special Edition Now Available!

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!



More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

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Articles

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

À propos de ce jeu

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Évaluations intéressantes des utilisateurs
15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 31 octobre
En toute honnêteté, ce jeu n'est vraiment pas terrible.

Au-delà de la durée de vie, il n'y a absolument aucun défi à relever, tant et si bien qu'on est plus dans le cadre d'un jeu. Je conçois que le but soit de nous impliquer dans l'histoire en place mais celle-ci est si banale qu'elle en devient décevante, d'autant plus que la fin se devine à mi-chemin, ce qui n'est pas terrible pour un produit basé lourdement là-dessus pour se vendre.
Difficile d'en dire plus sans spoiler. Le personnage que l'on suit est cependant agaçant dans sa crise d'adolescence et sa capacité de faire un drame pour rien du tout.

Un simulateur de marche qui se situe dans un manoir et dont les occupants ont le bon goût de laisser traîner leurs papiers partout pour former un fil. Correctement écrit mais très mal mis en scène.
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
8.2 heures en tout
Posté le : 26 juillet
Comment parler de ce jeu, une sorte de jeu d'aventure/point and click (pour ceux qui aiment ranger les jeux dans des cases) sans partir dans une série de spoils incontrôlables ? Une histoire réaliste qui se vit dans les tripes dans un grand manoir intriguant et inhabité, qui recelle de surprises et de révélations sur la famille que nous incarnons. L'ambiance se veut à la fois mystique, onirique, et romantique.

J'ai lu beaucoup de commentaires de joueurs n'y ayant joué qu'une heure ou deux, pour la plupart négatives et trop souvent injustifiées. Il est vrai que le jeu est court si on ne prend pas la peine de s'impliquer émotionnellement. Mais il est bien plus profond qu'il n'y parait de prime abord et nous invite constamment à la réverie, l'imagination et la nostalgie de l'époque (les années 90). Une histoire qui se vit plus qu'elle ne se parcourt rapidement, même si elle aurait probablement méritée un traitement plus précis sur certains thèmes et aspects. Quoiqu'il en soit, si vous prenez la peine de jouer le jeu, vous vivrez là une expérience à la fois troublante et forte qui, je pense, conviendra aux joueurs qui aiment prendre leur temps, de nature sensible, et d'un certain age pour en apprécier tous les aspects.

Info : pour les futurs joueurs non anglophones, il existe un très bon patch français facile à installer ici : https://docs.google.com/file/d/0Bwet-Fh6Lmf_MlZhSUstVkdMM0E/edit?pli=1 (très bonne traduction par le joueur ZoidbergForPresident, que je félicite et remercie).

Procurez le vous en solde, car il reste néanmoins un peu cher en l'état pour sa durée de vie, et pour éviter de vous risquer à une expérience qui ne vous convaincra qu'à moitié ou qui risquerait de nuire à votre trip.

En tout cas, ce jeu est à mon sens une petite pépite, mal comprise par nombre de joueurs, et justement félicitée par la critique. Une vraie bouffée d'air frais, comme il en vient que trop rarement.

Ma note : 17/20
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 2 novembre
There are no failure state in Gone Home, therefore, it's not by any stretch of imagination: a game. What you will have when buying Gone Home is a interactive virtual experience.

But does this walking simulator is any good nonetheless ?

The point of this interactive virtual experience is to find objects who will make the story continue. The story is narrated by the little sister, who will, sadly, narrate to us the most cliché story of all time. But the story is still kinda interesting anyway.

The positive points about Gone Home are:
-a good soundtrack and voice acting
-the mouseover description of object who give some character to the main personage
-a good 90's atmosphere

The "meh" points about Gone Home is:
-it's a short experience. Only 70 minutes for me to finish. But a longer experience would have certainly become boring.
-Dat 20€ price tag. Buy it with a discount.

The huge main bad point about Gone Home is the story: there is no surprise in it, you can predict it all...

There is no in-between notation on Steam, but I will give Gone Home a meh/10.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 30 novembre
Il ne s'agit pas d'un jeu mais plutôt d'une histoire interactive. La narration est bonne et plonge dans l'histoire, mais le produit en lui-même semble totalement inutile. Plusieurs défauts brisent un peu l'ambiance. On ne peut pas courir, ce qui exaspère assez rapidement. Lorsqu'on peut interragir avec un objet, la souris ralentit fortement, comme pour nous aider, mais la seule chose que ça produit c'est de l'énervement. Pourquoi y a-t-il autant de passages secrets dans une maison ? D'ailleurs, simplement au début, on peut tomber sans faire exprès dans la pièce qui nous emmène au dernier lieu du "jeu". On peut donc finir le jeu accidentellement en 3 minutes. Il aurait simplement suffit de verouiller le passage tant que les autres salles n'ont pas été découvertes... Bref, on embarque dans la vie de ceux qui habitent la maison, mais pour le prix et le temps de jeu (sans compter qu'il n'y ait absolument aucune rejouabilité), je ne peux pas recommander Gone Home.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 7 octobre
Pour ceux qui ne comprennent pas l'interêt du jeu: c'est un musée des souvenirs (matériaux et immatériaux) d'une famille des années 80/90. Une exposition sur ses problèmes, ses angoisses, et ses moments de bonheur indélébiles.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 22 août
Difficile de s'exprimer sur "Gone Home" sans spoiler... L'ambiance et les détails ont été parfaitement travaillés, si bien que l'immersion est totale et que l'on sent monter l'angoisse du personnage incarné à mesure que l'on explore la maison déserte. De nombreuses hypothèses se succèdent, de la plus horrible à la plus improbable, jusqu'au dénouement presque regretté (puisque un peu abrupt).

Une expérience à tenter, mais certainement pas au prix fort (à -50%, passe encore).
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 13 juillet
Mes feels :'(
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
8.8 heures en tout
Posté le : 20 août
Il fait pleurer ce jeu .
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 12 septembre
Wow, juste wow.
A faire absolument, d'une traite si possible. Vraiment un très bon jeu et une super expérience qui ne laisse pas indifférent.
Prenez le temps de bien lire toutes les petites notes et autres que vous trouverez, qui apportent beaucoup beaucoup plus de profondeur au titre (en anglais, ou patché).

Bravo!
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 18 septembre
J'ai pleuré, c'est beau prenant, une écriture subtile... Une des meilleurs expérience de ma vie.

Edit: Bon après une petite nuit a dormir et a reposer ce que j'en ai perçu, je vais essayer d'organiser ma pensée et expliquer pourquoi moi j'ai été touché et pourquoi cette expérience ne peut s'adresser qu'a des gens comme moi.

Gone home est quasiment une expérience très proche du cinéma pour un point : le sensoriel.
En effet tout comme le cinéma, Gone home peut se juger en deux point, le quantifiable : est ce que Gone home est un bon jeu ? Ce à quoi on peut répondre d'emblée : "Non, Gone Home n'est pas un jeu"
Ca fait, on peut passer au deuxième point : le sensoriel/émotionel. Et ça, c'est non quantifiable, ça ne peut être assuré a chacun de verser sa petite larme et pas parce que vous êtes des connards insensibles. Mais tout simplement parce que Gone home ne s'adresse pas a vous. Il s'adresse a des gens comme moi qui chiale devant un film pour peu que celui-ci offre de l'émotion avec de la justesse (et là encore ce n'est qu'un avis plus que personel qui n'engage que moi et moi seul, rien ne vous oblige a me croire ou a penser que cela aura un quelconque effet sur vous).
Gone home est une expérience que j'ai trouvé juste, sans tomber dans le pathos avec la dose d'émotion dont j'avais certainement besoin.
Je ne peux vous assurer que Gone home sera votre tasse de thé, qu'il saura vous émouvoir. Essayez et voyez donc, mais ne prenez pas les évaluations pour argent comptant, la mienne y compris.
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580 personne(s) sur 769 (75%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 15 octobre
(Note: This review contains spoilers for the whole game. I also purchased the game via the Humble Bundle and have played it all the way through. It took about 2 hours, so please excuse my Steam playtime.)

Suffers from a bad case of the Eight Deadly Words. "I Don't Care What Happens To These People."

I dislike leaving negative reviews on Steam products, especially for games like Gone Home. It's not an awful game, by any means. But I certainly didn't enjoy it either. Honestly, I wish Steam had an "Ehhhhh" option with a yellow, wiggly, indecisive hand for its icon 'cause that's how I feel right now.

I've got no objections to the gameplay (or lackthereof) in Gone Home. In fact there was something about being left on my own in such a detailed environment that I rather enjoyed. Rather than having puzzles in the traditional adventure game sense, the challenge of the game comes from piecing together the jigsaw-puzzle of a plot from the environment. Despite not having any mechanics to enforce progression (such as conventional puzzles), it still feels like you're accomplishing things.

Naturally this comes with a trade off: if you aren't interested in the details, then you're not gonna enjoy Gone Home.

But I think my biggest problem with Gone Home is that the atmosphere of the game just doesn't match the story. You arrive home late one night to find your house empty. There's a distraught message left on the answering machine, a note from your sister pleading your character not to "go snooping like [she] always does", and a turned-on TV playing a severe storm warning on repeat. All in all, it feels like the setup to a horror story, or at least a tragedy. I thought that something happened, something terrible, and caused whoever was at home at the time to leave in a hurry.

In reality, nothing even remotely tragic happened. The reality of the situation was a teenage romance story that, for me at least, bordered on glurge.

...Admittedly, I am not in the target demographic for love stories so I might be biased in that regard. But moving on.

Gone Home builds up a tense atmosphere, then doesn't do a whole lot with it. Presumably the "worst-case scenario" buildup was meant to make the main love story plotline feel like a relief, but it just doesn't work. Sam's narration throughout the game also detracts from the mood. Her stories contain very little conflict and are, to be honest, pretty sappy.

The entire narration mechanic just baffles me, honestly. Why bother letting Sam narrate her life story when you're just gonna rifle through her journal anyhow?

That said, the game is not totally without its charm. The object tooltips ("Grab Cup", "Read Note", etc) often changed to more personal observations ("Sam had this when she was like four" for a folder, "Gosh, Dad" for a dirty magazine, etc), which was a touch of detail that I absolutely adored. Even though the protagonist was silent for most of the game, it still felt like I was playing as a character with a personality. But these moments were few and far between, and the main character might as well have been faceless for what a pitifully tiny role she played in the plot.

TL;DR: this game is... somewhat enjoyable, but there's just not enough good parts for me to be able to recommend it.
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550 personne(s) sur 792 (69%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 21 octobre
I don't get why this game was so hyped and received some game of the year awards. I will list the positive and negative aspects of it.
Positive:
1-Nice scenario
2-Great soundtrack
3-Bring back some of the 90s culture in a way it feels like you went back in time.
Negative:
1-Too short
2-Zero challenge
3-Cliché story, as well as not very developed.

Not the worst game, but definetely not worth what it costs and not remarkable. Brothers: A tale of two sons has a much better story than this and with zero dialogue.
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449 personne(s) sur 650 (69%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 12 octobre
I love exploring secret passages in giant houses.

Too bad it's twenty dollars for 77 minutes of gameplay, coupled with a story that literally makes me want to kill myself. Oh look, for an extra five dollars I can pay for the soundtrack that I don't remember a single song of.

So why did every journalist fellate this game?
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242 personne(s) sur 340 (71%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 1 octobre
A nice concept, but ultimately the game is too short and not interesting enough to warrant the $20 price tag. You can rent better films for cheaper which will do the same thing and much more. Still, may be worth getting at heavy discount if someone likes drama/mystery type stories.

On a side note, the main plot point seems a bit outdated, which is probably why the game is set in the 90s, when it was more relevant. It is not possible to get into details without spoilers, but I was pretty disappointed at how weak the overall message turned out to be.
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331 personne(s) sur 486 (68%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 31 octobre
An interesting exercise in environmental storytelling. Gone Home is a first-person exploration game taking place inside a single abandoned house filled with the memorabialia of its former inhabitants . You pick up objects and examine them for clues as to how to proceed. You'll read through lots of notes, scrapbooks, and other pieces of written material, which will serve as clues/puzzle pieces as well as convey details about the story. Picking up certain objects or entering certain rooms will trigger a voiceover which also explains the story to you. The interface is similar to the Amnesia and Penumbra games, in that you'll use the mouse to pick up and rotate objects, as well as close or open doors, closets, and drawers as you rummage through the house. It's well put together but by the time you get to the end of it you'll really feel like you've wasted your time. The story doesn't develop much, and since you're uncovering snippets of information about something which has happened in the past, there isn't a lot of impact here. You as the player don't have a role in the story - you're a passive observer and there is nothing for you to actually *do* besides trying to figure out what happened.

This game has received a lot of attention, both positive and negative, and a lot has been written about it. At this point it seems like most people are playing it just so that they can feel like they have an informed opinion about it. If you're one of those people who needs to know what "Gone Home" is all about, then sure, go ahead and play it since it's relatively short anyway. For everyone else; don't waste your time. It doesn't work as a game and as a work of art it's shallow and feels insincere.
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363 personne(s) sur 542 (67%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 9 septembre
Gone Home is less of a game and more of an experience set exclusively in a big house using first person perspective. Not like Myst or Shadowgate, but like a first person shooter where you can walk around like Dear Esther or Half Life 2 without the guns. If you like to explore, read notes, listen to audio journals and be immersed in a fiction you might enjoy it. The basic premise is that you're in an empty house and you need to discover why. There's no real emphasis on why, you just explore. The house has a history to it and so do the characters you'll hear about. You'll never see the characters outside of a photo here and there. Heck you never even see yourself outside of a passport. There might be 3+ bathrooms in this house but there are no mirrors.

The story is set in 1995 and while I'm not into story, the developers did a good job of presenting it as immerse as they could. You'll hear 90s punk music, find Super Nintendo cartridges and see plenty VHS movie names. It hinges heavily on 90s nostalgia and lesbians. Most of what you will find goes through a history of a teenager's love interest with another young woman. There are side stories such as the house's history and the previous owner's death.

The house is pretty open from the start, you are able to explore freely with very little limitations. You'll find secret paths, compartments, visit several rooms, turn on dozens of lights, read notes, listen to well voiced audio journals and examine things, but never really do anything with them. You can open doors, throw objects and put them back. Again, your job is to discover what happened. Unravel the story. The only real challenge is to find half hidden notes under couches, keys and combinations to locks and safes. There is no way to lose, you will get through Gone Home if you keep going.

There is no run button, just walk, look, crouch and zoom in. Again, its an exploration experience. In the menu you have a map of visited rooms, a list of journal entries, and a small inventory that you don't really need. You just collect keys. Its not like you need to see the keys, because the game recognizes that you have them when you look at a door.

Gone Home is over in under 2 hours and that was with me exploring and reading everything. It is an easy sit through and play, but for $20 there is no way I can recommend it. Even for $10. It is interactive fiction, with zero replay value.
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298 personne(s) sur 450 (66%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 24 octobre
I'm reviewing this game merely because it's user reviews are "mostly positive" at the moment. It really wasn't very good and I got it in a humble bundle thankfully. If I had actually paid for this, I would not be at all happy. The game starts out with lots of tension, suspense, and mystery but ultimately boils down into a sappy, under developed story that was hardly worth the time it took to bait out. I enjoyed the atmosphere of this game, which was kind of creepy, but that is about all it has going for it.

There is literally zero gameplay, all you do is walk around the house. You can pick up items and inspect them, but this is hardly even useful and some of the plot points are redundant enough that you don't even need to inspect items, just read letters.

At first I thought the tags were a joke, but honestly, this isn't a game, it really is a "walking simulator". And that is coming from a guy who absolutely loved little inferno (another game with less developed gameplay elements).

All in all, you would be wise to skip this one, it is really a snooze fest. I actually regret spending my 2 hours to finish it. 2 hours for such an abysmal game is inexcusable. It would be different the game was impactful and deep and visually beautiful like brothers a tale of two sons (which was also very short), but this game has absolutely no redeeming qualities to make up for its short duration, lack of gameplay, $20 pricetag, and lackluster story.

4/10 They tried.
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224 personne(s) sur 339 (66%) ont trouvé cette évaluation utile
3.2 heures en tout
Posté le : 28 octobre
I'm a bit lost as to what to say about this. Surely, some people might enjoy this interactive museum, but I cannot help but feel like it could never ever be wirth 20 bucks. My recommendation could have been different had the price been as well.
To make it clear - this is a story that can certainly resonate with certain people, however the price makes it not worth too try and find out whether you are one of those people or not.

This is a poor man's Penumbra; the game has 2 primary ways of conveying the plot (for what it's worth - more on that later) - audial diaries and various letters spread about in the house. A diary entry plays in the background each time the player finds the next plot clue, and is then added to the player's library/journal, from where they can play the recording again or read the transcript. Other than that, the house is full of various letters and cards, which can be read if so desired. The content will provide for 2 hours of play time, if explored fully.

The aforementioned house is, by the way, the only location in this game. It's not very large, but has enough dark corners to make the player revisit some rooms; mostly, however, all the clues are pretty straightforward and won't require any particular pixel-hunting.
The environments not very interactive, as the most a player can do is move several small objects (which represent no plot value most of the time) around. With the exclusion of a few exceptions, all interactivity boils down to opening doors, reading letters sticked on surfaces, and turning the lights on. The amount of objects that had any relevant information on them that required examining in 3D can be counted in single digits; for the record - there is an option in this game to rotate some objects in all 3 axis.

The plot mainly consists of one main storyline about a girl (main character's sister). There is also a branch going into the stories of the rest of the family - the writer father, the mother and her colleague ♥♥♥♥, and finally her mysterious brother the pharmacist. There is not much to be gathered all in all, but these branches do provide for a nice distraction from an otherwise monotonous story.
It is hard to comment on the main story itself without going into spoilers (there are not much to be made however). It cannot brag with clever twists or an ability to create a strong emotional bond, even though there were a few unexpected moments. The ending is particularly dissatisfying - it does not solve any problems raised during the game and just reaches an easy deus-ex-machina conclusion, if such strong terms can even be applied in such case.
Speaking of the social commentary side of the plot, there is not much to be either. There is only 1, perhaps two moments where some societal problems are pointed out. That is fair enough - but no further commentary has been made on these topics. Even the reaction of the characters isn't described with more than 2 paragraphs of text.

The graphics are relatively stylised, yet it can still be often seen how poor they are. This game is in many ways comparable to Dear Esther, and the latter has done a much better job at visuals.

It's also worth noting that the game is quite glitchy. I got stck at one point because, despite having a key to the next stage, so to say, I wasn't able to open an appropriate door. I tried restarting the game, only to see the "New Game" button - my save file didn't like my hard drive, apparently. Having turned to the forums, this seemed to have been a pretty widespread issue.
Furthermore, objects sometimes would glitch when picked up, and not be displayed.
Gladly in Gone Home it is easy to reach a previously achieved point in the plot, so even after losing my save file I wasn't set back too far.

All in all, I must say that even thuogh I wasn't bored to the point of quitting the game halfway in, yet that is only due to my having nothing to do at the time. Your time is much better spent playing other games, including indie ones - it is very easy to find a better way to spend your time. If you are interested in such an interactive museum type of game, I suggest you try Dear Esther, which had managed the implementation of it much better. Finally, there is always Bastion with its narration - though that would require more actual gameplay.
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284 personne(s) sur 436 (65%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 19 octobre
Dispite the good start i really cant recommend it:

1) Exploration game, no interactive elements (apart from 2 codes)
2) weak story line: it starts somewhat thrilling, but it ends just crappy, i had to look for a clearer explanation/summary to get a correct idea of what the end was all about

but if you liked dear esther, stanley parable you will like this one
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218 personne(s) sur 337 (65%) ont trouvé cette évaluation utile
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Posté le : 2 novembre
If you scrutinize enough there won't be much trouble finding pretty much everything in the game (except I never found out what one dark room was supposed to be about). But the lighting is still painfully awful (yes, even as the sole challenging element of the game), and I won't say that the story is universally immersive or for that matter great (the voice acting was pretty good though). The story is actually pretty bad. The game is really short, in fact there should be a tag for super-short (just kidding lol). What I want to say is that even though I got it for 50% off, I still don't think it was worth the bucks. Goes to show that maybe digging what the critics say all the time may not be such a good idea after all.
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