June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
用户评测: 多半好评 (11,454 篇评测)
发行日期: 2013年8月15日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Gone Home

每日特惠!剩余时间

-88%
$19.99
$2.39

购买 Gone Home + Original Soundtrack

每日特惠!剩余时间

-62%
$24.99
$9.49
 

由鉴赏家推荐

"Approach neither from the position of hype or hatred for maximum effect. Well-observed storytelling in a highly atmospheric and unconventional setting."
点击这里阅读完整评测。

评测

“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

关于这款游戏

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features


  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    Minimum:
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
有价值的用户评测
73 人中有 72 人(99%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.4 小时(记录在案的)
发布于:5月24日
Gone Home是一款什么游戏?从游戏方式上来说,这是一款解谜游戏。然而,我相信你从没见到过如此低智的解谜游戏,全游戏唯一一个难点只是一个与流程无关的保险柜密码,基本上只要你智力正常并且足够认真的话都能不靠攻略通关。那么这款游戏的玩点在哪,或者说我们为什么要来玩这款游戏?

或许游戏的某个标签说明了一切...步行模拟,这是一个很奇葩的游戏类型(我甚至没有在steam以外的地方听说过这个词),我所理解的步行模拟是将玩家置身于一个缺少外界干扰的自由区域,不强调剧情任务NPC而将重点置之于探索上。可惜的是,即使在这么一个冷门的游戏类型里本作也显得不是那么出彩...史丹利有精心设计的场景和语言,伊森卡特有精致的画面,艾斯特中情感的细腻性令人赞叹,还有Proteus...哦这就是个随机地图生成器,没有丝毫的游戏性,但凭独特的风格和创意也能征服人们。

那么,这个游戏有什么?粗糙的画面,极短的流程,没有深刻的内涵,没有使人印象深刻的创意,连剧情都一塌糊涂。正如介绍里写的那样,主角回到家中却发现空无一人,经过探索她发现...父母刚好出门了,妹妹私奔了,家里啥事也没有,OMG!这是什么剧情,从最初略带诡异的神秘感到发现最后真相是这样你是不是有一种以为是A片结果点进去发现是还珠格格的感觉?!不要说我剧透,作为2013年的游戏任何对它有兴趣的人包括我肯定会被剧透一脸,因为这如纸一般单薄的剧情实在是太好剧透了。事实上,我可以这样总结,这部游戏基本没有游戏性,就连艺术感也很难扯得上,那么...

为什么我还要推荐这款游戏?

在我心中这款游戏也许达不到满分,但凡是我觉得值得称赞的游戏必然有它的亮色,所谓的亮色就是你在别的游戏里得不到的东西,所以我从不给自己喜欢的游戏硬加上一个可供比较的分数,它们都是独一无二的。在这里我还想再提一遍The Stanley Parable,因为作为一款独立游戏其可以称得上震撼人心,即使是不喜欢这种风格的人也能够感受到它强烈的艺术性。但必须要说的是,Stanley的优秀之处是外显而张扬的,这部作品因尖锐的抽象风格而伟大,但Gone Home不是这样,它更像一杯清茶,需要你慢慢地体味。其实游戏的名字已经说明了一切,Gone Home,回家,它既不靠谜题让人投入也不靠剧情使人沉醉,而是让人去了解主角所回到的这个既熟悉又陌生的“家”。可以说,游戏里90%以上的物品都与流程无关,完全可以做到速通,然而只有将那些看似无用的物品信息不断翻看,才能更加清晰地了解这个“家”。而游戏真正的玩法也正是通过不断地探索和分析,逐渐地了解这个“家”里发生的一切,了解到叛逆的妹妹,失意的父亲,感情变化的母亲,严厉的爷爷以及一位神秘的叔叔...若是把这些人物特点和关系写在一张纸上读起来必然索然无味,然而游戏却能将其巧妙地串联起来,形成玩家所体验到的一切,这也是其它艺术表现形式所不能完成的。

我看到很多的人能够领悟到本作独特的游戏性,然而他们仍然觉得如此淡薄无深度的剧情配不上这样的游戏构思。然而,游戏的主题是“家”,不是鬼怪不是科幻,这里没有出乎意料的神秘情节,没有突然的剧情转折,有的只是对“家”的描述。本作的剧情的确单薄,因为家本就是那样,平淡无奇却又拥有秘密,看似简单却又暗藏玄机...但也仅此而已,生活本就该如此,如平静的水面又略有波澜,如果主角最后发现其实自己的家人只是自己的幻想,那这种“意外”才是真正的俗套。游戏全过程其实就是我们跟随主角归家的过程,将我们从我们所期待的激动人心的电影情节带回到现实中来,这才是“家”,朴素而又真切。然而,当游戏中的主角回到家中并明白一切,妹妹却已远去,而父母也变得陌生,她心中记忆的那个温暖和睦的家其实永远不能回去了...这种身在家中却已无家可回的孤独感,才是“到家”的真正内涵所在,而正是完全生活化的剧情,才让这种感受如此真实。

何为内涵?内涵就是不能一眼看出来,却又切实存在着的东西。这里的每一样事物都彰示着在这里生活的人的特点,每一份文件都透露着特别的信息,无论是房间的设计、物品的摆放都设计得那么的真实,仿佛世界上真的存在这样的一个家。而妹妹的日记更是完美记录了一个女孩的心理变化过程,伴随着恰到好处的音乐,玩家就这样与这个家互相交互,彼此共鸣。IGN 9.5的评分绝不是随便给出的,然而这样一款佳作却被很多人遗忘和遗漏。如果你有一段毫无忧虑的闲暇时光需要度过,就来试着体验一番吧。
这篇评测是否有价值? 欢乐
7 人中有 5 人(71%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2月9日
======我是15年6月的修改======

感谢@xinheng 君的补充,现在这个游戏已经有88 OFF的折扣了,折后大约是2刀的价格,我觉得这个还挺值的。

之所以依然保持差评的原因是……早干什么去了?!定价失误靠后期打折补?那让前面那些原价党情何以堪?又让不明真相原价入手的群众怎么办?退款么?!

======我是原评测======
差评80%是因为价格,剩下的20%是其它。

先说一下,由于我在玩的过程中3D眩晕症犯了,所以可能有些地方没仔细玩(不过翻箱倒柜看东西还是做了的),敬请见谅。

游戏本身大概有个6.5到7的水平,但是过短的流程使得本体20刀原声5刀的价格变得异常坑爹,如果没有75 OFF 或者进包的话请谨慎购买。

主角妹子从欧洲旅游归来,发现家里空无一人,于是妹子只好自己对空旷的新家进行探索,试图了解在她不在的时候家里发生了什么。虽然从故事简介来看本作看上去像个恐怖游戏,但实际上更像是美帝人民怀念90年代生活的情怀。情怀本身就是个很微妙的东西,再外加文化差异,最后对我等天朝人民而言也就剩下“哇,美帝人民的房子好大!” 的感慨了。P.S. Earth, Wind & Fire是个好乐队- +

流程撑死一个半小时,就算仔细玩+听完所有评论也就2-3h通关,简单说下优缺点吧:

优点:
  1. 画面还行,大概有个7分吧。本作是3D场景,部分3D眩晕症患者请注意(很不幸我就3D眩晕症发作了……= =)。
  2. 整体场景的塑造非常好,8分。本作最大的特色就是完全模拟90年代中产阶级的生活环境,据说灵感是来源于Bioshock 和 Dishonor 这些能与环境互动的游戏(为什么我觉得制作者的重点很奇怪……),事实上我也很喜欢。不过对于我等外国玩家而言,有些文化差异确实存在,而且可互动物品中重复的太多,时间长了会无聊。话说妹子你家结构这么复杂左密道右密道上三层下三层密室暗橱满天飞的,不考虑搞个谋杀案么?
  3. 音乐不错,7分。虽然大部分时间都是电闪雷鸣,不过偶尔穿插的BGM和剧情契合的很到位。不过与其在游戏里一遍犯着3D眩晕症一边听BGM,还是单拿出来听更好……
  4. 有个评论模式,而且评论还挺多……额外+0.5好感分=w=

缺点:
  1. 剧情。如果只说老妹的百合故事(嗯对,就是百合,不喜欢的请谨慎入手)的话大概有7-7.5分,但是太短 -1分(只跑这条线10分钟左右通关,更不要说还能跳关),其它人物的故事太单薄-0.5,最后也就是个及格了(话说游戏里老妹17就和女朋友私奔了?!有点厉害…… )。
  2. 系统和解谜。本作的优化不是很好,虽然游戏里跑着还行,但是开始Loading的时间也是相当长。至于解谜部分……和没有差不多,几乎全部都是“到A找B再去C使用D”的节奏;而且作为一个以环境互动为卖点的游戏,整个游戏里居然没有一个线索是靠右键观察物品得到的(几乎全是检查某某文件或拿走某某物品,而且文件摆的位置各种神奇)……只能给个5.5。

最后总结一下,这游戏本身是个中等水平,但是相比定价而言就是个坑,有点白瞎了这个这么好的房子设定的感觉。本作有卡没成就,也有汉化,不过这个翻译质量……嗯理解剧情还是没问题的:
http://steamcommunity.com/app/232430/discussions/0/648814844949798106/
这篇评测是否有价值? 欢乐
8 人中有 5 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.1 小时(记录在案的)
发布于:3月4日
不推荐
甚至不考虑价格因素,依然是不推荐。

本作最大(亦是唯一)的亮点在于剧情。诚然,本作的剧情水准有相当的高度, 以“鬼屋”的噱头引入到最后展开为妹子的百合故事,不论是声音演出还是文案水平都可圈可点。

可是,即使作为一个对剧情颇为看重的AVG/RPG玩家来说,这样的作品称之为游戏,一样不合格。
游戏的本质是什么?在于互动。

本作唯一的互动要素,在于场景物品互动,而绝大多数互动,毫无意义。真正的剧情推进流程,是不断的寻找信件碎片,辅以非常简单的寻物逻辑,这样的水准,放在二十年前的冒险解密类游戏中,都是不合格的。

很多人认为,传统冒险解谜游戏,就是纯粹讲故事,毫无游戏性的作品,那我只能说,玩得太少。
下面举几个例子:
1. The Vanishing of Ethan Carter
同样是第一人称、步行模拟,同样流程短、内容少,同样画面不错,剧情优秀。
为什么Ethan Cater有91%的steam好评率 而 Gone Home只有78% ?
就在于游戏本身,Ethan Cater是一个好游戏,它的核心玩法:犯罪场景复现,是游戏机制叙事的典范。而Gone Home还停留在异常原始的文本、画面叙事,即传统的小说、电影化叙事,且除此之外毫无游戏性。

2. Monkey Island
猴岛小英雄系列,链接中是重置版,系列原版发售于90年代初,所以我上文说的20年前,并非信口开河。
猴岛系列是冒险解密游戏的经典之作,精彩的谜题设计,诙谐幽默的文本,放到今天依然不过时。
而玩过这系列的玩家,一定会对里面的海盗决斗系统印象深刻。你看到敌我角色相对而立,白刃相向。但并非要求你操作角色闪躲、攻击(在那个时代的机能限制下,也很难有上佳的表现)。
海盗的决斗是用嘴的,所谓骂战是也,摘抄翻译如下,各位感受一下:
敌:你打起来跟个挤奶工一样。 我:太准确了!你打起来就像头奶牛。
敌:你还穿着尿布吗? 我:怎么?你要借去用用?
敌:人们看到我靠近就倒在地上了。 我:哦?在闻到你的口臭之前?
敌:我对猩猩都比对你礼貌 我:很高兴你对家人如此友好。
敌:从来没人能让我流一滴血 我:哇!你跑得这么快?
敌:我听说你是个烂人 我:可惜我从来没听过你。
…………
所谓决斗,就是用正确的言辞去还击对方,这些言辞是你与不同的海盗决斗的过程中学会的。
是不是难以想象,原来我们学生时代热衷的诡辩骂战,还真有游戏是这样的。

3. To The Moon
去月球,这个游戏一般算RPG,但我觉得更接近于AVG。
这款作品基本被认为是剧情性高度的典范了,而无数玩家讥之为“毫无游戏性”。
而即使是这一款以RPGMaker制作,完全不以玩法为卖点的“互动小说”,也远比Gone Home来得有游戏性。
一以贯之的玩法(收集场景元素--进入下一场景)起到了一定游戏机制叙事的效果,穿插其中的几个小游戏(记忆链接、修改记忆追逐战)也体现了游戏这个载体的存在价值。

综上所述,不推荐

辅以19.99$的价格,完全不推荐。
PS. 社区里的中文汉化质量极差,极度不推荐。

——————————————————————
写完之后想了想,可能部分文字有失偏颇了,步行模拟类游戏的步行模拟也是游戏体验的一部分,
主动探索场景、查看道具是有别于小说、电影的被动接受的,代入感会更强一点。
不过不打算修改结论,因为剧情类游戏向来是评论反差巨大的类型,没有指标进行衡量,所以能否打动人心是关键。于我而言,缺乏共鸣的背景,平淡的叙事技巧,没有足够冲击力的剧情,我的答案是否。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:6月30日
不就是一个讲女同的故事吗。。。。。
这篇评测是否有价值? 欢乐
1,900 人中有 1,414 人(74%)觉得这篇评测有价值
有 38 人觉得这篇评测很欢乐
1.6 小时(记录在案的)
发布于:1月15日
Oh boy, where do I start with this game? How about that it was an astronomically huge bait and switch?

The beginning of this game was interesting, had a great atomosphere, and kept me invested enough to want to solve this "games" so-called mystery. Then the development team decide to do a complete 180 near the end of the game and throw everything straight out the window. The ending did not pay off, plain and simple.

So back in the year 2013 this game was getting an incredible amount of praise from various video game review sites, which was my inital reason for playing it and even knowing it existed. After having played it though, I found out how overhyped this game truly was. It didn't even come close to what some of these critics were claiming it was. They acted as if it was something truly revolutionary and worthy of game of the year. It is by no means worthy of such a prestigious title. It's actually an insult to the gaming industry for it to even be considered for game of the year.

The only thing you do in this so-called "game" is walk throughout house finding clues/specific items which when interacted with will then trigger voice recording from your "missing" sister. The voice recordings will give you a very small backstory on your sisters mindset and they will also give you a hint as to where you can find the next clue/item. This is what the entire game consists of and it became repetitious rather quickly. It got so repetitious to the point where the game became a chore to complete.

Before I go on to talk about what really bothered me with this game, let me give you a brief premise of the story. You play as Kaitlin Greenbriar who returns home to find her parents house empty. Her mom, dad, and sister are no where to be found. YOU and only YOU must find out what happened to her family.

Now that we're all caught up, let's talk about the games completely uninteresting uneventful ending. This is what really made me angry and is the reason I am writting this review. Obvious SPOILERS ahead. So it turns out Kaitlin's mom and dad happen to be on a camping trip while she decides to return home. So it's just a case of she's at the wrong place, at the wrong time. She probably should of called first before returning home unannounced, am I right?. Now what happened to her adorable little sister you may be wondering - Well, let's dive right into it. The entire reason her sister is no where to be found is because she decided to run away while your parents were on their camping trip due to a homosexual relationship in which they didn't approve of. Yes, she ran away with her girlfriend and decided to drop out of high school to live happily ever after in La La Land . What a great life descision.

I believe the ending is the entire reason the game got any recognition from the critics. It got the recognition because it tackles a controversial subject like homosexuality. Now I support equality to the fullest, that's not the problem here. The problem is the first half of this game hinted at paranormal themes and seemed as if it were going to go in a completely different direction then it acutally ended up going. It's pretty clear that the paranormal/mystery aspect of the game was used to bait consumers into buying this piece of trash. Had I known it was all a front for love story mumbo jumbo I wouldn't even touched this game. The game even had a damn Ouija board in it at one point for crying out loud. It not only had that but it also had a genuinely erie atmosphere with great ambient sounds that thickned it to the fullest extent. There were creeks, faint voices, and thunderstrkes that would all occur as you would walk throughout the house.

I'm just so disappointed about the direction the devolpers decided go because very few video games have as great of an atmosphere as this one did during the first half of the game. This game really could have turned out to be a truly great horror/mystery title. However, the developers decided to throw that great atmosphere out the window with this love story bullcrap. I would also like to point out that just because a game chooses to tackle a controversal subject does not make it revolutionary or something of good quality. I'm talking to you video game critics

I personally believe this game isn't worth buying by any means whatsoever. It definitly isn't worth the $20 price tag that's for damn sure. To be completely blunt, I'm not even sure something like this can even be considered a game. Walking simulator fits it better.

TL;DR (Contains spoilers): This game is extremely repetitious, the main characters mom and dad are not actually missing but are on a camping trip, and main characters sister is a full blown lesbian who dropped out of high school to run away and live happily ever after with her girlfriend while their parents were on said camping trip.
这篇评测是否有价值? 欢乐