June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
User reviews: Mostly Positive (9,016 reviews)
Release Date: Aug 15, 2013

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""Open the door, grab the defence baby, where do we want to go now?!""
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Recent updates View all (3)

July 14

Chris Remo's GH:OST now available on Steam!

It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

5 comments Read more

July 2

Gone Home Boxed Special Edition Now Available!

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!

More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

17 comments Read more


“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.

System Requirements

    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Helpful customer reviews
24 of 29 people (83%) found this review helpful
1.3 hrs on record
I love exploring secret passages in giant houses.

Too bad it's twenty dollars for 77 minutes of gameplay, coupled with a story that literally makes me want to kill myself. Oh look, for an extra five dollars I can pay for the soundtrack that I don't remember a single song of.

So why did every journalist fellate this game?
Posted: October 12
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11 of 14 people (79%) found this review helpful
2.5 hrs on record
A nice concept, but ultimately the game is too short and not interesting enough to warrant the $20 price tag. You can rent better films for cheaper which will do the same thing and much more. Still, may be worth getting at heavy discount if someone likes drama/mystery type stories.

On a side note, the main plot point seems a bit outdated, which is probably why the game is set in the 90s, when it was more relevant. It is not possible to get into details without spoilers, but I was pretty disappointed at how weak the overall message turned out to be.
Posted: October 1
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8 of 10 people (80%) found this review helpful
1.5 hrs on record
A game with a nice story and detail but however it is not worth the high price,
Buy this on a very cheap discount.

✖ Short story which is not worth the price.

✓ Great story
✓ Impressive amount of detail.
✓ Sound effects are good.
✓ Great sound track and voice act.
Posted: October 19
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6 of 7 people (86%) found this review helpful
1.8 hrs on record
I don't get why this game was so hyped and received some game of the year awards. I will list the positive and negative aspects of it.
1-Nice scenario
2-Great soundtrack
3-Bring back some of the 90s culture in a way it feels like you went back in time.
1-Too short
2-Zero challenge
3-Cliché story, as well as not very developed.

Not the worst game, but definetely not worth what it costs and not remarkable. Brothers: A tale of two sons has a much better story than this and with zero dialogue.
Posted: October 21
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5 of 6 people (83%) found this review helpful
1.0 hrs on record
Dispite the good start i really cant recommend it:

1) Exploration game, no interactive elements (apart from 2 codes)
2) weak story line: it starts somewhat thrilling, but it ends just crappy, i had to look for a clearer explanation/summary to get a correct idea of what the end was all about

but if you liked dear esther, stanley parable you will like this one
Posted: October 19
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5 of 6 people (83%) found this review helpful
0.8 hrs on record
46 I REPEAT 46 MINUTES while reading notes without ever playing this before. Thankfully it was in a humble bundle or i would be ♥♥♥♥ed. Why does this game set itself up as a horror at first but then degenerates into a love story? The only plus is searching the house for porn and throwing stuff around (like your fathers ♥♥♥♥ty books).
Posted: October 19
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6 of 8 people (75%) found this review helpful
1.2 hrs on record
The only thing being played is you - 5.25/10

This isn't a game, just narration and poor attempts at challenging the player.

Makes you feel good inside
Steep $20 Price Tag (Get Skyrim or Bioshock instead)
Abysmal "game"play
Posted: October 12
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
This game doesn't deserve any of the praise it received and here's why:

If it were a film, or book the people who would say they enjoyed it would be those who want to appear 'accepting of LGBT relationships', in the same way the 'blackpeopleloveus' website satirises patronising white people wanting to appear 'tolerant of black people'.

Because Gone Home is arguably a videogame, one that attempts to drive more of a point than a story (the developers also boycotted PAX 2013 because 'LGBT issues' were more important than telling their story)... it seems reviewers have glossed over the important details; that the writing is poor, and the delivery is mediocre.

It's like giving a gold medal to someone with missing legs coming last in the regular Olympics instead competing in the Special kind. But good on them for trying, right? 10/10 for effort. Who cares where you would have placed in a fair race?

Don't play Gone Home. Don't reward mediocrity or you'll start seeing a whole lot more of it.
Posted: October 14
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4 of 5 people (80%) found this review helpful
2.6 hrs on record
While Gone Home doesn't offer much when it comes to actual gameplay, it's worth seeing the whole thing through for the story alone.

From the very start, the game creates a terrific atmosphere in which the player gets to uncover the well-written story about what happened back home while she was gone for a year.
Posted: September 30
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5 of 7 people (71%) found this review helpful
1.2 hrs on record
Walk around a house clicking things for a hour, skip through all the notes because they're boring as hell, reach the end and speed run it in under a minute.

Fun to throw books around through!
Posted: September 26
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8 of 13 people (62%) found this review helpful
0.9 hrs on record
Çok kısa, 1 saat bile almadı.
Posted: October 9
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8 of 13 people (62%) found this review helpful
2.5 hrs on record
Gone Home is an emphatic example of a developer showcasing how games as a medium can be more than they are often perceived or designed to be.

Not because it's mechanics are superb, simple and clumsy as they are. Nor because it crafts a grand and extensive world, instead content to set itself entirely within a normal home somewhere during the mid 90's. It's noteworthy almost for the fact that it's so ordinary and simplistic, intended not as an epic adventure, an adrenaline pumping blockbuster, or a deep and intricate journey to build up your character before the final battle.

Gone Home is merely the story of a family, flawed and broken in places but held together by an intrinsic bond they're unable or unwilling to break, and thus are forced to come to terms with their own internal issues or watch as their world begins to fall apart around them.

In this you are little more than an onlooker; an intruder even. Rifling through drawers, reading through letters and diaries; looking in places people aren't supposed to be looking and the private affairs contained within. It creates an almost uncomfortable intimacy between you and these characters, who despite being nothing but fictional creations feel very real and relatable.

And that is where Gone Home's "boring" premise proves its brilliance. In creating such an unremarkable setting it presents itself with an opportunity to tell a story that feels almost biographical, centering largely around a teenage girl on a personal journey of self discovery as she makes her way through adolescences with a familiar naivety and passion. It's a narrative that exists almost more for discussion and contemplation than simply a piece of fiction to be taken in and then discarded like so much other enjoyable yet shallow entertainment we absorb, nuanced and deeply personal and demanding of further dissection and analysis than I'm likely capable of providing.

And not everyone is going to appreciate it for what it is, writing it off as "not a game", overhyped, and no doubt "pretentious" and "preachy", and that's fine. Gone Home isn't a game designed for the larger gaming audience; the people who would rather play an online match with some friends or ponder over stat choices than spend time discussing a narrative that's so close to home (pun not intended) and fulled by larger societal issues and contexts.

Gone Home is here as more of an example that games have the ability to exist as more than a bundle of flashy mechanics and visuals; that they can inspire topics of debate and interest beyond their immediate selves as a more thoughtful voice amid so much noise. I hope its not the only one I'll be hearing in the future.
Posted: October 19
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2 of 2 people (100%) found this review helpful
0.1 hrs on record
(I bought the game from the Humble Bundle and have played it all the way through. Please excuse my playtime.)

Suffers from a bad case of the Eight Deadly Words. "I Don't Care What Happens To These People."

I dislike leaving negative reviews on Steam products, especially for games like Gone Home. It's not an awful game, by any means. But I certainly didn't enjoy it either. Honestly, I wish Steam had an "Ehhhhh" option with a yellow, wiggly, indecisive hand for its icon 'cause that's how I feel right now.

I've got no objections to the gameplay (or lackthereof) in Gone Home. In fact there was something about being left on my own in such a detailed environment that I rather enjoyed. Rather than having puzzles in the traditional adventure game sense, the challenge of the game comes from piecing together the jigsaw-puzzle of a plot from the environment. Despite not having any mechanics to enforce progression (such as conventional puzzles), it still feels like you're accomplishing things.

Naturally this comes with a trade off: if you aren't interested in the details, then you're not gonna enjoy Gone Home.

But I think my biggest problem with Gone Home is that the atmosphere of the game just doesn't match the story. You arrive home late one night to find your house empty. There's a distraught message left on the answering machine, a note from your sister pleading your character not to "go snooping like [she] always does", and a turned-on TV playing a severe storm warning on repeat. All in all, it feels like the setup to a horror story, or at least a tragedy. I thought that something happened, something terrible, and caused whoever was at home at the time to leave in a hurry.

In reality, nothing even remotely tragic happened. The reality of the situation was a teenage romance story that, for me at least, bordered on glurge.

...Admittedly, I am not in the target demographic for love stories so I might be biased in that regard. But moving on.

Gone Home builds up a tense atmosphere, then doesn't do a whole lot with it. Presumably the "worst-case scenario" buildup was meant to make the main love story plotline feel like a relief, but it just doesn't work. Sam's narration throughout the game also detracts from the mood. Her stories contain very little conflict and are, to be honest, pretty sappy.

The entire narration mechanic just baffles me, honestly. Why bother letting Sam narrate her life story when you're just gonna rifle through her journal anyhow?

That said, the game is not totally without its charm. The object tooltips ("Grab Cup", "Read Note", etc) often changed to more personal observations ("Sam had this when she was like four" for a folder, "Gosh, Dad" for a dirty magazine, etc), which was a touch of detail that I absolutely adored. Even though the protagonist was silent for most of the game, it still felt like I was playing as a character with a personality. But these moments were few and far between, and the main character might as well have been faceless for what a pitifully tiny role she played in the plot.

TL;DR: this game is... somewhat enjoyable, but there's just not enough good parts for me to be able to recommend it.
Posted: October 15
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2 of 2 people (100%) found this review helpful
0.8 hrs on record
This game is $20. That's $20 too much.
Posted: October 17
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Maybe I'm just used to games that have a point, but this is basically someone reading their diary on a decent 3D engine. 0/10 Not scary, no gameplay, not even a game really.
Posted: October 18
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Good story but it's one of the worst game I have ever played... and with that I mean it's not a game at all.

AVOID unless you want to walk around a house grabbing and putting back objects while listening to a romantic story between two lesbian teenage girls.
Posted: October 19
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
This game is not a game. It is a movie where you have control over walking, and just that. You don't see anything happen. It's just messages left for you. The story is okay, it's probably been done somewher before though.
If you like Dear Esther, I'd imagine that you'd like this.
In my opinion, I'd give it a 5/10 buy during a really good sale
Posted: October 19
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2 of 2 people (100%) found this review helpful
0.6 hrs on record
Posted: October 19
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3 of 4 people (75%) found this review helpful
1.1 hrs on record
Turn on all the lights, if you don't turn on every light switch you will never know what happened. It's that good.

This is one of the most overrated games of recent time. Just because a game is controversial and nostalgic doesn't make it stand on its own. If it was released as a free project, then I would think this was an achievement. So many people praise games and movies when they do something out of the "norm" in the story or otherwise. But why do people consistently do it. Its like people who claim they listen only to indie music because it makes them special. But really all they do is hang out with other "indie" people and hate on those who don't understand them. So much for being independant.

This game has great voice recordings, the texturing and the modeling are also good. I found my self smiling and almost giggling with memories as I went through the house for the first 5 minutes. But after that, I lost it. I found my self just needing to complete the predictable game just becuase I had heard it was short and I figured I might as well see the whole thing.

One thing that really bothered me is that even though it is supposed to be an open exploration game, it is extremely linear, so much so that it takes away from the whole point. How am I supposed to feel like I am exploring a house, when I have to unlock sections of the house by completing certain "find the key" sections of the game. And to explain why this was such a bother was because so many of the plot developments (notes) about the family progress in a chronological manner over a year, in notes that are already in the correct order as you find them. Why are notes that are more recent near the end of the game, and notes that start at the beggining of the chronology are found at the beggining sections of the house? Did the mom live in the closet during the 6 month mark and then move a month later to the kitchen so she could leave behind another piece of paper. I know there needs to be a fine line of guiding the player, but I felt the devs missed it. I understand why to an extent, but at the same time It didn't take me long before I figured out I was being spoon fed a story in a faux-exploration manner.

All though this game was short, it was a time consuming very short story that overstayed its welcome.

I would say go though this game once because some of the few 90s references are great for anyone who grew up during that time. But it is not as great as people say it is. The house is huge, but just feels empty, and I don't mean devoid of people, just that it feels lifeless by itself. Everything feels structured in its layout and there are not that many props, just a few striking 90s references, and then a bunch of light switches, toilet paper, towels, and coffee cups. In so many ways this "coming home" experience could have felt more powerful. This game can't survive on the narration of a journal for the whole 15min total of narration for almost 2 hours of walking from lifeless room to lifeless room.

Maybe I'm spoiled, I just finished the Vanishing of Ethan Carter and I had my self pouring over every item I found, all the while being emotionally touched by the way the story actually came together in my mind alongside the actual plot, and not just as the naration dictated. In this game I got tired of hearing the whiny sister talk and explain while I looked at glass coasters with a fern on it. Thing was I never felt like I was involved in this game, and the character you play seems just as distant. There are so many better ways to tell a story and create a depth of feelings the player can sense in the visual medium of video games, other than to just put a bunch of objects in front of me and then tell me about the objects as I chronologically come across them.

Nostalgia: + (for about 5 minutes but somethings are really cool, like the inclusion of magic eye papers)

Voice Recording: + (even though the subject annoyed me like someone elses slowly released fart in a small room, to me it was still very tenderly and emotionally delivered)

Atmosphere and Sounds: ~ (okay, but mostly bad, good lighting, the house is lifeless though and doesn't feel like anyone could ever be home even if the game put them in there, and the thunder claps seemed really off and badly recorded.)

Story: - (bland, slightly intriging for a second, and then it turns into, walk here, unlock this, walk there, while narration complains and explains)

Gameplay: - (It's hard to have an exploration game where exploration really matters if I have to go through the story in chronological sections anyways, I never felt like I was figuring anything out)

The only thing that made this game worth it to me was flipping the cassete case around, and around, and around, and around. It's mesmerizing. But not worth it enough to gain a thumbs up. Give it a shot, but do not under any circumstances pay any more than 2 bucks for it. Try and get it in a bundle.
Posted: October 9
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4 of 6 people (67%) found this review helpful
1.1 hrs on record
It is a good game, for people who enjoy the good old point and click mystery solving sorta games. The story itself is rather interesting, but will not appeal to all audiences, and the replayability and general game time it offers isn't really worth the $20. You'll get a maximum of 2 hours out of it, and that's if you go around looking at everything, picking everything up while trying to discover why your entire family is gone when you come back from a worldwide trip.

It tells a good story, but isn't worth the money, and is pretty overrated.
Posted: September 26
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