June 7th, 1995. 1:15 AM You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.
Brugeranmeldelser: Mostly Positive (8,995 anmeldelser)
Udgivelsesdato: 15. aug 2013

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Køb Gone Home

Køb Gone Home + Original Soundtrack

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Recommended By Curators

""Open the door, grab the defence baby, where do we want to go now?!""
Read the full review here.

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14. juli

Chris Remo's GH:OST now available on Steam!

It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

5 kommentarer Læs mere

2. juli

Gone Home Boxed Special Edition Now Available!

Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!

More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:

  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!

17 kommentarer Læs mere


“Gone Home is the greatest video game love story ever told.”
The New York Times

“I never expected to see myself — or such a strong reflection of myself and my own life — in a video game.”
10/10 – Polygon

“Epic, personal and revelatory.”
5/5 – Giant Bomb

Commentary Mode now available!

Your copy of Gone Home now includes Developer Commentary Mode! More than an hour and a half of audio commentary from the developers of the game. Find it in the Modifiers menu when starting a new game! Enjoy!!

About This Game

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.

Go Home Again.

Key Features

  • A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change.

  • An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.

  • No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This house wants you to explore it.

  • Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Use your powers of observation to piece together a story that unfolds as you explore.


    • WindowsXP SP2 or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
    • 2GB HDD space
    • OS X v10.7 Lion or higher
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
    • glibc 2.11 or newer
    • 1.80GHz Processor
    • 2GB Memory
    • Video card with 512MB of VRAM
    • 2GB HDD space
Helpful customer reviews
448 af 710 brugere (63%) fandt denne anmeldelse brugbar
2.1 timer bogført
What starts with a nice atmosphere and budding love story rapidly devolves into "Find X key" puzzles, with the (to start) well written love story rapidly devolving into saccharine worthy of the worst Teenage Romance movies.

Also, 19.99 for barely an hours worth of gameplay.
Indsendt: 18. juni
Fandt du denne anmeldelse brugbar? Ja Nej
165 af 254 brugere (65%) fandt denne anmeldelse brugbar
2.2 timer bogført
I feel I am going to get lambasted for this review but I want to be honest and give my opinion. Considering that the game has a retail price of $19.99 and yet can be beaten in just over an hour is a little absurd in my mind. That being said, I've been hearing mixed reviews on this game and I'm a sucker for a good story, so I bit the bullet and picked it up when it was discounted.

I could not wait to play, turned off all the lights, put on my headphones and started up the game. The atmosphere in this game is really creepy and well done. There were so many times I felt someone was right next to me and I really started getting spooked out. Sadly, that ends what I enjoyed from the game. There are so few times I don't enjoy a video game story, but this was one of them. From the very beginning it was obvious what the big twist was going to be. I thought because of that, it had to be something else so I was excited to continue. When I found out I was right all along, I was quite disappointed.

I can see why this has been getting mixed reviews, and I commend Full Bright for trying something different. Sadly in this case, the game just fell flat for me. I was really hoping I would fall on the 10/10 side of the discussion, for I hate being negative about video games. The game is hit or miss in my mind, so even though I don't recommend it, you may still enjoy it! Just know there is also the chance it will end up like it did for me =/
Indsendt: 28. juni
Fandt du denne anmeldelse brugbar? Ja Nej
203 af 322 brugere (63%) fandt denne anmeldelse brugbar
1.5 timer bogført
Gone Home is less of a game and more of an experience set exclusively in a big house using first person perspective. Not like Myst or Shadowgate, but like a first person shooter where you can walk around like Dear Esther or Half Life 2 without the guns. If you like to explore, read notes, listen to audio journals and be immersed in a fiction you might enjoy it. The basic premise is that you're in an empty house and you need to discover why. There's no real emphasis on why, you just explore. The house has a history to it and so do the characters you'll hear about. You'll never see the characters outside of a photo here and there. Heck you never even see yourself outside of a passport. There might be 3+ bathrooms in this house but there are no mirrors.

The story is set in 1995 and while I'm not into story, the developers did a good job of presenting it as immerse as they could. You'll hear 90s punk music, find Super Nintendo cartridges and see plenty VHS movie names. It hinges heavily on 90s nostalgia and lesbians. Most of what you will find goes through a history of a teenager's love interest with another young woman. There are side stories such as the house's history and the previous owner's death.

The house is pretty open from the start, you are able to explore freely with very little limitations. You'll find secret paths, compartments, visit several rooms, turn on dozens of lights, read notes, listen to well voiced audio journals and examine things, but never really do anything with them. You can open doors, throw objects and put them back. Again, your job is to discover what happened. Unravel the story. The only real challenge is to find half hidden notes under couches, keys and combinations to locks and safes. There is no way to lose, you will get through Gone Home if you keep going.

There is no run button, just walk, look, crouch and zoom in. Again, its an exploration experience. In the menu you have a map of visited rooms, a list of journal entries, and a small inventory that you don't really need. You just collect keys. Its not like you need to see the keys, because the game recognizes that you have them when you look at a door.

Gone Home is over in under 2 hours and that was with me exploring and reading everything. It is an easy sit through and play, but for $20 there is no way I can recommend it. Even for $10. It is interactive fiction, with zero replay value.
Indsendt: 9. september
Fandt du denne anmeldelse brugbar? Ja Nej
112 af 177 brugere (63%) fandt denne anmeldelse brugbar
1.4 timer bogført
Gone Home is an house vandalism simulator with a teenage angst lesbian love story tacked onto it to look deep.

By the end of the game, I managed to:

*Throw some of my character's father's books in the trash to rub in what a has-been he is.
*Turn all of the faucets on to jack up the water bills.
*Throw a recyclable milk jug into the trash.
*Build a satanic shrine to a cheap duck statue and a JROTC beret on a kitchen table.
*Opened the refrigerator and threw out several of the contents into a hallway, then kept the fridge open.
*Lodged a SNES platformer inbetween two drawers.
*Flush all of the toilets.
*Put a guide for a "couple's retreat" on the kitchen table so that my character's parents know that I know they're on the fast tract to a divorce.
*Threw several of my character's sister's private objects onto my character's parent's bed as incriminating evidence against her.
*Stuffed a book my character's mom was borrowing into a bathtub, then turned the water on.
*In fit of rage, put perfectly fine toothpaste into a waste bin because I hated the brand.

Also, for some reason, your character's house has as many secret compartments and areas as Resident Evil's Spencer Mansion. I did not find a secret entrance to an underground lab. Perhaps Chris and Jill already sealed it up.
Indsendt: 25. juni
Fandt du denne anmeldelse brugbar? Ja Nej
778 af 1,330 brugere (58%) fandt denne anmeldelse brugbar
1.3 timer bogført
Should I buy this game?
A handy, dandy flowchart

1) Are you a nineties kid?
Yes - Go to 2
No - Go to 5

2) Are you female?
Yes - Go to 3
No - Go to 5

3) Are you a lesbian?
Yes - Go to 4
No - Go to 5

4) Do you like having fun?
Yes - Go to 5
No - Go to 5

5) No.
Indsendt: 12. juni
Fandt du denne anmeldelse brugbar? Ja Nej
11 af 15 brugere (73%) fandt denne anmeldelse brugbar
1.5 timer bogført
Hvis du har vaglet mellem at se en god film eller spille et spil i ca. 2 timer.
Hvad ville du så vælge?

Lige meget hvad du vælger, så snyd ikke dig selv for dette spil. Gone Home kan genneføres på cirka den tid det tager at se en almindele spille film. Så hvis du en dag er alene hjemme eller bare ikke kan sove. Så er Gone Home ikke noget man skal lade sig gå forbi.

Gribene, fantastisk og hele vejen igennem godt lavet.

Indsendt: 29. december 2013
Fandt du denne anmeldelse brugbar? Ja Nej