Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
사용자 평가:
최근:
대체로 부정적 (평가 78 개) - 지난 30일 동안의 사용자 평가 78건 중 30% 가 긍정적입니다.
전체:
복합적 (평가 6,321 개) - 이 게임에 대한 사용자 평가 6,321개 중 69% 가 긍정적입니다.
출시 날짜: 2014년 1월 14일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
더 읽어보기
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Next Car Game: Wreckfest 구매

Next Car Game: Wreckfest - Digital Deluxe Edition 구매

Next Car Game: Wreckfest - Digital Deluxe Edition Upgrade 구매

Digital Deluxe upgrade for owners of Next Car Game: Wreckfest

 

최신 업데이트 모두 보기 (55)

2017년 2월 24일

February Update



Dear Wreckers, the latest update is upon us!

Remember: if handling feels odd, please first reset controller settings to default.

CONTENT:
  • Added a new banger variant of European 1 hot hatch.
  • Improved the model of the European 1 race variant.
  • Redesigned the livery style we're going with, and the results can be seen on the reworked European 1 skins.
  • Added a new Mixed 5 track with two routes + a special free route in which the player can choose which route to take. Naturally both routes count towards laps, with the first one being longer but faster and the second one shorter but slower. Note that for now the replay cameras can somewhat glitchy on the free route variant.
  • Started reworking Sandpit1 (heavy wip for now).



ART:
  • Improved track art on Racing 2, implemented new curbs, added more race track decorations and various props.
  • Improved track art on Gravel 1, made the track narrower in places, added more details and props.

DESIGN/PHYSICS:
  • Updated the suspension setups of all vehicles for a more realistic portrayal of rear-wheel drive cars so that cars are significantly more balanced when cornering. Now it's also easier to break the rear free without the car going into the understeer mode like previously. The bahaviour of the cars is also visually more convincing now.
  • Improved the chase camera(s) to give a better impression of sliding and going over bumps.
  • Improved engine torque mappings for a better response so it's easier to modulate throttle when sliding.
  • Implemented the new tire model for the rest of the vehicles (AM2 II used it already). Alternate tires have been deprecated.
  • Improved gearbox ratios for all vehicles to better suit the tracks and the kind of racing in our game.
  • Reduced the handbrake power of European 2 and European 2 (II) since it was too snappy, causing the car to spin instantly.
  • As a result of the above changes the handling of the most cars will feel significantly different - We think this handling model suits the game better and makes it more fun, but of course we'd love to hear what you think!

TECHNICAL:
  • Vehicles no longer clip in collisions or sink into the terrain mesh when on their roof.
  • Landing glitch (bouncing upon landing) is now almost completely eliminated without kludgey workarounds. Very heavy landings will still cause a bit of damage but it's something we will try to eliminate in future.
  • In multiplayer, starting grid is now sorted in reverse order based on leaderboard times. What this means is that the better your global time on the track's leaderboard is the further back the grid you have to start. The green OK text next to the player name means that the time has been fetched successfully.
  • AI cars no longer stop at their tracks at start when someone in front hits the brakes.
  • AI cars now slow down due to colliding with a car in front even when the car in front is being lapped or driving outside the track.
  • Brake, Throttle and Steering Saturation settings now work correctly. In case the brakes or the throttle seems too snappy now, try increasing saturation slightly but be aware that too much saturation causes the input to never reach close enough to 100%. Likewise, if you prefer even snappier response try reducing saturation.
  • Gamepad/keyboard controller steering limiter now has more evolved logic into it, making it easier to turn the wheels just enough but not too much while cornering. Speed Sensitivity default is still the same as before (75%) but if you prefer a more precise control over the car something like 60-65% will work wonders.
  • Fixed checkpoint issues on various tracks.
  • Removed the animated blimp since it was buggy and causing instability.



As always, thanks for your continuous support!

댓글 49 개 더 읽어보기

2016년 12월 23일

Hotfix for December Update

Dear all, we just released an important hotfix, addressing the following issues found in the yesterday's major update:

  • Dedicated server no longer crashes when a track is being changed.
  • Spectator mode now works correctly.
  • Cars no longer fall through the terrain on Tarmac 1.
  • The short Tarmac 3 route is now Tarmac 3 - Mixed.
  • White concrete barrier no longer loses its collision mesh after a contact.
  • Rammer's wheels no longer get glitched after a collision.
  • Fixed Rammer's frame's missing ambient occlusion map.
  • Wheels do not get released so easily after taking damage.

Thanks for all your feedback and happy holidays!

댓글 43 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

디지털 디럭스 에디션

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

특전

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

Steam Greenlight

게임에 대해

Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.

EARLY ACCESS FEATURES

The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!


We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW: Steam Workshop support!
  • Extensive modding support: create and modify cars, tracks, physics and a lot more.
  • Full mod support in multiplayer.
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Eight cars: American Muscle I, II & III, European Hatchback, American Sedan, European Coupe I & II and Asian Coupe, each with unique handling traits.
  • A number of different performance and handling upgrades, mimicking selected real-world parts.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Figure 8 and Speedway I & II, guaranteed to offer total destruction with 24 cars.
  • Four different derby stadiums: Speedbowl, Stadium, Small Stadium and Mud Pit.
  • Various race and derby game modes including Team Deathmatch with up to (!) 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Highly configurable support for force-feedback wheels, pedals and H-shifters.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!

UPCOMING FEATURES

Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:


  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More race tracks and derby stadiums with varying surfaces.
  • More dynamic content on the tracks to drive through and crash into.
  • Highly configurable multiplayer with a variety of modes.
  • Extensive player garage and car upgrading system.
  • In-game classifieds to buy and sell cars and parts.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

시스템 요구 사항

    최소:
    • 운영체제: Windows Vista
    • 프로세서: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX: 버전 11
    • 저장공간: 4 GB 사용 가능 공간
    • 사운드카드: DirectX®-compatible
    권장:
    • 운영체제: Windows 7 (32 or 64bit), Windows 8, Windows 10
    • 프로세서: Intel® Core™ i5 or AMD Phenom™ II X4
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX: 버전 11
    • 저장공간: 4 GB 사용 가능 공간
    • 사운드카드: DirectX®-compatible

큐레이터의 설명

큐레이터 177명이 이 제품을 평가했습니다. 평가를 보려면 여기를 클릭하세요.
고객 평가 자세히 알아보기
최근:
대체로 부정적 (평가 78 개)
전체:
복합적 (평가 6,321 개)
평가 유형


구매 형식


언어


검색 조건:


(이게 뭔가요?)
선택한 조건에 맞는 평가 0 개 ( 사용자 평가 없음)
위 조건에 맞는 평가가 더이상 없습니다
다른 평가를 보려면 위에서 조건을 조정해주세요
평가 불러오는 중...