Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
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복합적 (평가 43 개) - 지난 30일 동안의 사용자 평가 43건 중 41% 가 긍정적입니다.
전체:
대체로 긍정적 (평가 5,958 개) - 이 게임에 대한 사용자 평가 5,958개 중 72% 가 긍정적입니다.
출시 날짜: 2014년 1월 14일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Next Car Game: Wreckfest 구매

Next Car Game: Wreckfest - Digital Deluxe Edition 구매

Next Car Game: Wreckfest - Digital Deluxe Edition Upgrade 구매

Digital Deluxe upgrade for owners of Next Car Game: Wreckfest

 

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2016년 8월 27일

Wreckfest Status Update

Dear Wreckers! It's been a while since our last update, and while we're still working on the next one we thought it would be a perfect time to look at the current status of the game and give you guys some idea on what we have in store for you. As you have no doubt noticed the development speed has picked up considerably this year and we've now reached the point at which we will start addressing features that are still missing or otherwise lacking in quality. In other words, it's time to put in all the stuff that will make Wreckfest a complete game!

TRACKS
We already have a pretty nice amount of tracks in the game, and with a couple of new ones in the pipeline the next major step is to bring what we already have to final level of polish. Mostly this means adding proper starting and pitting areas, crowds, a wider variety of props and other racing related set dressings, in other words all those details that will make the tracks seem like authentic racing environments. We've also been getting some feedback that the tracks are currently somewhat dull and don't offer nearly enough opportunities for crashes. We hear you, and we're going to add more props to enable that kind of gameplay, we just have to be super careful since we don't want the environments look like you'd be racing in a fantasy world. Oh and by the way, we're also looking to improve the visual quality of the environments even further and to that end we've already done some test with using photogrammetry-sourced assets. Boy, do they look great!



See the larger version here.

CARS
Yes, new cars! Everyone loves new cars, and we're going to deliver. In addition to completely new cars we're also expanding the vehicle pool by adding race-ready folk-racing versions of the existing cars that will look more rugged, offer better performance and generally just be badass. The new versions are not replacing the old ones; instead the idea is that the player will start with a cheap version of the car and obtain gradually better ones during the single-player career. We're also working to improve the visual details of the cars such as rust decals to make them look realistic. Speaking of cars, handling is also something that we're constantly evaluating but before making any drastic changes we need to be sure they are for the good of the game and something the majority of you folks would like. This is also something that you can help us by giving us feedback!

CAREER
We just mentioned career, didn't we? A proper career is something that many of you have been looking forward to, and it's not really surprising to us since for many players a proper career that will see you starting from the bottom and working your way up is the meat of the game. This considered we're happy to let you know that we're indeed working on one, and it will mostly follow the traditional format where you play through variety of cups, earning money and experience and gaining access to gradually higher level events and better cars. Our goal is to make the career a meaningful experience without too much micro-management that will hamper the core gameplay, meaning that we will be also reconsidering some of the features that are already implemented such as part repairing and crew management. If something doesn't make sense to us or fit the bill it will be cut or reworked, so now is a perfect time to voice your opinion – what do you like and what not? What would you like to see?

USER INTERFACE
You're probably already used to the temporary user interface that we've had right from the beginning, right? It's something we put together very quickly and it has served its purpose but we're actually now working on replacing it. The new one will be more modern, streamlined, and offer considerably better usability. We're looking forward to share some screenshots of the actual interface with you soon but to give you some idea of the new style here's a HUD concept (not final, mind you):



See the larger version here.

That pretty much covers it for now. We know that many of you would like to ask about a specific feature and yes, nothing is final yet and we will keep on improving all aspects of the game based on the feedback we receive. As you can see there's still work to be done but most of the legwork is now done so it's more or less a question of actually improving what we have and putting in what will eventually make Wreckfest a proper game. We're humbled by the fact that you've been sticking with us for this ride and we're very grateful for your on-going support. We're sure you'll love it when you will be able to finally see the game taking its final shape in front of your eyes. Most of us are on holiday right now, but we'll back in full force within a couple of weeks!

댓글 86 개 더 읽어보기

2016년 7월 29일

Update 2016-07-29



Here we go – the latest update for Wreckfest is out!

As always the update contains a host of important fixes and improvements based on the feedback we're received, but without any doubt the highlights of this update are the new Mixed 3 track as well as badass folk-racing inspired version of the European 3 car, as pictured in the title image. Being a low-tier beater version of European 3 car, this new car offers you a first glimpse of how the career of the game will work, with players starting from the bottom and working their way up to better events with better cars.

Other than that we've made an effort to improve the new health system so it should make more sense and support the type of gameplay we want to encourage. We've also improved all cars by tweaking the suspension setups, fixing some of the aerodynamic properties, improving gear shift logic as well as tuning the driving assists, and as a result the actual business of racing should feel better no matter what your skill level. And finally, modders now have an ability to finetune AI routes as well as view trackside cameras.

Please find full details below:

  • Added a new work-in-progress track, Mixed 3.
  • Added a folk-racing variant of European 3.
  • It now requires heavy hits to cause any damage to the chassis in case the body panels are almost or fully intact.
  • Low to moderate jumps no longer cause damage to the chassis health on landing unless chassis is in critical condition.
  • Health bars now display correct reading also in replays.
  • Improved car cameras and related effects.
  • Improved shifting logic for automatic gearbox.
  • It's now possible to skip gears when downshifting (i.e. shift directly from 3rd to 1st, for example).
  • Improved Stability and Traction Control assists to make them more useable.
  • Exposed developer track data and trackside camera visualization, racing line adjust tool, and free camera for modded tracks.
  • Use the tilde key ~ (the key below ESC that resembles a squiggly worm) to access the developer menu and F11 to enable free camera.
  • Added an ability to set effects to panel release and unlocking (not used for official cars just yet).
  • Fixed buggy checkpoints on Speedway 1 and Tarmac 2.
  • Improved AI routes on a number of tracks.
  • Fixed rough geometry in the Sandpit 3 intersection causing cars to flip.
  • Added more grass to Sandpit 3.
As always, thanks for your continued support! Any feedback you have, we'd love to hear it.

댓글 56 개 더 읽어보기
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게임에 대해

Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.

EARLY ACCESS FEATURES

The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!


We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW: Steam Workshop support!
  • Extensive modding support: create and modify cars, tracks, physics and a lot more.
  • Full mod support in multiplayer.
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Eight cars: American Muscle I, II & III, European Hatchback, American Sedan, European Coupe I & II and Asian Coupe, each with unique handling traits.
  • A number of different performance and handling upgrades, mimicking selected real-world parts.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Figure 8 and Speedway I & II, guaranteed to offer total destruction with 24 cars.
  • Four different derby stadiums: Speedbowl, Stadium, Small Stadium and Mud Pit.
  • Various race and derby game modes including Team Deathmatch with up to (!) 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Highly configurable support for force-feedback wheels, pedals and H-shifters.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!

UPCOMING FEATURES

Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:


  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More race tracks and derby stadiums with varying surfaces.
  • More dynamic content on the tracks to drive through and crash into.
  • Highly configurable multiplayer with a variety of modes.
  • Extensive player garage and car upgrading system.
  • In-game classifieds to buy and sell cars and parts.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

시스템 요구 사항

    최소:
    • 운영체제: Windows Vista
    • 프로세서: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX: 버전 11
    • 저장공간: 4 GB 사용 가능 공간
    • 사운드카드: DirectX®-compatible
    권장:
    • 운영체제: Windows 7 or Windows 8
    • 프로세서: Intel® Core™ i5 or AMD Phenom™ II X4
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX: 버전 11
    • 저장공간: 4 GB 사용 가능 공간
    • 사운드카드: DirectX®-compatible
고객 평가
고객 평가 시스템이 2016년 9월에 업데이트되었습니다! 더 보기
최근:
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게시 일시: 2014년 2월 20일
넥스트 카 게임(다음 차 게임)입니다.

운전석에 사람이 없는 차량들이 2~24대가량 모여 랠리를 벌이는 내용의 게임인데 타이어 더미와 충돌해도 범퍼가 개 박살이 나는 마치 갓 구워낸 전병과자같은 바삭바삭한 내구도를 뽐내더군요.

게다가 현재 버젼에선 브레이크가 종종 안 먹힐때도 있는데

알고보니 이 게임의 차량들은 국내 내수형 현기차들이셨네요...


네 다음 현기차 게임 ~
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떄리고 부시는 트레일러를 보고 쉬원할 것 같아서 사 보았습니다.

근데 일단 자동차 스피드감과 떄려 부수는감이 너무 없고 느립니다. 그리고 답답합니다.

그리고 멀티에 사람이 없고 딱히 컨텐츠가 없습니다.

게다가 게임 값이 비쌉니다. 이건 딱 9천원짜리 게임인데 너무 비싸네요

비추 합니다.
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사실 매우 오래 전에 구입했으나, 즐기지 않습니다.

처음 알파 플레이 영상을 보았을 땐, 레이싱 시뮬레이터이며 파괴 이펙트는 그저 가미 요소일 줄 알았습니다.

출시 초에도 마치 파괴 이펙트를 적극적으로 구현해 자동차에 가해지는 물리적인 표현과 부품 고장을 적극적으로 나타내고 극한의 레이싱을 보여줄까 싶었는데, 글쎄요.

레이싱은 별로 재미도 없는 부분이고 거의 아레나로 들어가서 범퍼카 짓거리만 하게됩니다.
아니면 사전 구매자 한정으로 주는 실험장 같은 곳으로 들어가서 온갖 파괴 이펙트만 즐기게 됐죠.

웃음끼 쏙 빼고 리얼리티를 살린 레이싱을 만들어 놓은 줄 알고 샀는데 그저 또 다른 플랫 아웃이었습니다.
파괴 이펙트가 더 고상해졌을 뿐.

파괴 본능이 꿈틀대거나 남의 차를 짓밟고 싶으신 분들 추천드리고 더트 시리즈 생각하고 구매 고민 중이신 분들은 절대 비추입니다.
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게시 일시: 2015년 2월 5일
부수기 위해서 달린다!
90년대 추억의 게임 '디스트럭션 더비'를 그대로 옮겨 놓은 게임

장애물과 충돌, 자동차의 부서짐 등 사실적인 물리엔진이 이게임의 돋보입니다.
아케이드같이 보이지만 ABS, TC, SC 어시스트를 끄면 사실적인 주행감을 보여줍니다.
휠이 있다면 오버스티어시 카운터쳐주는 맛이 있을 것 같네요.

그래픽도 우수한 편이고 레이싱게임 좋아하시면 꼭 한번 해보세요!
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3명 중 2명(67%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
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게시 일시: 2015년 8월 8일
이 게임은 친구끼리하면 재미있을 수 잇다.그러나 오래할 수 있는 게임이 아니다. 하다보면 금방 지루해진다. 돈이 겁나게 아깝다.안사는 것이 좋다.
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7.6 시간 기록
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게시 일시: 2015년 7월 2일
Update suck - -
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7.4 시간 기록
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게시 일시: 2015년 7월 19일
그래픽도 나쁘지 않다 특히 이게임은 물리엔진 이 좋으타
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게시 일시: 2015년 7월 24일
게임 물리효과가 굉장합니다
허나 차량에 대한 물리효과는 Beam NG를 들어주고 싶네요
차가 찌그러 지는게아니라 찢어집니다;;
그리고 컨텐츠가 없어요 업데이트를 안해줌
소개 영상에 나오는차와 컨텐츠가 전부다입니다
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0.2 시간 기록
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게시 일시: 2015년 2월 10일
생각보다 차가 안부숴짐

시원시원한 부숴짐을 원했는데 GTA5 정도의 자동차 내구도, 부숴짐 구현

그리고 아직 얼리엑세스긴 하지만 컨텐츠가 너~무 없고 차 종류도 너~무 없음..

조작감은 대충 그리드 스러운데 유아용 그리드 같은 느낌
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