Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Användarrecensioner: Väldigt positivt (4,749 recensioner)
Utgivningsdatum: 14 jan, 2014

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Early Access-spel

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Vad utvecklarna har att säga:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Rekommenderat av kuratorer

"Frantic racing, excellent drifting and realistic physics combined with great wheel and pedal support make this a must have for any driving fan."
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30 juni

Update 2015-06-30

As you have probably noticed, the latest update for Wreckfest was rolled out earlier today. The update marks a major milestone for the game since it's the first time that you will be able to experience our improved physics model as well as the new physically-based renderer. Some of you will be happy about the changes we've made, some unhappy, but please be aware that you should not expect a finalized product: there's still a lot of work ahead of us and this update is only a foundation on which the game will be build. Because of this, we'd very much like to hear what you like and especially what you don't. By giving us feedback, you can help us tune the direction of the game and strike a perfect balance.

We're aware of the technical issues that many of you are currently experiencing, and we're doing our best to sort everything out as soon as we can. We very much appreciate all the bug reports we've received so far, so please do keep the coming! When reporting issues, please remember to give us as much information about it (for example, reproduction steps) as well as your system specifications. One of the more critical ones we're aware of is the issue with the experimental x64 build crashing on some systems, and we're investigating the issue to have it fixed swiftly; in the meantime please use the 32-bit build.

Thanks for your patience and support!

Please find here the full changelog:

  • Added a 64bit executable.
  • Fixed out of memory errors with high texture quality (on systems with enough memory).

  • Implemented multi-body suspension physics.
  • Implemented physically based tire model.
  • Implemented proper clutch (no manual yet).
  • Improved visual damage accuracy from collisions.
  • Transferred physical vehicle parameters to a new data system for future modding support.
  • Improved accuracy of car-vs-car collisions.
  • Fixed car part simulation.
  • Fixed car-vs-environment visual damage.
  • Implemented surface bump for surfaces.

  • Implemented physically based renderer (PBR) enabling higher quality materials and lighting.
  • Implemented initial version of the DX11 renderer (pending optimization).
  • Implemented hardware multisample antialiasing (MSAA) up to 16x (resolution dependant).
  • Implemented foliage transparency antialiasing (alpha to coverage).

  • Controllers are now re-detected upon entering options.
  • Steering sensitivity slider range is now consistent with brake/accelerator sensitivity sliders.
  • Fixed crash when controller name contained non-ascii characters (like ©).
  • Fixed keyboard key unmapping.

  • Added new game mode: Team Race (2-4 teams).
  • Added new game mode: Elimination Race (2-4 teams).
  • Car is now slowed down and a HUD indicator shown when driving the wrong way / missing a checkpoint.
  • Implement race statistics collecting (per car stats accessible from car selector, per track stats from event selection).
  • Replay now tracks whether tires are lost or still attached.
  • Fixed an issue in which damage would occasionally carry over to single player after exiting a multiplayer game.
  • Increased maximum number of laps to 60 (replay may be cut short though).
  • Implemented more accurate lap time measurement.
  • Added Steam leaderboards.

  • Improved throttle and brake management.
  • Improved avoidance of other cars.
  • Improved starting grid behaviour.
  • AI now drives better on angled surface.

  • Implemented camera shake effect for collisions.
  • Cinematic camera can move along a predefined path (not used yet).
  • Improved replay camera positions on all tracks.

  • New car: American Muscle 3.
  • New car: European Coupe 2.
  • Added more alternative skins.

  • Car upgrade selections are now saved.
  • Added engine subcomponent upgrades (light on choice for now).

  • Added new oval track.
  • Added overhauled Sandpit track.
  • Improved AI splines.
  • Added pit areas (for future use).

User Interface:
  • Redline and max RPM in tachometer are now dynamic based on the engine.
  • Disabled shoddy looking RPM meter needle smoothing.
  • Split time to player in front of the player is now shown at certain split points during races.
  • Concise race standings are now shown in HUD during races.
  • Race winner is now shown in HUD.
  • In-race results overlay now always shows the top positions in addition to the player's.
  • In-race results overlay is now accessible in photo/replay/spectate modes.
  • Fixed various problems with in-game HUD in replay.
  • Added an option to hide HUD during races.
  • Player name overlay can be now hidden directly from replay UI.
  • Added photo mode hotkeys to cycle between car targets.
  • Graphics options are now adjustable from in-game settings menu.
  • Improved launcher layout for 720p screens.
  • Launcher is now not shown if settings loading succeeds.
  • Fixed a bug affecting primary graphics adapter detection.
  • Implemented scalable distance field fonts for use with new future UI.
  • Implemented borderless window mode for native full-screen resolution window.
  • Window should now remain mostly responsive during loading screens.
  • Kicking/banning is now possible with right-click context menu in lobby and in-race results overlay.
  • Input fields now support cursor movement for editing.

  • Implemented an option to change the track and event settings in lobby.
  • Added an option to change the car and upgrades in lobby.
  • Added an option to spectate a race in progress from lobby.
  • Implemented full photo mode instead of just track side camera in post-race spectator mode.
  • Host can now add AI bots.
  • Added server filtering options.
  • Remaining laps or time left is now shown in server browser when a race is in progress.
  • Implemented chat in respawn screen, spectator mode as well as during and after race (Enter to activate).
  • Added an option to game settings to disable in-race chat.
  • A speech bubble icon in now shown in lobby next to players that are currently typing a message.
  • Added an option for a player to change their team (max 12 players per team).
  • Added a host option to limit car class.
  • Added a host option to force same car model as host.
  • Added a host option to disable car resets.
  • Added a host option to set a custom server name.
  • Added a host option to set a welcome message (displayed when a client joins).
  • Implemented a vote kick/ban system.
  • Added an option to promote other players to moderators (can kick and ban) and admins (can adjust event/rules).
  • Third ban to same player results in the ban being automatic in subsequent games on the same host.
  • Players can retire from race in the pause menu (useful e.g. when hopelessly in a ditch on a no-reset server).
  • Lost tires are now synced from server.
  • Fixed wrong gear on clients after car reset or new race.
  • Fixed bugs in results calculation.
  • Improved client-side prediction.
  • Various server side fixes.

Dedicated Server:
  • Implemented first version of dedicated server (the server runs without a Steam account and uses considerably less RAM and CPU than the full game).
  • Implemented command line configuration.
  • Implemented remote configuration through game client.

  • Improved particle performance.

  • Improved audio positioning.
  • Added a beep to lobby race countdown.
  • Fixed curb sounds.

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10 juni

Wreckfest gets more punch under the hood, update coming soon!

We're pleased to announce that the next update of Wreckfest is scheduled for this month, and it will mark an important milestone for our game. In the update we will be introducing our completely new tire and suspension simulation model that will provide for a much more immersive driving experience on both tarmac and sand. The update will also feature our next-generation DirectX 11 rendering engine that will make it possible to faithfully recreate realistic environments with advanced physically based materials and lighting (PBR).

Since we've been working hard with the physics and rendering features of the game this update will not contain much new content, but as a teaser of the great things to come the update will ship with the first iteration of the reworked Sandpit track to give you a glimpse of the level of quality and realism we're striving for with our next-generation environments. Not only that, but you will also get a chance to experience an early version of a new oval track that we have in production. Since the new tracks would be nothing without new toys to race around with, we'll be including two new cars as well. Both of them are still heavily in progress, mind you, but nonetheless you will get to take them for an early test drive. Needless to say, the update will also contain a huge number of other added features and improvements, many of which have been requested by you, our dear players and supporters.

As it is so often, when one journey ends another begins. The next update is a first, important step in realizing our dream for Wreckfest. Now with most of the heavy lifting done on the physics and rendering department of the game our development team will be working full-steam on new good stuff to come in the next months: a whole lot of new cars, new tracks, car customization, modding support as well as other features and content that in end will make Wreckfest THE definite game for anyone looking for rough, no-holds-barred racing experience.

A full changelist will be available with the update, but here are the most important changes:

  • New simulator-grade physics engine with advanced tire and suspension geometry simulation.
  • New DirectX 11 rendering engine with realistic physically based materials and lighting.
  • 64-bit operating system support for optimal performance on modern computer systems.
  • Hardware MSAA anti-aliasing with advanced foliage transparency antialiasing.
  • Dedicated server for optimized multiplayer performance with command-line and remote configuration features.
  • Steam leaderboards and player statistics for tracking and comparing performance with other players.
  • Support for changing the track and the car in lobby as well as adding bots to multiplayer events.
  • New game modes Team Race and Elimination Race, guaranteed to provide explosive racing action for 2-4 teams.
  • One new track and another one completely overhauled.
  • Two new cars, an American and a European one.

As always, thank you for your enthusiasm, dedication and support. See you on the track!

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Digital delux-utgåva

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

Next Car Game Sneak Peek 2.0

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

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Om detta spel

Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.


The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!

We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • Online multiplayer.
  • LAN multiplayer.
  • Five cars: American Muscle I & II, European Hatchback, American Sedan and European Coupe, with unique handling traits.
  • A number of different performance and handling upgrades, replicating selected real-world parts.
  • A number of race tracks including Tarmac, Sandpit, Figure 8 and Speedway, featuring both normal and reverse layouts.
  • Three different derby stadiums: a large stadium, small stadium and a mud pit.
  • Various race and derby game modes including Team Deathmatch with up to (!) 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Highly configurable support for force-feedback wheels, pedals and H-shifters.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!


Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:

  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More race tracks and derby stadiums with varying surfaces.
  • More dynamic content on the tracks to drive through and crash into.
  • Highly configurable multiplayer with a variety of modes.
  • Extensive player garage and car upgrading system.
  • In-game classifieds to buy and sell cars and parts.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.


    • OS: Windows XP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX®-compatible
    • OS: Windows 7/Windows 8
    • Processor: Intel Core i5, AMD Phenom II X4 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570, AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX®-compatible
Hjälpsamma kundrecensioner
88 av 126 personer (70%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
156.1 timmar totalt
Upplagd: 10 juni
Early Access-recension
I was a big fan of the Flatout series, so when I saw this game come up in the Steam rotation I was thrilled!

Then I started reading reviews and looked in the forum and was put off by the massive amount of hate. I waited months and kept reading. And when I boiled it down, it's a bunch of folks who are annoyed that this EARLY ACCESS game hasn't been updated in a while. I was still itching for a good smash-em-up racing game so I gave in and bought it.

And I wish I'd bought it SOONER!!! OMG, this is super fun!! Don't be put off that there are only a couple cars and tracks. What there is plays well and there's a whole lotta bangin' going on! People from all over the world are playing, and I am frequently the silent wall flower in a lobby full of French or Russian folks. But the language barrier evaporates once the race starts!

This one goes to 11. xD
Var denna recension hjälpsam? Ja Nej Rolig
43 av 65 personer (66%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
0.5 timmar totalt
Upplagd: 11 juni
Early Access-recension

According to their blog, there is an impending update. Recommending for the sheer fact that is car demolition.
Var denna recension hjälpsam? Ja Nej Rolig
15 av 22 personer (68%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
38.4 timmar totalt
Upplagd: 17 juni
Early Access-recension
With very few bugs, wonderful physics, and smooth, fun racing you will get plenty of hours out of this truly amazing game.
And considering it is only in early access, it is going to blow people away with the full release.

Get this game.
Var denna recension hjälpsam? Ja Nej Rolig
8 av 11 personer (73%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
19.3 timmar totalt
Upplagd: 17 juni
Early Access-recension
This game can be enjoyed by people who hate car games, because all you do is crash!
Var denna recension hjälpsam? Ja Nej Rolig
9 av 13 personer (69%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
1.4 timmar totalt
Upplagd: 17 juni
Early Access-recension
Very great game. It has the potential to be a wonderful game and to keep people interested for a very long time. Definitely brings back some memories of the Burnout series. Nothing compares to T-boning some noobs!
Var denna recension hjälpsam? Ja Nej Rolig