Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Análises de utilizadores:
Neutras (46 análises) - 41% das 46 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Praticamente positivas (5,961 análises) - 72% das 5,961 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 14 Jan, 2014

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O que os desenvolvedores têm a dizer:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Atualizações recentes Ver todas (51)

27 de Agosto

Wreckfest Status Update

Dear Wreckers! It's been a while since our last update, and while we're still working on the next one we thought it would be a perfect time to look at the current status of the game and give you guys some idea on what we have in store for you. As you have no doubt noticed the development speed has picked up considerably this year and we've now reached the point at which we will start addressing features that are still missing or otherwise lacking in quality. In other words, it's time to put in all the stuff that will make Wreckfest a complete game!

We already have a pretty nice amount of tracks in the game, and with a couple of new ones in the pipeline the next major step is to bring what we already have to final level of polish. Mostly this means adding proper starting and pitting areas, crowds, a wider variety of props and other racing related set dressings, in other words all those details that will make the tracks seem like authentic racing environments. We've also been getting some feedback that the tracks are currently somewhat dull and don't offer nearly enough opportunities for crashes. We hear you, and we're going to add more props to enable that kind of gameplay, we just have to be super careful since we don't want the environments look like you'd be racing in a fantasy world. Oh and by the way, we're also looking to improve the visual quality of the environments even further and to that end we've already done some test with using photogrammetry-sourced assets. Boy, do they look great!

See the larger version here.

Yes, new cars! Everyone loves new cars, and we're going to deliver. In addition to completely new cars we're also expanding the vehicle pool by adding race-ready folk-racing versions of the existing cars that will look more rugged, offer better performance and generally just be badass. The new versions are not replacing the old ones; instead the idea is that the player will start with a cheap version of the car and obtain gradually better ones during the single-player career. We're also working to improve the visual details of the cars such as rust decals to make them look realistic. Speaking of cars, handling is also something that we're constantly evaluating but before making any drastic changes we need to be sure they are for the good of the game and something the majority of you folks would like. This is also something that you can help us by giving us feedback!

We just mentioned career, didn't we? A proper career is something that many of you have been looking forward to, and it's not really surprising to us since for many players a proper career that will see you starting from the bottom and working your way up is the meat of the game. This considered we're happy to let you know that we're indeed working on one, and it will mostly follow the traditional format where you play through variety of cups, earning money and experience and gaining access to gradually higher level events and better cars. Our goal is to make the career a meaningful experience without too much micro-management that will hamper the core gameplay, meaning that we will be also reconsidering some of the features that are already implemented such as part repairing and crew management. If something doesn't make sense to us or fit the bill it will be cut or reworked, so now is a perfect time to voice your opinion – what do you like and what not? What would you like to see?

You're probably already used to the temporary user interface that we've had right from the beginning, right? It's something we put together very quickly and it has served its purpose but we're actually now working on replacing it. The new one will be more modern, streamlined, and offer considerably better usability. We're looking forward to share some screenshots of the actual interface with you soon but to give you some idea of the new style here's a HUD concept (not final, mind you):

See the larger version here.

That pretty much covers it for now. We know that many of you would like to ask about a specific feature and yes, nothing is final yet and we will keep on improving all aspects of the game based on the feedback we receive. As you can see there's still work to be done but most of the legwork is now done so it's more or less a question of actually improving what we have and putting in what will eventually make Wreckfest a proper game. We're humbled by the fact that you've been sticking with us for this ride and we're very grateful for your on-going support. We're sure you'll love it when you will be able to finally see the game taking its final shape in front of your eyes. Most of us are on holiday right now, but we'll back in full force within a couple of weeks!

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29 de Julho

Update 2016-07-29

Here we go – the latest update for Wreckfest is out!

As always the update contains a host of important fixes and improvements based on the feedback we're received, but without any doubt the highlights of this update are the new Mixed 3 track as well as badass folk-racing inspired version of the European 3 car, as pictured in the title image. Being a low-tier beater version of European 3 car, this new car offers you a first glimpse of how the career of the game will work, with players starting from the bottom and working their way up to better events with better cars.

Other than that we've made an effort to improve the new health system so it should make more sense and support the type of gameplay we want to encourage. We've also improved all cars by tweaking the suspension setups, fixing some of the aerodynamic properties, improving gear shift logic as well as tuning the driving assists, and as a result the actual business of racing should feel better no matter what your skill level. And finally, modders now have an ability to finetune AI routes as well as view trackside cameras.

Please find full details below:

  • Added a new work-in-progress track, Mixed 3.
  • Added a folk-racing variant of European 3.
  • It now requires heavy hits to cause any damage to the chassis in case the body panels are almost or fully intact.
  • Low to moderate jumps no longer cause damage to the chassis health on landing unless chassis is in critical condition.
  • Health bars now display correct reading also in replays.
  • Improved car cameras and related effects.
  • Improved shifting logic for automatic gearbox.
  • It's now possible to skip gears when downshifting (i.e. shift directly from 3rd to 1st, for example).
  • Improved Stability and Traction Control assists to make them more useable.
  • Exposed developer track data and trackside camera visualization, racing line adjust tool, and free camera for modded tracks.
  • Use the tilde key ~ (the key below ESC that resembles a squiggly worm) to access the developer menu and F11 to enable free camera.
  • Added an ability to set effects to panel release and unlocking (not used for official cars just yet).
  • Fixed buggy checkpoints on Speedway 1 and Tarmac 2.
  • Improved AI routes on a number of tracks.
  • Fixed rough geometry in the Sandpit 3 intersection causing cars to flip.
  • Added more grass to Sandpit 3.
As always, thanks for your continued support! Any feedback you have, we'd love to hear it.

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Acerca deste jogo

Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.


The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!

We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW: Steam Workshop support!
  • Extensive modding support: create and modify cars, tracks, physics and a lot more.
  • Full mod support in multiplayer.
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Eight cars: American Muscle I, II & III, European Hatchback, American Sedan, European Coupe I & II and Asian Coupe, each with unique handling traits.
  • A number of different performance and handling upgrades, mimicking selected real-world parts.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Figure 8 and Speedway I & II, guaranteed to offer total destruction with 24 cars.
  • Four different derby stadiums: Speedbowl, Stadium, Small Stadium and Mud Pit.
  • Various race and derby game modes including Team Deathmatch with up to (!) 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Highly configurable support for force-feedback wheels, pedals and H-shifters.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!


Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:

  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More race tracks and derby stadiums with varying surfaces.
  • More dynamic content on the tracks to drive through and crash into.
  • Highly configurable multiplayer with a variety of modes.
  • Extensive player garage and car upgrading system.
  • In-game classifieds to buy and sell cars and parts.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

Requisitos do Sistema

    • Sistema Operativo: Windows Vista
    • Processador: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • Memória: 4 GB de RAM
    • Placa gráfica: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX: Versão 11
    • Espaço no disco: Requer 4 GB de espaço livre
    • Placa de som: DirectX®-compatible
    • Sistema Operativo: Windows 7 or Windows 8
    • Processador: Intel® Core™ i5 or AMD Phenom™ II X4
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX: Versão 11
    • Espaço no disco: Requer 4 GB de espaço livre
    • Placa de som: DirectX®-compatible
Análises de clientes
Sistema de análises de clientes atualizado a setembro de 2016! Mais informações
Neutras (46 análises)
No geral:
Praticamente positivas (5,961 análises)
Tipo de análise

Tipo de compra



(o que é isto?)
14 análises correspondem aos filtros acima ( Praticamente positivas)
Análises mais úteis  No geral
8 de 8 pessoas (100%) acharam esta análise útil
11.9 hrs em registo
Análise de Acesso Antecipado
Publicada: 15 de Janeiro de 2014
Recomendo este jogo, mesmo sendo Alpha e tendo poucos carros e mapas, com o empenho dos produtores será um grande jogo.
A destruiçao dos carros e cenarios é impresionante alem de as peças e marcas de pneu ficarem até o fim da partida.
Achaste esta análise útil? Sim Não Engraçada
3 de 3 pessoas (100%) acharam esta análise útil
Não recomendado
1.1 hrs em registo
Análise de Acesso Antecipado
Publicada: 11 de Junho de 2015
ate sair uma versão final, não recomendo
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
12.0 hrs em registo
Análise de Acesso Antecipado
Publicada: 1 de Abril de 2015
Muito bom, so acho que deveria ter mais pistas e carros. Espero que chegue logo.
Achaste esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Não recomendado
2.5 hrs em registo
Análise de Acesso Antecipado
Publicada: 11 de Junho de 2015
Achaste esta análise útil? Sim Não Engraçada
10.0 hrs em registo
Análise de Acesso Antecipado
Publicada: 4 de Julho de 2014
ótimo game, ainda não esta pronto mais já é bom
Achaste esta análise útil? Sim Não Engraçada
6.1 hrs em registo
Análise de Acesso Antecipado
Publicada: 26 de Junho de 2014
Para quem gosta jogo de carros, com destruicao 'a mistura este e' o jogo que procura. Graficos MUITO bons, jogabilidade boa, sistema de danos o melhor que existe ate' 'a data.. e ele ainda esta em Pre-Alpha..
Esta para breve ter o Online, mais pistas, mais carros, etc..

Sem duvida que este jogo nao pode falhar na sua colecao se e' um amante de jogos de carros.
Achaste esta análise útil? Sim Não Engraçada
6.0 hrs em registo
Análise de Acesso Antecipado
Publicada: 17 de Fevereiro de 2014
Muito Bom 5 Estrelas
Achaste esta análise útil? Sim Não Engraçada
55.4 hrs em registo
Análise de Acesso Antecipado
Publicada: 18 de Dezembro de 2014
Positive points:
It's a funny game with a great phisics. The multiplayer is awesome, I laugh a lot hitting other cars.
The best track for me is the oval speedway.

Negative point:
It has a few updates; it usually takes 3 months to release a new update.

Bugbear could release a SUPERSPEEDWAY OVAL track, to get more speed with the cars...
Bugbear could release trucks, SUV's and buses to increase the destruction...

Achaste esta análise útil? Sim Não Engraçada
11.9 hrs em registo
Análise de Acesso Antecipado
Publicada: 27 de Dezembro de 2014
This Game is F++++ Awesome guys, really good game to play with friends :D 10/10
Achaste esta análise útil? Sim Não Engraçada
9.6 hrs em registo
Análise de Acesso Antecipado
Publicada: 2 de Julho de 2015
Next Car Game: Wreckfest, mais um dos inúmeros jogos em pré-alfa. Vale a pena comprá-lo?

Este jogo é um misto de Destruction Derbi com um jogo de corrida arcade à antiga. Talvez o mais próximo ao qual consigo comparar seja o GRID, mas com uma física de embate e destruição claramente superior.

Para um jogo em pré-alfa o preço de €27,99 tem de oferecer muita coisa, mas Wreckfest não o faz. Oferece algumas pistas e modos, mas apenas 5 carros (Até agora) e nenhum modo de progressão, o que nos limita somente a corridas individuais.

A seu favor, tudo o que oferece é simplesmente incrivel. A jogabilidade é óptima depois de atinarmos com a sensibilidade dos comandos, a IA também está acima da média, com os adversários a procurarem arrumar connosco à primeira oportunidade. A física de embate e destruição impressionante, com o mesmo embate a produzir danos diferentes de volta para volta. Sente-se claramente o "terror" ao ouvirmos o motor dum adversário nas nossas costas, porque já sabemos que ao mais ligeiro erro ele nos vai lixar forte.

Há um modo online razoavelmente povoado, mas maioritariamente activo nas pistas Nascar, onde aparece sempre um engraçadinho que pretende somente criar o caos, o que por vezes até é divertido, há que o admitir, mas que torna cada corrida um desafio para terminar. Mesmo jogando contra a IA não é propriamente fácil, e raramente ganho uma corrida.

Pelo preço pedido vale a pena? Na minha opinião é demais para já. Talvez com um modo carreira, ou com alguma maneira de fazer upgrades ao carro... melhorias estão prometidas, mas mesmo assim este parece ser o preço final ou próximo disso, e é injusto pedir o preço completo por apenas um bocado do jogo.

Comprado em saldo por €10-15? Bem, aí a conversa já muda de figura, e relembro que muitos de nós jogámos, comprámos e delirámos com o Sega Rally, que oferecia bem menos conteúdo.

Nesse caso é um claro sim, vale bem a pena.

Gameplay aqui: https://www.youtube.com/watch?v=Eqbo89-ux1k
Achaste esta análise útil? Sim Não Engraçada
Publicadas recentemente
2.4 hrs
Análise de Acesso Antecipado
Publicada: 30 de Julho de 2015
car handling is really bad
0.8 hrs
Análise de Acesso Antecipado
Publicada: 11 de Maio de 2015
No inicio parecia um jogo promissor, grande jogabilidade e gráficos muito bons. Mas ao longo do tempo o desenvolvedor não lançou updates e o jogo está como inicialmente foi lançado. Tem alguns bugs e sendo um jogo em desenvolvimento já deveria ter sido lançado updates há algum tempo. NÃO RECOMENDO SÓ pelo simples facto de considerar este jogo abandonado e apenas isso. Não foram 20 e tal euros mal empregues, mas se fosse hoje teria poupado para outro jogo :)