Next Car Game is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Data de lançamento: 14 Jan, 2014
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O que os desenvolvedores têm a dizer:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Comprar Next Car Game

$29.99

Comprar Next Car Game Digital Deluxe Edition

$44.99

Atualizações recentes Ver todas (14)

Update 2014-07-09

9 Julho


Image courtesy of ETD.

The latest update for Next Car Game is now available, change log below:

  • Added Sandpit1 alternative route, both normal and reverse layouts.
  • Increased steering angle and retuned controller settings. Especially gamepad and keyboard controllers should be more responsive now.
  • Retuned all cars and suspension setups so that the cars would behave more realistically - with most suspension setups the cars now have a tendency to understeer while cornering unless grip is lost, at which point the cars will exhibit oversteer. However, except for the most extreme situations the oversteer should be manageable. In many cases different suspension setups now also have a significant effect on the car handling, so be sure to test them all to find your favorite!
  • Increased tarmac and gravel friction.
  • Reworked Stability Control profiles; the Full setting has more strength now while the Half setting should only counter for most serious errors by preventing from spinning out.
  • Retuned brake balance for all brake kits to tame the tendency to spin out when braking while cornering.
  • Implement a three second no-collision cooldown period for resetting the car.
  • Increased player advantage in car-to-car collisions.
  • Increased side and back strength for a number of vehicles.
  • Increased wheel strength for 01_American (American Muscle) to prevent it detaching too easily.
  • Reduced deform strength in minor impacts.
  • Added a few aggressive AI profiles to the pack.
  • Added Look Left and Look Right camera controls support for keyboard.
  • Removed the obsolete Reverse Camera keybinding, should fix cases in which the Look Back button was not working when Reverse Camera was binded.
  • Fixed an issue in which the vehicle strip in garage was out of screen boundaries when using extreme wide resolutions.
  • Reduced vertical size of the launcher window to make it fit nicely on certain laptop screens.
  • Set V-Sync to disabled by default.

As always, we'd love to hear your thoughts on the update!

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Update 2014-07-03

3 Julho

The first build on our new engine is out, and here's the change log:

Known Issues:
  • The alternative route on the new Sandpit1 does not exist.

Engine:
  • Rewrote the engine.
  • Significantly simplified gameflow logic.
  • Added support for data hotloading.
  • Wrote a shiny new property editor.
  • Removed a ton of old legacy code.
  • Rewrote the effect system, note that certain effects are missing as of now.
  • Added a launcher option to set grass rendering distance.

Multiplayer:
  • Implemented LAN multiplayer for both race and derby, currently supports up 12 players. Please note that the performance of the server has a significant effect on the client's performance, and if the server is struggling you might experience additional lag on the clients. If you experiencing lag, it's recommended to lower the quality settings via the launcher.

Input System:
  • Added remapping support for XInput devices such as the X360 gamepad.
  • Added D-pad and look-around support for DirectInput devices.
  • Increased the amount of rebindable controls.
  • Added analogue handbrake support.
  • Added proper H-shifter support.

Gameplay:
  • Improved AI behavior to help it stay on track better.
  • Added first draft of scoring events.

Damage:
  • Implemented new damage system based on tracking deform instead of impacts.
  • Improved deformation to make the cars break apart in a more realistic manner.
  • The car that is heavier and traveling faster will now have an advantage in collision.
  • Fixed an issue where unlocked panels such as doors would not animate correctly.
  • Added a placeholder smoke effect for the critically damaged engine state.
  • Added a release state to all wheels so that they can be torn off.

Cameras:
  • Implemented an improved camera system.
  • Reworked all cameras, FOV, position, etc.

User Interface:
  • Rewrote the user interface platform.
  • Implemented new Replay user interface.
  • Added a preliminary scoreboard to post-race.
  • Improved the main Garage UI somewhat to enhance usability.
  • Removed the vignette effect when getting damaged during gameplay.
  • Added support for fetching Steam user name and avatar.

Vehicles and Upgrades:
  • Added a new American Muscle car.
  • Reworked engine upgrade parts to mimic real-life parts.
  • Reworked the suspension setups for more authenticity.
  • Added first upgrade part descriptions.
  • Improved gamepad controller functionality.
  • Switched Anti-Spin assist to an improved Stability Control assist.

Vehicle Dynamics:
  • Added simulation of Ackermann steering geometry.
  • Improved shifting center of mass calculation when vehicle is airborne.
  • Improved simulation of viscous forces when driving on loose surfaces such as gravel.
  • Added engine shake calculated from the piston movement to simulate engine rumble.
  • Added support for turbochargers and superchargers, upgrade parts using this feature coming later.
  • Improved suspension simulation; center of mass now affects suspension.
  • Improved suspension geometry simulation.

Weathers:
  • Improved weathers to give a better sense of light.

Tracks:
  • Added a new Sandpit race track, still work-in-progress!
  • Enhanced various bits and pieces of the existing tracks.

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Edição de luxo digital

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

Next Car Game Sneak Peek 2.0

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

Steam Greenlight

Acerca do Jogo

Next Car Game is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.

EARLY ACCESS FEATURES

The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!


We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW: LAN multiplayer functionality!
  • A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!
  • Four cars: American Muscle I & II, European Hatchback and American Sedan, each with unique handling traits.
  • A number of different performance and handling upgrades, replicating selected real-world parts.
  • Five race tracks including Tarmac, Sandpit and Figure 8, featuring both normal and reverse layouts.
  • Three different derby stadiums: large stadium, small stadium and a mudpit.
  • Race and derby game modes with up to (!) 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game photo mode and replay.

UPCOMING FEATURES

Next Car Game is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:


  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More race tracks and derby stadiums with varying surfaces.
  • More dynamic content on the tracks to drive through and crash into.
  • Highly configurable multiplayer with a variety of modes.
  • Extensive player garage and car upgrading system.
  • In-game classifieds to buy and sell cars and parts.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

We currently estimate that the title should reach a feature-complete state in 2014, with all key features implemented. Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

Requisitos do Sistema

    Minimum:
    • OS: Windows XP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX®-compatible
    Recommended:
    • OS: Windows 7/Windows 8
    • Processor: Intel Core i5, AMD Phenom II X4 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570, AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX®-compatible
Análises úteis de clientes
84 de 91 pessoas (92%) acharam esta análise útil
719 produtos na conta
63 análises
16.4 hrs em registo
Análise de Acesso Antecipado
Let me start of by stating this is actually pre-alpha. However, it is extremely badass and very promising despite the complete lack of content it shows a lot of promise. Next-car game offers much for a game so early in its development, the physics engine is second to none and the handling on the cars feels like it's getting there. The pre-alpha even boasts a photo mode to capture all the carnage, and looks like it will support lots of lens effects and photo editing tools too. Neat!

Verdict: One to watch. Don't hesitate to buy if you support development. Very promising.

7.5/10
Publicada: 10 Julho
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42 de 46 pessoas (91%) acharam esta análise útil
82 produtos na conta
4 análises
36.4 hrs em registo
Análise de Acesso Antecipado
First of all, I'm no Flatout fanboy so I came into this game with a clean slate as far as expectations go. I did, however, buy Flatout 2 after getting this game to see what it was like and I gotta say, this is NOT a more modern version of Flatout. It's so much better than that! I've already spent more time playing this game than most of the games in my library and it doesn't even have a career mode yet!

It's got a good balance of reality simulation and over-the-top craziness. Car physics are realistic and it looks beautiful, but your car wont die even after being smashed beyond all recognition. The tumble physics could be a bit better but that might get improved. It is a WIP after all. The races can be challenging even without the fact that you have 23 other cars trying to slam you off the track. The enemy AI won't just let you win and it requires a bit of skill to out-drive them. Even while losing, I don't get frustrated because it's just that much fun.

At the time of this review, there are 3 different cars to choose from with upgradable parts, 4 race tracks, and 3 destruction derbies. Of course more are on the way with more features, but you can play for hours even with this little bit. It doesn't say it on Steam but it has full controller support. I believe that also includes steering wheel/pedal controls.

Overall, this game is highly entertaining and I would definitely suggest this to anyone who is interested in smash 'em up race games.
Publicada: 25 Junho
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74 de 103 pessoas (72%) acharam esta análise útil
84 produtos na conta
7 análises
11.5 hrs em registo
Análise de Acesso Antecipado
10/10
My muscle car became a tricycle, and I still won the race.
Publicada: 29 Abril
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15 de 18 pessoas (83%) acharam esta análise útil
181 produtos na conta
1 análise
10.7 hrs em registo
Análise de Acesso Antecipado
After much consideration about buying this i went and picked it up, really glad that i did the car handling seems as good if not better than that of similar games. I know its in early access but this is actually an enjoyable racing game already and what im sure will be a great finnished game.
Publicada: 19 Abril
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14 de 20 pessoas (70%) acharam esta análise útil
193 produtos na conta
2 análises
0.3 hrs em registo
Análise de Acesso Antecipado
Ok so this review is aimed more towards the Tech Demo (played over 6 hours of it) than the Early Access main game so far, mainly because the Tech Demo contains a lot more fun to be had (at this present time)

It is refreshing to be able to purchase an Early Access game and have it not crash and burn on me within 5mins of playing. Infact, this game is already so stable that I have actually tried really hard to make it crash without success... Either my computer is better than it appears or the game's physics coding is so damn solid it's very hard to fault.

Play the tech demo under the assumption that restrictions to the physics will be added in the future, because for now, as hilarious as it is, having your car STILL drivable with 1 wheel, no engine, and crushed into the size of a beach ball is a little far fetched, and while it is extremely satisfying to watch it get smashed and mangled into 1000 peices over and over and over in 1000 different ways, the realism is broken after a certain point because it has no killswitch as such.

I am excited to see more from Next Car Game, especially different game modes, tracks, cars etc.

If you enjoy FlatOut, Crashday, GRID or Destruction Derby (the original), then I highly recommend this game, especially the Tech Demo.

Graphics are solid, the destruction physics are some of the most impressive I have ever seen (and I've seeked out games like this for over 15 years).

It also has full controller support even for the very freshly added features (The cannon, added within the last couple of weeks).

NOTE: You need a pretty beasty computer to enjoy this lag free. I suspect the graphics aren't nearly as taxing as the physics, so bare in mind that CPU power is a big player in this game.

Very keen to see more from Bugbear.

Early Access game: 6/10 (so far, with its current content)
Tech Demo Bonus: 9/10

If Bugbear added the physics playground to the Early Access game this would be hard not to give a 10/10 to.... But alas, they have kept them seperate for unknown reasons (they seem like different build versions)

I've also attempted to take the game apart and see if I could port cars from the Early Access game to the tech demo, no such luck, this game in it's current form is NOT very moddable, not in any conventional way that I'm aware of.


As for the cons of the game, well, it is Early Access so I'll try and be fair;

- The title is a bit bland & generic, and doesn't accurately portrey the amount of effort these guys have put into coding such a detailed soft body dynamics engine.

- Only 3 camera modes, which is ok, but it really needs more. Especially in a driving game. (And especially in it's current state)

- There is no driver model as such, there is a driver inside the vehicle, but it is part of the soft body of the car, and thus bends and mangles with the car, funny, but realism breaking.

- The sound design of the car engine is pretty awesome, however, there is only really 1 or 2 variants so far. Gets annoying after a couple of hours

- In the Tech Demo, the edge of the map contains a yellow boundary that repairs and resets your car after driving on it, however, if you miss it (fly over it and off the edge into the void) your car just resets, sometimes nowhere near where you flew off the map. I think this is minor but it too gets annoying having to pause and press Repair All (and lose all the destruction around the map) just to be able to continue driving

- The Early Access game doesn't really have much in the way of instructions or helpers. You and 23 (max) other AI players in a small demo derby arena, obviously trying to be the last surviving, but the problem is no mini map, no hint of WHO is remaining, apart from the # of players left top right of the screen. Few times I've not been able to get to the 1 person left, because their car is still 'alive' but not drivable, ergo they are stuck in the middle of 22 other cars that I also can't get to. There shouldn't be an option for stalemate in demo derby but that's the outcome i've had many times.
Publicada: 5 Junho
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1,174 de 1,273 pessoas (92%) acharam esta análise útil
94 produtos na conta
3 análises
5.0 hrs em registo
Análise de Acesso Antecipado
Bugbear means Flatout series, Flatout series means lots of fun, both alone and with your friends.
Even in alpha stage this game is really challenging: after the first few laps the track gets filled with debris and wreckages, and holding the 1st position when the other 10 remaining cars try to ram you into oblivion is a pretty tough job.
Not mentioning the demolition derby. That's just mental.
In the actual state, you can drive and tune 3 different cars and take part in both races (on gravel and tarmac tracks, straight and reverse route) and mosh pits (in 3 different arenas) in different weather and time of the day. There is also a figure-8 jump race. You can race against up to 23 opponents.

This is the new generation Flatout.
Publicada: 14 Janeiro
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