Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
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Data lansării: 14 ian., 2014

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Ce au de spus producătorii:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Cumpără Next Car Game: Wreckfest

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Cumpără Next Car Game: Wreckfest - Digital Deluxe Edition

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Cumpără Next Car Game: Wreckfest - Digital Deluxe Edition Upgrade

Digital Deluxe upgrade for owners of Next Car Game: Wreckfest

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Actualizări recente Afișează tot - (59)

27 iunie

June Update



Dear Wreckers,

The next major update for Wreckfest is out! Please check below for the full changelist:

CONTENT:
  • Added a new track designed for rough racing and epic crashes: Crash Canyon - fans of our earlier games will surely recognize the inspiration.
  • Added a new work-in-progress track, Mixed 7.
  • Replaced the garage with a new, more spacious garage, still work-in-progress though.
  • Implemented vehicle visual customization with parts such as wheels, bumpers, grilles and many more. Please note that for now visual parts do not have a gameplay effect, but in future, parts will affect the weight of the car and increase or decrease the strength of the car as well as the damage it causes to the opposing party in collisions. For now, parts are only available for American 5 and to some extent, American 3, but all cars will eventually receive them. If you have any suggestions for parts you'd like to be added please let us know!
  • Added more performance parts: engines, pistons, valves, camshafts and so on, to allow for more in-depth performance upgrading in the upcoming career. Note that engines are basically per class now, however, installing the best available parts will allow the engine jump to the beginning of the next class. In case the car has a separate banger variant, not all engines are available for all variants.
  • Improved American 3, European 2, European 3 (II), Asian 1 models and gave them a demolition racer makeover.
  • Added new skins for many vehicles and removed some older ones.

ART:
  • Replaced the user interface with a completely new, more modern one that's actually usable with a gamepad as well. Please note that the new user interface is still heavy being worked on, and for example animations are missing, the art is not final and there are temporary placeholders screens that will be replaced completely. Feedback is still very much appreciated already.
  • Replaced the old broken Sandpit 1 with a new, completely overhauled version.
  • Overhauled Tarmac 1 to open up the environment, add proper runoff areas and generally make it look more like a real race track.
  • Improved the environment art of Tarmac 3.
  • Speedway 1 Figure 8 layout now has ramps in the inner areas to allow for getting back on track even when reset is disabled by the host.
  • Improved low frequency ambient occlusion.
  • Added animated track officials.
  • Updated tire effects.
  • Updated weathers.

DESIGN/PHYSICS:
  • Increased the performance range of the cars and adjusted the class cutoff points. For now, the classes and class ranges are as follows:
    Class C = < PP180
    Class B = PP180 - PP260
    Class A = PP260 >
  • Removed part wear and repair mechanic.
  • Removed crew mechanic.
  • Improved AI vehicle setups so that they make a better use of brakes now, making AI more challenging.
  • Crash landings (where the car would be rocketed in the air when touching ground after a jump) no longer occur.
  • Adjusted gearboxes and improved shifting logic to allow for more natural automatic shifting.
  • Improved stability control assist.
  • Improved force feedback for steering wheels.
  • In Elimination Race, maximum elimination interval is now 120 seconds.
  • It's now possible to select assists in the pre-race screen without going back to the garage.

TECHNICAL:
  • Optimized tire physics, reducing CPU load.
  • Improved acceleration estimation in the garage front-end.
  • Ragdoll now works properly.
  • Added clutter fade for grass.

KNOWN ISSUES:
  • Clutter shadows are not working.
  • Leaderboards are disabled for now.
  • The backfire effect of the exhaust remains in the original location even when the exhaust is changed.
  • Location and track preview images are placeholders and descriptions are mostly missing.
  • AI sometimes rams other cars right after the green light when trying to navigate to the proper racing line.
  • In extremely rough landings (like after a crash) one or more wheels of the car may clip below the ground.

NOTES FOR CONTENT CREATORS:
  • Some basic vehicle model visualization is now available for custom vehicles in the developer menu (opened by using the tilde key).
  • Custom tracks using textures from our official tracks will have textures missing due to asset restructuring.
  • To make a custom track compatible with the dedicated server it will need to have the new event db files created (check the updated example track)
  • Custom vehicles will need to have new tire files as well dummy parts for the new performance and visual parts assigned (check the updated example car).
  • For more information about updating custom content please check out this guide on our community forum:

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12 iunie

THQ Nordic's cooperation with Bugbear Entertainment announced!

A gifted driver joins THQ Nordic‘s Racing Team: Cooperation with Bugbear Entertainment on Wreckfest announced

Vienna, Austria/Helsinki, Finland, June 12th 2017: There are many ways to win a race. The best is to have a strong team, a talented driver and a wonderful car. By joining forces for the Wreckfest, developer Bugbear Entertainment, well known for the critically acclaimed FlatOut series and publisher THQ Nordic bring together these three parts. Together they will make sure the game passes the finish line in 2017 on PC with the console versions in close pursuit in 2018.

Wreckfest, currently in Steam’s Early Access program, is going to receive a number of updates in the following months, including these features:

  • The career mode: By achieving victories, players can get access to more and better cars and upgrade them with various parts
  • Car customization: A complex system, allowing the players to fully customize their cars for their individual needs, like more armor to withstand the competitors or more powerful engines
  • More cars, more tracks: THQ Nordic and Bugbear Entertainment will make sure a constant flow of additional content will be added on a regular basis for the remaining months of the Early Access program
  • New multiplayer server: To guarantee an outstanding racing and wrecking experience, an Official Wreckfest Server will be opened

THQ Nordic’s Managing Director, Klemens Kreuzer, points out: “Wreckfest is not just motorsport – it is motorsport with an attitude. An attitude we love. Therefore we are very happy to cooperate with Bugbear Entertainment, to make Wreckfest better, bigger and simply the best destruction derby-racing game out there.“

Janne Alanenpää, Managing Director of Bugbear Entertainment: “THQ Nordic shares our vision for Wreckfest, and together we can create the most thrilling demolition racing experience on both PC and consoles.“

A new trailer comes along with this annoucement, you can find it here:
https://youtu.be/TNRnYM4Veb0

Stay tuned
Your THQ Nordic Team

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Ediţia Digital Deluxe

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

Ofertă specială

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

Steam Greenlight

Despre acest joc

Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.

EARLY ACCESS FEATURES

The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!


We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • Steam Workshop support for sharing custom content.
  • Extensive modding support: create and modify cars, tracks, physics and a lot more.
  • Full mod support in multiplayer as well.
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Nine unique cars: American Muscle 1, 2, 3 & 4, European Hatchback, American Sedan, European Coupe 1 & 2 and Asian Coupe + four banger variants.
  • Each car features unique handling traits.
  • A number of different performance and handling upgrades, mimicking selected real-world parts.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Dirt Oval, Tarmac & Dirt Figure 8 and Speedway I & II, guaranteed to offer total destruction with 24 cars.
  • Four different derby stadiums: Speedbowl, Stadium, Small Stadium and Mud Pit.
  • Various race and derby game modes including Team Deathmatch with up to (!) 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Highly configurable support for force-feedback wheels, pedals and H-shifters.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!

UPCOMING FEATURES

Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:


  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More race tracks and derby stadiums with varying surfaces.
  • More dynamic content on the tracks to drive through and crash into.
  • Highly configurable multiplayer with a variety of modes.
  • Extensive player garage and car upgrading system.
  • In-game classifieds to buy and sell cars and parts.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

Cerinţe de sistem

    Minim:
    • SO: Windows Vista
    • Procesor: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • Memorie: 4 GB RAM
    • Grafică: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX: Versiune 11
    • Stocare: 4 GB spațiu disponibil
    • Placă audio: DirectX®-compatible
    Recomandat:
    • SO: Windows 7 (32 or 64bit), Windows 8, Windows 10
    • Procesor: Intel® Core™ i5 or AMD Phenom™ II X4
    • Memorie: 8 GB RAM
    • Grafică: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX: Versiune 11
    • Stocare: 4 GB spațiu disponibil
    • Placă audio: DirectX®-compatible

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