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Next Car Game is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Date de parution: 14 jan 2014
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Message des développeurs :

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Update 2014-04-17

17 avril 2014

It's time for a SANDPIT SHAKEDOWN! The latest update of NEXT CAR GAME is here, and it will see you transported right back to where it all started from: a good, old-fashioned sandpit! That's right folks, the update contains a new sandpit race track very much like the ones you've all learned to love from our previous games. The classic sandpit environment with its sweeping corners, hefty hillocks and treacherous sand banks is admittedly one of the greatest fan-favorites, and the latest incarnation, albeit still very much work-in-progress, is guaranteed to make a perfect setting for some serious, no-holds-barred racing.

The update also contains a new replay mode that makes it possible to watch the whole glorious race again from every imaginable perspective. Naturally we've also included all the usual goodies such as depth-of-field, slow motion and fast forward, target locking, selectable field-of-view, and so on. The user interface will see a complete rework later down the road, but even now there's no reason to make the best crashtastic video ever and share it with the whole world!

Other than that the update features two new derby stadiums as well as a number of improvements, many of which were done based on community feedback. One of the most significant additions is the support for more than one simultaneous controller, so now you can finally drive like a boss with separate wheels and pedals. Also, the suspension and tire physics have been enhanced, and as a result the handling feels more natural than ever. We've also increased the responsiveness of the gamepad controls, as requested by many.

Needless to say, the update also contains an ample amount of other improvements and fixes. Please see below for the most significant changes:

  • New sandpit race track featuring both normal and reverse layouts, work-in-progress.
  • New mudpit derby stadium, work-in-progress.
  • New small derby stadium, work-in-progress.

Environment Art:
  • Smoothed out track-sides and improved gravel race track readability.
  • New work-in-progress spectator models - some previous ones remain.
  • New concrete barriers, used in various derby stadiums.

  • Two new weathers: stormy evening and misty evening.
  • Weather can be now specified in the event setup.

Vehicles and Handling:
  • New driver model, as of now simply static.
  • Improved suspension and tire physics.
  • More responsive handling with a game pad.
  • Improved player vs. AI collision physics.

  • Improved deformation physics so that visual car damage is more accurate.
  • Improved gameplay damage to prevent cars from getting too torn up and still going.
  • Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.

  • New replay mode with slow motion and fast forward time controls (-16.0x ... 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.

User Interface:
  • Race timer now correctly displays hundredths as well instead of random numbers.
  • Game is no longer unpaused when exiting Steam overlay if the game was paused.

  • Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).
  • Sensitivity & deadzone adjustments now take effect without a restart.
  • Added saturation, sensitivity and dead zone settings for XInput controllers.
  • Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.
  • The game now detects more than one XInput controllers that are connected simultaneously.
  • Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.

  • Increased AI engine volume.
  • General improvements.

IMPORTANT: If you're experiencing controller issues such as being unable to correctly assign controls, please remove the user data generated by the previous build by navigating to [STEAM INSTALLATION FOLDER]/userdata/[USER ID]/228380/local and removing the folder labeled 'next car game pre-alpha'.

As always, have fun and don't forget to give feedback!

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Dev Update (Apr 4)

4 avril 2014

There’s been a wave of illness at our studio and it has delayed a lot of things including the reports we’ve promised to deliver to you guys. Most of us are back at work now though.

We’re aware that most of you are eagerly waiting for our next game update and we’ll be releasing it soon as we’re satisfied with it and honestly it shouldn’t be long now. While we’re waiting for that we’re going to do a little development update again.

We might not always have time to do a weekly report so we’re probably going to do a recap a few weeks apart instead. Anyway, this time around we decided to have another look at what we in the environment art team have been up to.

Antti and Juha have been working on two new derbies. One is a smaller square shaped tarmac derby stadium while the other one is a round mud pit. We’ve had early versions of both of these done for a while but there’s been a lot of retexturing and remodeling work going on. These derbies aren’t done yet and they’re probably subject to change still. (On a side note Antti is also currently working on a sandpit track that some of you might be familiar with.)

Here’s a couple of screenshots of the work done so far on the derbies:

The smaller derby stadium (check out our new driver!)

Mud pit mayhem.

Kalle has also been working on some concepts for an upcoming race track which is in its early stages of planning. A lot of different references were gathered and these are mainly mockups to give some sense of what the final track might look like. The level design and environment planning is far from done and it will be a while before we might see anything like this in the game.

Concept art of a high speed race track.

As for me, I’ve been working on revamping both the 2D and 3D versions of the crowds and spectators to better match the quality of the rest of the art. We came up with some pretty effective and cheap ways (as can be seen from the setup) to create larger crowds without affecting performance significantly.

Antti shooting Janne, one of our programmers for crowd billboards.

We’re removing the old static “cardboard” crowd planes and changing them to a more dynamic type that rotates towards the camera. This technique works quite well at least when viewed from a distance.

Testing out our new crowd billboards

Like before we’re also going to have some animated 3D characters in the crowd to give a better sense of a living, breathing crowd and I’m currently working on that as well. Like some of you observant people already spotted the earlier 3D crowd consisted of premade models bought online and I decided that it would be best to make new ones from scratch.

I tried utilizing a pretty nifty technique, called projection painting, for getting somewhat realistic 3d characters, with relative ease. The workflow involves photographing a person from the front, side and back. These images are used as a reference for modeling and as a basis for texturing the character. There’s still a lot of fixing and painting involved to make a final character but projection painting is a useful tool in the process.

Hopefully some of you found this behind the scenes look interesting.

Ben Lind, Environment Artist

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Édition numérique de luxe

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

Next Car Game Sneak Peek 2.0

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

Steam Greenlight

À propos du jeu

Next Car Game is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.


The current Early Access release contains three playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!

We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • A playable Technology Sneak Peek 2.0. Have fun in the physics playground!
  • Three cars, American Muscle, European Hatchback and American Sedan, each with unique handling traits.
  • Four race tracks including Figure 8 and Sandpit featuring both normal and reverse layouts.
  • Three different derby stadiums: large stadium, small stadium and a mudpit.
  • Race and derby game modes with up to (!) 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • Different types of engines, transmission and other upgrade parts to test the effect of upgrades.
  • In-game photo mode and replay.


Next Car Game is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:

  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More race tracks and derby stadiums with varying surfaces.
  • More dynamic content on the tracks.
  • Highly configurable multiplayer with a variety of modes.
  • Extensive player garage and car upgrading system.
  • In-game classifieds to buy and sell cars and parts.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

We currently estimate that the title should reach a feature-complete state in 2014, with all key features implemented. Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

Configuration requise

    • OS: Windows XP
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX®-compatible
    • OS: Windows 7/Windows 8
    • Processor: Intel Core i5, AMD Phenom II X4 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 570, AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX®-compatible
Évaluations intéressantes des utilisateurs
32 personne(s) sur 32 (100%) ont trouvé cette évaluation utile
257 produits enregistrés
19 évaluations
12.7 heures en tout
Next Car Game s'annonce comme étant un Destruction Derby like et c'est ça qui est bon ! (Rien que l'indicateur de dégâts, directement inspiré de celui-ci)

Pas de nitro, pas de tunning, pas de courses dans les rues de New York ... vous, votre vielle voiture dégueulasse, les concurrents et un circuit (ou une arêne selon l'humeur du moment).

La déformation des véhicules est absolument énorme, les accidents sont très nombreux et impressionnants.

Certains détails seront probablement améliorés par la suite, comme la maniabilité de la voiture, ou les dégâts qui sont justement un peu trop surréalistes.

Une affaire clairement à suivre si comme moi, Destruction Derby II fut l'un de vos jeux favoris sur playstation 1.
Posté le : 31 janvier 2014
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28 personne(s) sur 31 (90%) ont trouvé cette évaluation utile
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3 évaluations
3.1 heures en tout
Pour le moment très limité en contenu et fonctionnalités activées. Une bêta.

3 modes pour le moment avec une carte chacun: mode stadium desctruction derby; mode course sur piste, mod course sur terre. et deux véhicules.

Conduite tres sympa, avec une manette.
Posté le : 21 janvier 2014
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1,041 personne(s) sur 1,121 (93%) ont trouvé cette évaluation utile
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2 évaluations
3.6 heures en tout
Bugbear means Flatout series, Flatout series means lots of fun, both alone and with your friends.
Even in alpha stage this game is really challenging: after the first few laps the track gets filled with debris and wreckages, and holding the 1st position when the other 10 remaining cars try to ram you into oblivion is a pretty tough job.
Not mentioning the demolition derby. That's just mental.
In the actual state, you can drive and tune 3 different cars and take part in both races (on gravel and tarmac tracks, straight and reverse route) and mosh pits (in 3 different arenas) in different weather and time of the day. There is also a figure-8 jump race. You can race against up to 23 opponents.

This is the new generation Flatout.
Posté le : 14 janvier 2014
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
76 produits enregistrés
1 évaluation
5.0 heures en tout
J'adore vraiment se jeu et j'ai bien hate de le voir se devellopper de plus en plus :)
Posté le : 16 janvier 2014
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
49 produits enregistrés
1 évaluation
0.9 heures en tout
Super jeux, hâte qu'il soit terminé
Posté le : 19 janvier 2014
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