Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.
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發售日: 2014 年 07 月 11 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“When we started developing Heroes & Generals it was with the intention of creating a game for the gamers as much as for ourselves. The games we have been creating in the past (back in the IO Interactive days) have all been shrouded in secrecy until they were released and therefore always carried a number of things that players did not like but we were unable to change. Because it is the players that in the end plays the game we think they should have greater influence on the development.

Since the very early days of the project in 2011 (pre-alpha stage), we invited players in to play the game and have involved our community in the making of Heroes & Generals and listened to the feedback from them. So it's a natural extension of the way we develop Heroes & Generals, to also include the Steam Community, by going Early Access.”

這個遊戲的搶先體驗時間大概會持續多久?

“We're approaching the end of our Open Beta/Early Access phase, but it's still too soon for us to put a date on when we'll launch.”

完整版與搶先體驗版在計畫上有何不同?

“We're still tweaking, fixing bugs and adding new features to Heroes & Generals, and even though we feel that the game is now fun and quite stable, we still wish to get all things 'just right' before we call it 'launched'.

We do not plan to do a full server reset when the game launches.”

目前的搶先體驗版本發展情況如何?

“We're in the end of our Open Beta phase, preparing for launch.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Heroes & Generals is Free2Play. We wish to create a healthy, solid and well-balanced game and community, where you can get a great experience playing the game, no matter how much money you spend! There is already an in-game economy in place, where you earn in-game credits and warfunds for being active in the game, by playing FPS-missions and/or handling Assault Teams.

You can also buy gold, which you can use to buy practically everything, usually it give you the option of buying stuff ‘early’, so you don’t need to grind that much. We also offer a Veteran Membership to accommodate wishes of having an all-inclusive package, where you earn xp, ribbon-xp, in-game credits and warfunds at an increased rate etc.

Prices are regularly being tweaked now in Open Beta/Early Access and we will most likely still tweak prices at and after launch.”

在開發遊戲時,您打算如何與社群互動?

“We encourage the players to participate in discussions in our forum: http://forum.heroesandgenerals.com/

When you write feedback about the game, remember to try and explain your reasons. Constructive criticism will help us build a better game for you.”
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08 月 28 日

‘Battle Director’ handling war battles coming in Xylander Update

In Heroes & Generals there are two types of battles that players can join and fight.
Staged battles are auto generated battles that are fought independently of the war with evenly balanced resources for all factions. War-battles are on the other hand based on the actions of the officers and generals controlling Assault Teams in the war. This means that sometimes these battle can be very uneven in terms of resources available for the players and thereby less fun to play.


BATTLE DIRECTOR
In order to avoid being thrown into the most unbalanced war battles we are introducing the Battle Director which is an algorithm that runs on the war server and is capable of identifying which battles are fun and suitable to be played and which aren’t. The fun battles can be joined as usual through either the matchmaker or by manually picking a battle, and the battles that are not fun will be auto-resolved by the Battle Director.

So for example war battles with very few resources on one side are not fun and will be auto-resolved.


Above: Enough Soviet infantry tickets to be fun, but not enough infantry/paratrooper spawns on the German side (see below for numbers)
Timing
The evaluation of the “funness” of a mission takes place for the first time n minutes after mission creation where n is equal to the mission preparation time setting. After 2n minutes the mission will be evaluated again and resolved according to the resolving rules below.

F.ex. if the mission preparation time is 5 minutes, then the first evaluation takes place when the preparation phase is over but no resolve will occur. 10 minutes after mission creation (5 minutes after the mission preparation time is over) the mission is either resolved if it’s not fun or continues to be available if it is fun.

The evaluation is repeated every n minutes after that. The evaluation stops when an action-game mission is launched for the according mission on the campaign map or the mission is resolved by the Battle Director.

DETERMINING FUN MISSIONS
A mission is declared to be “fun” if there are sufficient spawn tickets available for 18 players per faction in a 2-faction battle and 12 players per faction in a 3-faction battle. “Sufficient” tickets per player are defined according to the list below.
Infantry spawns per player: 10
Paratrooper spawns per player: 5
Tank spawns per player: 4
Plane spawns per player: 4
Recon spawns per player: 5

At least 50% of the players (9 for 2-faction missions, 6 for 3-faction missions per faction) need to be provided with with sufficient infantry or paratrooper tickets. The remaining players can be a mix of all classes.
Examples of a 2-faction fun mission
  • 180 infantry tickets
  • 90 paratrooper tickets
  • 90 infantry tickets (9 players) + 45 paratrooper tickets (9 players)
  • 60 infantry tickets (6 players) + 15 paratrooper tickets (3 players) + 8 tank tickets (2 players) + 8 plane tickets (2 players) + 25 recon tickets (5 players)


Above: Enough German Paratrooper & infantry spawns to be fun, not enough US infantry spawns.
RESOLVING MISSIONS
Assault battles
  • Both factions fun: No resolve, the mission continues to be available
  • Attacker fun, defender no fun: Attacker loses nothing, defender loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply)
  • Attacker no fun, defender fun: Attacker loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
  • Both no fun: attacker 20 loses morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
Skirmish battles
  • Both factions fun: No resolve, the mission continues to be available
  • Faction A fun, faction B no fun: A loses nothing and advances, B loses 20 morale and supply (according to retreat rules) and retreats
  • Both no fun: a winner A or B is declared randomly. The winner loses nothing and advances, the loser loses 20 morale and supply (according to retreat rules) and retreats
Final resolve
If a mission is not played within 30 minutes after the mission-preparation-time is over, a winner will be determined (according to the ticket evaluation rules of the previous auto-resolver system) and the mission will be ended. The winner will lose 10 morale (but no supply) while the loser will lose 20 morale (but no supply) and retreat (according to retreat rules).
WAR BONUS
As a reward for joining war battles we now give extra bonuses for engaging in the war. So you get a bonus for Rank XP and Ribbon XP when you play war battles, and this is now also the only way to earn warfunds besides commanding assault teams.


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08 月 26 日

Map tweaks coming in Xylander Update!

In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes.

So take a look here (start at around 3:10)
http://youtu.be/ufVO0SB6UJA

Factory Map
  • Changed B3 (Gate building) capzone to be upper floor
  • Added several props to Gate building to make the new capzone more interesting
  • Opened up small O2 door when aproaching from A3 for easier pathing between those two points
  • Added an AA position to A1
  • Added more tankspawns on B-line accesspoint to make it less predictable for enemy tankers

Town map
The south-eastern part of the town map has been redone with additional houses and new streets giving more interesting close quarter combat in favor of infantry and also to gives the whole map a better village feel.

Additionally a high wall has been added to south of the churchyard making the church easier to defend against attackers from the southern attack lines.

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關於此遊戲

Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.

The game uniquely merges epic first-person shooter action with a rich strategic layer, where your decisions have the power to turn the tide in an ongoing war among thousands of online players.

Players can choose to play as 'Heroes', fighting in the trenches, flying planes, commanding tanks and other vehicles on the battlefield, or take control of the war as 'Generals', determining the strategic direction and supporting fellow players by managing battlefield assets, army units and reinforcements.

The 'Generals' part of the game is also playable via the companion app 'Heroes & Generals: Mobile Command' which is available for iOS and Android.

As Infantry, Tank Gunner, Fighter Pilot, Recon, Paratrooper or General, your actions can turn the tide of a persistent online war, fought by players across the world!

Wars Aren’t Won By Tanks Alone!

系統需求

    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: 2GHz CPU w. SSE3 instruction set- dual-core
    • Memory: 2 GB RAM
    • Graphics: ATI HD 2000/NVIDIA 7900 or above (with >512mb RAM)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 7 or 8
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible
值得參考的用戶評論
2 人之中有 1 人(50%)認為這篇評論值得參考
27.4 記錄時數
張貼於:08 月 16 日
搶先體驗的評論
這篇評論值得參考嗎? 有趣
432 人之中有 344 人(80%)認為這篇評論值得參考
有 8 位使用者認為這則評論很有趣
62.5 記錄時數
張貼於:07 月 31 日
搶先體驗的評論
This game used to be fantastic. One of my absolute favorite games, in fact. However, now that the game is somewhat popular, the devs have jacked the prices for everything way up. They doubled weapons, vehicle, modification, and repair prices, and they made XP collection an absolute nightmare. Unless, of course, you want to pay. It's very easy to tell who pays and who doesn't, because the people who pay are the ones who are driving around in heavy tanks, or running around blasting people with unbelievably OP guns, while the people who don't pay are the ones who get turned to hamburger by those who do. This game used to be great, but nowadays it's just a pay-to-win pile of ♥♥♥♥.
這篇評論值得參考嗎? 有趣
277 人之中有 219 人(79%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
47.4 記錄時數
張貼於:08 月 3 日
搶先體驗的評論
Its all about grinding credits...

Everything in this game costs you, granades, ammo repairs and after you have got some modifications to your weapons cost become so high that all progression halts. This is where normally you could in free to play games buy a premium membership and be done with it, but noooo... Not in this game. Here it only brings you 15% more credits and leaves you with the option to spend even more money to buy guns and upgrades with real money. This game is a text book example of pay to win game.
這篇評論值得參考嗎? 有趣
218 人之中有 171 人(78%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
83.7 記錄時數
張貼於:07 月 31 日
搶先體驗的評論
Unbalanced and focused towards players that have either been playing for 6 months +, or simply pay to win. Your regular line rifle takes 3 shots to kill, whereas the spam of upgraded bolt action rifles can one hit you. The prices for guns are ridiculous, the same as it takes to buy a tank, and the money to keep them repaired is insane. The game is a huge, steaming, pile of ♥♥♥♥ that will eventually crumble when people who have invested all their money into this game get bored because no one but them and their one hitting rifles, or hip firing LMGs are left.
這篇評論值得參考嗎? 有趣
246 人之中有 184 人(75%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
206.4 記錄時數
張貼於:07 月 30 日
搶先體驗的評論
If you thought of playing this now?

Dont.

The devs of this game decided to be both greedy and stupid and ruin a fine game.

So dont waste your time and especially dont waste your money on this.
這篇評論值得參考嗎? 有趣