Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.
사용자 평가: 복합적 (평가 31,462 개)
출시 날짜: 2014년 7월 11일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“When we started developing Heroes & Generals it was with the intention of creating a game for the gamers as much as for ourselves. The games we have been creating in the past (back in the IO Interactive days) have all been shrouded in secrecy until they were released and therefore always carried a number of things that players did not like but we were unable to change. Because it is the players that in the end plays the game we think they should have greater influence on the development.

Since the very early days of the project in 2011 (pre-alpha stage), we invited players in to play the game and have involved our community in the making of Heroes & Generals and listened to the feedback from them. So it's a natural extension of the way we develop Heroes & Generals, to also include the Steam Community, by going Early Access.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“We're approaching the end of our Open Beta/Early Access phase, but it's still too soon for us to put a date on when we'll launch.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“We're still tweaking, fixing bugs and adding new features to Heroes & Generals, and even though we feel that the game is now fun and quite stable, we still wish to get all things 'just right' before we call it 'launched'.

We do not plan to do a full server reset when the game launches.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“We're in the end of our Open Beta phase, preparing for launch.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Heroes & Generals is Free2Play. We wish to create a healthy, solid and well-balanced game and community, where you can get a great experience playing the game, no matter how much money you spend! There is already an in-game economy in place, where you earn in-game credits and warfunds for being active in the game, by playing FPS-missions and/or handling Assault Teams.

You can also buy gold, which you can use to buy practically everything, usually it give you the option of buying stuff ‘early’, so you don’t need to grind that much. We also offer a Veteran Membership to accommodate wishes of having an all-inclusive package, where you earn xp, ribbon-xp, in-game credits and warfunds at an increased rate etc.

Prices are regularly being tweaked now in Open Beta/Early Access and we will most likely still tweak prices at and after launch.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We encourage the players to participate in discussions in our forum: http://forum.heroesandgenerals.com/

When you write feedback about the game, remember to try and explain your reasons. Constructive criticism will help us build a better game for you.”
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Heroes & Generals 플레이

Free to Play

큐레이터의 추천

"TAKING THE BRIDGE! - Heroes and Generals"
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2015년 8월 28일

‘Battle Director’ handling war battles coming in Xylander Update

In Heroes & Generals there are two types of battles that players can join and fight.
Staged battles are auto generated battles that are fought independently of the war with evenly balanced resources for all factions. War-battles are on the other hand based on the actions of the officers and generals controlling Assault Teams in the war. This means that sometimes these battle can be very uneven in terms of resources available for the players and thereby less fun to play.

In order to avoid being thrown into the most unbalanced war battles we are introducing the Battle Director which is an algorithm that runs on the war server and is capable of identifying which battles are fun and suitable to be played and which aren’t. The fun battles can be joined as usual through either the matchmaker or by manually picking a battle, and the battles that are not fun will be auto-resolved by the Battle Director.

So for example war battles with very few resources on one side are not fun and will be auto-resolved.

Above: Enough Soviet infantry tickets to be fun, but not enough infantry/paratrooper spawns on the German side (see below for numbers)
The evaluation of the “funness” of a mission takes place for the first time n minutes after mission creation where n is equal to the mission preparation time setting. After 2n minutes the mission will be evaluated again and resolved according to the resolving rules below.

F.ex. if the mission preparation time is 5 minutes, then the first evaluation takes place when the preparation phase is over but no resolve will occur. 10 minutes after mission creation (5 minutes after the mission preparation time is over) the mission is either resolved if it’s not fun or continues to be available if it is fun.

The evaluation is repeated every n minutes after that. The evaluation stops when an action-game mission is launched for the according mission on the campaign map or the mission is resolved by the Battle Director.

A mission is declared to be “fun” if there are sufficient spawn tickets available for 18 players per faction in a 2-faction battle and 12 players per faction in a 3-faction battle. “Sufficient” tickets per player are defined according to the list below.
Infantry spawns per player: 10
Paratrooper spawns per player: 5
Tank spawns per player: 4
Plane spawns per player: 4
Recon spawns per player: 5

At least 50% of the players (9 for 2-faction missions, 6 for 3-faction missions per faction) need to be provided with with sufficient infantry or paratrooper tickets. The remaining players can be a mix of all classes.
Examples of a 2-faction fun mission
  • 180 infantry tickets
  • 90 paratrooper tickets
  • 90 infantry tickets (9 players) + 45 paratrooper tickets (9 players)
  • 60 infantry tickets (6 players) + 15 paratrooper tickets (3 players) + 8 tank tickets (2 players) + 8 plane tickets (2 players) + 25 recon tickets (5 players)

Above: Enough German Paratrooper & infantry spawns to be fun, not enough US infantry spawns.
Assault battles
  • Both factions fun: No resolve, the mission continues to be available
  • Attacker fun, defender no fun: Attacker loses nothing, defender loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply)
  • Attacker no fun, defender fun: Attacker loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
  • Both no fun: attacker 20 loses morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
Skirmish battles
  • Both factions fun: No resolve, the mission continues to be available
  • Faction A fun, faction B no fun: A loses nothing and advances, B loses 20 morale and supply (according to retreat rules) and retreats
  • Both no fun: a winner A or B is declared randomly. The winner loses nothing and advances, the loser loses 20 morale and supply (according to retreat rules) and retreats
Final resolve
If a mission is not played within 30 minutes after the mission-preparation-time is over, a winner will be determined (according to the ticket evaluation rules of the previous auto-resolver system) and the mission will be ended. The winner will lose 10 morale (but no supply) while the loser will lose 20 morale (but no supply) and retreat (according to retreat rules).
As a reward for joining war battles we now give extra bonuses for engaging in the war. So you get a bonus for Rank XP and Ribbon XP when you play war battles, and this is now also the only way to earn warfunds besides commanding assault teams.

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2015년 8월 26일

Map tweaks coming in Xylander Update!

In the upcoming Xylander update that we are currently testing, Reto.Desji and Reto.RedBjarne are including a round of tweaks and updates to the Town map and the Factory map. In a previous devstream we managed to corner BOTH of them and made them show these changes.

So take a look here (start at around 3:10)

Factory Map
  • Changed B3 (Gate building) capzone to be upper floor
  • Added several props to Gate building to make the new capzone more interesting
  • Opened up small O2 door when aproaching from A3 for easier pathing between those two points
  • Added an AA position to A1
  • Added more tankspawns on B-line accesspoint to make it less predictable for enemy tankers

Town map
The south-eastern part of the town map has been redone with additional houses and new streets giving more interesting close quarter combat in favor of infantry and also to gives the whole map a better village feel.

Additionally a high wall has been added to south of the churchyard making the church easier to defend against attackers from the southern attack lines.

댓글 35 개 더 읽어보기
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게임에 대해

Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.

The game uniquely merges epic first-person shooter action with a rich strategic layer, where your decisions have the power to turn the tide in an ongoing war among thousands of online players.

Players can choose to play as 'Heroes', fighting in the trenches, flying planes, commanding tanks and other vehicles on the battlefield, or take control of the war as 'Generals', determining the strategic direction and supporting fellow players by managing battlefield assets, army units and reinforcements.

The 'Generals' part of the game is also playable via the companion app 'Heroes & Generals: Mobile Command' which is available for iOS and Android.

As Infantry, Tank Gunner, Fighter Pilot, Recon, Paratrooper or General, your actions can turn the tide of a persistent online war, fought by players across the world!

Wars Aren’t Won By Tanks Alone!

시스템 요구 사항

    • OS: Windows XP, Vista, 7 or 8
    • Processor: 2GHz CPU w. SSE3 instruction set- dual-core
    • Memory: 2 GB RAM
    • Graphics: ATI HD 2000/NVIDIA 7900 or above (with >512mb RAM)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 or 8
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible
유용한 고객 평가
4명 중 3명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
40.3 시간 기록
게시 일시: 2015년 8월 22일
앞서 해보기 평가
내가 왜 이딴 ♥♥♥겜을 하고 있지 싶습니다.
물론 아직 베타 상태고, 더 나아질 길이 있다고는 생각됩니다.

애초에 고증 씹어먹은건 게임의 밸런싱을 위한 거란 것은 충분히 알 수 있습니다. 몇몇 부분을 빼면 나름 용서가 됩니다.
돈을 주면 고증을 반대로 씹어먹고 플레이 할 수 있다는 것도 사실은 어느정도 까지는 이해가 갑니다. 안그랬으면 이 게임은 유료로 즐기는 게임이 되었을 거니까요.

근데, 애초에 밸런싱을 제대로 할 거면, 적어도 막 입문한 사람이 돈을 많이 지르거나 혹은 더티 플레이어 들에게 양학당하지 않도록 하는 조치가 우선이지 현금적인 밸런싱이 우선은 아니라고 봅니다. 애초에 현금적 밸런싱도 제대로 안되어 있고요.

특히 리콘질. 카모플라쥬 금장부터 일단 문제라고 생각합니다. 애초에 킬캠이 다 안뜨게 하던가.
뭐 "자주포놀이" 혹은 "훔멜놀이" 도 여기에 속할 것으로 보이지만, 이건 사람이 **인거지 게임이 **인건 아니라.. 근데 게임이 리콘질을 너무 강요하는 측면도 있습니다. SMG 들고 접근하다가 저격 맞아 죽고. 그 때문에 반자동 딱총 든 초보들은 멀리서 똑같이 리콘질을 하게 되고.... 학살당하죠.

중화기의 병크는 이루 말할 수도 없습니다. 대인지뢰가 비싼건 넘어가죠.아니, 애초에 바주카랑 판짜슈렉 데미지를 그렇게 낮춰놨으면 적어도 탄 값은 싸게 해줘야 하는거 아닙니까? 매번 탱크 위에 올라가서 M1A1 대전차 지뢰 총으로 쏴서 없앨수는 없죠. 아니, 적어도 전차 한대를 그걸로 격파 했으면 큰 전과인데 탄 값 때문에 적자가 나는건 대체 무슨 VT 신관을 쓴것도 아니고 말이죠.

맵 설계나 게임 시스템도 어찌 보면 트롤입니다. 마지막 진지가 뺏기고 있는데 저 멀리서 배치되어 달려가다가 게임이 끝나질 않나, 베이스 레이핑 중인데 왜 판저파우스트는 저짝 구석에 있어서 처리하지도 못하게 설계 되어있는지 모르겠고요.
( 애초에 판저파우스트는 킹타이거같은 중전차 엉덩이에 맞으면 도탄이 뜨기 때문에 사실상 기본무기 아닙니까. 좀 구하기 쉬운 곳에 넣어주면 덧나는지 모르겠네요. )
보이스 챗을 못하는 것도 크나큰 단점입니다. 채팅창에서 다른 사람들이 뭐라 그래도 안봐요. 헛짓거리 하다가 이기던 판은 결국 지고 맙니다.

분명 높은 사양을 먹을 것 같지 않은 비쥬얼인데도 FPS가 10 이하로 떨어진다던가 같은 문제는 더 다루기도 싫으니 여기서 이만 줄이겠습니다.

이 평가가 유용한가요? 아니요 재미있음
372명 중 302명(81%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
62.5 시간 기록
게시 일시: 2015년 7월 31일
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This game used to be fantastic. One of my absolute favorite games, in fact. However, now that the game is somewhat popular, the devs have jacked the prices for everything way up. They doubled weapons, vehicle, modification, and repar prices, and they made XP collection an absolute nightmare. Unless, of course, you want to pay. It's very easy to tell who pays and who doesn't, because the people who pay are the ones who are driving around in heavy tanks, or running around blasting people with unbelievably OP guns, while the people who don't pay are the ones who get turned to hamburger by those who do. This game used to be great, but nowadays it's just a pay-to-win pile of ♥♥♥♥.
이 평가가 유용한가요? 아니요 재미있음
238명 중 191명(80%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
43.5 시간 기록
게시 일시: 2015년 8월 3일
앞서 해보기 평가
Its all about grinding credits...

Everything in this game costs you, granades, ammo repairs and after you have got some modifications to your weapons cost become so high that all progression halts. This is where normally you could in free to play games buy a premium membership and be done with it, but noooo... Not in this game. Here it only brings you 15% more credits and leaves you with the option to spend even more money to buy guns and upgrades with real money. This game is a text book example of pay to win game.
이 평가가 유용한가요? 아니요 재미있음
182명 중 142명(78%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
83.7 시간 기록
게시 일시: 2015년 7월 31일
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Unbalanced and focused towards players that have either been playing for 6 months +, or simply pay to win. Your regular line rifle takes 3 shots to kill, whereas the spam of upgraded bolt action rifles can one hit you. The prices for guns are ridiculous, the same as it takes to buy a tank, and the money to keep them repaired is insane. The game is a huge, steaming, pile of ♥♥♥♥ that will eventually crumble when people who have invested all their money into this game get bored because no one but them and their one hitting rifles, or hip firing LMGs are left.
이 평가가 유용한가요? 아니요 재미있음
207명 중 157명(76%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
206.4 시간 기록
게시 일시: 2015년 7월 30일
앞서 해보기 평가
If you thought of playing this now?


The devs of this game decided to be both greedy and stupid and ruin a fine game.

So dont waste your time and especially dont waste your money on this.
이 평가가 유용한가요? 아니요 재미있음