We have just released a new update for Heroes & Generals called 'Rommel' and this time we have primarily focused on giving the ‘Generals’ part of the game an overhaul. The most significant change in this update is the introduction of officer ranks and Generals characters, but there are also new conditions for how you win a war, a much larger campaign map, a repair wrench for vehicles, better vehicle handling for tanks, and much more.
Generals and officers
We have added more ranks and Officers and Generals are now actual characters, with direct command of their own Assault Teams. Characters at rank 12 and up will gain the ability to "equip" Assault Teams using "Command Points" through the new Assault Teams menu in the same way as you equip weapons and vehicles.
Field Officers (ranks 12-14) and Company Officers (ranks 15-17) can only deploy Assault Teams belonging to the same branch of the army as them: Tankers command Armor, Pilots command Fighter Squadrons, and so on. But when characters reaches rank 17 (Colonel/Oberst), they will unlock the option to become Generals.
A General character can no longer participate directly in combat. Instead, he gains the ability to command Assault Teams in all branches and can obtain more Command Points than officers. The weapons and vehicles a converted General owns are moved to an "Equipment Depot", from where you may choose to transfer to other characters.
New weapons: FG 42 and M1 Carbine for Paratroopers
The Quesada update re-introduced the paratroopers, but quite a few players have asked for specific paratrooper weapons, so here they are. The German paras unlock the Fallschirmjägergewehr 42 at Parachute 9th Grade ribbon, and the US paras unlock the M1 Carbine at Parachute 6th Grade ribbon.
New war victory condition and expanded warmap
We have changed the condition for winning a war. Before we only had one capital per faction, and you could win by capturing the enemy capital. But now we have expanded the campaign map to a much larger part of Europe and there are now 15 capitals in total. In order to win a war, your faction has to either capture and control 12 capitals OR ensure that the enemy faction doesn’t own ANY capitals.
Vehicle wrench tool
We have introduced a wrench, which you can use to repair vehicles with at a slow pace. To use it, you simply step up to a damaged friendly vehicle and left-click your mouse to start repairing. The wrench also doubles as a close combat weapon, but takes two equipment points compared to other close combat weapons that only takes one. The wrench unlocks for tank crew, recon and Infantry with the 9th grade Driver ribbon or the 5th grade Tanker ribbon - but you may buy it directly for a modest amount of gold if you can't wait to unlock it.
Official Heroes & Generals Twitch channel
Last Friday we did our first live Twitch Devstream broadcast from Reto-Moto Headquarters where we talked about new features in the Rommel build and answered questions from the community.
We will do a new Devstream broadcast session every Friday at 1500 CEST / 3 AM EDT, and if you miss an episode you can find them in the Past Broadcasts section on our Twitch profile page for 60 days after the show or you can watch it on our YouTube channel a couple of hours after the show has ended.
Tons of other fixes and tweaks
- The tank-tracks physics code has been improved, so tanks are now much more capable of crossing difficult obstacles and handling rough terrain.
- We have added a nosecam to fighter planes - cockpit view will come at some point in a future update.
- The prices for bazooka and panzerschreck has been reduced, but they now have to be restocked like mines and grenades.
- Pistols give more damage and have less cone fire
- Assault Teams now earns XP based on what they actually kill in a battle
...and much more...
The full changelog can be found in our forum here: http://forum.heroesandgenerals.com/viewtopic.php?f=63&t=21878