Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.
Gebruikersrecensies: Verdeeld (33,970 recensies) - 69% van de 33,970 gebruikersrecensies voor deze game is positief.
Releasedatum: 11 jul 2014

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“When we started developing Heroes & Generals it was with the intention of creating a game for the gamers as much as for ourselves. The games we have been creating in the past (back in the IO Interactive days) have all been shrouded in secrecy until they were released and therefore always carried a number of things that players did not like but we were unable to change. Because it is the players that in the end plays the game we think they should have greater influence on the development.

Since the very early days of the project in 2011 (pre-alpha stage), we invited players in to play the game and have involved our community in the making of Heroes & Generals and listened to the feedback from them. So it's a natural extension of the way we develop Heroes & Generals, to also include the Steam Community, by going Early Access.”

Hoelang blijft deze game ongeveer in vroegtijdige toegang?

“We're approaching the end of our Open Beta/Early Access phase, but it's still too soon for us to put a date on when we'll launch.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“We're still tweaking, fixing bugs and adding new features to Heroes & Generals, and even though we feel that the game is now fun and quite stable, we still wish to get all things 'just right' before we call it 'launched'.

We do not plan to do a full server reset when the game launches.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“We're in the end of our Open Beta phase, preparing for launch.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“Heroes & Generals is Free2Play. We wish to create a healthy, solid and well-balanced game and community, where you can get a great experience playing the game, no matter how much money you spend! There is already an in-game economy in place, where you earn in-game credits and warfunds for being active in the game, by playing FPS-missions and/or handling Assault Teams.

You can also buy gold, which you can use to buy practically everything, usually it give you the option of buying stuff ‘early’, so you don’t need to grind that much. We also offer a Veteran Membership to accommodate wishes of having an all-inclusive package, where you earn xp, ribbon-xp, in-game credits and warfunds at an increased rate etc.

Prices are regularly being tweaked now in Open Beta/Early Access and we will most likely still tweak prices at and after launch.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“We encourage the players to participate in discussions in our forum: http://forum.heroesandgenerals.com/

When you write feedback about the game, remember to try and explain your reasons. Constructive criticism will help us build a better game for you.”
Meer informatie

Heroes & Generals spelen

Free to Play

Door curatoren aanbevolen

"TAKING THE BRIDGE! - Heroes and Generals"
Lees de volledige recensie hier.

Recente updates Alles weergeven (91)

7 oktober

A tracked motorcycle? New vehicle incoming in Young update! German Kettenkrad!

In the coming update named Young (after US brigadier-general Gordon Russell Young) we’re adding a brand-new vehicle to the game. The aptly named Sonderkraftfahrzeug Zwei “Kettenkrad” HK 101!

Officially designated a light tractor, the Kettenkrad might not be the fastest, but it is definitely one of the most maneuverable and versatile vehicles of the war. With the ability to attach a supply crate and improved off-road capabilities, the Kettenkrad offers a completely different experience when transporting the player into battle. Who wants a regular motorbike, when you can get a motorbike with treads and supplies?

The vehicle is unlocked for the Germans through the Driver ribbon at rank 11, and besides exciting gameplay, it has the ability to transport up to 3 additional soldiers into combat and 2 extra skins/paint jobs are available for it as well for further personalization.


Click here for the full resolution versions of the images above: Factory, Light Olive, Ambush DB.


The Kleines Kettenkraftrad HK 101 popularly known as the Kettenkrad, was designated the SdKfz 2 (Sonderkraftfahrzeug 2) by the German Army. It was developed in 1939 and was used in operation Barbarossa in 1941. The name Kettenkrad comes from the German words “ketten” (tracks) and “krad” (abbreviation of kraftrad, a motorcycle).

It was originally conceived as a light tractor for airborne and mountain troops but was eventually widely used for small scale infantry transport and as aircraft tugs. The Kettenkrad is powered by an Opel 4-cyl 36hp engine, located behind the driver. Its front wheel is controlled by the driver like a motorcycle while the rear body 1s supported on tracks. Cargo or passengers can be carried in the rear. This is represented in game by being able to upgrade the vehicle with a supply crate, and the ability to transport up to 3 of your teammates.

131 opmerkingen Meer informatie

2 oktober

Improved Spawn Protection and other incoming spawn changes in the Young update.

In the coming update named Young (after US brigadier-general Gordon Russell Young) we’re adding a much-requested improvement to the game. Improved spawn protection! Everybody knows that being spawn-camped can be a rage-inducing experience and can drive otherwise normally sane people to smashing their keyboards and screaming abuse at innocent bystanders.

The new spawn protection will be introduced on the Skirmish maps in this first iteration and then when we have collected feedback and data it will be extended to other gamemodes as well.


In this devstream on twitch.tv we demonstrated how it works, so if you missed the episode check it out here:
When you spawn, you spawn in ‘Ghost mode‘, here is an overview of how this works.
  • In ghost mode you are invisible and cannot die.
  • Spawn protection lasts until you leave spawn area
  • All player actions are now available when in ghost mode, but actions like firing your weapon will end ghost mode
  • Vehicles in spawn protected areas now spawn in ghost mode
  • Players and vehicles in ghost mode are now half transparent to the players who can interact with them
  • A ghosted player can enter both ghost-mode and normal vehicles
  • A visible player cannot enter an occupied ghost vehicle (to prevent griefing).
  • When the enemy enters a spawn protected area, he is informed and his weapons are unequipped.

But wait, there’s more!
Deploy queue update
The deploy queue comes into effect if one side has more players in a battle than the other. In that case the overpopulated side will not be able to spawn before someone else on their side dies. This currently allowed for a 2 player overpopulation which is too much in battles with few players. SO!
The deploy queue is now triggered earlier (at 9 players in a 2-faction battle (6 in a 3-faction) and not 12 as before) and allows only 1 player over-population pr side instead of 2.
The Deploy queue is disabled when battle is locked, and the “battle locked” is updated as well.
Joining ending battles?
Talking of spawning, having the match-maker put you in a mission that is right about to end can be a frustrating experience. So in the Young update we’re also tightening the rules for when the match-maker can add players to a battle.

The new rules are:
Squads are locked for new players when they only have access to 50 lives
This means that an AT that is almost out of spawns can not have players added by the match-maker.

Matches are locked when the last loosing faction has under 50 lives left
This also helps with not getting thrown into matches that are ‘ending’

65 opmerkingen Meer informatie
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Over dit spel

Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.

The game uniquely merges epic first-person shooter action with a rich strategic layer, where your decisions have the power to turn the tide in an ongoing war among thousands of online players.

Players can choose to play as 'Heroes', fighting in the trenches, flying planes, commanding tanks and other vehicles on the battlefield, or take control of the war as 'Generals', determining the strategic direction and supporting fellow players by managing battlefield assets, army units and reinforcements.

The 'Generals' part of the game is also playable via the companion app 'Heroes & Generals: Mobile Command' which is available for iOS and Android.

As Infantry, Tank Gunner, Fighter Pilot, Recon, Paratrooper or General, your actions can turn the tide of a persistent online war, fought by players across the world!

Wars Aren’t Won By Tanks Alone!


    • OS: Windows XP, Vista, 7 or 8
    • Processor: 2GHz CPU w. SSE3 instruction set- dual-core
    • Memory: 2 GB RAM
    • Graphics: ATI HD 2000/NVIDIA 7900 or above (with >512mb RAM)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 or 8
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible
Nuttige klantrecensies
219 van de 278 mensen (79%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
936.1 uur in totaal
Geplaatst: 10 september
Recensie tijdens vroegtijdige toegang
After 900 + hours of playtime here is my review.

Dev team:

This game has been "early access" for a couple of years now and has gone somewhere I guess compared to when it started. Progress has definitely been slow, however, somewhat constant with some content making its way every now and then. Watching some of the dev streams I simply find it hard to take the developers seriously or professionally when they don’t seem committed or at times seem confused about the information that they are putting out. Sometimes they give off a carelessness attitude. When gamers ask about new maps or content the typical response is “it’s too hard.” Heck sometimes they are actually getting drunk while streaming!! I’m sorry but that may seem cool once or twice but I find it a bit unprofessional after the second time. They just don’t seem fully committed or professional enough to me to continue to invest in this game.

Customer/Tech support:

Putting in for a ticket is easy getting a response in a timely manner is not. On a recent ticket I submitted (before I wrote this review) I did not receive a response until two months after the fact. That is all I will say about that.

The game:

1. Layout and interface of the game can be awkward to some "North Americans" (game was developed by Europeans) but nonetheless the actual shooting game can be fun. More so if you are willing to pay of course since IT IS a “Pay to Win” model regardless of what many may say. Unlike other pay to win titles this one can moderately affect your performance if you do not pay for premium account. Unlike other similar games in which only your credit/xp earning abilities are affected and not your actual performance. It is still posible to have fun and enjoy the game (somewhat) even if you do not pay. However, keep in mind you will be working SIGNIFICANTLY harder at it than someone with similar skill who is paying.

2. Get ready to pay for everything use!
That’s right, you pay for every bullet you fire, every grenade you throw and weapon/vehicle repairs etc. Paying with regular credits is possible but obviulsly ridiculously expensive. Or you can pay with real money of course... Earning credits is awkward and mostly depends on the amount of time you spend in the battle and not the ammount of kills you get or battle performace.

3. Matchmaking, wait times and servers! ( aka queque times) The rather inexplicable phenomena of queue in HnG condemns you to wait for several minutes before and during the battle. Oh yeah and also when you want to play the RTS portion of the game and deploy troops (which can take several days). 1-2 min for a standard battle on average and hard core or “war” battles (the ones that directly affect the RTS map) can go at LEAST 5-10 min… at the very LEAST. Servers go down or crashes several times a month for inexplicable reasons which continue to persist to this day. Hence they are down all the time for maintenace as well. When the servers go down they always give 1h est up time which almost always turns to a 4-6 hr downtime. Don’t believe me? click here and look at their twitter feed for the last couple of weeks. (https://twitter.com/hgserverstatus). Luckily you at least get reimbursed for that if you paid for premium time... yaaayyyy reto!

4. Gameplay.
Game play can be fun and intense from time to time with 18 v 18 battles involving infantry, armored personnel carriers, tanks, planes and others. However, keep in mind this game is no Red Orchestra or anything like other hardcore realistic WW2 titles. It’s more of a battlefield 1942 with somewhat better graphics. So do not come here crying for realism… (spoiler alert) there is none. Character movement is clunky and awkward. Vehicle movement/physics also clunky and awkward. For example, a Tiger 2 tank will come to a dead halt due to crashing with a wooden fence even though the fence is destroyable... yeah... Weapon sounds are weird and completely take away from the battlefield immersion. I could swear some of the weapons sounds were taken straight from the sound of power tools coming from the Pep Boys you get your oil change at. Hell my childhood pellet gun sounds more like a real gun compared to the in game weapon sounds! Uniforms and cammo patterns are DEFINITELY awkward and hideous for the most part! Bearing almost no historical resemblance whatsoever (aside from 1 or 2 new ones introduced with the xylander update) and removing any concept of common sense when snipers are wearing brightly colored uniforms and WW2 era uniforms with seemingly modern day cammo patterns LMAO! gtf out of here…

5. RTS MAP! Yeah become a GENERAL!! YEAH Lead your troops! YEAH bait and switch so... Wait what? Yep I hate to sound like the rest but… again… great concept… failed execution. The RTS MAP is simply a terrible joke and unplayable in its current state. If you do manage to get a unit out after waiting for several days in queque (yes I meant actual 24hr days) you will quickly come to realize that this part of the game is completely dominated by fan boys and those who have forwarded their bank accounts to Reto. They have tried to balance this before but have only made it worse to the point which makes it unplayable by most aside from the fan boy community.


Personally, I do not see this title going anywhere other than right down the septic tank, therefore, I cannot recommend this game to anyone. I see this game continuing down the same path as other early releases... The typical 5-7 year long Beta with no end in sight while still gladly hoarding all of your money without making any significant progress. If you are new, get out while you can and don’t even bother. There are other similar titles that are way better and cheaper in price compared to what you would spend here in the long run. If you are an old timer like myself get out too! Or play for free like I do when I’m bored. Also, stop forwarding your paycheck to this company until they start showing some real motivation, dedication and professionalism. I may update if and when significant changes are implemented. For now, im am done with this game.

5.5 out of 10
Was deze recensie nuttig? Ja Nee Grappig
78 van de 108 mensen (72%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
183.5 uur in totaal
Geplaatst: 15 september
Recensie tijdens vroegtijdige toegang
Heroes & Generals is a game I came to love and hate but in the end I hated it.

The game itself harps on teamwork but doesn't allow a major system of teamwork, it doesn't allow you to unlock weapons, you have to purchase them and break bone working for credits. People say it's not pay to win and they are right, it's pay to win or lose. You're paying for cosmetics because if you get stingy and purchase a Tiger tank or Pershing, everytime you battle you are now put into the heavy tank battles meaning get ready for a fire-fight. I have seen Tiger tanks alone in battles but that is an extreme rarety. This game should allow all divisions in a single battle not tier systems like MOH, that game had tier systems because it was based on special operations not a full blown WW2 skirmish FPS game. The game should allow all units, heavy tanks included to participate in battles do not narrow them down to Heavy Tanks vs Heavy Tanks, if someone wanted that they would just play World of Tanks.

This is great in theory but what was even the point in purchasing a tank with real cash if I'm just put into a seperate tier to get my tail handed to me? You're being lured to purchase nearly every item in the game and unlike Call of Duty: World at War which does allow tanks in some of their MP Maps, you have to purchase these weapons you can't just unlock them with rank. The game doesn't do itself any credit by making nearly every item in the game cost money, everything from guns, tanks, planes, even ammo & personal gun upgrades/new bullets cost credits.

I made myself a veteran for 30 days but honestly I'm not seeing much of a difference, you hammer in this game to earn promotions but what does that even give you? Nothing. You earn promotions but have to buy all the weapons with the cash you earn.. Instead of doing what most COD/MOH games would do and allow you new weapons when you rank up, you are forced to spend the credits you have earned on weapons that may even be useless in some situations.

The MP40 Sub-Machine gun costs around 75,000 credits, however in long distance fights it's useless, a Tiger tank costs 290,000 credits which would take months to earn. Ammo is around $500 coins when it runs out, tank repairs = 18,000 credits.. This game literally has a bait of rare items on a fishing pole and the gamers are the fish it's trying to nab. The company is the fisherman and we are the stupid trout who fall right into their hands.

The game does itself credit by making the game fun and interactive but there is no real point in playing, you may earn a special rank such as pilot but you'll be thrown into a dogfight with other pilots who may or may not have better experience.

I would much rather pay $30 for a real game then be forced to stare at in app purchases on every single item. True you don't have to spend any real money but again, what's the point? The game doesn't have trading cards and there are no achievements so really, what is the point?

I wanted to vote yes but this game is just to glitchy and un-rewarding to truly say yes. Maybe if they changed their way of rewarding the player by offering free versions of the weapon as you get promoted in each nation that would be more interesting, but being forced to basically repair, re-ammo, restock, rebuy, re-upgrade and re-annoy me with micro-transactions everywhere is just uncanny.

There are times when you are hopelessly being attacked by hackers and the team has tried to manage this but I believe they need to have a system that checks all outside programs asides steam and this game.

The developers made a great game but the glory was ruined by the greed.. Again I'd much rather pay $30 to have a system like COD/MOH where you can unlock all guns as you rank up then one forcing me to cough up my hard earned coins. I would like to use the coins to buy skins for my gun or maybe my character, and maybe a few other things cosmetic but asides that I can't support a company that does this.

I'm sorry to anyone who disagrees with my review but this is just my personal viewing of the game itself.
Was deze recensie nuttig? Ja Nee Grappig
45 van de 61 mensen (74%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
473.8 uur in totaal
Geplaatst: 12 september
Recensie tijdens vroegtijdige toegang
This game has taken the route to disaster. The game had potential at the start but when those big updates came it went to hell, having guns with stupid amounts of ♥♥♥♥♥♥♥♥ RPM upgrades & damage. Heroes & Generals? More like Hackers & Grinding. Every game I go into has atleast one hacker. There is no teamwork seen from the game, there is usually people camping and doing ♥♥♥♥ all, I know it is a free to play but the developers don't bother with a more intensive tutorial. This game is EXTREME pay 2 win, buy a marksman rifle for $20 or waste your time for hours on end for guns. Tanks make no sense in this game, 5 shots with the Pazerfaust penetrating at a Chaffee and still no result. This game has turn to ♥♥♥♥ I and don't recommend it. If the developers get their ♥♥♥♥ together and stop making stupid art for the store to get people open their wallets and ruin the game I might come back and give one last try.
Was deze recensie nuttig? Ja Nee Grappig
27 van de 38 mensen (71%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
657.5 uur in totaal
Geplaatst: 13 september
Recensie tijdens vroegtijdige toegang
The idea and potential of this game are huge. The followthrough and direction it is going in are laughable.

For a game that's been in 'beta' now for YEARS, updates tend to give players new skins and small tweaks to maps like moving trees around. Over the coarse of the last year, only 1 new map has been released; this still puts this 4+ year BETA with less maps than BF1942 had as a free DEMO. Updates are roughly 2+ months apart and offer very little updating to content, depth, polish or gameplay but rather stupid broken mechanics or skins/camo.

The overall war mechanic is completely useless and boring. The combat is on the same 4-5 maps over and over and over and over. It doesn't matter if you're defending Berlin or fighting in some unnamed village - its the same map. Win the war? Who cares. A new one loads right after, everything goes back to as before, no bonuses or anything for winners/losers and its the same war with the same maps again and again and again.

At the rate this game is 'releasing' and the fact that the often incompetant development team is focused on adding in fluff and small mechanics to make this a P2W (or at least, pay to not grind endlessly) instead of actual content shows that the state this game is in currently will be what it looks like 1-2 years from now, with a few minor things added in/changed/patched/broken and then removed altogether again.

I'm looking forward to the next 'update' because I may get a scope for my shovel, some camo for my bicycle seat, ammunition that isn't an upgrade to anything and having a house on the airfrield map painted a diffferent color.

In short, this development team is dild@s.
Was deze recensie nuttig? Ja Nee Grappig
47 van de 75 mensen (63%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
6.4 uur in totaal
Geplaatst: 9 september
Recensie tijdens vroegtijdige toegang
Play RO2/RS, you'll laugh at this game.
Was deze recensie nuttig? Ja Nee Grappig