Awesome World War 2 game with lots of content to explore. Lots of intense and fun moments on the battlefield!
Physics in this game are awesome and very funny!
I have experienced battles of mere minutes where team playing we quickly dominate our opponent and some longer than an hour and a half. Of course these don't amount for the majority of the battles.You can switch between assault teams or soldiers while in battle, before spawning.
Not just your typical first person shooter, more of a MMOFPS with a real time strategy side to it on the war map.
The 32 players per battle at the moment is ideal both performance wise (for servers and players) and to have various battles ongoing at the same time. Battles which make a difference towards the war continuously played by all 3 factions. Additionally there's real time participation involved on the strategy map from all factions moving assault teams through the map providing resources to every battle. Making every battle count and have a different amount of resources for teams which makes up for some glorious victories through seemingly impossible odds. If you're looking for reality there you have it, in war not all battles are fair. That said who's to say the number of players per battle won't change in future, even tho the game delivers as it is.
Various soldier classes to have fun with - infantry, recon, tank crewman, paratrooper, fighter pilot and general. A big variety of weapons, explosives and vehicles. You can actually ride a bicycle, jeep, motorbike, APC, armored recon vehicles, various grades of tanks (light, medium, heavy, destroyers) and planes.
All classes can be unlocked through grinding. Recon class may take a little more to reach at the moment but that's probably a good thing otherwise everyone would be up in the hills fairy hunting and tree hugging rather than helping the team play the objectives. Also considering a sniper rifle could be modded for one shot kill from far, it's good that this is not the first class to unlock and has some expenses to it so that you don't have one shot killers behind every far away rock. It could be considered sort of a end-game 'luxury' class although it's not hard to develop one.
With exception for general which is the highest rank, all classes can pretty much be unlocked with ease depending on how much time you have in your hands.
I know a few players who are for the first time playing a FPS and they are progressing pretty well with a few hours a day or even week and most importantly having fun. Actually to quote the words of one of them "I might have the highest death rate but I have the best time".
All of the weapons, vehicles, soldier classes, ranks and uniforms have their own flavor on each of the 3 different factions right now. There will likely be more factions introduced in the future.
The vehicles differ between factions but that's not to say they are unbalanced, it's called asymmetrical balance. It would be very dull and no fun if all factions had everything the same. That said the game is still continuously being improved and this is not the final product although it's very polished and playable for a beta.
In addition unlocking vehicles is easy and not expensive. The ones that take the longest to unlock and are most expensive are probably the various tanks, some of the most pleasurable grind I experienced.
Massive maps with a variety of conditions like times when the sun is low, night, foggy, etc.
Moving between capture points without getting killed you have the option to go from cover to cover, flank, use the vehicles which are pretty cheap to get or even use any of the bicycles or trucks freely available through the map and capture points.
Freedom for a variety of play styles given the nature of the game - tactical and/or stealthy, etc, while also encouraging players to be objective oriented which is most rewarding for the player and team.
You can't go from prone to crouch which probably is a good thing not to emphasize too much the camping of one place only without moving. The game gives freedom while encouraging playing the objectives. Not to mention when sniping it's always good measure to rotate spots every so often to not be predictable and give away position.
The soldier base salary can go to up to 3950 for a Colonel, which is granted for being on the battlefield for over 50% of the battle, you can earn extras but it totally depends on performance / battle participation. Which means capturing and defending points, saving team mates from death, kills in general, etc. The use of explosives can be expensive of course but it's so that it remains as a somewhat valuable commodity to be used wisely and not wasted or spammed around. Even tho you will often see some using bazookas to kill infantry.
I have not spent any money during the +1,270k hours I've played and I have the feeling there's still things left for me to explore. I didn't always play this game on steam so not all my play time is on record.
Lots of fun grind without feeling like a pay to win game as it's entirely optional to spend and you can still be competitive without paying a penny. Players who do spend essentially get one extra perk and a bit of a boost grinding - not something you can't go without or that makes massive difference. Some of the perks are not as essential as they would seem, specially depending on your style of play. Additionally there's give-aways frequently enough from free gold, to veteran membership and ribbon boosters.
The game developers provide regular updates which is great. The game is still in beta but doen't feel like it at all.
Developers stream on Twitch every friday answering community questions and showing what they are working on thus promoting a close relation with the community.
Find a clan as this game benefits immeasurably from voice chat taking it to a totally different experience. Team playing the objectives takes the game to another level. It makes the learning much faster, you get to know the best practices, what works and what does not - faster and based on other players experience. Not to mention it's a whole lot of fun.
It's a good thing the game doesn't have in-game voice chat otherwise there would be too much noise from random players, new players, kids, music, etc. I'd rather a low noise environment where I can enjoy radio silence so it's possible to focus on the game environment sounds and listen only to short bytes of valuable information.
There's various clans most of which have open teamspeak servers freely available and widely publicized for anyone to join. You can literally just hop in a channel and join the battle.
Is there space for improvement? Of course there is, there always is. However the game is very playable and enjoyable as it is. I think it's an awesome game specially for the investment I've made on it - none.
No review can fully describe Heroes & Generals, you have to experience this.