Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.
Gebruikersrecensies: Verdeeld (31,711 recensies)
Releasedatum: 11 jul 2014

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“When we started developing Heroes & Generals it was with the intention of creating a game for the gamers as much as for ourselves. The games we have been creating in the past (back in the IO Interactive days) have all been shrouded in secrecy until they were released and therefore always carried a number of things that players did not like but we were unable to change. Because it is the players that in the end plays the game we think they should have greater influence on the development.

Since the very early days of the project in 2011 (pre-alpha stage), we invited players in to play the game and have involved our community in the making of Heroes & Generals and listened to the feedback from them. So it's a natural extension of the way we develop Heroes & Generals, to also include the Steam Community, by going Early Access.”

Hoelang blijft deze game ongeveer in vroegtijdige toegang?

“We're approaching the end of our Open Beta/Early Access phase, but it's still too soon for us to put a date on when we'll launch.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“We're still tweaking, fixing bugs and adding new features to Heroes & Generals, and even though we feel that the game is now fun and quite stable, we still wish to get all things 'just right' before we call it 'launched'.

We do not plan to do a full server reset when the game launches.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“We're in the end of our Open Beta phase, preparing for launch.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“Heroes & Generals is Free2Play. We wish to create a healthy, solid and well-balanced game and community, where you can get a great experience playing the game, no matter how much money you spend! There is already an in-game economy in place, where you earn in-game credits and warfunds for being active in the game, by playing FPS-missions and/or handling Assault Teams.

You can also buy gold, which you can use to buy practically everything, usually it give you the option of buying stuff ‘early’, so you don’t need to grind that much. We also offer a Veteran Membership to accommodate wishes of having an all-inclusive package, where you earn xp, ribbon-xp, in-game credits and warfunds at an increased rate etc.

Prices are regularly being tweaked now in Open Beta/Early Access and we will most likely still tweak prices at and after launch.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“We encourage the players to participate in discussions in our forum: http://forum.heroesandgenerals.com/

When you write feedback about the game, remember to try and explain your reasons. Constructive criticism will help us build a better game for you.”
Meer informatie

Heroes & Generals spelen

Free to Play

Door curatoren aanbevolen

"TAKING THE BRIDGE! - Heroes and Generals"
Lees de volledige recensie hier.

Recente updates Alles weergeven (87)

31 augustus

Credit earnings update coming in Xylander update.

In the upcoming Xylander update we have taken a look at the way you earn your base salary and updated it, so you now earn credits based MORE on the time you actively play the game instead of on how many battles you complete. The base salary increases as you rise in ranks and you will of course still earn credits by capping, wounding, killing and so on as usual. A small bonus is furthermore given if your faction wins the battle you participate in.

We know a lot of you prefer to have more details available so here is a list of other changes that impact the credits income that we’re releasing with the Xylander update. So in short: Soldier salary is now defined as credits per sec active time. The Credit bonus you get for winning is now 10% extra credits, price and wear adjustments for weapons and price adjustments for character packs (prices reduced except for recon officers).

On Friday we talked about the Credit earnings updates in the Devstream and we’ve highlighted that part here:

Ok, ok. You want MORE details.. Check the list below :-)
  • Price and wear adjustments for weapons
  • Price adjustments for character packs (prices reduced except for recon officers)
  • Pistol hair-trigger ROF reduced to differentiate it from the match trigger (faster but less precise)
  • Price adjustments jeep, kübelwagen & Gaz. creditprice increased, num vehicles increased, repair discount increased (effectively reducing cost-pr-vehicle)
  • Lowered credit price on rename solder
  • Lowered gold price on rename soldier & rename AT
  • Increased vet-membership credit bonus to 25%
  • Vehicle price adjustments

  • Updated to correct values (added 2000 pr. rank) - Increased hourly soldier salary to 8000, 8500, 9000, 9500, 10000, 10500, 11500, 12000, 12500, 13000, 13500, 14000,14500, 15000, 15500, 17500, 18000, 18500>
  • Added credit-award for damaging armor (currently players are only awarded credits for destroying armor, and XP for damage & destruction). Initial number is based on ribbon multipliers and might need tweaking (after release).
  • Added credit-award for long-range damage & kills w. SA / BA rifles
  • Added credit-award for killing enemies while capturing and capturing without being seen
  • Added a 150 credits award pr. soldier for staying until the mission ends.
We’re currently fixing bugs and verifying that those we fixed yesterday are actually fixed so we can get the update ready as soon as humanly possible.

33 opmerkingen Meer informatie

28 augustus

‘Battle Director’ handling war battles coming in Xylander Update

In Heroes & Generals there are two types of battles that players can join and fight.
Staged battles are auto generated battles that are fought independently of the war with evenly balanced resources for all factions. War-battles are on the other hand based on the actions of the officers and generals controlling Assault Teams in the war. This means that sometimes these battle can be very uneven in terms of resources available for the players and thereby less fun to play.

In order to avoid being thrown into the most unbalanced war battles we are introducing the Battle Director which is an algorithm that runs on the war server and is capable of identifying which battles are fun and suitable to be played and which aren’t. The fun battles can be joined as usual through either the matchmaker or by manually picking a battle, and the battles that are not fun will be auto-resolved by the Battle Director.

So for example war battles with very few resources on one side are not fun and will be auto-resolved.

Above: Enough Soviet infantry tickets to be fun, but not enough infantry/paratrooper spawns on the German side (see below for numbers)
The evaluation of the “funness” of a mission takes place for the first time n minutes after mission creation where n is equal to the mission preparation time setting. After 2n minutes the mission will be evaluated again and resolved according to the resolving rules below.

F.ex. if the mission preparation time is 5 minutes, then the first evaluation takes place when the preparation phase is over but no resolve will occur. 10 minutes after mission creation (5 minutes after the mission preparation time is over) the mission is either resolved if it’s not fun or continues to be available if it is fun.

The evaluation is repeated every n minutes after that. The evaluation stops when an action-game mission is launched for the according mission on the campaign map or the mission is resolved by the Battle Director.

A mission is declared to be “fun” if there are sufficient spawn tickets available for 18 players per faction in a 2-faction battle and 12 players per faction in a 3-faction battle. “Sufficient” tickets per player are defined according to the list below.
Infantry spawns per player: 10
Paratrooper spawns per player: 5
Tank spawns per player: 4
Plane spawns per player: 4
Recon spawns per player: 5

At least 50% of the players (9 for 2-faction missions, 6 for 3-faction missions per faction) need to be provided with with sufficient infantry or paratrooper tickets. The remaining players can be a mix of all classes.
Examples of a 2-faction fun mission
  • 180 infantry tickets
  • 90 paratrooper tickets
  • 90 infantry tickets (9 players) + 45 paratrooper tickets (9 players)
  • 60 infantry tickets (6 players) + 15 paratrooper tickets (3 players) + 8 tank tickets (2 players) + 8 plane tickets (2 players) + 25 recon tickets (5 players)

Above: Enough German Paratrooper & infantry spawns to be fun, not enough US infantry spawns.
Assault battles
  • Both factions fun: No resolve, the mission continues to be available
  • Attacker fun, defender no fun: Attacker loses nothing, defender loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply)
  • Attacker no fun, defender fun: Attacker loses 20 morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
  • Both no fun: attacker 20 loses morale and supply (according to retreat rules) and retreats (if he can’t retreat he will get destroyed with 0 morale and 0 supply), defender loses nothing
Skirmish battles
  • Both factions fun: No resolve, the mission continues to be available
  • Faction A fun, faction B no fun: A loses nothing and advances, B loses 20 morale and supply (according to retreat rules) and retreats
  • Both no fun: a winner A or B is declared randomly. The winner loses nothing and advances, the loser loses 20 morale and supply (according to retreat rules) and retreats
Final resolve
If a mission is not played within 30 minutes after the mission-preparation-time is over, a winner will be determined (according to the ticket evaluation rules of the previous auto-resolver system) and the mission will be ended. The winner will lose 10 morale (but no supply) while the loser will lose 20 morale (but no supply) and retreat (according to retreat rules).
As a reward for joining war battles we now give extra bonuses for engaging in the war. So you get a bonus for Rank XP and Ribbon XP when you play war battles, and this is now also the only way to earn warfunds besides commanding assault teams.

31 opmerkingen Meer informatie
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Over dit spel

Heroes & Generals is a Free2Play Massively Online FPS with a Strategic Multiplayer Campaign, set in the midst of World War II Europe, where the United States, Germany and the Soviet Union all fight each other for control.

The game uniquely merges epic first-person shooter action with a rich strategic layer, where your decisions have the power to turn the tide in an ongoing war among thousands of online players.

Players can choose to play as 'Heroes', fighting in the trenches, flying planes, commanding tanks and other vehicles on the battlefield, or take control of the war as 'Generals', determining the strategic direction and supporting fellow players by managing battlefield assets, army units and reinforcements.

The 'Generals' part of the game is also playable via the companion app 'Heroes & Generals: Mobile Command' which is available for iOS and Android.

As Infantry, Tank Gunner, Fighter Pilot, Recon, Paratrooper or General, your actions can turn the tide of a persistent online war, fought by players across the world!

Wars Aren’t Won By Tanks Alone!


    • OS: Windows XP, Vista, 7 or 8
    • Processor: 2GHz CPU w. SSE3 instruction set- dual-core
    • Memory: 2 GB RAM
    • Graphics: ATI HD 2000/NVIDIA 7900 or above (with >512mb RAM)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 or 8
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible
Nuttige klantrecensies
3 van de 5 mensen (60%) vonden deze recensie nuttig
13.9 uur in totaal
Geplaatst: 24 augustus
Recensie tijdens vroegtijdige toegang
this is bad. free to play my ♥♥♥. free to get killed yes. but to play no. no it is not. you need to pay 100 euros or dollars to get a remote change in this game to kill somebody

a mauser rifle if you shoot somebody in the head with it. it would not kill him. why? you need to upgrade it. how? wel you need 20 euros to make it effective. this kind of ♥♥♥♥. is tiresome. so i paid 7 euros to try to get a change of killing anything. it worked sort of i killed one person. but for the rest i have been ♥♥♥♥♥ by people using machine guns. which if you want one you need to pay 60 euros or 4000000 credits. the credits is a no go. you need to have 2000 decent games to get that amount of money. and then you need the expirience.

this game is badly pay to win. and the worse case of it. i recommend that you dont play it now. in its current form

it has potential. but the greed of the devs is holding it back. what would be a better solution is this. make it a game that you can buy. like this. make a decent single player campaign(the tools are there). remake the economy for multiplayer. and add matchmaking. for example noobs can't be trown in with better players. and if it is done. ask 40 bucks for the full game. and bdw this game is already a year in beta. a damn year. what are they doing?

no i will check a year form now if it has gotten any better but i wont hold my breath for it.
Was deze recensie nuttig? Ja Nee Grappig
233 van de 302 mensen (77%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
48.8 uur in totaal
Geplaatst: 3 augustus
Recensie tijdens vroegtijdige toegang
Its all about grinding credits...

Everything in this game costs you, granades, ammo repairs and after you have got some modifications to your weapons cost become so high that all progression halts. This is where normally you could in free to play games buy a premium membership and be done with it, but noooo... Not in this game. Here it only brings you 15% more credits and leaves you with the option to spend even more money to buy guns and upgrades with real money. This game is a text book example of pay to win game.
Was deze recensie nuttig? Ja Nee Grappig
93 van de 129 mensen (72%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
60.9 uur in totaal
Geplaatst: 15 augustus
Recensie tijdens vroegtijdige toegang
This game has a good foundation that could be something great, but is terribly executed.

It is perhaps one of the grindiest games to have ever been created. There's a double-dip grind that players are forced to endure if they want to see ANY semblance of variety or nuance in their gameplay. First, players have to grind experience to unlock ranks which grant access to different roles, weapons, vehicles, and gear. This grind makes a snail's pace look blazing fast by comparison. So, a new player will basically be stuck with the same bottom tier weapons, in the same role, with the same bottom tier gear, for a very, very long time.

On top of that, there is the ribbon system grind that consists of weapon/gear-specific grinding--the more you use a particular weapon, for instance, the more experience you will get for that weapon's respective ribbon. This applies to every weapon, and every vehicle. This is how you unlock mods for that weapon/vehicle. This grind isn't the worst on its own, but it does still contribute to the overall barrier to entry.

Next, there's the credit grind. Your credit earnings scale with your rank; the higher your rank, the more credits you get per match. Everything costs credits--weapons, mods, vehicles, grenades, gear, promotions, new soldiers, etc. And it's all very, very expensive relative to your earnings. What's more, all your gear, including your weapon mods, incurs repair costs for even the smallest of uses, and ammo needs to be replenished constantly. This means your already pathetic credit earnings are going to be even less rewarding the more you actually participate in a given match. A game that penalizes you for playing--novel idea. And there's no meaningful way to earn credit bonuses for playing well--like, if you get a crap-ton of kills and minimal deaths in a match, it doesn't matter. In fact, all that means is you used your weapon a lot, and expended a lot of ammo, so it probably ended up costing you more in the long run.

All of this combined produces a slow, tedious, monotonous, unrewarding, unsatisfying experience to say the very least. Meanwhile, you'll be enduring all of this on the same handful of rather poorly designed maps (they don't even have spawn-camp-protection integrated into the map design, and you will be spawn camped fairly often), with virtually no variety in the gameplay. You'll be put into regularly imbalanced teams where one side has more players than the other, which means the matches tend to be incredibly one-sided, and over befoer you have a chance to do much of anything. You'll be against players that have access to more and better gear options because they've payed for them, and/or have been playing much longer. It's simply not fun 9 matches out of 10, and what fun there is in that 10th match isn't even that great.

In addition the graphical fidelity is poor--the game looks dated, and the aesthetic quality is severely lacking--everything is faded, dull, drab, grey, unimpressive at best and a strain on the eyes at worst.

The sound quality also sucks quite a bit. The only half-decent sound effect in the game is the character's whistle. Guns sound nothing like guns. Explosions sound distorted and muffled. Vehicles sound like lawnmowers inside of tin cans. It's simply all bad.

The game also doesn't handle or feel very good. Jumping feels as though you're jumping on the moon. You can only sprint for about 2 seconds before you inexplicably run out of breath. Getting stuck on hidden collision geometry is common. Vehicle handling is ♥♥♥♥-poor. Firing on a moving target is an exercise in frustration because of the way hit detection works. You can literally have someone standing right in front of you, shoot them point blank and inexplicably miss because they were strafing to the side, and the netcode sucks. Also, if you and the enemy shoot each other at the same time, your shot will often never go off or be recognized by the game.

And the list just keeps going, and going.

In summation, overall this game is garbage, and over the months it hasn't shown any signs of improving in any substantial way.
Was deze recensie nuttig? Ja Nee Grappig
63 van de 98 mensen (64%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
34.7 uur in totaal
Geplaatst: 4 augustus
Recensie tijdens vroegtijdige toegang
I would love this game if every piece of equipment didnt require either paying for it or grinding for eight hours, but unfortunately it does. The game couldnt be more obvious about being money hungry if it tried, and it suffers because of it. They should take a page from the soviet faction, do a Stalinesque purge of the development team, and hire a competent crew.
Was deze recensie nuttig? Ja Nee Grappig
49 van de 75 mensen (65%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
36.0 uur in totaal
Geplaatst: 6 augustus
Recensie tijdens vroegtijdige toegang
Worst game ever , pay to win too , only play because the shooting is kinda fun thats all ..
Was deze recensie nuttig? Ja Nee Grappig