S.T.A.L.K.E.R. : Clear Sky se situe en 2011, un an avant les événements du jeu original S.T.A.L.K.E.R. Un groupe de stalkers arrive, pour la première fois, sur la zone du réacteur nucléaire de Tchernobyl et déclenche une série d'événements cataclysmiques.
Évaluations des utilisateurs : Très positive (1,767 évaluation(s)) - 85% des 1,767 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 15 sept 2008

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Acheter S.T.A.L.K.E.R. Clear Sky

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Inclut les 3 articles suivants : S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl


Recommandé par les curateurs

"Clear Sky is a prequel to Shadow of Chernobyl. FPS meets Survival Horror meets CRPG. Beware Stalker games are challenging - for FPS veterans only!"

À propos de ce jeu

S.T.A.L.K.E.R. : Clear Sky se situe en 2011, un an avant les événements du jeu original S.T.A.L.K.E.R.
Un groupe de stalkers arrive, pour la première fois, sur la zone du réacteur nucléaire de Tchernobyl et déclenche une série d'événements cataclysmiques. Une gigantesque explosion mystérieuse transforme radicalement l'environnement : le paysage est transfiguré et des anomalies de toutes espèces apparaissent. Des zones inconnues jusqu'alors voient le jour. Les expéditions et les stalkers disparaissent les uns après les autres.
Avec un activités croissantes des anomalies, la zone instable pose de sérieux problèmes et repousse les limites du connu. Les hostilités pour la possession des mystérieuses sphères et des champs de force sont lancées : chacun pour soi. La guerre des factions a commencé.
Le héros est un mercenaire qui joue un rôle clef dans la suite des événements qui conduisent au jeu original.
Quelles nouvelles aventures attendant nos stalkers dans cette mystérieuse zone ? Quelle est la nature de cette mystérieuse zone? Peut-on arrêter les anomalies ? Qui prendra le dessus dans la guerre qui oppose les factions ? Réponse à ces questions dans — S.T.A.L.K.E.R. : Clear Sky.

Configuration requise

    • Système d'exploitation : Microsoft® Windows® XP (Service Pack 2)/Microsoft® Windows® 2000 SP4
    • Processeur : Intel Pentium 4 2.0 GHz / AMD XP 2200+
    • Carte graphique : Carte comportant 128 Mo de mémoire vidéo compatible DirectX® 8.0 / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Mémoire vive : 512 Mo de RAM
    • Son : Carte compatible DirectX® 9.0
    • Disque dur : 10 Go d'espace disque disponible
    • Système d'exploitation : Microsoft® Windows® XP/Vista (SP1)
    • Processeur : Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Carte graphique : Carte comportant 256 Mo de mémoire vidéo compatible DirectX® 9.0c* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Mémoire vive : 2 Go de RAM
    • Son : Carte son compatible DirectX® 9.0
    • Disque dur : 10 Go d'espace disque disponible
Évaluations intéressantes des utilisateurs
146 personne(s) sur 158 (92%) ont trouvé cette évaluation utile
33.3 heures en tout
Posté le : 20 mai
I heard this is the worst STALKER game, this is my first STALKER game and I thought it was amazing.
I can't wait to play the others now.
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138 personne(s) sur 154 (90%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
4.4 heures en tout
Posté le : 9 mai
I've played this for several hours now without stopping. I don't know if I'm losing sanity or if I'm becoming RussiТы ючю эчжынт аккюмзан консэквюат! жят заэпы бонорюм инимёкюж экз, мацим ножтро экз эжт? Чтэт декам жольюта ут нык. Ыюм примич мныжаркхюм эа. Граэкы ридэнж пытынтёюм ку шэа.
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63 personne(s) sur 65 (97%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
26.5 heures en tout
Posté le : 27 avril
"Clear Sky" is brutal, uncompromising, and definitely worth a try.

I remember becoming pretty decent at "Shadow Of Chernobyl." Maybe I had the difficulty pulled back a bit for that game. I can't quite remember.

Even so, I don't remember "Shadow" being as downright mean as "Clear Sky" feels.

You will die. A lot. Continuously. I'm not really exaggerating when I say you should consider saving after anything whatsoever goes in your favor. Clear a group of attackers? Save. Take down a single hostile? Save. Walk forward for 30 seconds without getting irradiated, falling into an anomaly, chewed up by dogs, or shot? Save. Stand still for a few moments without anything bad happening? Save. Hear anything even mildly "story-based" in a conversation? Save. Just successfully saved a game? Save again.

Seriously, I was more adept at hitting F5 than the default run-toggle key after only a short time.

And be aware that it's possible (though unlikely) to save a game that won't completely reload. The engine will get to the "Synchronizing" stage and then hang.

Save multiple saves at multiple times.

Oh, and you think you're pretty good with guns in videogames? Yeah - about that. In Clear Sky, here's how it works: Your enemies, even the dirt-poor bandits, fire munitions that can apparently home in on you in the dark from across the map. This behavior extends to individual shotgun pellets. Also, their grenades are seemingly possessed of a malevolent intelligence that WILL find you. Through walls. In the dark.

Now, for your part, any weapon that is not a sniper rifle fired from the prone position has about an 80% chance of MISSING whatever it is you're trying to kill. You will fire entire magazines - and I'm talking about one shot at a time, not full-auto - and every bullet but one will guide itself to a point that is not the thing in your crosshairs. If you do hit something by micraculous happenstance, you will have to hit it many MANY times before it drops. This applies to the aforementioned bandits, and the well-equipped military. (It's just that the military kills you faster and takes twice the lead before they drop.) With the notable exception of the Bloodsuckers, any hostile you encounter can be expected to behave as though they were made of solid steel and wearing armor of similarly solid steel.

You, of course, are made of wet tissue-paper. Some decent armor will upgrade you to dry cardboard. The thin kind, I mean. Not the cool stuff that they make shipping boxes with.

Oh, and ammunition is pretty scarce. Also expensive. And the stuff you scrounge and sell to the traders? They buy it cheap. Some things they won't even pay you for. What they sell to you, naturally, carries a hefty premium. You can eventually build a stockpile of essentials, but it will take a while. It will also take a while because the fast-travel system (the guides) costs money to use, and you need to save that money for bullets. A trip to a trader that has anything worth buying often requires walking across nearly the whole world.

Getting rewards for completed missions also follows that formula. That squad-leader you just risked life and limb for? No, he doesn't have the money with him. You have to walk all the way back to The Cordon for that measly 750 RU. No, he doesn't want to buy anything you have on you, except food and vodka. Have a nice trip! Hope you don't get ambushed on the way!

And you should definitely build that ammo stockpile. As soon as you commit to a certain kind of weapon, you will go up against a horde of enemies that are carrying weapons chambered for whatever you DON'T prefer. It's almost uncanny.

Also, before getting rolled up into the endgame, make sure you have all the best gear that exists in the world. Otherwise, you will be like me. You'll get all the way to Chernobyl, and then the game will become effectively unwinnable because you're up against nearly invincible enemies that warp in and can magically shoot around cover. You will need lots of bandages - as in, every single one you can find, and probably ten more. Plus every medkit you can get your hands on, and the best armor in the game. All that, and 1000 rounds of AR ammo. And every bullet you can possibly get for two different sniper rifles. You might have a chance.

All of the above sounds terrifying and awful, but I also have to say something else: "Clear Sky" is oddly compelling. It took me almost 27 hours of getting abused by the game before I finally decided that I didn't care. Up to that point, I was thoroughly engrossed. The bleak, strange, and unsettling environment is intriguing, and the overall challenge somehow manages to make you want to try again (most of the time). Oh, and when the game decides to mess with your mind, it REALLY succeeds.

So, give "Clear Sky" a shot. Several shots, actually. Like I said, good luck with actually HITTING anything.

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63 personne(s) sur 85 (74%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.1 heures en tout
Posté le : 14 mai
Ran into some bandits:
Ran into some stalkers:
Ran into some dogs group:
-*Woof ♥♥♥♥ Woof Suka*
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20 personne(s) sur 20 (100%) ont trouvé cette évaluation utile
15.7 heures en tout
Posté le : 24 août
Immersive & unsettling // Recommended for horror-survival enthusiasts looking for a challenge

*As I am reviewing the core product, and not various third-party mods, this review is based on a purely vanilla playthrough. Please keep that in mind, thank you!

+ Many locations and characters from Shadow of Chernobyl make a reappearance in this title
+ Equipment and weight limitations do much to force the optimization of one's gear, and make one choose what to discard and what to keep; this leaves the player feeling both challenged and rewarded as they acclimate to the concept
+ Artifacts add slight RPG-like stat combinations; these are more challenging to use than in the previous installment, though many will enjoy the increase in challenge
+ Very, very strong sense of atmosphere pervading throughout
+ Boasts a large and active modding community (many mods do well to address some of the game's various pitfalls)
+ Ambient sounds are absolutely fantastic, and keep the player consistently unsettled
+ Manner of interaction with various game-world NPCs is largely determined by the player's actions throughout the adventure; can join and help differing factions, netting different rewards (friendly factions will even show up occasionally if you're in a firefight, and they will aid you)
+ The game's world and atmosphere complements an intriguing plot; the story, itself, rewards inquisitiveness
+ Absolute plethora of side-missions
+ The game's environments are vast and very detailed; visuals, too, are crisp and the lighting mechanics excellent
+ Fast travel is included (for a fee, unfortunately)
+ Finding artifacts, as compared to the game's predecessor, is a new and unique challenge

- Lip syncronization is absolutely atrocious
- Hunger and thirst has been removed; some may view this as a positive, but as this series tends to attract the purists in the RPG community, most would likely see this as a negative
- Bullet mechanics can often be questionable in behavior
- Crouching, much like in the first installment, is laughable; one's character lowers by perhaps an inch, and it offers virtually no protection in any given situation

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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