S.T.A.L.K.E.R.: Clear Sky foregår i 2011, et år før begivenhederne i det originale S.T.A.L.K.E.R.- spil. En gruppe stalkere når for første gang ind i Zonens hjerte - atomkraftværket Tjernobyl - og udløser en naturkatastrofe.
Brugeranmeldelser: Meget positive (1,767 anmeldelser) - 85% af de 1,767 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 15. sep 2008

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Pakker, der indeholder dette spil

Køb S.T.A.L.K.E.R.: Bundle

Indeholder 3 emner: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl


Anbefalet af kuratorer

"Clear Sky is a prequel to Shadow of Chernobyl. FPS meets Survival Horror meets CRPG. Beware Stalker games are challenging - for FPS veterans only!"

Om dette spil

S.T.A.L.K.E.R.: Clear Sky foregår i 2011, et år før begivenhederne i det originale S.T.A.L.K.E.R.- spil.
En gruppe stalkere når for første gang ind i Zonens hjerte - atomkraftværket Tjernobyl - og udløser en naturkatastrofe. En kæmpemæssig eksplosion af anomal energi omdanner Zonen: De tidligere pålidelige og nogenlunde sikre veje er ikke sikre længere, landskabet er blevet ryddet fuldstændigt af anomalier, og tidligere ukendte områder dukker op på Zonekortet. Stalkere og ekspeditioner går til grunde eller bliver isoleret inde i de forsvundne territorier.
Mens den anomale aktivitet er på sit højeste, rystes den ustabile Zone stadig af udbrud. Omdannelsen af Zonekortet ødelægger den skrøbelige balance mellem kræfterne i Zonen. Fjendtligheder over nye territorier, relikviefelter og indflydelsessfærer blusser op blandt grupperne. Gamle fjender eller venner eksisterer ikke længere. Nu sørger enhver udelukkende for sig selv. Fraktionskrigen er brudt ud.
Hovedpersonen er en lejesoldat, som dukkede op ved træfningerne mellem stalkerfraktionerne, Strelok og selve Zonen. Hovedpersonen får en hovedrolle i de begivenheder, der førte til skabelsen af Zonen helt frem til det tidspunkt, hvor det originale S.T.A.L.K.E.R.- spil begynder.
Hvilke nye udfordringer venter der stalkerne dybt inde i den nye zone? Hvorfor fortsætter anomale udbrud med at gennemryste Zonen, og hvad kan der gøres for at stoppe dem? Hvilken fraktion får overtaget i Fraktionskrigen? Disse og mange andre spørgsmål vil blive besvaret i den officielle forløber - S.T.A.L.K.E.R.: Clear Sky.


    • Understøttede operativsystemer: Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4
    • Processor: Intel Pentium 4 2,0 GHz / AMD XP 2200+
    • Grafikkort: DirectX® 8.0-kompatibelt med 128 MB / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
    • Hukommelse: 512 MB RAM
    • Lydkort: DirectX® 9.0-kompatibelt
    • Harddisk: 10 GB ledig harddiskplads
    • Understøttede operativsystemer: Microsoft® Windows® XP/Vista (SP1)
    • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
    • Grafikkort: DirectX® 9.0-kompatibelt med 256 MB* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
    • Hukommelse: 2 GB RAM
    • Lydkort: DirectX® 9.0-kompatibelt
    • Harddisk: 10 GB ledig harddiskplads
Hjælpsomme kundeanmeldelser
147 af 159 brugere (92%) fandt denne anmeldelse brugbar
33.3 timer bogført
Indsendt: 20. maj
I heard this is the worst STALKER game, this is my first STALKER game and I thought it was amazing.
I can't wait to play the others now.
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139 af 155 brugere (90%) fandt denne anmeldelse brugbar
4 personer fandt denne anmeldelse sjov
4.4 timer bogført
Indsendt: 9. maj
I've played this for several hours now without stopping. I don't know if I'm losing sanity or if I'm becoming RussiТы ючю эчжынт аккюмзан консэквюат! жят заэпы бонорюм инимёкюж экз, мацим ножтро экз эжт? Чтэт декам жольюта ут нык. Ыюм примич мныжаркхюм эа. Граэкы ридэнж пытынтёюм ку шэа.
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63 af 65 brugere (97%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
26.5 timer bogført
Indsendt: 27. april
"Clear Sky" is brutal, uncompromising, and definitely worth a try.

I remember becoming pretty decent at "Shadow Of Chernobyl." Maybe I had the difficulty pulled back a bit for that game. I can't quite remember.

Even so, I don't remember "Shadow" being as downright mean as "Clear Sky" feels.

You will die. A lot. Continuously. I'm not really exaggerating when I say you should consider saving after anything whatsoever goes in your favor. Clear a group of attackers? Save. Take down a single hostile? Save. Walk forward for 30 seconds without getting irradiated, falling into an anomaly, chewed up by dogs, or shot? Save. Stand still for a few moments without anything bad happening? Save. Hear anything even mildly "story-based" in a conversation? Save. Just successfully saved a game? Save again.

Seriously, I was more adept at hitting F5 than the default run-toggle key after only a short time.

And be aware that it's possible (though unlikely) to save a game that won't completely reload. The engine will get to the "Synchronizing" stage and then hang.

Save multiple saves at multiple times.

Oh, and you think you're pretty good with guns in videogames? Yeah - about that. In Clear Sky, here's how it works: Your enemies, even the dirt-poor bandits, fire munitions that can apparently home in on you in the dark from across the map. This behavior extends to individual shotgun pellets. Also, their grenades are seemingly possessed of a malevolent intelligence that WILL find you. Through walls. In the dark.

Now, for your part, any weapon that is not a sniper rifle fired from the prone position has about an 80% chance of MISSING whatever it is you're trying to kill. You will fire entire magazines - and I'm talking about one shot at a time, not full-auto - and every bullet but one will guide itself to a point that is not the thing in your crosshairs. If you do hit something by micraculous happenstance, you will have to hit it many MANY times before it drops. This applies to the aforementioned bandits, and the well-equipped military. (It's just that the military kills you faster and takes twice the lead before they drop.) With the notable exception of the Bloodsuckers, any hostile you encounter can be expected to behave as though they were made of solid steel and wearing armor of similarly solid steel.

You, of course, are made of wet tissue-paper. Some decent armor will upgrade you to dry cardboard. The thin kind, I mean. Not the cool stuff that they make shipping boxes with.

Oh, and ammunition is pretty scarce. Also expensive. And the stuff you scrounge and sell to the traders? They buy it cheap. Some things they won't even pay you for. What they sell to you, naturally, carries a hefty premium. You can eventually build a stockpile of essentials, but it will take a while. It will also take a while because the fast-travel system (the guides) costs money to use, and you need to save that money for bullets. A trip to a trader that has anything worth buying often requires walking across nearly the whole world.

Getting rewards for completed missions also follows that formula. That squad-leader you just risked life and limb for? No, he doesn't have the money with him. You have to walk all the way back to The Cordon for that measly 750 RU. No, he doesn't want to buy anything you have on you, except food and vodka. Have a nice trip! Hope you don't get ambushed on the way!

And you should definitely build that ammo stockpile. As soon as you commit to a certain kind of weapon, you will go up against a horde of enemies that are carrying weapons chambered for whatever you DON'T prefer. It's almost uncanny.

Also, before getting rolled up into the endgame, make sure you have all the best gear that exists in the world. Otherwise, you will be like me. You'll get all the way to Chernobyl, and then the game will become effectively unwinnable because you're up against nearly invincible enemies that warp in and can magically shoot around cover. You will need lots of bandages - as in, every single one you can find, and probably ten more. Plus every medkit you can get your hands on, and the best armor in the game. All that, and 1000 rounds of AR ammo. And every bullet you can possibly get for two different sniper rifles. You might have a chance.

All of the above sounds terrifying and awful, but I also have to say something else: "Clear Sky" is oddly compelling. It took me almost 27 hours of getting abused by the game before I finally decided that I didn't care. Up to that point, I was thoroughly engrossed. The bleak, strange, and unsettling environment is intriguing, and the overall challenge somehow manages to make you want to try again (most of the time). Oh, and when the game decides to mess with your mind, it REALLY succeeds.

So, give "Clear Sky" a shot. Several shots, actually. Like I said, good luck with actually HITTING anything.

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63 af 85 brugere (74%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.1 timer bogført
Indsendt: 14. maj
Ran into some bandits:
Ran into some stalkers:
Ran into some dogs group:
-*Woof ♥♥♥♥ Woof Suka*
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20 af 20 brugere (100%) fandt denne anmeldelse brugbar
15.7 timer bogført
Indsendt: 24. august
Immersive & unsettling // Recommended for horror-survival enthusiasts looking for a challenge

*As I am reviewing the core product, and not various third-party mods, this review is based on a purely vanilla playthrough. Please keep that in mind, thank you!

+ Many locations and characters from Shadow of Chernobyl make a reappearance in this title
+ Equipment and weight limitations do much to force the optimization of one's gear, and make one choose what to discard and what to keep; this leaves the player feeling both challenged and rewarded as they acclimate to the concept
+ Artifacts add slight RPG-like stat combinations; these are more challenging to use than in the previous installment, though many will enjoy the increase in challenge
+ Very, very strong sense of atmosphere pervading throughout
+ Boasts a large and active modding community (many mods do well to address some of the game's various pitfalls)
+ Ambient sounds are absolutely fantastic, and keep the player consistently unsettled
+ Manner of interaction with various game-world NPCs is largely determined by the player's actions throughout the adventure; can join and help differing factions, netting different rewards (friendly factions will even show up occasionally if you're in a firefight, and they will aid you)
+ The game's world and atmosphere complements an intriguing plot; the story, itself, rewards inquisitiveness
+ Absolute plethora of side-missions
+ The game's environments are vast and very detailed; visuals, too, are crisp and the lighting mechanics excellent
+ Fast travel is included (for a fee, unfortunately)
+ Finding artifacts, as compared to the game's predecessor, is a new and unique challenge

- Lip syncronization is absolutely atrocious
- Hunger and thirst has been removed; some may view this as a positive, but as this series tends to attract the purists in the RPG community, most would likely see this as a negative
- Bullet mechanics can often be questionable in behavior
- Crouching, much like in the first installment, is laughable; one's character lowers by perhaps an inch, and it offers virtually no protection in any given situation

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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